1
0
Fork 0

[Keyboard] Add "Uno" rev2 (#14071)

* [Keyboard] Add "Uno" rev2

Adds support for the second revision of Uno, courtesy of @Snipeye.

* Update keyboards/uno/rev2/rules.mk

* Update keyboards/uno/rev1/rules.mk

* Update keyboards/uno/uno.h

* Update keyboards/uno/rev2/rules.mk

* Update keyboards/uno/rev1/rules.mk

* Update keyboards/uno/keymaps/demo/keymap.c

* Update keyboards/uno/keymaps/demo/keymap.c

* Update keyboards/uno/keymaps/demo/keymap.c

* Update keyboards/uno/rev2/rules.mk

* Update keyboards/uno/rev1/rules.mk

* Align rules.mk comments

* Update keyboards/uno/info.json

* Update keyboards/uno/rev1/config.h

* Update keyboards/uno/rev2/config.h

* Update keyboards/uno/rev2/config.h

* Update keyboards/uno/rev2/config.h

* Update keyboards/uno/rev1/config.h
This commit is contained in:
Spencer Peterson 2022-03-13 14:49:47 -07:00 committed by GitHub
parent 109c60feeb
commit 8fe3864fe7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
16 changed files with 489 additions and 150 deletions

View file

@ -13,57 +13,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xACC8
#define DEVICE_VER 0x0001
#define MANUFACTURER Broekhuijsen
#define PRODUCT Uno
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 1
/* Uno default pinout */
#define DIRECT_PINS { \
{ B6 } \
}
#define UNUSED_PINS
#define RGB_DI_PIN F6
#ifdef RGB_DI_PIN
#define RGBLED_NUM 1
// #define RGBLIGHT_HUE_STEP 32
// #define RGBLIGHT_SAT_STEP 32
// #define RGBLIGHT_VAL_STEP 32
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
// See rev1/config.h and rev2/config.h to configure your uno.

View file

@ -0,0 +1,85 @@
/* Copyright 2020 Snipeye
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum uno_keycode
{
UNO = SAFE_RANGE
};
static uint16_t pressTimer = 0xFFFF;
#define CUSTOM_LONGPRESS 1000
#define PASTA_COUNT 4
const char *pasta[PASTA_COUNT] = {
"Hey - I'm Uno... V2. This time, I have uno more features: I support a rotary encoder, too. That's it. That's the only difference.",
"Did you ever hear the tragedy of Darth Plagueis the Wise? I thought not. It's not a story the Jedi would tell you. It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life... He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful... the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. Ironic, he could save others from death, but not himself.",
"The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay. We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.",
"The FitnessGram Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.",
};
uint8_t pastaIndex = 0;
enum encoder_names {
_ENCODER,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
UNO
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case UNO:
if (record->event.pressed) {
pressTimer = timer_read();
} else {
uint16_t timeElapsed = timer_elapsed(pressTimer);
if (timeElapsed < CUSTOM_LONGPRESS) {
send_string(pasta[pastaIndex]);
} else {
reset_keyboard();
}
}
break;
}
return false;
}
void keyboard_post_init_user(void) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom(0, 255, 255);
rgblight_mode_noeeprom(1);
//rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD);
}
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == _ENCODER) { /* First encoder */
if (clockwise) {
pastaIndex++;
pastaIndex %= PASTA_COUNT;
} else {
pastaIndex += PASTA_COUNT;
pastaIndex--;
pastaIndex %= PASTA_COUNT;
}
rgblight_sethsv_noeeprom((255/PASTA_COUNT)*pastaIndex, 255, 255);
rgblight_mode_noeeprom(1);
}
}

View file

@ -0,0 +1,4 @@
# A copypasta keymap for uno
![Picture](https://i.imgur.com/OqPyWbbl.jpg)
[A demo of this keymap can be found here.](https://www.reddit.com/r/MechanicalKeyboards/comments/k7w1j1/qmk_is_a_pathway_to_many_abilities_some_consider/)

View file

@ -13,6 +13,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum uno_keycode
@ -20,20 +21,9 @@ enum uno_keycode
UNO = SAFE_RANGE
};
static uint16_t pressTimer = 0xFFFF;
#define CUSTOM_LONGPRESS 150
#define CUSTOM_LONGERPRESS 750
#define CUSTOM_STRING "I can put a whole buncha text in here and type it all with a single keypress."
#define RESET_LENGTH 3000
const uint8_t PROGMEM RGBLED_RAINBOW_MOOD_INTERVALS[] = { 10, 25, 50 };
char stringToSend[2] = "a";
char maxLetter = 'z';
uint8_t presetCounter = 0;
#define COUNTER X_A
enum encoder_names {
_ENCODER,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
@ -45,58 +35,29 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case UNO:
if (record->event.pressed) {
pressTimer = timer_read();
} else {
uint16_t timeElapsed = timer_elapsed(pressTimer);
switch (presetCounter) {
case 0:
SEND_STRING(SS_LCMD("n"));
break;
case 1:
SEND_STRING("Hello!");
break;
case 2:
SEND_STRING(SS_TAP(X_ENTER)SS_TAP(X_ENTER)"I am uno!");
break;
case 3:
SEND_STRING(SS_TAP(X_ENTER)SS_TAP(X_ENTER)"I can do all sorts of useless things!");
break;
case 4:
SEND_STRING(SS_TAP(X_ENTER)SS_TAP(X_ENTER)"And I have a built-in RGB LED!"SS_TAP(X_ENTER)SS_TAP(X_ENTER)SS_TAP(X_ENTER));
rgblight_sethsv_noeeprom(255, 255, 255);
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD);
break;
default:
if (timeElapsed < CUSTOM_LONGPRESS) {
// Normal press. We're going to send the current letter and increment the counter.
SEND_STRING(SS_TAP(X_BSPACE));
send_string(stringToSend);
stringToSend[0]++;
if (stringToSend[0] > maxLetter) {
stringToSend[0] = 'a';
}
} else if (timeElapsed < CUSTOM_LONGERPRESS) {
// Long press, confirm the current letter, reset counter
stringToSend[0] = 'a';
send_string(stringToSend);
} else if (timeElapsed < RESET_LENGTH) {
// Longer press, display macro.
SEND_STRING(CUSTOM_STRING);
} else {
reset_keyboard();
}
presetCounter--;
break;
}
presetCounter++;
}
break;
}
return false;
}
return true;
}
void keyboard_post_init_user(void) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom(0, 0, 0);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
rgblight_sethsv_noeeprom(255, 255, 255);
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD);
}
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == _ENCODER) { /* First encoder */
if (clockwise) {
tap_code(KC_A);
} else {
tap_code(KC_B);
}
return false;
}
return true;
}

View file

@ -1,4 +1,5 @@
# The default keymap for uno
![Keymap](https://i.imgur.com/lCPZZpO.png)
![Picture](https://i.imgur.com/OqPyWbbl.jpg)
The 'Macro' key does a few things: If you open up textedit (was made for a mac), it sends "Command+n" for the first press to make a new document. It then types a few different messages, activates the RGB LED, and finally ends in a "scroll through the alphabet with a long press to confirm a certain character" keyboard mode.
This keymap types "Hello!" when pressed and presses 'A' and 'B' when turning the
encoder.

View file

@ -0,0 +1,123 @@
/* Copyright 2020 Snipeye
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum uno_keycode
{
UNO = SAFE_RANGE
};
static uint16_t pressTimer = 0xFFFF;
#define CUSTOM_LONGPRESS 150
#define CUSTOM_LONGERPRESS 750
#define CUSTOM_STRING "I can put a whole buncha text in here and type it all with a single keypress."
#define RESET_LENGTH 3000
const uint8_t PROGMEM RGBLED_RAINBOW_MOOD_INTERVALS[] = { 10, 25, 50 };
char stringToSend[2] = "a";
char maxLetter = 'z';
uint8_t presetCounter = 0;
#define COUNTER X_A
enum encoder_names {
_ENCODER,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
UNO
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case UNO:
if (record->event.pressed) {
pressTimer = timer_read();
} else {
uint16_t timeElapsed = timer_elapsed(pressTimer);
switch (presetCounter) {
case 0:
SEND_STRING(SS_LCMD("n"));
break;
case 1:
SEND_STRING("Hello!");
break;
case 2:
SEND_STRING("\n\nI am uno!");
break;
case 3:
SEND_STRING("\n\nI can do all sorts of useless things!");
break;
case 4:
SEND_STRING("\n\nAnd I have a built-in RGB LED!\n\n\n");
rgblight_sethsv_noeeprom(255, 255, 255);
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD);
break;
default:
if (timeElapsed < CUSTOM_LONGPRESS) {
// Normal press. We're going to send the current letter and increment the counter.
SEND_STRING(SS_TAP(X_BSPACE));
send_string(stringToSend);
stringToSend[0]++;
if (stringToSend[0] > maxLetter) {
stringToSend[0] = 'a';
}
} else if (timeElapsed < CUSTOM_LONGERPRESS) {
// Long press, confirm the current letter, reset counter
stringToSend[0] = 'a';
send_string(stringToSend);
} else if (timeElapsed < RESET_LENGTH) {
// Longer press, display macro.
SEND_STRING(CUSTOM_STRING);
} else {
reset_keyboard();
}
presetCounter--;
break;
}
presetCounter++;
}
break;
}
return false;
}
void keyboard_post_init_user(void) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom(0, 0, 0);
rgblight_mode(1);
// Uncomment to enable rainbow mode when plugged in.
// Otherwise, the LED will be revealed after a few keypresses.
//rgblight_sethsv_noeeprom(255, 255, 255);
//rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD);
}
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == _ENCODER) { /* First encoder */
if (clockwise) {
tap_code(KC_A);
} else {
tap_code(KC_B);
}
return false;
}
return true;
}

View file

@ -0,0 +1,4 @@
# The demo keymap for uno
![Picture](https://i.imgur.com/OqPyWbbl.jpg)
[You can find a video of this keymap being demoed here](https://imgur.com/a/Z7G5Aam).

View file

@ -1,19 +1,34 @@
# uno
# Uno
![uno](https://i.imgur.com/OqPyWbbl.jpg)
![Uno](https://i.imgur.com/OqPyWbbl.jpg)
A 1-key, in-USB "board" for the lulz
* Keyboard Maintainer: [Snipeye](https://github.com/Snipeye)
* Hardware Supported: uno pcb
* Hardware Availability: [GB](https://www.reddit.com/r/mechmarket/comments/gyijm7/gb_uno/)
* Hardware Availability: [keyhive.xyz](https://keyhive.xyz/shop/uno-single-key-keyboard)
Make example for this keyboard (after setting up your build environment):
There are two revisions of Uno. If your Uno supports a rotary encoder, use rev2.
If it *does not* support a rotary encoder, use rev1. The following examples use
`rev2` &mdash; be sure to change this if you are using `rev1`.
make uno:default
Make example for this keyboard (after setting up your build environment; make
sure to change `rev2` to your Uno's version):
Flashing example for this keyboard:
make uno/rev2:default
make uno:default:flash
Flashing example for this keyboard (change `rev2` to `rev1` if needed):
make uno/rev2:default:flash
If you prefer to use the `qmk` tool:
qmk compile -kb uno/rev2 -km default
Create your own keymap with:
qmk new-keymap -kb uno/rev2
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
### Credits
+ Everything by Snipeye

View file

@ -0,0 +1,74 @@
/* Copyright 2020 Snipeye
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xACC8
#define DEVICE_VER 0x0001
#define MANUFACTURER Broekhuijsen
#define PRODUCT Uno rev1
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_ANIMATIONS
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 1
/* Uno default pinout */
#define DIRECT_PINS { \
{ B6 } \
}
#define UNUSED_PINS
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN F6
#define RGBLED_NUM 1
#endif
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 32
// #define RGBLIGHT_SAT_STEP 32
// #define RGBLIGHT_VAL_STEP 32
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

25
keyboards/uno/rev1/rev1.h Normal file
View file

@ -0,0 +1,25 @@
/* Copyright 2020 Snipeye
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K00 \
) { \
{ K00 } \
}

View file

@ -0,0 +1,18 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output

View file

@ -0,0 +1,49 @@
/* Copyright 2020 Snipeye
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xACC8
#define DEVICE_VER 0x0002
#define MANUFACTURER Broekhuijsen
#define PRODUCT Uno rev2
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
/* ENCODER */
#define ENCODERS_PAD_A { B2 }
#define ENCODERS_PAD_B { B3 }
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 1
/* Uno default pinout */
#define DIRECT_PINS { \
{ D0 } \
}
#define UNUSED_PINS
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN D1
#define RGBLED_NUM 1
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

25
keyboards/uno/rev2/rev2.h Normal file
View file

@ -0,0 +1,25 @@
/* Copyright 2020 Snipeye
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K00 \
) { \
{ K00 } \
}

View file

@ -0,0 +1,19 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes

View file

@ -1,18 +1 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
DEFAULT_FOLDER = uno/rev1

View file

@ -13,12 +13,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K00 \
) { \
{ K00 } \
}
#if defined(KEYBOARD_uno_rev1)
# include "rev1.h"
#elif defined(KEYBOARD_uno_rev2)
# include "rev2.h"
#endif