[Keymap] Add nabos keymap to dactyl_manuform (5x6) (#16547)
Co-authored-by: Nicolas Ballet <balletn@igbmc.fr>
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/*
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Copyright 2022 Nabos <nabos at glargh dot fr>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define EE_HANDS
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/*
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Copyright 2022 Nabos <nabos at glargh dot fr>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layer_names {
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_QWERTY,
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_FUNCTIONS,
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_NUMPAD,
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_GAMING
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};
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#define FUNCTIONS MO(_FUNCTIONS)
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#define NUMPAD MO(_NUMPAD)
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#define GAMING TG(_GAMING)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_5x6(
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KC_GESC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_RBRC,
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_LBRC,
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KC_PGUP, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
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KC_PGDN, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT,KC_SLSH,_______,
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KC_LEFT,KC_RIGHT, KC_DOWN,KC_UP ,
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KC_LSFT,KC_SPC , KC_ENT ,KC_BSPC,
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KC_LGUI,KC_LALT, FUNCTIONS,KC_RALT,
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KC_DEL ,GAMING , NUMPAD ,KC_RCTL
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),
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[_FUNCTIONS] = LAYOUT_5x6(
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______
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),
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[_NUMPAD] = LAYOUT_5x6(
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_______,_______,_______,_______,_______,_______, _______,KC_NLCK,_______,_______,KC_MINS,KC_EQL ,
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_______,_______,_______,_______,_______,_______, _______,KC_KP_7,KC_KP_8,KC_KP_9,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,KC_KP_4,KC_KP_5,KC_KP_6,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,KC_KP_1,KC_KP_2,KC_KP_3,_______,KC_PSCR,
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_______,_______, KC_KP_0,KC_PDOT,
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_______,_______, KC_PENT,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______
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),
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[_GAMING] = LAYOUT_5x6(
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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KC_T ,KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______,_______,_______,_______,_______,_______,
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KC_G ,KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______,_______,_______,_______,_______,_______,
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KC_B ,KC_LCTL, KC_Z , KC_X , KC_C , KC_V , _______,_______,_______,_______,_______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______,
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_______,_______, _______,_______
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)
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};
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