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[Keymap] 🗺️ Adds massdrop/alt/favorable-mutation keymap (#6893)

Features:

* Tap space for space, hold for cmd
* Tap caps lock for esc, hold for ctrl
* Dedicated key for entering default mode of yabai window manager
* Who needs arrow keys, anyways???
* Method for clearing all stuck-down mods
This commit is contained in:
Griffin J Rademacher 2019-10-04 15:56:01 -04:00 committed by noroadsleft
parent b0b433f3cf
commit 93bce83255
3 changed files with 189 additions and 0 deletions

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### Massdrop Alt Layout
This layout is for the [Massdrop Alt
Keyboard](https://drop.com/buy/massdrop-alt-mechanical-keyboard)
and targets MacOS machines.
Some features:
* Tap space for space, hold for cmd
* Tap caps lock for esc, hold for ctrl
* Dedicated key for entering default mode of [yabai window
manager](https://github.com/koekeishiya/yabai)
* Who needs arrow keys, anyways???
* Method for clearing all stuck-down mods

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/*
Copyright 2019 Griffin Rademacher <contact@griffin-rademacher.info>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// toggle one-shot layer keys after this many presses
#define ONESHOT_TAP_TOGGLE 3
// set time held before Mod-Tap key sends mod code
#define TAPPING_TERM 1000
// permissive hold: if holding down a Mod-Tap key while pressing another, it
// acts as a mod, even within the tapping term
#define PERMISSIVE_HOLD

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#include QMK_KEYBOARD_H
enum alt_keycodes {
U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
U_T_AGCR, //USB Toggle Automatic GCR control
DBG_TOG, //DEBUG Toggle On / Off
DBG_MTRX, //DEBUG Toggle Matrix Prints
DBG_KBD, //DEBUG Toggle Keyboard Prints
DBG_MOU, //DEBUG Toggle Mouse Prints
MD_BOOT, //Restart into bootloader after hold timeout
HK_COSL, //Clear held-down keys
};
#define TG_NKRO MAGIC_TOGGLE_NKRO //Toggle 6KRO / NKRO mode
#define CTL_ESC LCTL_T(KC_ESC)
#define TP_LSFT OSM(MOD_LSFT)
#define TP_RSFT OSM(MOD_RSFT)
#define TP_LALT OSM(MOD_LALT)
#define TP_RALT OSM(MOD_RALT)
#define KC_YBAI LCTL(KC_SPC)
#define GUI_SPC LGUI_T(KC_SPC)
#define KC_SPOT LGUI(KC_SPC)
//TODO default layer vim-like binds that work with WM, i to type??? this leads
//to layers of vim modes - what's the best way to deal with that?
//also need to deal with shift not working for other mods, add to shift layer
//most likely
//
//TODO tap/toggle for layers
keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_SPOT,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME,
CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
TP_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_VOLU, KC_MPLY,
TP_LALT, TG(2), KC_YBAI, GUI_SPC, TP_RALT, TG(1), KC_MRWD, KC_VOLD, KC_MFFD
),
[1] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO,U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_HOME,
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, KC_MRWD, KC_MFFD, _______, _______, _______, _______, KC_PGUP,
_______, RGB_TOG, _______, _______, _______, MD_BOOT, TG_NKRO, DBG_TOG, _______, _______, _______, _______, KC_UP, KC_PGDN,
_______, _______, _______, HK_COSL, _______, TG(1), KC_LEFT, KC_DOWN, KC_RGHT
),
/*
[X] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
*/
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};
#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
#define MODS_ALT (get_mods() & MOD_MASK_ALT)
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
switch (keycode) {
case HK_COSL:
clear_keyboard();
reset_oneshot_layer();
return true;
case U_T_AUTO:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
}
return false;
case U_T_AGCR:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
}
return false;
case DBG_MTRX:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
}
return false;
case DBG_KBD:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
}
return false;
case DBG_MOU:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
}
return false;
case MD_BOOT:
if (record->event.pressed) {
key_timer = timer_read32();
} else {
if (timer_elapsed32(key_timer) >= 500) {
reset_keyboard();
}
}
return false;
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_KEYLIGHT: {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
default:
return true; //Process all other keycodes normally
}
}