[Keyboard] Added DMOTE (#6087)
* Added DMOTE as a variant of the Dactyl-ManuForm, with slight changes to prior code organization to reflect differences.
This commit is contained in:
parent
29c7fa6efc
commit
983613c88d
15 changed files with 304 additions and 10 deletions
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@ -40,7 +40,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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// WS2812 RGB LED strip input and number of LEDs
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 12
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/* number of backlight levels */
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// #define BACKLIGHT_LEVELS 3
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@ -38,3 +38,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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// WS2812 RGB LED strip input and number of LEDs
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 12
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@ -32,10 +32,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
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#define MATRIX_ROW_PINS { F6, F7, B1, B3, B2, B6 }
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// WS2812 RGB LED strip input and number of LEDs
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 12
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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// #define BACKLIGHT_LEVELS 3
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@ -31,3 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// wiring of each half
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#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
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// WS2812 RGB LED strip input and number of LEDs
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 12
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@ -31,3 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// wiring of each half
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#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
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#define MATRIX_ROW_PINS { F5, F6, F7, B1, B3, B2, B6 }
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// WS2812 RGB LED strip input and number of LEDs
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 12
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@ -49,11 +49,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Enables This makes it easier for fast typists to use dual-function keys */
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#define PERMISSIVE_HOLD
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 12 // Number of LEDs
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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@ -10,6 +10,8 @@
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#include "5x7.h"
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#elif KEYBOARD_handwired_dactyl_manuform_6x6
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#include "6x6.h"
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#elif KEYBOARD_handwired_dactyl_manuform_dmote_62key
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#include "62key.h"
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#endif
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//void promicro_bootloader_jmp(bool program);
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@ -23,5 +25,3 @@
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#include <avr/interrupt.h>
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#endif
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#endif
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5
keyboards/handwired/dactyl_manuform/dmote/62key/62key.c
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5
keyboards/handwired/dactyl_manuform/dmote/62key/62key.c
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#include "62key.h"
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void matrix_init_kb(void) {
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matrix_init_user();
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};
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54
keyboards/handwired/dactyl_manuform/dmote/62key/62key.h
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54
keyboards/handwired/dactyl_manuform/dmote/62key/62key.h
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@ -0,0 +1,54 @@
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#pragma once
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#include "dactyl_manuform.h"
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#include "quantum.h"
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#ifdef USE_I2C
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#include <stddef.h>
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#ifdef __AVR__
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#endif
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#endif
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// This uses the same coordinate system as the program that defines
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// the case model, but not the same coordinates.
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// Numbers increase going to the right and away from the user on the
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// right-hand side of the keyboard. This is mirrored for the
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// left-hand side.
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// The matrix is constructed for ease of soldering, with the columns
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// of the thumb cluster extending along the sides of the finger
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// cluster so that everything can be contained in a 6x6 pattern.
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#define LAYOUT_62key( \
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LA_20, LA_10, LF_35, LF_25, LF_15, LF_05, \
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LF_55, LF_45, LF_34, LF_24, LF_14, LF_04, \
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LF_54, LF_44, LF_33, LF_23, LF_13, LF_03, \
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LF_53, LF_43, LF_32, LF_22, LF_12, \
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LF_21, LT_21, LT_22, \
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LT_10, LT_11, LT_12, \
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LT_01, LT_02, \
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\
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RF_05, RF_15, RF_25, RF_35, RA_10, RA_20, \
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RF_04, RF_14, RF_24, RF_34, RF_45, RF_55, \
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RF_03, RF_13, RF_23, RF_33, RF_44, RF_54, \
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RF_12, RF_22, RF_32, RF_43, RF_53, \
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RT_22, RT_21, RF_21, \
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RT_12, RT_11, RT_10, \
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RT_02, RT_01 \
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) \
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{ \
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{ LA_20, LA_10, LF_35, LF_25, LF_15, LF_05 }, \
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{ LF_55, LF_45, LF_34, LF_24, LF_14, LF_04 }, \
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{ LF_54, LF_44, LF_33, LF_23, LF_13, LF_03 }, \
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{ LF_53, LF_43, LF_32, LF_22, LF_12, LT_22 }, \
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{ KC_NO, KC_NO, LT_21, LF_21, LT_11, LT_12 }, \
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{ KC_NO, KC_NO, LT_10, KC_NO, LT_01, LT_02 }, \
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\
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{ RA_20, RA_10, RF_35, RF_25, RF_15, RF_05 }, \
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{ RF_55, RF_45, RF_34, RF_24, RF_14, RF_04 }, \
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{ RF_54, RF_44, RF_33, RF_23, RF_13, RF_03 }, \
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{ RF_53, RF_43, RF_32, RF_22, RF_12, RT_22 }, \
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{ KC_NO, KC_NO, RT_21, RF_21, RT_11, RT_12 }, \
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{ KC_NO, KC_NO, RT_10, KC_NO, RT_01, RT_02 }, \
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}
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49
keyboards/handwired/dactyl_manuform/dmote/62key/config.h
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keyboards/handwired/dactyl_manuform/dmote/62key/config.h
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#pragma once
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#include "config_common.h"
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#define PRODUCT DMOTE (62-key)
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#define MATRIX_ROWS 12
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#define MATRIX_COLS 6
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// MCUs are flipped on each side, relative to the shape of the case,
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// but for ease of mounting, the pinout is not flipped with the controller.
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// The same finger on each hand uses a column connected to the pin with the
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// same silk-screen label on each Pro Micro.
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// Pin use:
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//
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// MCU | Silk | DMOTE
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// -----+------+----------
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// D3 | TX0 |
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// D2 | RX1 |
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// D1 | 2 | LED strip input (dominant half only)
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// D0 | 3 | Serial interface between halves
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// D4 | 4 | Outermost pinky-finger column
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// C6 | 5 | Column
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// D7 | 6 | Column
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// E6 | 7 | Column
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// B4 | 8 | Column
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// B5 | 9 | Outermost index-finger column
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// -----+------+----------
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// F4 | A3 |
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// F5 | A2 |
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// F6 | A1 | Top row (furthest from user)
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// F7 | A0 | Row
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// B1 | 15 | Row
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// B3 | 14 | Row
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// B2 | 16 | Row
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// B6 | 10 | Bottom row (closest to user)
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#define MATRIX_ROW_PINS { F6, F7, B1, B3, B2, B6 }
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#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
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// WS2812 RGB LED, normally used to indicate keyboard state:
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#define RGB_DI_PIN D1
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#define RGBLED_NUM 6 // Used when chaining strips
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#define RGBLED_SPLIT { 3, 3 } // Used when not chaining strips
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#define ws2812_PORTREG PORTD
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#define ws2812_DDRREG DDRD
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@ -0,0 +1,5 @@
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#pragma once
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#define USE_SERIAL
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#define EE_HANDS
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@ -0,0 +1,146 @@
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#include "62key.h"
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#include "rgblight.h"
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#include <keymap_colemak.h>
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#include <sendstring_colemak.h>
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extern keymap_config_t keymap_config;
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// Automatic Layer ID:
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enum layer_names {
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_QWERTY, // OS-side Colemak. Default.
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_COLEMAK, // Keyboard-side Colemak. Portability, emergency.
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_NUMERIC
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};
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// Shorthand:
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#define LAYER_N MO(_NUMERIC)
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#define LAYER_C TG(_COLEMAK)
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#define PASTE LSFT(KC_INS) // Terminal-compatible paste.
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#define SLQ RALT(KC_9) // Single left-side quotation mark (in Colemak).
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#define SRQ RALT(KC_0)
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#define EMDASH RALT(LSFT(KC_MINUS)) // Em dash character (in Colemak).
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#define BK_LCTL CTL_T(KC_LBRACKET)
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#define BK_RCTL RCTL_T(KC_RBRACKET)
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// TODO: Mod-tap ALT with a curvilinear brace.
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// https://github.com/qmk/qmk_firmware/pull/2055
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_62key(
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KC_VOLD, KC_VOLU, CM_W, CM_F, CM_P, CM_G,
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KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D,
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KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B,
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SLQ, CM_Z, KC_HOME, KC_PGUP, KC_END,
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KC_PGDN, KC_ENT, KC_SPC,
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KC_LSPO, KC_LGUI, KC_MINS,
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BK_LCTL, KC_LALT,
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CM_J, CM_L, CM_U, CM_Y, KC_MPLY, KC_MUTE,
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CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS,
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CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT,
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KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, SRQ,
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KC_DEL, KC_ESC, KC_DOWN,
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KC_EQL, LAYER_N, KC_RSPC,
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KC_RALT, BK_RCTL
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),
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[_COLEMAK] = LAYOUT_62key(
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_______, _______, KC_W, KC_F, KC_P, KC_G,
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_______, KC_Q, KC_R, KC_S, KC_T, KC_D,
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_______, KC_A, KC_X, KC_C, KC_V, KC_B,
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_______, KC_Z, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______,
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_______, _______,
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KC_J, KC_L, KC_U, KC_Y, _______, _______,
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KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______,
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KC_K, KC_M, _______, _______, KC_O, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______,
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_______, _______
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),
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[_NUMERIC] = LAYOUT_62key(
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LAYER_C, KC_INS, KC_F2, KC_F3, KC_F4, KC_F5,
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KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5,
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_______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC,
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KC_GRV, KC_EXLM, KC_BTN1, KC_WH_U, KC_BTN2,
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KC_WH_D, RGB_MOD, _______,
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_______, _______, EMDASH,
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_______, _______,
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KC_F6, KC_F7, KC_F8, KC_F9, RESET, KC_WAKE, // *
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KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11,
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KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE,
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KC_MS_L, KC_MS_U, KC_MS_R, KC_PSCR, RGB_TOG,
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KC_ACL1, KC_ACL2, KC_MS_D,
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KC_ACL0, _______, _______,
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_______, _______
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)
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};
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// *KC_WAKE: Used in place of KC_SLEP because X11 with i3 on prerelease
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// Debian 10 was seeing duplicate keypress and release events for sleep
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// (regardless of i3 binding), which ruined the function.
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/*
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The rest is all about lighting control.
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The logic here represents a pretty poor compromise solution between the
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following concerns:
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- Feedback on active modifiers.
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- Flexibility: Both sides of the keyboard are interchangeable.
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- Regular QMK RBG lighting modes. Specifically, Knight and Xmas.
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Currently, the last item suffers, because the first two seem to require
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calling a function that implements the RGBLIGHT_SPLIT_SET_CHANGE_HSVS macro,
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which most of the rgblight.c functions do not. In particular, functions that
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target an individual LED do not do so correctly across the wire, so instead
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we let HSV vary without ever targeting LEDs.
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*/
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// How long to wait between animation steps for "Knight" animation:
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const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {255, 200, 100};
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bool _initialized = false;
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bool _leds_dirty = false;
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void modal_leds(void) {
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uint8_t mods = get_mods();
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uint16_t hue = 355; // Rough match to printed case.
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uint8_t saturation = 255;
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uint8_t value = 0;
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if (layer_state_is(_COLEMAK)) { hue -= 50; saturation -= 20; value += 20; };
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if (layer_state_is(_NUMERIC)) { value += 30; };
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if (mods & MOD_MASK_SHIFT) { saturation -= 20; value += 30; };
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if (mods & MOD_MASK_ALT) { hue -= 100; saturation -= 20; value += 30; };
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if (mods & MOD_MASK_CTRL) { hue -= 200; saturation -= 20; value += 30; };
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// rgblight_sethsv_eeprom_helper is not a great API function but it does
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// affect both halves of a split keyboard.
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rgblight_sethsv_eeprom_helper(hue, saturation, value, false);
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_leds_dirty = false;
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}
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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if (_leds_dirty) { modal_leds(); };
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!_initialized) {
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// Static lighting is amenable to customization.
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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_initialized = true;
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};
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if (keycode == KC_WAKE) {
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// Turn the lights off before going to sleep.
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rgblight_sethsv_eeprom_helper(0, 0, 0, false);
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} else {
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_leds_dirty = true;
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};
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return true;
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}
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5
keyboards/handwired/dactyl_manuform/dmote/62key/rules.mk
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5
keyboards/handwired/dactyl_manuform/dmote/62key/rules.mk
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# Build-process overrides for the DMOTE.
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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RGBLIGHT_ENABLE = yes # Needed for the C linker with lighting control.
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COMMAND_ENABLE = no # Not a good combo with Space Cadet shift.
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3
keyboards/handwired/dactyl_manuform/dmote/config.h
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3
keyboards/handwired/dactyl_manuform/dmote/config.h
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#pragma once
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#include "config_common.h"
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16
keyboards/handwired/dactyl_manuform/dmote/readme.md
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keyboards/handwired/dactyl_manuform/dmote/readme.md
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DMOTE
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======
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The “Dactyl-ManuForm: Opposable Thumb Edition” is made from a Clojure
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application maintained [here](https://github.com/veikman/dactyl-keyboard).
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The application supports varied physical layouts and therefore matrices.
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This physical variability is its main feature; its QMK firmware is ordinary.
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Consult the general [Dactyl-ManuForm readme](../readme.md).
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## The `62key` layout
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This folder represents the default build target of the Clojure application
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as of its version 0.4.0. The default keymap for this layout has a QWERTY base
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layer but is intended for running Colemak on the OS side with the i3 tiling
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window manager. It’s also got a layer that forces Colemak from the QMK side.
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