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[Keymap] new murphpad landscape keymap with encoder enhanced functions (#14103)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Jonavin <=>
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jonavin 2021-09-02 00:12:57 -04:00 committed by GitHub
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commit 98a2e9dc0e
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/* Copyright 2021 Jonavin Eng
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Standard encoder position. Set to 1 for top right optional position
#define ENCODER_DEFAULTACTIONS_INDEX 0
// Increase layers to 6 for VIA
#define DYNAMIC_KEYMAP_LAYER_COUNT 6

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/* Copyright 2021 Kyle McCreery
* Copyright 2021 Jonavin Eng
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "jonavin.h"
#include "layout_landscape.h"
#define LANDSCAPE_MODE
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_FN2 = 2,
_FN3,
_FN4,
_RGB
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_landscape(
TT(_FN1), TT(_FN2), KC_MUTE,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_PPLS, KC_BSPC,
KC_TAB, KC_P7, KC_P8, KC_P9, KC_PDOT, KC_RGUI,
KC_RSFT, KC_P4, KC_P5, KC_P6, KC_COMMA, KC_RCTL,
KC_P0, KC_P1, KC_P2, KC_P3, KC_PENT, KC_RALT,
TT(_FN3), TT(_FN4), TT(_RGB)
),
[_FN1] = LAYOUT_landscape(
_______, _______, ENCFUNC,
_______, KC_F10, KC_F11, KC_F12, KC_PSCR, _______,
_______, KC_F7, KC_F8, KC_F9, KC_SLCK, _______,
_______, KC_F4, KC_F5, KC_F6, KC_PAUS, _______,
_______, KC_F1, KC_F2, KC_F3, _______, _______,
_______, _______, _______
),
[_FN2] = LAYOUT_landscape(
_______, _______, RESET,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______
),
[_FN3] = LAYOUT_landscape(
_______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______
),
[_FN4] = LAYOUT_landscape(
_______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______
),
[_RGB] = LAYOUT_landscape(
_______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, RGB_HUD, RGB_SPI, RGB_HUI, RGB_SAI, _______,
_______, RGB_RMOD, RGB_TOG, RGB_MOD, RGB_SAD, _______,
_______, RGB_VAD, RGB_SPD, RGB_VAI, KC_NO, _______,
_______, _______, _______
),
};
typedef struct {
char keydesc[6]; // this will be displayed on OLED
uint16_t keycode; // this is the keycode that will be sent when activted
} keycodedescType;
static const keycodedescType PROGMEM keyselection[] = {
// list of key codes that will be scrolled through by encoder and description
{"TASK", KC_TASK},
{"INS", KC_INS},
{"DEL", KC_DEL},
{"PrtSc", KC_PSCR},
{"ScrLk", KC_SCLN},
{"Break", KC_PAUS},
{"C-A-D", KC_CAD}, // Ctrl-Alt-Del
{"AltF4", KC_AF4},
{"PLAY", KC_MEDIA_PLAY_PAUSE},
{"RESET", RESET}, // firmware flash mode
};
#define MAX_KEYSELECTION sizeof(keyselection)/sizeof(keyselection[0])
static uint8_t selectedkey_idx = 0;
static keycodedescType selectedkey_rec;
static void set_selectedkey(uint8_t idx) {
// make a copy from PROGMEM
memcpy_P (&selectedkey_rec, &keyselection[idx], sizeof selectedkey_rec);
//selectedkey_rec = keyselection[idx];
}
void keyboard_post_init_keymap(void) {
// Call the keyboard post init code.
set_selectedkey(selectedkey_idx);
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case ENCFUNC:
if (record->event.pressed) {
selectedkey_rec.keycode == RESET ? reset_keyboard() : tap_code16(selectedkey_rec.keycode); // handle RESET code
} else {
// when keycode is released
}
break;
}
return true;
};
#ifdef ENCODER_ENABLE // Encoder Functionality
uint8_t selected_layer = 0;
bool encoder_update_user(uint8_t index, bool clockwise) {
#ifdef OLED_ENABLE
oled_clear();
oled_render();
#endif
switch (index) {
case 0: // This is the only encoder right now, keeping for consistency
switch(get_highest_layer(layer_state)){ // special handling per layer
case _FN1: // on Fn layer select what the encoder does when pressed
if (!keyboard_report->mods) {
if ( clockwise ) {
if ( selectedkey_idx < MAX_KEYSELECTION-1) {
selectedkey_idx ++;
} else {
// do nothing
}
} else if ( !clockwise ) {
if ( selectedkey_idx > 0){
selectedkey_idx --;
} else {
// do nothing
}
}
set_selectedkey(selectedkey_idx);
break;
} else {
// continue to default
}
default: // all other layers
if ( clockwise ) {
if (keyboard_report->mods & MOD_BIT(KC_RSFT) ) { // If you are holding Right Shift, encoder changes layers
if(selected_layer < (DYNAMIC_KEYMAP_LAYER_COUNT-1)) {
selected_layer ++;
layer_move(selected_layer);
}
} else if (keyboard_report->mods & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, navigate next word
tap_code16(LCTL(KC_RGHT));
} else if (keyboard_report->mods & MOD_BIT(KC_RALT)) { // if holding Right Alt, change media next track
tap_code(KC_MEDIA_NEXT_TRACK);
} else {
tap_code(KC_VOLU); // Otherwise it just changes volume
}
} else if ( !clockwise ) {
if (keyboard_report->mods & MOD_BIT(KC_RSFT) ) {
if (selected_layer > 0) {
selected_layer --;
layer_move(selected_layer);
}
} else if (keyboard_report->mods & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, navigate previous word
tap_code16(LCTL(KC_LEFT));
} else if (keyboard_report->mods & MOD_BIT(KC_RALT)) { // if holding Right Alt, change media previous track
tap_code(KC_MEDIA_PREV_TRACK);
} else {
tap_code(KC_VOLD);
}
}
break;
}
break;
}
return true;
}
#endif
#ifdef OLED_ENABLE
static void render_logo(void) { // Render MechWild "MW" Logo
static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
oled_set_cursor(0,0);
oled_write_P(logo_1, false);
oled_set_cursor(0,1);
oled_write_P(logo_2, false);
oled_set_cursor(0,2);
oled_write_P(logo_3, false);
oled_set_cursor(0,3);
oled_write_P(logo_4, false);
}
#ifdef LANDSCAPE_MODE
void oled_task_user(void) {
render_logo();
oled_set_cursor(8,2);
switch(selected_layer){
case _BASE:
oled_write_P(PSTR("BASE"), false);
break;
case _FN1:
oled_write_P(PSTR("FN "), false);
oled_write(selectedkey_rec.keydesc, false);
break;
case _FN2:
oled_write_P(PSTR("FN2 "), false);
break;
case _FN3:
oled_write_P(PSTR("FN3 "), false);
break;
case _FN4:
oled_write_P(PSTR("FN4 "), false);
break;
case _RGB:
oled_write_P(PSTR("RGB "), false);
break;
default:
oled_write_P(PSTR(" ?? "), false); // Should never display, here as a catchall
}
oled_write_P(keymap_config.no_gui ? PSTR(" WL") : PSTR(" "), false);
oled_set_cursor(8,3);
if (get_highest_layer(layer_state) == selected_layer) {
oled_write_P(PSTR(" "), false);
} else {
switch (get_highest_layer(layer_state)) {
case _BASE:
oled_write_P(PSTR("Temp BASE"), false);
break;
case _FN1:
oled_write_P(PSTR("Temp FN "), false);
oled_write(selectedkey_rec.keydesc, false);
break;
case _FN2:
oled_write_P(PSTR("Temp FN2 "), false);
break;
case _FN3:
oled_write_P(PSTR("Temp FN3 "), false);
break;
case _FN4:
oled_write_P(PSTR("Temp FN4 "), false);
break;
case _RGB:
oled_write_P(PSTR("Temp RGB "), false);
break;
default:
oled_write_P(PSTR("Temp ????"), false); // Should never display, here as a catchall
}
}
led_t led_state = host_keyboard_led_state();
oled_set_cursor(8,0);
oled_write_P(PSTR(" JONAVIN "), false);
oled_set_cursor(8,1);
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCR") : PSTR(" "), false);
}
#endif // LANDSCAPE_MODE
// regular mode
#ifndef LANDSCAPE_MODE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_270; // flips the display 270 degrees
}
void oled_task_user(void) {
render_logo();
oled_set_cursor(0,6);
oled_write_ln_P(PSTR("Layer"), false);
switch (get_highest_layer(layer_state)) {
case _BASE:
oled_write_ln_P(PSTR("Base"), false);
break;
case _FN1:
oled_write_ln_P(PSTR("FN 1"), false);
break;
case _FN2:
oled_write_ln_P(PSTR("FN 2"), false);
break;
case _FN3:
oled_write_ln_P(PSTR("FN 3"), false);
break;
case _FN4:
oled_write_ln_P(PSTR("FN 4"), false);
break;
case _RGB:
oled_write_ln_P(PSTR("RGB "), false);
break;
default:
oled_write_ln_P(PSTR("Undef"), false);
}
oled_write_ln_P(PSTR(""), false);
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
}
#endif // !LANDSCAPE_MODE
void suspend_power_down_user(void) { // shutdown oled when powered down to prevent OLED from showing Mercutio all the time
oled_off();
}
#endif

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/* Copyright 2021 Jonavin Eng
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* First section contains the physical layout of the board and position of keys.
*
* Second is a two-dimensional array which represents the switch matrix.
*/
#define LAYOUT_landscape( \
k50, k40, k30, \
k51, k41, k31, k20, k10, k00, \
k52, k42, k32, k21, k11, k01, \
k53, k43, k33, k22, k12, k02, \
k54, k44, k34, k23, k13, k03, \
\
BACK00, BACK01, BACK02 \
\
) { \
{ BACK00, k00, k01, k02, k03 }, \
{ BACK01, k10, k11, k12, k13 }, \
{ BACK02, k20, k21, k22, k23 }, \
{ k30, k31, k32, k33, k34 }, \
{ k40, k41, k42, k43, k44 }, \
{ k50, k51, k52, k53, k54 } \
}

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Jonavin's Custom MurphPad Landscape Layout
This allows you to use Murphpad in a horizontal/landscape orientation with extra layers
- OLED has been rotated for landscape mode
- Keymap positions have been updated so it's easier to visualize the keymap in landscape
[_BASE] = LAYOUT_landscape(
TT(_FN1), TT(_FN2), KC_MUTE,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_PPLS, KC_BSPC,
KC_TAB, KC_P7, KC_P8, KC_P9, KC_PDOT, KC_RGUI,
KC_RSFT, KC_P4, KC_P5, KC_P6, KC_COMMA, KC_RCTL,
KC_P0, KC_P1, KC_P2, KC_P3, KC_PENT, KC_RALT,
_______, _______, _______
),
NOTE: VIA is enabled, but it will show it in the normal orientation until I build a landscape layout version
Special Features
- FN1 layer has encoder selectable key codes and displayed on OLED
Change these in keymap.c to assign your desired key selection
static const keycodedescType PROGMEM keyselection[] = {
// list of key codes that will be scrollled through by encoder and description
{"TASK", KC_TASK},
{"INS", KC_INS},
{"DEL", KC_DEL},
{"PrtSc", KC_PSCR},
{"ScrLk", KC_SCLN},
{"Break", KC_PAUS},
{"C-A-D", KC_CAD}, // Ctrl-Alt-Del
{"AltF4", KC_AF4},
{"PLAY", KC_MEDIA_PLAY_PAUSE},
{"RESET", RESET}, // firmware flash mode
};
- Additional encoder functionality
- While holding R Shift, changes layers
- While holding R Ctrl, navigates next or previous word
- While holding R Alt, media next track or previous track
- Otherwise change volume up/dn
rules.mk OPTIONS - Active features from userspace
- STARTUP_NUMLOCK_ON = yes
- turns on NUMLOCK by default
DEFAULT MAPPING
![image](https://user-images.githubusercontent.com/71780717/131718965-b20afef6-3bc5-49e4-952f-5755a9d6d539.png)
FN1 Layer 1
![image](https://user-images.githubusercontent.com/71780717/131719025-d41cbcd9-80b1-4a0a-abb5-55d878752dc6.png)
RGB Layer 5 - Use Shift+Encoder to get to RGB layer 5
![image](https://user-images.githubusercontent.com/71780717/131719492-e2d05a75-3a7a-48ca-94a3-faa3ff891914.png)

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VIA_ENABLE = yes
LTO_ENABLE = yes
STARTUP_NUMLOCK_ON = yes
ENCODER_DEFAULTACTIONS_ENABLE = no