Added C# developer keymap
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keyboard/ergodox_ez/keymaps/csharp_dev/csharp_dev.hex
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keyboard/ergodox_ez/keymaps/csharp_dev/csharp_dev.hex
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keyboard/ergodox_ez/keymaps/csharp_dev/csharp_dev.png
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keyboard/ergodox_ez/keymaps/csharp_dev/csharp_dev.png
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keyboard/ergodox_ez/keymaps/csharp_dev/csharp_dev_legend.png
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keyboard/ergodox_ez/keymaps/csharp_dev/csharp_dev_legend.png
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keyboard/ergodox_ez/keymaps/csharp_dev/keymap.c
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keyboard/ergodox_ez/keymaps/csharp_dev/keymap.c
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#define BASE 0 // default layer
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#define QWERTY 1 // qwerty keys
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#define FKEYS 2 // F keys + macros
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#define MACRO_PUBLIC 10
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#define MACRO_PRIVATE 11
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#define MACRO_STATIC 12
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#define MACRO_CONST 13
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#define MACRO_VOID 14
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#define MACRO_VAR 15
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#define MACRO_STRING 16
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#define MACRO_INT 17
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#define MACRO_FLOAT 18
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#define MACRO_BOOL 19
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#define MACRO_RETURN 20
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#define MACRO_NULL 21
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#define MACRO_BREAK 22
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#define MACRO_TODO 23
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#define MACRO_NEW 24
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#define MACRO_PARENTHESE 25
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ( | 1 | 2 | 3 | 4 | 5 | " | | Save | 6 | 7 | 8 | 9 | 0 | [ |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | ) | Q | W | E | R | T |Bkspa | | Del | Y | U | I | O | P | ] |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | { | A | S | D | F | G |------| |------| H | J | K | L | _ | Redo |
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* |--------+------+------+------+------+------| / | | ; |------+------+------+------+------+--------|
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* | } |Z~Alt | X | C | V | B | | | | N | M | ' | ! | ? | Undo |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |Tab~CL| < | > | | | & | | = | + | - | * | L1 |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* |. ~L1 | , ~L2| |Home~L1| End~L2|
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* ,------|------|------| |------+--------+------.
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* | | | Copy | | UP | | |
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* | Enter| Space|------| |------| Space |Enter |
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* | ~LSFT| ~WIN | Past | | DOWN | ~WIN | ~LSFT|
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* `--------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[BASE] = KEYMAP( // layer 0 : default
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// left hand
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KC_LPRN, KC_1, KC_2, KC_3, KC_4, KC_5, LSFT(KC_QUOTE),
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KC_RPRN, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSPACE,
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KC_LCBR, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_RCBR, ALT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_SLASH,
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CTL_T(KC_TAB), LSFT(KC_COMMA),LSFT(KC_DOT),KC_PIPE,KC_AMPR,
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LT(1,KC_DOT), LT(2,KC_COMM),
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LCTL(KC_C),
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SFT_T(KC_ENTER),GUI_T(KC_SPACE),LCTL(KC_V),
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// right hand
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LCTL(KC_S) , KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRACKET,
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KC_DELETE, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_RBRACKET,
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KC_H, KC_J, KC_K, KC_L, KC_UNDS,LCTL(KC_Y),
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KC_SCOLON,KC_N, KC_M, KC_QUOTE ,KC_EXLM , LSFT(KC_SLASH), LCTL(KC_Z),
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KC_EQUAL,KC_PLUS , KC_MINUS,KC_ASTR , TG(1),
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LT(2,KC_HOME), LT(1,KC_END),
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KC_UP,
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KC_DOWN,GUI_T(KC_SPACE), SFT_T(KC_ENTER)
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),
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/* Keymap 1: QWERTY layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | Tab | Q | W | E | R | T | | | | Y | U | I | O | P | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
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* |--------+------+------+------+------+------| Tab | | Esc |------+------+------+------+------+--------|
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* | LSHFT | Z | X | C | V | B | | | | N | M | , | . | / | \ |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | CTRL | WIN | ALT |ALT GR| Esc | | PgUp | PgDw | Ins | PtSc | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | Cut | | | |
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* ,------|------|------| |------+--------+------.
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* | | | | | | | |
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* | | |------| |------| Left | Right|
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* | | | | | | | |
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* `--------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[QWERTY] = KEYMAP( // layer 2 : QWERTY
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// left hand
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KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINUS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS,
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KC_ESCAPE, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TAB,
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KC_LCTRL, KC_LGUI,KC_LALT, KC_RALT, KC_ESCAPE,
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KC_TRNS, LCTL(KC_X),
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KC_TRNS,
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KC_TRNS,KC_TRNS,KC_TRNS,
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// right hand
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KC_EQUAL , KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
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KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_TRNS,
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KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE,
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KC_ESCAPE,KC_N, KC_M, KC_TRNS,KC_DOT , KC_SLASH, KC_NONUS_BSLASH,
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KC_PGUP , KC_PGDOWN,KC_INSERT ,KC_PSCREEN, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS,KC_LEFT, KC_RIGHT
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),
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/* Keymap 2: F keys + macros
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | | Calc | F6 | F7 | F8 | F9 | F10 | F11 |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | |Public|Static|string|int |return| | | |//TODO| | | | | F12 |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | |Privat|Const |var |float |null |------| |------|new | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | |void |bool |break;| | | |(); | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | Alt | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | Cut | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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// FKEYS + MACROS
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[FKEYS] = KEYMAP(
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// left hand
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KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
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KC_TRNS,M(MACRO_PUBLIC),M(MACRO_STATIC), M(MACRO_STRING),M(MACRO_INT),M(MACRO_RETURN),KC_TRNS,
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KC_TRNS,M(MACRO_PRIVATE),M(MACRO_CONST), M(MACRO_VAR),M(MACRO_FLOAT),M(MACRO_NULL),
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KC_TRNS,KC_TRNS,KC_TRNS,M(MACRO_VOID),M(MACRO_BOOL),M(MACRO_BREAK),KC_TRNS,
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KC_TRNS,KC_LALT,KC_TRNS,KC_TRNS,KC_TRNS,
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KC_TRNS,KC_TRNS,
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KC_TRNS,
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KC_TRNS,KC_TRNS,KC_TRNS,
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// right hand
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KC_CALCULATOR, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_TRNS, M(MACRO_TODO), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F12,
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M(MACRO_NEW), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, M(MACRO_PARENTHESE), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(QWERTY) // FN1 - Momentary Layer 1
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case MACRO_PUBLIC:
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if (record->event.pressed) {
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return MACRO( T(P), T(U), T(B), T(L), T(I), T(C), T(SPACE),END);
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}
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break;
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case MACRO_PRIVATE:
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if (record->event.pressed) {
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return MACRO( T(P), T(R), T(I), T(V), T(A), T(T), T(E), T(SPACE),END);
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}
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break;
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case MACRO_STATIC:
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if (record->event.pressed) {
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return MACRO( T(S), T(T), T(A), T(T), T(I), T(C), T(SPACE), END);
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}
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break;
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case MACRO_CONST:
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if (record->event.pressed) {
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return MACRO( T(C), T(O), T(N), T(S), T(T), T(SPACE), END);
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}
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break;
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case MACRO_VOID:
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if (record->event.pressed) {
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return MACRO( T(V), T(O), T(I), T(D), T(SPACE), END);
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}
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break;
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case MACRO_VAR:
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if (record->event.pressed) {
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return MACRO( T(V), T(A), T(R), T(SPACE), END);
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}
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break;
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case MACRO_STRING:
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if (record->event.pressed) {
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return MACRO( T(S), T(T), T(R), T(I), T(N), T(G), T(SPACE), END);
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}
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break;
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case MACRO_BOOL:
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if (record->event.pressed) {
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return MACRO( T(B), T(O), T(O), T(L), T(SPACE), END);
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}
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break;
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case MACRO_INT:
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if (record->event.pressed) {
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return MACRO( T(I), T(N), T(T), T(SPACE), END);
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}
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break;
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case MACRO_FLOAT:
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if (record->event.pressed) {
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return MACRO( T(F), T(L), T(O), T(A),T(T),T(SPACE), END);
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}
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break;
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case MACRO_RETURN:
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if (record->event.pressed) {
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return MACRO( T(R), T(E), T(T), T(U),T(R),T(N), END);
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}
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break;
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case MACRO_NULL:
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if (record->event.pressed) {
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return MACRO( T(N), T(U), T(L), T(L), END);
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}
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case MACRO_BREAK:
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if (record->event.pressed) {
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return MACRO( T(B), T(R), T(E), T(A), T(K), T(SCOLON), END);
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}
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break;
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case MACRO_TODO:
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if (record->event.pressed) {
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return MACRO( T(SLASH), T(SLASH), D(LSHIFT) ,T(T), T(O), T(D), T(O),U(LSHIFT), T(SPACE),END);
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}
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break;
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case MACRO_NEW:
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if (record->event.pressed) {
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return MACRO( T(N), T(E), T(W), T(SPACE), END);
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}
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break;
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case MACRO_PARENTHESE:
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if (record->event.pressed) {
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return MACRO( D(LSHIFT),T(LPRN), T(RPRN),U(LSHIFT), T(SCOLON), END);
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}
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break;
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}
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return MACRO_NONE;
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};
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// Runs just one time when the keyboard initializes.
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void * matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void * matrix_scan_user(void) {
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uint8_t layer = biton32(layer_state);
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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switch (layer) {
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// TODO: Make this relevant to the ErgoDox EZ.
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case 1:
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ergodox_right_led_1_on();
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break;
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case 2:
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ergodox_right_led_2_on();
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break;
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default:
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// none
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break;
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}
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};
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keyboard/ergodox_ez/keymaps/csharp_dev/readme.md
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keyboard/ergodox_ez/keymaps/csharp_dev/readme.md
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# ErgoDox EZ C# Developer configuration
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## Changelog
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* Feb 12, 2016 (V1):
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* First version commit
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## About
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This layout was conceived in an attempt to optimise keyboard layout for developers (C# more specifically, but it can work with most of other languages), and limit the keys required to perform the most frequent actions.
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I came to the realization that my main tool as a developer, the qwerty keyboard was something that did not evolved at its core in almost 150 years.
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There are a lot of reasons to this, and it would be a massive entreprise to change a standard so strongly anchored, but I wanted to give it a try and see how would look an input device dedicated to developers, more specifically a C# developer in my case.
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The biggest flaw in standard QWERTY keyboards was that I always needed to perform key combination to access commonly used characters or actions. Think about it a minute, how many times a day do you press a modifier key such as Ctrl or Shift, it's insane and could be so easily optimized to require only one key press.
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Then I came across the ErgoDox EZ project, that allowed a full customization of its firmware, and a unique 2 parts design.
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![CSharpDev](csharp_dev_legend.png)
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## Layout design principles
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-No key combination required for the most common input characters ( (),[],{},<> ... )
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-No key combination required for the most common actions (copy/paste/undo/save)
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-Regroup characters by usage ( + - * = ...)
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-Easy access to the most commonly used characters: ; / " . ,
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-Preregistered macro for the most common C# langage instructions: public / private / string / int / float ...
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## Why is it specific to C#
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I defined the characters priority based on their usage in C# language, most of this characters are also used in other coding languages but it may require some tweaking.
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For example there is no direct access to ~ or $ keys which can be very common in some languages.
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Note it is also specific to Windows environement as the shortcut used in action keys would not work on Mac Os
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## In usage
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It was relatively easy to get used to the layout, but it's hard for me to define how easy it was as I was getting used to a blank Ergodox keyboard at the same time.
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Still it's extremely satisfying to Save your file with just one easily accessible key or to have one big key to end your code line ( ; )
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## Improvements
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This layout was shared after a bunch of iterations and only once I was happy with it.
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Still there are many way to improve or iterate on this:
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-Make it language agnostic
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-Check and compile language's keyboard's heatmaps to statistically define keys priority (e.g. https://dzone.com/articles/most-pressed-keys-various )
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-QWERTY is still not the most efficient typing layout, I would like to create a Dvorak based similar layout in a near futur
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-Layout 1 is mainly here for safety, most of its unique keys could be transfered to Layout 2 and it could then be removed
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## Issues
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One of the issues encountered while creating this layout was that I did not find a way to have a key to send a modifier on hold, and a key combination while pressed (e.g. I can't set a Key to do Save (Ctrl + S) when pressed and Shift modifier when hold )
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