[Keymap] new murphpad landscape keymap with encoder enhanced functions (#14103)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Jonavin <=>
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5 changed files with 479 additions and 0 deletions
23
keyboards/mechwild/murphpad/keymaps/jonavin/config.h
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23
keyboards/mechwild/murphpad/keymaps/jonavin/config.h
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/* Copyright 2021 Jonavin Eng
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// Standard encoder position. Set to 1 for top right optional position
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#define ENCODER_DEFAULTACTIONS_INDEX 0
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// Increase layers to 6 for VIA
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#define DYNAMIC_KEYMAP_LAYER_COUNT 6
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343
keyboards/mechwild/murphpad/keymaps/jonavin/keymap.c
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keyboards/mechwild/murphpad/keymaps/jonavin/keymap.c
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/* Copyright 2021 Kyle McCreery
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* Copyright 2021 Jonavin Eng
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "jonavin.h"
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#include "layout_landscape.h"
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#define LANDSCAPE_MODE
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_FN2 = 2,
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_FN3,
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_FN4,
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_RGB
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_landscape(
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TT(_FN1), TT(_FN2), KC_MUTE,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_PPLS, KC_BSPC,
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KC_TAB, KC_P7, KC_P8, KC_P9, KC_PDOT, KC_RGUI,
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KC_RSFT, KC_P4, KC_P5, KC_P6, KC_COMMA, KC_RCTL,
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KC_P0, KC_P1, KC_P2, KC_P3, KC_PENT, KC_RALT,
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TT(_FN3), TT(_FN4), TT(_RGB)
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),
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[_FN1] = LAYOUT_landscape(
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_______, _______, ENCFUNC,
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_______, KC_F10, KC_F11, KC_F12, KC_PSCR, _______,
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_______, KC_F7, KC_F8, KC_F9, KC_SLCK, _______,
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_______, KC_F4, KC_F5, KC_F6, KC_PAUS, _______,
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_______, KC_F1, KC_F2, KC_F3, _______, _______,
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_______, _______, _______
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),
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[_FN2] = LAYOUT_landscape(
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_______, _______, RESET,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______
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),
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[_FN3] = LAYOUT_landscape(
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_______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______
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),
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[_FN4] = LAYOUT_landscape(
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_______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______
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),
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[_RGB] = LAYOUT_landscape(
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_______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, RGB_HUD, RGB_SPI, RGB_HUI, RGB_SAI, _______,
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_______, RGB_RMOD, RGB_TOG, RGB_MOD, RGB_SAD, _______,
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_______, RGB_VAD, RGB_SPD, RGB_VAI, KC_NO, _______,
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_______, _______, _______
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),
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};
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typedef struct {
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char keydesc[6]; // this will be displayed on OLED
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uint16_t keycode; // this is the keycode that will be sent when activted
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} keycodedescType;
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static const keycodedescType PROGMEM keyselection[] = {
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// list of key codes that will be scrolled through by encoder and description
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{"TASK", KC_TASK},
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{"INS", KC_INS},
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{"DEL", KC_DEL},
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{"PrtSc", KC_PSCR},
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{"ScrLk", KC_SCLN},
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{"Break", KC_PAUS},
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{"C-A-D", KC_CAD}, // Ctrl-Alt-Del
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{"AltF4", KC_AF4},
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{"PLAY", KC_MEDIA_PLAY_PAUSE},
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{"RESET", RESET}, // firmware flash mode
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};
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#define MAX_KEYSELECTION sizeof(keyselection)/sizeof(keyselection[0])
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static uint8_t selectedkey_idx = 0;
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static keycodedescType selectedkey_rec;
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static void set_selectedkey(uint8_t idx) {
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// make a copy from PROGMEM
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memcpy_P (&selectedkey_rec, &keyselection[idx], sizeof selectedkey_rec);
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//selectedkey_rec = keyselection[idx];
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}
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void keyboard_post_init_keymap(void) {
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// Call the keyboard post init code.
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set_selectedkey(selectedkey_idx);
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}
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case ENCFUNC:
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if (record->event.pressed) {
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selectedkey_rec.keycode == RESET ? reset_keyboard() : tap_code16(selectedkey_rec.keycode); // handle RESET code
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} else {
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// when keycode is released
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}
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break;
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}
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return true;
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};
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#ifdef ENCODER_ENABLE // Encoder Functionality
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uint8_t selected_layer = 0;
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bool encoder_update_user(uint8_t index, bool clockwise) {
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#ifdef OLED_ENABLE
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oled_clear();
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oled_render();
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#endif
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switch (index) {
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case 0: // This is the only encoder right now, keeping for consistency
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switch(get_highest_layer(layer_state)){ // special handling per layer
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case _FN1: // on Fn layer select what the encoder does when pressed
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if (!keyboard_report->mods) {
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if ( clockwise ) {
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if ( selectedkey_idx < MAX_KEYSELECTION-1) {
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selectedkey_idx ++;
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} else {
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// do nothing
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}
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} else if ( !clockwise ) {
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if ( selectedkey_idx > 0){
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selectedkey_idx --;
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} else {
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// do nothing
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}
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}
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set_selectedkey(selectedkey_idx);
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break;
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} else {
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// continue to default
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}
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default: // all other layers
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if ( clockwise ) {
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if (keyboard_report->mods & MOD_BIT(KC_RSFT) ) { // If you are holding Right Shift, encoder changes layers
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if(selected_layer < (DYNAMIC_KEYMAP_LAYER_COUNT-1)) {
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selected_layer ++;
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layer_move(selected_layer);
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}
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} else if (keyboard_report->mods & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, navigate next word
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tap_code16(LCTL(KC_RGHT));
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} else if (keyboard_report->mods & MOD_BIT(KC_RALT)) { // if holding Right Alt, change media next track
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tap_code(KC_MEDIA_NEXT_TRACK);
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} else {
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tap_code(KC_VOLU); // Otherwise it just changes volume
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}
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} else if ( !clockwise ) {
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if (keyboard_report->mods & MOD_BIT(KC_RSFT) ) {
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if (selected_layer > 0) {
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selected_layer --;
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layer_move(selected_layer);
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}
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} else if (keyboard_report->mods & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, navigate previous word
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tap_code16(LCTL(KC_LEFT));
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} else if (keyboard_report->mods & MOD_BIT(KC_RALT)) { // if holding Right Alt, change media previous track
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tap_code(KC_MEDIA_PREV_TRACK);
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} else {
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tap_code(KC_VOLD);
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}
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}
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break;
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}
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break;
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}
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return true;
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}
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#endif
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#ifdef OLED_ENABLE
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static void render_logo(void) { // Render MechWild "MW" Logo
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static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
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static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
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static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
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static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
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oled_set_cursor(0,0);
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oled_write_P(logo_1, false);
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oled_set_cursor(0,1);
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oled_write_P(logo_2, false);
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oled_set_cursor(0,2);
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oled_write_P(logo_3, false);
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oled_set_cursor(0,3);
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oled_write_P(logo_4, false);
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}
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#ifdef LANDSCAPE_MODE
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void oled_task_user(void) {
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render_logo();
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oled_set_cursor(8,2);
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switch(selected_layer){
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case _BASE:
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oled_write_P(PSTR("BASE"), false);
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break;
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case _FN1:
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oled_write_P(PSTR("FN "), false);
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oled_write(selectedkey_rec.keydesc, false);
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break;
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case _FN2:
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oled_write_P(PSTR("FN2 "), false);
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break;
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case _FN3:
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oled_write_P(PSTR("FN3 "), false);
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break;
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case _FN4:
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oled_write_P(PSTR("FN4 "), false);
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break;
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case _RGB:
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oled_write_P(PSTR("RGB "), false);
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break;
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default:
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oled_write_P(PSTR(" ?? "), false); // Should never display, here as a catchall
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}
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oled_write_P(keymap_config.no_gui ? PSTR(" WL") : PSTR(" "), false);
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oled_set_cursor(8,3);
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if (get_highest_layer(layer_state) == selected_layer) {
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oled_write_P(PSTR(" "), false);
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} else {
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switch (get_highest_layer(layer_state)) {
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case _BASE:
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oled_write_P(PSTR("Temp BASE"), false);
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break;
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case _FN1:
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oled_write_P(PSTR("Temp FN "), false);
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oled_write(selectedkey_rec.keydesc, false);
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break;
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case _FN2:
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oled_write_P(PSTR("Temp FN2 "), false);
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break;
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case _FN3:
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oled_write_P(PSTR("Temp FN3 "), false);
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break;
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case _FN4:
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oled_write_P(PSTR("Temp FN4 "), false);
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break;
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case _RGB:
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oled_write_P(PSTR("Temp RGB "), false);
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break;
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default:
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oled_write_P(PSTR("Temp ????"), false); // Should never display, here as a catchall
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}
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}
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led_t led_state = host_keyboard_led_state();
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oled_set_cursor(8,0);
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oled_write_P(PSTR(" JONAVIN "), false);
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oled_set_cursor(8,1);
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oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
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oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
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oled_write_P(led_state.scroll_lock ? PSTR("SCR") : PSTR(" "), false);
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}
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#endif // LANDSCAPE_MODE
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// regular mode
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#ifndef LANDSCAPE_MODE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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return OLED_ROTATION_270; // flips the display 270 degrees
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}
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void oled_task_user(void) {
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render_logo();
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oled_set_cursor(0,6);
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oled_write_ln_P(PSTR("Layer"), false);
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switch (get_highest_layer(layer_state)) {
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case _BASE:
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oled_write_ln_P(PSTR("Base"), false);
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break;
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case _FN1:
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oled_write_ln_P(PSTR("FN 1"), false);
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break;
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case _FN2:
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oled_write_ln_P(PSTR("FN 2"), false);
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break;
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case _FN3:
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oled_write_ln_P(PSTR("FN 3"), false);
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break;
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case _FN4:
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oled_write_ln_P(PSTR("FN 4"), false);
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break;
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case _RGB:
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oled_write_ln_P(PSTR("RGB "), false);
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break;
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default:
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oled_write_ln_P(PSTR("Undef"), false);
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}
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oled_write_ln_P(PSTR(""), false);
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// Host Keyboard LED Status
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led_t led_state = host_keyboard_led_state();
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oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
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oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
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oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
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}
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#endif // !LANDSCAPE_MODE
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void suspend_power_down_user(void) { // shutdown oled when powered down to prevent OLED from showing Mercutio all the time
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oled_off();
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}
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#endif
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/* Copyright 2021 Jonavin Eng
|
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*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
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#pragma once
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#include "quantum.h"
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/* First section contains the physical layout of the board and position of keys.
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*
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* Second is a two-dimensional array which represents the switch matrix.
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*/
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#define LAYOUT_landscape( \
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k50, k40, k30, \
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k51, k41, k31, k20, k10, k00, \
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k52, k42, k32, k21, k11, k01, \
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k53, k43, k33, k22, k12, k02, \
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k54, k44, k34, k23, k13, k03, \
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\
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BACK00, BACK01, BACK02 \
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\
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) { \
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{ BACK00, k00, k01, k02, k03 }, \
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{ BACK01, k10, k11, k12, k13 }, \
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{ BACK02, k20, k21, k22, k23 }, \
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{ k30, k31, k32, k33, k34 }, \
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{ k40, k41, k42, k43, k44 }, \
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{ k50, k51, k52, k53, k54 } \
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}
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|
65
keyboards/mechwild/murphpad/keymaps/jonavin/readme.md
Normal file
65
keyboards/mechwild/murphpad/keymaps/jonavin/readme.md
Normal file
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Jonavin's Custom MurphPad Landscape Layout
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This allows you to use Murphpad in a horizontal/landscape orientation with extra layers
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- OLED has been rotated for landscape mode
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- Keymap positions have been updated so it's easier to visualize the keymap in landscape
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[_BASE] = LAYOUT_landscape(
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TT(_FN1), TT(_FN2), KC_MUTE,
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|
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_PPLS, KC_BSPC,
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KC_TAB, KC_P7, KC_P8, KC_P9, KC_PDOT, KC_RGUI,
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KC_RSFT, KC_P4, KC_P5, KC_P6, KC_COMMA, KC_RCTL,
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KC_P0, KC_P1, KC_P2, KC_P3, KC_PENT, KC_RALT,
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|
||||
_______, _______, _______
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),
|
||||
|
||||
NOTE: VIA is enabled, but it will show it in the normal orientation until I build a landscape layout version
|
||||
|
||||
Special Features
|
||||
- FN1 layer has encoder selectable key codes and displayed on OLED
|
||||
|
||||
Change these in keymap.c to assign your desired key selection
|
||||
|
||||
static const keycodedescType PROGMEM keyselection[] = {
|
||||
// list of key codes that will be scrollled through by encoder and description
|
||||
{"TASK", KC_TASK},
|
||||
{"INS", KC_INS},
|
||||
{"DEL", KC_DEL},
|
||||
{"PrtSc", KC_PSCR},
|
||||
{"ScrLk", KC_SCLN},
|
||||
{"Break", KC_PAUS},
|
||||
{"C-A-D", KC_CAD}, // Ctrl-Alt-Del
|
||||
{"AltF4", KC_AF4},
|
||||
{"PLAY", KC_MEDIA_PLAY_PAUSE},
|
||||
{"RESET", RESET}, // firmware flash mode
|
||||
};
|
||||
|
||||
- Additional encoder functionality
|
||||
- While holding R Shift, changes layers
|
||||
- While holding R Ctrl, navigates next or previous word
|
||||
- While holding R Alt, media next track or previous track
|
||||
- Otherwise change volume up/dn
|
||||
|
||||
|
||||
rules.mk OPTIONS - Active features from userspace
|
||||
|
||||
- STARTUP_NUMLOCK_ON = yes
|
||||
- turns on NUMLOCK by default
|
||||
|
||||
DEFAULT MAPPING
|
||||
|
||||
![image](https://user-images.githubusercontent.com/71780717/131718965-b20afef6-3bc5-49e4-952f-5755a9d6d539.png)
|
||||
|
||||
|
||||
FN1 Layer 1
|
||||
|
||||
![image](https://user-images.githubusercontent.com/71780717/131719025-d41cbcd9-80b1-4a0a-abb5-55d878752dc6.png)
|
||||
|
||||
|
||||
RGB Layer 5 - Use Shift+Encoder to get to RGB layer 5
|
||||
|
||||
![image](https://user-images.githubusercontent.com/71780717/131719492-e2d05a75-3a7a-48ca-94a3-faa3ff891914.png)
|
||||
|
5
keyboards/mechwild/murphpad/keymaps/jonavin/rules.mk
Normal file
5
keyboards/mechwild/murphpad/keymaps/jonavin/rules.mk
Normal file
|
@ -0,0 +1,5 @@
|
|||
VIA_ENABLE = yes
|
||||
LTO_ENABLE = yes
|
||||
|
||||
STARTUP_NUMLOCK_ON = yes
|
||||
ENCODER_DEFAULTACTIONS_ENABLE = no
|
Loading…
Reference in a new issue