move mechkeys keyboards into the mechkeys/ vendor folder (#15760)
* move mechkeys keyboards to mechkeys/ * fix compilation * fix default folder
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79 changed files with 13 additions and 13 deletions
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@ -10,11 +10,11 @@ A customizable 60% keyboard made and sold by mechkeys.ca [More info on MECHKEYS]
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Make example for this keyboard (after setting up your build environment):
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make acr60:default
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make mechkeys/acr60:default
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Flashing example for this keyboard:
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make acr60:default:flash
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make mechkeys/acr60:default:flash
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To reset the board into bootloader mode, do one of the following:
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@ -10,11 +10,11 @@ A 75% keyboard made and sold by MECHKEYS.
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Make example for this keyboard (after setting up your build environment):
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make alu84:default
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make mechkeys/alu84:default
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Flashing example for this keyboard:
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make alu84:default:flash
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make mechkeys/alu84:default:flash
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To reset the board into bootloader mode, hold Space+B while plugging the cable in.
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@ -10,6 +10,6 @@ Hardware Availability: [MECHKEYS](https://mechkeys.ca)
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Make example for this keyboard (after setting up your build environment):
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make espectro:default
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make mechkeys/espectro:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -18,8 +18,8 @@
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#include "quantum.h"
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#if defined(KEYBOARD_mechmini_v1)
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#if defined(KEYBOARD_mechkeys_mechmini_v1)
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# include "v1.h"
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#elif defined(KEYBOARD_mechmini_v2)
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#elif defined(KEYBOARD_mechkeys_mechmini_v2)
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# include "v2.h"
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#endif
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@ -17,7 +17,7 @@ Hardware Availability: [MECHKEYS](https://mechkeys.ca/collections/keyboards/prod
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Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space) - please see v1 readme for v1 make instructions:
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make mechmini:default
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make mechkeys/mechmini:default
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See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
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1
keyboards/mechkeys/mechmini/rules.mk
Normal file
1
keyboards/mechkeys/mechmini/rules.mk
Normal file
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@ -0,0 +1 @@
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DEFAULT_FOLDER = mechkeys/mechmini/v2
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@ -8,11 +8,11 @@ A 40% ortholinear/staggered keyboard, that was originally bootmapper and can be
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Make example for this keyboard (after setting up your build environment):
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make mechmini/v1:default
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make mechkeys/mechmini/v1:default
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Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
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make mechmini/v1:default:flash
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make mechkeys/mechmini/v1:default:flash
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**Reset Key**: Hold down the key commonly programmed as *L_Ctrl* while plugging in the keyboard.
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@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include "mechmini.h"
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#include "../mechmini.h"
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#define ___ KC_NO
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@ -13,7 +13,7 @@ Hardware Availability: [MECHKEYS Mechmini 2.0](https://mechkeys.ca/collections/k
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Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space):
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make mechmini/v2:default
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make mechkeys/mechmini/v2:default
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See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
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@ -1 +0,0 @@
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DEFAULT_FOLDER = mechmini/v2
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