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[Keyboard] treadstone48/rev2 (#8719)

* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add keyboard firmware of treadstone48 rev.2

* move the rev1-supported keymap.

* layout code was updated by review

* remove comment bar

* remove LTO ifded

* Update keyboards/treadstone48/rev2/rev2.h

* Update keyboards/treadstone48/rev2/rev2.h
This commit is contained in:
marksard 2020-05-08 03:49:40 +09:00 committed by GitHub
parent 43868a5e20
commit 8e56d10e4e
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11 changed files with 581 additions and 1 deletions

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@ -11,8 +11,11 @@ Hardware Availability: links to where you can find this hardware
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make treadstone48:default make treadstone48:default
or
make treadstone48/rev2:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
[Build guide](https://github.com/marksard/Keyboards/blob/master/treadstpne48/documents/treadstone48_buildguide.md) [Build guide](https://github.com/marksard/Keyboards/blob/master/treadstone48/documents/treadstone48_buildguide.md)
[Build guide (rev2)](https://github.com/marksard/Keyboards/blob/master/treadstone48/documents/treadstone48rev2_buildguide.md)
[Firmware](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/treadstone48) [Firmware](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/treadstone48)

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@ -0,0 +1,250 @@
/*
Copyright 2020 marksard
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xDFA3
#define DEVICE_VER 0x0020
#define MANUFACTURER marksard
#define PRODUCT treadstone48
#define DESCRIPTION Symmetrical staggered 48 Keys Keyboard
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 6
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3, B2, B6 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
// #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 220 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "Treadstone48",
"url": "https://github.com/marksard/Keyboards",
"maintainer": "marksard",
"width": 14.75,
"height": 4,
"layouts": {
"LAYOUT_base": {
"layout": [
{
"label": "Esc",
"x": 1,
"y": 0
},
{
"label": "Q",
"x": 2.25,
"y": 0
},
{
"label": "W",
"x": 3.25,
"y": 0
},
{
"label": "E",
"x": 4.25,
"y": 0
},
{
"label": "R",
"x": 5.25,
"y": 0
},
{
"label": "T",
"x": 6.25,
"y": 0
},
{
"label": "Y",
"x": 7.75,
"y": 0
},
{
"label": "U",
"x": 8.75,
"y": 0
},
{
"label": "I",
"x": 9.75,
"y": 0
},
{
"label": "O",
"x": 10.75,
"y": 0
},
{
"label": "P",
"x": 11.75,
"y": 0
},
{
"label": "-",
"x": 13.75,
"y": 0
},
{
"label": "Tab",
"x": 1,
"y": 1,
"w": 1.5
},
{
"label": "A",
"x": 2.5,
"y": 1
},
{
"label": "S",
"x": 3.5,
"y": 1
},
{
"label": "D",
"x": 4.5,
"y": 1
},
{
"label": "F",
"x": 5.5,
"y": 1
},
{
"label": "G",
"x": 6.5,
"y": 1
},
{
"label": "H",
"x": 7.5,
"y": 1
},
{
"label": "J",
"x": 8.5,
"y": 1
},
{
"label": "K",
"x": 9.5,
"y": 1
},
{
"label": "L",
"x": 10.5,
"y": 1
},
{
"label": ":",
"x": 11.5,
"y": 1
},
{
"label": "Enter",
"x": 12.5,
"y": 1,
"w": 2.25
},
{
"label": "Shift",
"x": 0,
"y": 2,
"w": 2.25
},
{
"label": "Z",
"x": 2.25,
"y": 2
},
{
"label": "X",
"x": 3.25,
"y": 2
},
{
"label": "C",
"x": 4.25,
"y": 2
},
{
"label": "V",
"x": 5.25,
"y": 2
},
{
"label": "B",
"x": 6.25,
"y": 2
},
{
"label": "N",
"x": 7.75,
"y": 2
},
{
"label": "M",
"x": 8.75,
"y": 2
},
{
"label": "<",
"x": 9.75,
"y": 2
},
{
"label": ">",
"x": 10.75,
"y": 2
},
{
"label": "?",
"x": 11.75,
"y": 2
},
{
"label": "\u2191",
"x": 12.75,
"y": 2
},
{
"label": "Ctrl",
"x": 0.75,
"y": 3,
"w": 1.25
},
{
"label": "Win",
"x": 2,
"y": 3,
"w": 1.25
},
{
"label": "Alt",
"x": 3.25,
"y": 3,
"w": 1.25
},
{
"label": "Lower",
"x": 4.5,
"y": 3
},
{
"label": "BackSpace",
"x": 5.5,
"y": 3,
"w": 2
},
{
"x": 7.5,
"y": 3,
"w": 2
},
{
"label": "Raise",
"x": 9.5,
"y": 3
},
{
"label": "Menu",
"x": 10.5,
"y": 3,
"w": 1.25
},
{
"label": "\u2190",
"x": 11.75,
"y": 3
},
{
"label": "\u2193",
"x": 12.75,
"y": 3
},
{
"label": "\u2192",
"x": 13.75,
"y": 3
},
{
"label": "_",
"x": 12.75,
"y": 0
}
]
}
}
}

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/* Copyright 2020 marksard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev2.h"

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@ -0,0 +1,48 @@
/* Copyright 2020 marksard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_base( \
L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, \
L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, \
L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, \
L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75 \
) \
{ \
{ L45, L44, L43, L42, L41, L40 }, \
{ L55, L54, L53, L52, L51, L50 }, \
{ L65, L64, L63, L62, L61, L60 }, \
{ L75, L74, L73, L72, L71, L70 }, \
{ L05, L04, L03, L02, L01, L00 }, \
{ L15, L14, L13, L12, L11, L10 }, \
{ L25, L24, L23, L22, L21, L20 }, \
{ L35, L34, L33, L32, L31, L30 } \
}
// full Keymap
#define LAYOUT_full LAYOUT_base

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SPLIT_KEYBOARD = no