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Chris Browne 2016-10-10 17:19:47 -04:00
commit 92ca95641f
13 changed files with 433 additions and 26 deletions

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@ -1 +1,5 @@
# The default keymap for cluecard # The default keymap for cluecard
Note that this keymap has audio enabled, so the RGB mode button does not go through the different effects.
So the LEDs will still show a static light, that is configurable with the hue, staturation and brightness
buttons. You can of course also turn them on and off with the on/off button.

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@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#define RGBLIGHT_TIMER
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 3
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2
#endif

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#include "cluecard.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
RGB_TOG, RGB_SAI, RGB_VAI, \
RGB_HUD, RGB_HUI, \
RGB_MOD, RGB_SAD, RGB_VAD, \
BL_STEP, \
KC_NO, KC_NO, KC_NO \
)
};
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {255, 170, 85};
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {255, 170, 85};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

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@ -0,0 +1,7 @@
# RGB effect test keymap for cluecard
This keymap is made for testing the RGB effects. Audio is disabled and the mode buttons goes through each
effect. If you run HID-listen you will be able to see which effect is active. For a list of effects, check
the `rgblight.c` file.
The hue, saturation and brightness buttons will work depending on which effect is active.

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@ -0,0 +1,25 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@ -0,0 +1,91 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT The Planck Keyboard
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* Planck PCB default pin-out */
#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/* prevent the modifiers from being stuck, sacrificing some memory */
#define PREVENT_STUCK_MODIFIERS
#ifdef SUBPROJECT_rev3
#include "rev3/config.h"
#endif
#ifdef SUBPROJECT_rev4
#include "rev4/config.h"
#endif
#endif

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@ -0,0 +1,187 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
#include "timer.h"
#include <bootloader.h>
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum userlayer {
_QW = 0,
_CM,
_PP,
_PPG,
_NM,
_LW,
_RS,
_DL,
_DYN,
};
enum planck_keycodes {
KM_LW = SAFE_RANGE,
KM_RS,
KM_SHLK, /* ShiftLock */
KM_RST, /* Reset */
KM_NUM, /* Numeric layer */
KM_SLP, /* Sleep 250 ms */
KM_PPLR, /* Pure Pro layer */
DYNAMIC_MACRO_RANGE,
};
#include "dynamic_macro.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
{KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
{KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
},
[_PP] = { /* Pure Pro */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT, KC_UP, KC_RCTL},
{KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT}
},
[_PPG] = { /* Pure Pro: Gaming */
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, DF(_RS), _______, _______},
{_______, _______, XXXXXXX, _______, KM_RS , _______, _______, KM_LW , _______, _______, _______, _______},
},
[_NM] = { /* Numeric */
{KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, KC_FN0 },
{_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
},
[_LW]= { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT },
{_______, BL_TOGG, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS]= { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
{KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PPLR, KM_RST, KC_ENT },
{_______, BL_STEP, _______, _______, _______, KC_BTN2, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______}
},
[_DL]= { /* DUAL */
{_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______},
{_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2},
{_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______},
{_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______}
},
[_DYN]= { /* special */
{_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, KC_PAUS},
{_______, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK},
{KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
};
#undef _______
const uint16_t PROGMEM fn_actions[] = {
ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint16_t key_timer;
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
switch (keycode) {
case KM_LW:
if (record->event.pressed) {
layer_on(_LW);
} else {
layer_off(_LW);
}
update_tri_layer(_LW, _RS, _DL);
return false;
break;
case KM_RS:
if (record->event.pressed) {
layer_on(_RS);
} else {
layer_off(_RS);
}
update_tri_layer(_LW, _RS, _DL);
return false;
break;
case KM_SHLK:
register_code(KC_LSFT);
break;
case KM_RST:
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) >= 500) {
clear_keyboard();
backlight_toggle();
_delay_ms(250);
backlight_toggle();
bootloader_jump();
}
}
break;
case KM_PPLR:
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) >= 250) {
default_layer_set((1UL << _PP) | (1UL << _PPG));
backlight_toggle();
_delay_ms(100);
backlight_toggle();
} else {
default_layer_set(1UL << _PP);
}
}
break;
case KM_NUM:
layer_on(_NM);
break;
case KM_SLP:
if (record->event.pressed) {
_delay_ms(250);
}
break;
}
if (record->event.pressed
&& IS_LAYER_ON(_NM)
&& keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
layer_off(_NM);
}
return true;
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
}

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@ -8,8 +8,13 @@
/* May be overridden with a custom value. Be aware that the effective /* May be overridden with a custom value. Be aware that the effective
* macro length is half of this value: each keypress is recorded twice * macro length is half of this value: each keypress is recorded twice
* because of the down-event and up-event. This is not a bug, it's the * because of the down-event and up-event. This is not a bug, it's the
* intended behavior. */ * intended behavior.
#define DYNAMIC_MACRO_SIZE 256 *
* Usually it should be fine to set the macro size to at least 256 but
* there have been reports of it being too much in some users' cases,
* so 128 is considered a safe default.
*/
#define DYNAMIC_MACRO_SIZE 128
#endif #endif
/* DYNAMIC_MACRO_RANGE must be set as the last element of user's /* DYNAMIC_MACRO_RANGE must be set as the last element of user's

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@ -191,6 +191,7 @@ enum quantum_keycodes {
#define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI) #define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
#define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT) #define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
#define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI) #define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
#define MOD_HYPR 0xf #define MOD_HYPR 0xf
#define MOD_MEH 0x7 #define MOD_MEH 0x7

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@ -6,24 +6,37 @@
#include "rgblight.h" #include "rgblight.h"
#include "debug.h" #include "debug.h"
// Lightness curve using the CIE 1931 lightness formula
//Generated by the python script provided in http://jared.geek.nz/2013/feb/linear-led-pwm
const uint8_t DIM_CURVE[] PROGMEM = { const uint8_t DIM_CURVE[] PROGMEM = {
0, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,
3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2,
4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3,
6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5,
8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11, 11, 11, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7,
11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10,
15, 15, 16, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13,
20, 20, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25, 25, 25, 26, 26, 13, 14, 14, 15, 15, 15, 16, 16, 17, 17,
27, 27, 28, 28, 29, 29, 30, 30, 31, 32, 32, 33, 33, 34, 35, 35, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22,
36, 36, 37, 38, 38, 39, 40, 40, 41, 42, 43, 43, 44, 45, 46, 47, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27,
48, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 28, 28, 29, 29, 30, 31, 31, 32, 32, 33,
63, 64, 65, 66, 68, 69, 70, 71, 73, 74, 75, 76, 78, 79, 81, 82, 34, 34, 35, 36, 37, 37, 38, 39, 39, 40,
83, 85, 86, 88, 90, 91, 93, 94, 96, 98, 99, 101, 103, 105, 107, 109, 41, 42, 43, 43, 44, 45, 46, 47, 47, 48,
110, 112, 114, 116, 118, 121, 123, 125, 127, 129, 132, 134, 136, 139, 141, 144, 49, 50, 51, 52, 53, 54, 54, 55, 56, 57,
146, 149, 151, 154, 157, 159, 162, 165, 168, 171, 174, 177, 180, 183, 186, 190, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
193, 196, 200, 203, 207, 211, 214, 218, 222, 226, 230, 234, 238, 242, 248, 255 68, 70, 71, 72, 73, 74, 75, 76, 77, 79,
}; 80, 81, 82, 83, 85, 86, 87, 88, 90, 91,
92, 94, 95, 96, 98, 99, 100, 102, 103, 105,
106, 108, 109, 110, 112, 113, 115, 116, 118, 120,
121, 123, 124, 126, 128, 129, 131, 132, 134, 136,
138, 139, 141, 143, 145, 146, 148, 150, 152, 154,
155, 157, 159, 161, 163, 165, 167, 169, 171, 173,
175, 177, 179, 181, 183, 185, 187, 189, 191, 193,
196, 198, 200, 202, 204, 207, 209, 211, 214, 216,
218, 220, 223, 225, 228, 230, 232, 235, 237, 240,
242, 245, 247, 250, 252, 255,
};
const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = { const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = {
0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 4, 5, 5, 6, 7, 9, 0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 4, 5, 5, 6, 7, 9,
10, 11, 12, 14, 15, 17, 18, 20, 21, 23, 25, 27, 29, 31, 33, 35, 10, 11, 12, 14, 15, 17, 18, 20, 21, 23, 25, 27, 29, 31, 33, 35,
@ -42,10 +55,16 @@ const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = {
37, 35, 33, 31, 29, 27, 25, 23, 21, 20, 18, 17, 15, 14, 12, 11, 37, 35, 33, 31, 29, 27, 25, 23, 21, 20, 18, 17, 15, 14, 12, 11,
10, 9, 7, 6, 5, 5, 4, 3, 2, 2, 1, 1, 1, 0, 0, 0 10, 9, 7, 6, 5, 5, 4, 3, 2, 2, 1, 1, 1, 0, 0, 0
}; };
__attribute__ ((weak))
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5}; const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
__attribute__ ((weak))
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30}; const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
__attribute__ ((weak))
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20}; const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak))
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20}; const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak))
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20}; const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20};
rgblight_config_t rgblight_config; rgblight_config_t rgblight_config;
@ -55,13 +74,8 @@ uint8_t rgblight_inited = 0;
void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) { void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
// Convert hue, saturation, and value (HSV/HSB) to RGB. DIM_CURVE is used only
// on value and saturation (inverted). This looks the most natural.
uint8_t r = 0, g = 0, b = 0, base, color; uint8_t r = 0, g = 0, b = 0, base, color;
val = pgm_read_byte(&DIM_CURVE[val]);
sat = 255 - pgm_read_byte(&DIM_CURVE[255 - sat]);
if (sat == 0) { // Acromatic color (gray). Hue doesn't mind. if (sat == 0) { // Acromatic color (gray). Hue doesn't mind.
r = val; r = val;
g = val; g = val;
@ -103,6 +117,9 @@ void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
break; break;
} }
} }
r = pgm_read_byte(&DIM_CURVE[r]);
g = pgm_read_byte(&DIM_CURVE[g]);
b = pgm_read_byte(&DIM_CURVE[b]);
setrgb(r, g, b, led1); setrgb(r, g, b, led1);
} }

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@ -40,6 +40,12 @@
#include "eeconfig.h" #include "eeconfig.h"
#include "light_ws2812.h" #include "light_ws2812.h"
extern const uint8_t RGBLED_BREATHING_INTERVALS[4] PROGMEM;
extern const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[3] PROGMEM;
extern const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[3] PROGMEM;
extern const uint8_t RGBLED_SNAKE_INTERVALS[3] PROGMEM;
extern const uint8_t RGBLED_KNIGHT_INTERVALS[3] PROGMEM;
typedef union { typedef union {
uint32_t raw; uint32_t raw;
struct { struct {

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@ -140,6 +140,9 @@ If this is a bit complex for you, Docker might be the turn-key solution you need
docker run -e keymap=gwen -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware docker run -e keymap=gwen -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
docker run -e keymap=default -e keyboard=ergobop --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
``` ```
This will compile the targetted keyboard/keymap and leave it in your QMK directory for you to flash. This will compile the targetted keyboard/keymap and leave it in your QMK directory for you to flash.
@ -823,7 +826,7 @@ And then, to assign this macro to a key on your keyboard layout, you just use `M
## Dynamic macros: record and replay macros in runtime ## Dynamic macros: record and replay macros in runtime
In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 128 keypresses. In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 64 keypresses (by default).
To enable them, first add a new element to the `planck_keycodes` enum -- `DYNAMIC_MACRO_RANGE`: To enable them, first add a new element to the `planck_keycodes` enum -- `DYNAMIC_MACRO_RANGE`:
@ -864,7 +867,7 @@ Add the following code to the very beginning of your `process_record_user()` fun
To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `_DYN` layer button. The handler awaits specifically for the `MO(_DYN)` keycode as the "stop signal" so please don't use any fancy ways to access this layer, use the regular `MO()` modifier. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `_DYN` layer button. The handler awaits specifically for the `MO(_DYN)` keycode as the "stop signal" so please don't use any fancy ways to access this layer, use the regular `MO()` modifier. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 256; please read the comments for it in the header). If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header. For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.