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Update readme and default layout for TADA68

Add the default function layer mappings for the keyboard.

Provide flashing instructions in the readme.
This commit is contained in:
James Barrett 2017-03-11 22:09:50 -08:00
parent 7c7a77d4bf
commit 96bde794d8
4 changed files with 26 additions and 58 deletions

1
.gitignore vendored
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@ -1,5 +1,6 @@
.dep .dep
*.o *.o
*.bin
*.eep *.eep
*.elf *.elf
*.hex *.hex

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@ -1,9 +1,5 @@
#include "tada68.h" #include "tada68.h"
// Used for SHIFT_ESC
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them // Layer names don't all need to be of the same length, obviously, and you can also skip them
@ -36,63 +32,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _FL: Function Layer /* Keymap _FL: Function Layer
* ,----------------------------------------------------------------. * ,----------------------------------------------------------------.
* | | | | | | | | | | | | | | RESET| | * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins |
* |----------------------------------------------------------------| * |----------------------------------------------------------------|
* | | | | | | | | | | | |BL-|BL+|BL | | * | | |Up | | | | | | | | | | | |Hme |
* |----------------------------------------------------------------| * |----------------------------------------------------------------|
* | | | | | | | | | | | | | | * | |<- |Dn | ->| | | | | | | | | |End |
* |----------------------------------------------------------------| * |----------------------------------------------------------------|
* | | F1|F2 | F3|F4 | F5| F6| F7| F8| | | | | | * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| |MouseL|MsU|Rck |
* |----------------------------------------------------------------| * |----------------------------------------------------------------|
* | | | | | | | | | | | * | | | | | | | |MsL|MsD|MsR |
* `----------------------------------------------------------------' * `----------------------------------------------------------------'
*/ */
[_FL] = KEYMAP_ANSI( [_FL] = KEYMAP_ANSI(
#ifdef RGBLIGHT_ENABLE _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS , \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \ _______,_______,KC_UP, _______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,KC_HOME, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \ _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ _______,_______,_______,BL_DEC, BL_TOGG,BL_INC, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,KC_BTN1, KC_MS_U, KC_BTN2, \
_______,RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,_______,_______,_______,_______,_______, \ _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D, KC_MS_R),
_______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
#else
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
#endif
}; };
/*enum function_id {
//SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
//[0] = ACTION_FUNCTION(SHIFT_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case SHIFT_ESC:
shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
if (record->event.pressed) {
if (shift_esc_shift_mask) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}*/

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@ -1 +1,3 @@
# default TADA68 layout # default TADA68 layout
This layout replicates the default factory layout of the TADA68.

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@ -1,4 +1,15 @@
TADA68 keyboard firmware TADA68 keyboard firmware
====================== ========================
TODO: to be updated. 1) from the keyboards/tada68 directory run:
```
$ make flashbin
```
2) hit the reset button on the TADA, the lights will start flashing.
3) You'll see a new drive on your computer called TADA68. Backup the original factory `FLASH.BIN` file thats inside it.
4) Delete `FLASH.BIN` from the TADA drive and copy `tada68_default.bin` that was generated at the root of the qmk directory into the TADA drive.
5) Hit ESC on the keyboard. The lights will stop flashing and your firmware is loaded!