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Changes to abishalom Tada68 keymap (#9278)

* Changes to abishalom Tada68 keymap

* Update keyboards/tada68/keymaps/abishalom/rules.mk
This commit is contained in:
Abi Shalom 2020-06-05 03:46:28 -05:00 committed by GitHub
parent f4ff225c00
commit 9219f9e724
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3 changed files with 15 additions and 41 deletions

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@ -6,7 +6,6 @@
// entirely and just use numbers. // entirely and just use numbers.
#define _BL 0 #define _BL 0
#define _FL 1 #define _FL 1
#define _NL 2
#define SEMI_FN LT(_FL, KC_SCLN) #define SEMI_FN LT(_FL, KC_SCLN)
@ -15,8 +14,6 @@ enum {
TD_WIN_LOCK = 0 TD_WIN_LOCK = 0
}; };
//BL_BRTG - breathing mode. Would like to put in.
//Tap Dance Definitions //Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = { qk_tap_dance_action_t tap_dance_actions[] = {
[TD_WIN_LOCK] = ACTION_TAP_DANCE_DOUBLE(MAGIC_NO_GUI, MAGIC_UNNO_GUI) [TD_WIN_LOCK] = ACTION_TAP_DANCE_DOUBLE(MAGIC_NO_GUI, MAGIC_UNNO_GUI)
@ -26,7 +23,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
////In Layer declaration, add tap dance item in place of a key code ////In Layer declaration, add tap dance item in place of a key code
//TD(TD_WIN_LOCK) //TD(TD_WIN_LOCK)
// Double Tap Fn button to get caps. FN + Tab to get to number layer -> Maybe switch to FN + space?.
// Press fn+GUI once to lock, double tap to unlock. // Press fn+GUI once to lock, double tap to unlock.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -52,45 +48,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _FL: Function Layer /* Keymap _FL: Function Layer
* ,----------------------------------------------------------------. * ,----------------------------------------------------------------.
* | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del | | * | ` | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del | |
* |----------------------------------------------------------------| * |----------------------------------------------------------------|
* |#PAD |Pre| U |NXT| | | |PGD| U |PGU|PSC| | | |Ins | * | |Pre| U |NXT| | | |PGD| U |PGU|PSC| | | |Ins |
* |----------------------------------------------------------------| * |----------------------------------------------------------------|
* | |L | D | R |PPl| | | L | D | R | | | |Home| * | |MUT|VU-|VU+|PPl| | | L | D | R | | | |Home|
* |----------------------------------------------------------------| * |----------------------------------------------------------------|
* | CAPS |MUT|VU-|VU+| | | |BRG|BL-|BL+|BLT| |Stp|End | * | | |BRG|BL-|BL+|BLT| | | | | | |Stp|End |
* |----------------------------------------------------------------| * |----------------------------------------------------------------|
* | |WTOG| | | | | |Pre|PPl|Nxt | * | |WTOG| | | | | |Pre|PPl|Nxt |
* `----------------------------------------------------------------' * `----------------------------------------------------------------'
*/ */
[_FL] = LAYOUT_ansi( [_FL] = LAYOUT_ansi(
_______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______ , \ KC_GRAVE, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______ , \
TO(_NL),KC_MPRV, KC_UP ,KC_MNXT,_______, _______,_______,KC_PGDN,KC_UP,KC_PGUP,KC_PSCR,_______,_______, _______,KC_INSERT, \ _______,_______, KC_MPRV,KC_MNXT,_______, _______,_______,KC_PGDN,KC_UP,KC_PGUP,KC_PSCR,_______,_______, _______,KC_INSERT, \
_______,KC_LEFT,KC_DOWN,KC_RGHT,KC_MPLY,_______,_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, _______,KC_HOME, \ _______,KC_MUTE,KC_VOLD,KC_VOLU,KC_MPLY,_______,_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, _______,KC_HOME, \
_______,KC_MUTE,KC_VOLD,KC_VOLU, _______,_______, _______,BL_BRTG,BL_DEC,BL_INC,BL_TOGG,_______, KC_STOP, KC_END, \ _______,_______,BL_BRTG,BL_DEC, BL_INC,BL_TOGG, _______,_______,_______,_______,_______,_______, KC_STOP, KC_END, \
_______,TD(TD_WIN_LOCK),_______, _______, _______,KC_TRNS,_______,KC_MPRV,KC_MPLY, KC_MNXT), _______,TD(TD_WIN_LOCK),_______, _______, _______,KC_TRNS,_______,KC_MPRV,KC_MPLY, KC_MNXT),
//Press either of function keys to get back to base layer.
/* Keymap _NL: Number Layer
* ,----------------------------------------------------------------.
* |ESC| F1 | F2| F3| F4| |#L | 7 | 8 | 9 | - | | = | | |
* |----------------------------------------------------------------|
* | TAB | | UP| | | | / | 4 | 5 | 6 | + | | | | DEL|
* |----------------------------------------------------------------|
* | _BL |LFT|DWN|RGT| | | * | 1 | 2 | 3 |ENT| | ENT |PgUp|
* |----------------------------------------------------------------|
* | SHIFT | | | | | | 0 | 0 | , | . |BKS| SHIFT| U |PgDn|
* |----------------------------------------------------------------|
* |CTRL|WIN |ALT | |ALT| _BL |CTRL| L | D | R|
* `----------------------------------------------------------------'
*/
[_NL] = LAYOUT_ansi(
_______, KC_F1 ,KC_F2, KC_F3, KC_F4, _______, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_PEQL, KC_PEQL, _______, _______ , \
KC_TAB,_______, KC_UP,_______,_______, _______,KC_PSLS,KC_P4,KC_P5,KC_P6,KC_PPLS,_______,_______, _______,KC_DEL, \
TO(_BL),KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,KC_PAST,KC_P1,KC_P2,KC_P3,KC_PENT,_______, KC_ENT,KC_PGUP, \
KC_LSFT,_______,_______,_______, _______,_______, KC_P0,KC_P0,KC_PCMM,KC_PDOT,KC_BSPC,KC_RSFT, KC_UP, KC_PGDN, \
KC_LCTRL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,TO(_BL),KC_RCTRL,KC_LEFT,KC_DOWN, KC_RGHT),
}; };

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@ -1,6 +1,6 @@
# Godolphins13 Tada68 # abishalom Tada68
My Tada68 layout. My Tada68 layout.
Caps lock acts as a function key when held, otherwise just caps lock. Caps lock acts as a function key when held, otherwise just caps lock.
In the function layer, arrow keys mapped to both wasd and ijkl, as I haven't really decided which I like best. In the function layer, arrow keys mapped to ijkl, while the wasd keys used for media controls.

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@ -2,10 +2,10 @@
# change to "no" to disable the options, or define them in the Makefile in # change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically # the appropriate keymap folder that will get included automatically
# #
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug(+400) CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
@ -16,3 +16,4 @@ BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes # Tappa Dance Bitch TAP_DANCE_ENABLE = yes # Tappa Dance Bitch
VIA_ENABLE = yes