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Merge remote-tracking branch 'origin/master' into develop

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QMK Bot 2021-05-27 15:46:56 +00:00
commit 879185a214
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/* Copyright 2021 HellSingCoder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define OLED_TIMEOUT 120000
#define OLED_BRIGHTNESS 120

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/* Copyright 2021 HellSingCoder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum sofle_layers {
/* _M_XYZ = Mac Os, _W_XYZ = Win/Linux */
_QWERTY,
_GAMING,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
KC_QWERTY = SAFE_RANGE,
KC_GAMING,
KC_LOWER,
KC_RAISE,
KC_ADJUST,
KC_PRVWD,
KC_NXTWD,
KC_LSTRT,
KC_LEND,
KC_DLINE,
KC_BSPC_DEL,
KC_LAYER
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* QWERTY
* ,-----------------------------------------. ,-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
* |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / | \ |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LAYER| LCTR | /Enter / \Space \ | [ | ] | - | = |
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
[_QWERTY] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GAMING, KC_QWERTY,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL
),
/*
* GAMING
* ,-----------------------------------------. ,-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | Up | ' |
* |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | Left | Down | Right|
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LAYER| LCTR | /Space / \Enter \ | [ | ] | - | = |
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
[_GAMING] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_UP, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MPLY, KC_MUTE,KC_N, KC_M, KC_COMM, KC_LEFT, KC_DOWN, KC_RIGHT,
KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_SPC, KC_ENT, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL
),
/* LOWER
* ,-----------------------------------------. ,-----------------------------------------.
* | Esc | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | | Up | | RESET| | | PWrd | NWrd | Pscr |Scroll| Pause| F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Caps | Left | Down | Rigth| | |-------. ,-------| | | Ins | Home | PUp | |
* |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------|
* | Shift| | | | | |-------| |-------| | Menu | Del | End | PDown| |
* `-----------------------------------------/ / \ \-----------------------------------------'
* |MACWIN| RAlt | LAYER| RCTR | /Enter / \Space \ | | | | |
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
[_LOWER] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, XXXXXXX, KC_UP, XXXXXXX, RESET, XXXXXXX, KC_PRVWD, KC_NXTWD, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12,
_______, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGUP, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, KC_APP, KC_DEL, KC_END, KC_PGDN, XXXXXXX,
CG_TOGG, KC_RALT, _______, KC_RCTL, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
/* RAISE
* ,----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Esc | Ins | Pscr | Menu | | | | | PWrd | Up | NWrd | DLine| Bspc |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | LAt | LCtl |LShift| | Caps |-------. ,-------| | Left | Down | Rigth| Del | Bspc |
* |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------|
* |Shift | Undo | Cut | Copy | Paste| |-------| |-------| | LStr | | LEnd | | Shift|
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI |
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
[_RAISE] = LAYOUT(
_______, _______ , _______ , _______ , _______ , _______, _______, _______ , _______, _______ , _______ ,_______,
_______, KC_INS, KC_PSCR, KC_APP, XXXXXXX, XXXXXXX, KC_PGUP, KC_PRVWD, KC_UP, KC_NXTWD,KC_DLINE, KC_BSPC,
_______, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_CAPS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_BSPC,
_______,KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, XXXXXXX, _______, _______, XXXXXXX, KC_LSTRT, XXXXXXX, KC_LEND, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* ADJUST
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | RESET| |QWERTY| | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | |MACWIN| | | |-------. ,-------| | VOLDO| MUTE | VOLUP| | |
* |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------|
* | | | | | | |-------| |-------| | PREV | PLAY | NEXT | | |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI |
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
[_ADJUST] = LAYOUT(
XXXXXXX , XXXXXXX, XXXXXXX , XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RESET , XXXXXXX,KC_QWERTY,XXXXXXX,CG_TOGG,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX , XXXXXXX,CG_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU, XXXXXXX, XXXXXXX,
XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef OLED_DRIVER_ENABLE
/* 32 * 32 logo */
static void render_logo(void) {
static const char PROGMEM hell_logo[] = {
0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80,
0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00,
0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f,
0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01,
0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80,
0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38,
0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b,
0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
oled_write_raw_P(hell_logo, sizeof(hell_logo));
}
/* 32 * 14 os logos */
static const char PROGMEM windows_logo[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00,
0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00,
0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const char PROGMEM mac_logo[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8,
0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f,
0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
/* Smart Backspace Delete */
bool shift_held = false;
static uint16_t held_shift = 0;
/* KEYBOARD PET START */
/* settings */
#define MIN_WALK_SPEED 10
#define MIN_RUN_SPEED 40
/* advanced settings */
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
#define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
/* timers */
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
/* current frame */
uint8_t current_frame = 0;
/* status variables */
int current_wpm = 0;
led_t led_usb_state;
bool isSneaking = false;
bool isJumping = false;
bool showedJump = true;
/* logic */
static void render_luna(int LUNA_X, int LUNA_Y) {
/* Sit */
static const char PROGMEM sit[2][ANIM_SIZE] = {
/* 'sit1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'sit2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}
};
/* Walk */
static const char PROGMEM walk[2][ANIM_SIZE] = {
/* 'walk1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80,
0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03,
0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'walk2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e,
0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* Run */
static const char PROGMEM run[2][ANIM_SIZE] = {
/* 'run1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01,
0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'run2', 32x22px */
{
0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37,
0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* Bark */
static const char PROGMEM bark[2][ANIM_SIZE] = {
/* 'bark1', 32x22px */
{
0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
/* 'bark2', 32x22px */
{
0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* Sneak */
static const char PROGMEM sneak[2][ANIM_SIZE] = {
/* 'sneak1', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04,
0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06,
0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
},
/* 'sneak2', 32x22px */
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04,
0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04,
0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
}
};
/* animation */
void animate_luna(void) {
/* jump */
if (isJumping || !showedJump) {
/* clear */
oled_set_cursor(LUNA_X,LUNA_Y +2);
oled_write(" ", false);
oled_set_cursor(LUNA_X,LUNA_Y -1);
showedJump = true;
} else {
/* clear */
oled_set_cursor(LUNA_X,LUNA_Y -1);
oled_write(" ", false);
oled_set_cursor(LUNA_X,LUNA_Y);
}
/* switch frame */
current_frame = (current_frame + 1) % 2;
/* current status */
if(led_usb_state.caps_lock) {
oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
} else if(isSneaking) {
oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
} else if(current_wpm <= MIN_WALK_SPEED) {
oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
} else if(current_wpm <= MIN_RUN_SPEED) {
oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
} else {
oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
}
}
/* animation timer */
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animate_luna();
}
/* this fixes the screen on and off bug */
if (current_wpm > 0) {
oled_on();
anim_sleep = timer_read32();
} else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
}
}
/* KEYBOARD PET END */
static void print_logo_narrow(void) {
render_logo();
/* wpm counter */
uint8_t n = get_current_wpm();
char wpm_str[4];
oled_set_cursor(0,14);
wpm_str[3] = '\0';
wpm_str[2] = '0' + n % 10;
wpm_str[1] = '0' + ( n /= 10) % 10;
wpm_str[0] = '0' + n / 10;
oled_write(wpm_str, false);
oled_set_cursor(0,15);
oled_write(" wpm", false);
}
static void print_status_narrow(void) {
/* Print current mode */
oled_set_cursor(0,0);
if (keymap_config.swap_lctl_lgui) {
oled_write_raw_P(mac_logo, sizeof(mac_logo));
} else {
oled_write_raw_P(windows_logo, sizeof(windows_logo));
}
oled_set_cursor(0,3);
switch (get_highest_layer(default_layer_state)) {
case _QWERTY:
oled_write("QWRTY", false);
break;
case _GAMING:
oled_write("GAMES", false);
break;
default:
oled_write("UNDEF", false);
}
oled_set_cursor(0,5);
/* Print current layer */
oled_write("LAYER", false);
oled_set_cursor(0,6);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write("Base ", false);
break;
case _GAMING:
oled_write("Games", false);
break;
case _RAISE:
oled_write("Raise", false);
break;
case _LOWER:
oled_write("Lower", false);
break;
case _ADJUST:
oled_write("Adj ", false);
break;
default:
oled_write("Undef", false);
}
/* caps lock */
oled_set_cursor(0,8);
oled_write("CPSLK", led_usb_state.caps_lock);
/* KEYBOARD PET RENDER START */
render_luna(0,13);
/* KEYBOARD PET RENDER END */
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_270;
}
void oled_task_user(void) {
/* KEYBOARD PET VARIABLES START */
current_wpm = get_current_wpm();
led_usb_state = host_keyboard_led_state();
/* KEYBOARD PET VARIABLES END */
if (is_keyboard_master()) {
print_status_narrow();
} else {
print_logo_narrow();
}
}
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
case KC_GAMING:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAMING);
}
return false;
case KC_LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case KC_RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case KC_ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
case KC_PRVWD:
if (record->event.pressed) {
if (keymap_config.swap_lctl_lgui) {
register_mods(mod_config(MOD_LALT));
register_code(KC_LEFT);
} else {
register_mods(mod_config(MOD_LCTL));
register_code(KC_LEFT);
}
} else {
if (keymap_config.swap_lctl_lgui) {
unregister_mods(mod_config(MOD_LALT));
unregister_code(KC_LEFT);
} else {
unregister_mods(mod_config(MOD_LCTL));
unregister_code(KC_LEFT);
}
}
break;
case KC_NXTWD:
if (record->event.pressed) {
if (keymap_config.swap_lctl_lgui) {
register_mods(mod_config(MOD_LALT));
register_code(KC_RIGHT);
} else {
register_mods(mod_config(MOD_LCTL));
register_code(KC_RIGHT);
}
} else {
if (keymap_config.swap_lctl_lgui) {
unregister_mods(mod_config(MOD_LALT));
unregister_code(KC_RIGHT);
} else {
unregister_mods(mod_config(MOD_LCTL));
unregister_code(KC_RIGHT);
}
}
break;
case KC_LSTRT:
if (record->event.pressed) {
if (keymap_config.swap_lctl_lgui) {
/* CMD-arrow on Mac, but we have CTL and GUI swapped */
register_mods(mod_config(MOD_LCTL));
register_code(KC_LEFT);
} else {
register_code(KC_HOME);
}
} else {
if (keymap_config.swap_lctl_lgui) {
unregister_mods(mod_config(MOD_LCTL));
unregister_code(KC_LEFT);
} else {
unregister_code(KC_HOME);
}
}
break;
case KC_LEND:
if (record->event.pressed) {
if (keymap_config.swap_lctl_lgui) {
/* CMD-arrow on Mac, but we have CTL and GUI swapped */
register_mods(mod_config(MOD_LCTL));
register_code(KC_RIGHT);
} else {
register_code(KC_END);
}
} else {
if (keymap_config.swap_lctl_lgui) {
unregister_mods(mod_config(MOD_LCTL));
unregister_code(KC_RIGHT);
} else {
unregister_code(KC_END);
}
}
break;
case KC_DLINE:
if (record->event.pressed) {
register_mods(mod_config(MOD_LCTL));
register_code(KC_BSPC);
} else {
unregister_mods(mod_config(MOD_LCTL));
unregister_code(KC_BSPC);
}
break;
case KC_COPY:
if (record->event.pressed) {
register_mods(mod_config(MOD_LCTL));
register_code(KC_C);
} else {
unregister_mods(mod_config(MOD_LCTL));
unregister_code(KC_C);
}
return false;
case KC_PASTE:
if (record->event.pressed) {
register_mods(mod_config(MOD_LCTL));
register_code(KC_V);
} else {
unregister_mods(mod_config(MOD_LCTL));
unregister_code(KC_V);
}
return false;
case KC_CUT:
if (record->event.pressed) {
register_mods(mod_config(MOD_LCTL));
register_code(KC_X);
} else {
unregister_mods(mod_config(MOD_LCTL));
unregister_code(KC_X);
}
return false;
break;
case KC_UNDO:
if (record->event.pressed) {
register_mods(mod_config(MOD_LCTL));
register_code(KC_Z);
} else {
unregister_mods(mod_config(MOD_LCTL));
unregister_code(KC_Z);
}
return false;
/* Smart Backspace Delete */
case KC_RSFT:
case KC_LSFT:
shift_held = record->event.pressed;
held_shift = keycode;
break;
case KC_BSPC_DEL:
if (record->event.pressed) {
if (shift_held) {
unregister_code(held_shift);
register_code(KC_DEL);
} else {
register_code(KC_BSPC);
}
} else {
unregister_code(KC_DEL);
unregister_code(KC_BSPC);
if (shift_held) {
register_code(held_shift);
}
}
return false;
/* LAYER */
case KC_LAYER:
if (record->event.pressed) {
if (shift_held) {
if (record->event.pressed) {
if (get_highest_layer(default_layer_state) == _QWERTY) {
set_single_persistent_default_layer(_GAMING);
} else if(get_highest_layer(default_layer_state) == _GAMING) {
set_single_persistent_default_layer(_QWERTY);
}
}
} else {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
/* KEYBOARD PET STATUS START */
case KC_LCTL:
case KC_RCTL:
if (record->event.pressed) {
isSneaking = true;
} else {
isSneaking = false;
}
break;
case KC_SPC:
if (record->event.pressed) {
isJumping = true;
showedJump = false;
} else {
isJumping = false;
}
break;
/* KEYBOARD PET STATUS END */
}
return true;
}
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
if(shift_held) {
tap_code(KC_MNXT);
} else {
tap_code(KC_RIGHT);
}
} else {
if(shift_held) {
tap_code(KC_MPRV);
} else {
tap_code(KC_LEFT);
}
}
} else if (index == 1) {
if (clockwise) {
if(shift_held) {
tap_code(KC_VOLU);
} else {
tap_code(KC_DOWN);
}
} else {
if(shift_held) {
tap_code(KC_VOLD);
} else {
tap_code(KC_UP);
}
}
}
}
#endif

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@ -0,0 +1,32 @@
[![Luna - The QMK Keyboard Pet](https://www.simonepellegrino.com/wp-content/uploads/2021/05/luna.jpg)](https://www.youtube.com/watch?v=HgIQRazCAjo)
# Personal keymap for Sofle Keyboard rev1
Features:
- Modes for Qwerty and Games support. Games swaps enter and space to play FPS games and adds directional arrows.
- Modified Qwerty layout to allow usage without hidden layers (for the most).
- The OLED on master half shows selected OS, Layer and caps lock state.
- The secondary display shows a logo and the wpm counter.
- Left encoder controls arrow left/right. Right encoder arrow up/down.
- Holding shift changes the encoders to next/previous and volup/voldown respectively.
- Press the encoders to play/pause and mute.
- Smart Backspace (shift + backspace to delete)
- Single Layer button (press to Lower, shift + press to change mode)
- **Features Luna, your keyboard pet!**
#Luna, the keyboard pet
Features:
- Luna reacts to your wpm counter
- under 10 wpm she sits
- between 10 and 40 wpm she walks
- over 40 wpm she runs
- She will move sneakily if you hold down Ctrl
- Will bark at people on the internet if you activate Caps Lock!
- Luna jumps every time you hit Space
Learn how to adopt a keyboard pet here
https://www.youtube.com/watch?v=HgIQRazCAjo

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OLED_DRIVER_ENABLE = yes
ENCODER_ENABLE = yes
CONSOLE_ENABLE = yes
EXTRAKEY_ENABLE = yes
WPM_ENABLE = yes