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[deadcyclo layout] Added lotsof new emojis and some new unicode keys

This commit is contained in:
Brendan Johan Lee 2017-01-25 15:16:38 +01:00
parent d0db044164
commit 8af48194f2
3 changed files with 178 additions and 11 deletions

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@ -15,7 +15,22 @@ enum custom_keycodes {
RGB_SLD,
SHRUG,
YAY,
HUG
HUG,
SMILE,
SMILE2,
HMM1,
HMM2,
BEAR1,
BEAR2,
FUU,
EGGY1,
EGGY2,
FACE1,
FACE2,
UHU,
SMRK1,
SMRK2,
LOVE
};
// TODO: Get rid of of keys I don't want. Make others that I do. Set up lots of makros (Using hyper (and meh)) keys (where to put them?)
@ -153,13 +168,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | VER | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | Shrug| yay | hug | | | | | | | λ | | | | |
* | | shrug| yay | hug | smile|smile2| | | | | λ | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | | | | | |
* | | hmm1 | hmm2 | bear1| bear2| fuu |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* | | eggy1| eggy2| face1| face2| uhu | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* | | smrk1| smrk2| love | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
@ -172,18 +187,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Unicode
[NAVG] = KEYMAP(
KC_TRNS, VRSN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, SHRUG, YAY, HUG, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, SHRUG, YAY, HUG, SMILE, SMILE2, KC_TRNS,
KC_TRNS, HMM1, HMM2, BEAR1, BEAR2, FUU,
KC_TRNS, EGGY1, EGGY2, FACE1, FACE2, UHU, KC_TRNS,
KC_TRNS, SMRK1, SMRK2, LOVE, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, UC(0x25a0), UC(0x03bb), UC(0x2192), UC(0x2799), UC(0x25bb), KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS,
UC(0x263a), UC(0x263b), UC(0x2639), UC(0x2661), UC(0x2665), KC_TRNS,
KC_TRNS, UC(0x2764), KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
@ -288,6 +303,157 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case SMILE:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0298); unicode_input_finish();
unicode_input_start(); register_hex(0x203f); unicode_input_finish();
unicode_input_start(); register_hex(0x0298); unicode_input_finish();
}
return false;
break;
case SMILE2:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0028); unicode_input_finish();
unicode_input_start(); register_hex(0x0298); unicode_input_finish();
unicode_input_start(); register_hex(0x203f); unicode_input_finish();
unicode_input_start(); register_hex(0x0298); unicode_input_finish();
unicode_input_start(); register_hex(0x0029); unicode_input_finish();
}
return false;
break;
case HMM1:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0ca0); unicode_input_finish();
unicode_input_start(); register_hex(0x005f); unicode_input_finish();
unicode_input_start(); register_hex(0x0ca0); unicode_input_finish();
}
return false;
break;
case HMM2:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0028); unicode_input_finish();
unicode_input_start(); register_hex(0x0ca0); unicode_input_finish();
unicode_input_start(); register_hex(0x005f); unicode_input_finish();
unicode_input_start(); register_hex(0x0ca0); unicode_input_finish();
unicode_input_start(); register_hex(0x0029); unicode_input_finish();
}
return false;
break;
case BEAR1:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0295); unicode_input_finish();
unicode_input_start(); register_hex(0x2022); unicode_input_finish();
unicode_input_start(); register_hex(0x1d25); unicode_input_finish();
unicode_input_start(); register_hex(0x2022); unicode_input_finish();
unicode_input_start(); register_hex(0x0294); unicode_input_finish();
}
return false;
break;
case BEAR2:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0028); unicode_input_finish();
unicode_input_start(); register_hex(0x1d54); unicode_input_finish();
unicode_input_start(); register_hex(0x1d25); unicode_input_finish();
unicode_input_start(); register_hex(0x1d54); unicode_input_finish();
unicode_input_start(); register_hex(0x0029); unicode_input_finish();
}
return false;
break;
case FUU:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x256d); unicode_input_finish();
unicode_input_start(); register_hex(0x2229); unicode_input_finish();
unicode_input_start(); register_hex(0x256e); unicode_input_finish();
unicode_input_start(); register_hex(0x0028); unicode_input_finish();
unicode_input_start(); register_hex(0x002d); unicode_input_finish();
unicode_input_start(); register_hex(0x005f); unicode_input_finish();
unicode_input_start(); register_hex(0x002d); unicode_input_finish();
unicode_input_start(); register_hex(0x0029); unicode_input_finish();
unicode_input_start(); register_hex(0x256d); unicode_input_finish();
unicode_input_start(); register_hex(0x2229); unicode_input_finish();
unicode_input_start(); register_hex(0x256e); unicode_input_finish();
}
return false;
break;
case EGGY1:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0028); unicode_input_finish();
unicode_input_start(); register_hex(0x256f); unicode_input_finish();
unicode_input_start(); register_hex(0x00b0); unicode_input_finish();
unicode_input_start(); register_hex(0x25a1); unicode_input_finish();
unicode_input_start(); register_hex(0x00b0); unicode_input_finish();
unicode_input_start(); register_hex(0xff09); unicode_input_finish();
unicode_input_start(); register_hex(0x256f); unicode_input_finish();
}
return false;
break;
case EGGY2:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x30ce); unicode_input_finish();
unicode_input_start(); register_hex(0x0028); unicode_input_finish();
unicode_input_start(); register_hex(0x0020); unicode_input_finish();
unicode_input_start(); register_hex(0x309c); unicode_input_finish();
unicode_input_start(); register_hex(0x002d); unicode_input_finish();
unicode_input_start(); register_hex(0x309c); unicode_input_finish();
unicode_input_start(); register_hex(0x30ce); unicode_input_finish();
unicode_input_start(); register_hex(0x0029); unicode_input_finish();
}
return false;
break;
case FACE1:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0028); unicode_input_finish();
unicode_input_start(); register_hex(0x002d); unicode_input_finish();
unicode_input_start(); register_hex(0x005f); unicode_input_finish();
unicode_input_start(); register_hex(0x002d); unicode_input_finish();
unicode_input_start(); register_hex(0x0029); unicode_input_finish();
}
return false;
break;
case FACE2:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0028); unicode_input_finish();
unicode_input_start(); register_hex(0x2022); unicode_input_finish();
unicode_input_start(); register_hex(0x005f); unicode_input_finish();
unicode_input_start(); register_hex(0x2022); unicode_input_finish();
unicode_input_start(); register_hex(0x0029); unicode_input_finish();
}
return false;
break;
case UHU:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x2299); unicode_input_finish();
unicode_input_start(); register_hex(0xfe4f); unicode_input_finish();
unicode_input_start(); register_hex(0x2299); unicode_input_finish();
}
return false;
break;
case SMRK1:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x005e); unicode_input_finish();
unicode_input_start(); register_hex(0x032e); unicode_input_finish();
unicode_input_start(); register_hex(0x005e); unicode_input_finish();
}
return false;
break;
case SMRK2:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0028); unicode_input_finish();
unicode_input_start(); register_hex(0x005e); unicode_input_finish();
unicode_input_start(); register_hex(0x032e); unicode_input_finish();
unicode_input_start(); register_hex(0x005e); unicode_input_finish();
unicode_input_start(); register_hex(0x0029); unicode_input_finish();
}
return false;
break;
case LOVE:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x2665); unicode_input_finish();
unicode_input_start(); register_hex(0x203f); unicode_input_finish();
unicode_input_start(); register_hex(0x2665); unicode_input_finish();
}
return false;
break;
}
return true;
}

View file

@ -57,6 +57,7 @@ The unicode layer provides keys for directly typing unicode (utf-8)
- 10.01.2017 Added layer images to readme
- 24.01.2017 Added support for Ergodox Shine. Added secondary L2 switch key on left hand
- 24.01.2017 Added unicode keys. Added shrug hug and yay. Moved Navigation to layer 2
- 25.01.2017 Added lots of new emojis and some unicode keys
# TODO