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[Keymap] Add nabos keymap to dactyl_manuform (5x6) (#16547)

Co-authored-by: Nicolas Ballet <balletn@igbmc.fr>
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Nabos 2022-03-08 03:46:54 +01:00 committed by GitHub
parent c84d361e95
commit 8e888794fa
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/*
Copyright 2022 Nabos <nabos at glargh dot fr>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define EE_HANDS

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/*
Copyright 2022 Nabos <nabos at glargh dot fr>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_QWERTY,
_FUNCTIONS,
_NUMPAD,
_GAMING
};
#define FUNCTIONS MO(_FUNCTIONS)
#define NUMPAD MO(_NUMPAD)
#define GAMING TG(_GAMING)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_5x6(
KC_GESC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_RBRC,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_LBRC,
KC_PGUP, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
KC_PGDN, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT,KC_SLSH,_______,
KC_LEFT,KC_RIGHT, KC_DOWN,KC_UP ,
KC_LSFT,KC_SPC , KC_ENT ,KC_BSPC,
KC_LGUI,KC_LALT, FUNCTIONS,KC_RALT,
KC_DEL ,GAMING , NUMPAD ,KC_RCTL
),
[_FUNCTIONS] = LAYOUT_5x6(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______
),
[_NUMPAD] = LAYOUT_5x6(
_______,_______,_______,_______,_______,_______, _______,KC_NLCK,_______,_______,KC_MINS,KC_EQL ,
_______,_______,_______,_______,_______,_______, _______,KC_KP_7,KC_KP_8,KC_KP_9,_______,_______,
_______,_______,_______,_______,_______,_______, _______,KC_KP_4,KC_KP_5,KC_KP_6,_______,_______,
_______,_______,_______,_______,_______,_______, _______,KC_KP_1,KC_KP_2,KC_KP_3,_______,KC_PSCR,
_______,_______, KC_KP_0,KC_PDOT,
_______,_______, KC_PENT,_______,
_______,_______, _______,_______,
_______,_______, _______,_______
),
[_GAMING] = LAYOUT_5x6(
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
KC_T ,KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______,_______,_______,_______,_______,_______,
KC_G ,KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______,_______,_______,_______,_______,_______,
KC_B ,KC_LCTL, KC_Z , KC_X , KC_C , KC_V , _______,_______,_______,_______,_______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______,
_______,_______, _______,_______
)
};