Fixed tap/down/up handling in dynamic keymap macros
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1 changed files with 13 additions and 5 deletions
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@ -210,19 +210,27 @@ void dynamic_keymap_macro_send( uint8_t id )
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++p;
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++p;
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}
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}
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// Send the macro string one char at a time
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// Send the macro string one or two chars at a time
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// by making temporary 1 char strings
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// by making temporary 1 or 2 char strings
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char data[2] = { 0, 0 };
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char data[3] = { 0, 0, 0 };
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// We already checked there was a null at the end of
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// We already checked there was a null at the end of
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// the buffer, so this cannot go past the end
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// the buffer, so this cannot go past the end
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while ( 1 ) {
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while ( 1 ) {
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data[0] = eeprom_read_byte(p);
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data[0] = eeprom_read_byte(p++);
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data[1] = 0;
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// Stop at the null terminator of this macro string
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// Stop at the null terminator of this macro string
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if ( data[0] == 0 ) {
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if ( data[0] == 0 ) {
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break;
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break;
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}
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}
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// If the char is magic (tap, down, up),
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// add the next char (key to use) and send a 2 char string.
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if ( data[0] == 1 || data[0] == 2 || data[0] == 3 ) {
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data[1] = eeprom_read_byte(p++);
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if ( data[1] == 0 ) {
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break;
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}
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}
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send_string(data);
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send_string(data);
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++p;
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}
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}
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}
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}
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