1
0
Fork 0

Keymap: Adds zen layout for 333fred (#3563)

* Initial commit of zen keymap

* Added RGB control for my zen

* Fixed ergodox layout.

* Reduce brightness.

* PR feedback.
This commit is contained in:
Fred Silberberg 2018-08-05 08:42:16 -07:00 committed by Drashna Jaelre
parent a6e1cb08c6
commit 9a4db7a860
15 changed files with 243 additions and 38 deletions

View file

@ -1,5 +1,4 @@
#ifndef CONFIG_USER_H #pragma once
#define CONFIG_USER_H
#include "../../config.h" #include "../../config.h"
#include "333fred_config.h" #include "333fred_config.h"
@ -9,5 +8,3 @@
#undef TAPPING_TERM #undef TAPPING_TERM
#define TAPPING_TERM 150 #define TAPPING_TERM 150
#endif

View file

@ -100,7 +100,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \ KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \ KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
) )
}; };
void persistent_default_layer_set(uint16_t default_layer) { void persistent_default_layer_set(uint16_t default_layer) {

View file

@ -2,7 +2,3 @@ KEY_LOCK_ENABLE = yes
NKRO_ENABLE = yes NKRO_ENABLE = yes
CONSOLE_ENABLE = no CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = yes TAP_DANCE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View file

@ -26,4 +26,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_ANIMATIONS #define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16 #define RGBLED_NUM 16
#ifndef TAPPING_TERM
#define TAPPING_TERM 100 #define TAPPING_TERM 100
#endif

View file

@ -0,0 +1,38 @@
/*
Copyright 2018 Fredric Silberberg
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
/* Select hand configuration */
//#define MASTER_LEFT
#define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#undef TAPPING_TERM
#define TAPPING_TERM 150

View file

@ -0,0 +1,129 @@
#include QMK_KEYBOARD_H
#include "333fred.h"
extern keymap_config_t keymap_config;
enum custom_macros {
DLEFT,
DRIGHT,
PSCREEN_APP
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. .-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Esc | A | S | D | F | G | | H | J | K | L | ; | " |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |SHIFT |
* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
* | Ctrl | F4 | F5 | GUI | Alt | Bksp |Lwr/VM||Enter|Space | NAV | - | = | Alt | Del |
* `------------------------------------------------''-----------------------------------------------'
*/
[BASE] = KEYMAP( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT) , \
KC_LCTL, KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL, KC_RALT, KC_DEL \
),
/* Symbols
* ,-----------------------------------------. .-----------------------------------------.
* | Caps | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | ! | @ | ( | ) | | | | 7 | 8 | 9 | * | ) | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | # | $ | { | } | ` | | 4 | 5 | 6 | + | } | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | APscr| % | ^ | [ | ] | ~ | | 1 | 2 | 3 | \ | Vol- | Vol+ |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | Pscr | | RESET| | | GAME | || | 0 | . | = | Prev | Next | Play |
* `------------------------------------------------- -------------------------------------------------'
*/
[SYMB] = KEYMAP( \
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
KC_PSCR, _______, RESET, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
),
/* Vim Movement
* ,-----------------------------------------. .-----------------------------------------.
* | | | | | | | | | | | | RESET| |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBSAI|RGBVAI|RGBSAD| LSFT | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | DLeft|DRight| LCTRL| LGUI | | | Left | Down | Up | Right| | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBHUD|RGBVAD|RGBHUI| | | | | | | | | |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | | | | | | | || | | | | | | |
* `------------------------------------------------..------------------------------------------------'
*/
[VIM] = KEYMAP( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, \
_______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, \
_______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* Gaming mode (Raise)
* All one-shot mods are disabled on this layer
* ,-----------------------------------------. .-----------------------------------------.
* | ESC | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | CTRL | | | | F | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | | | | | | | | | | | GUI |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
* `------------------------------------------------..-----------------------------------------------'
*/
[GAME] = KEYMAP( \
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
)
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case DLEFT:
if (record->event.pressed) { // Windows move desktop left
return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
}
break;
case DRIGHT:
if (record->event.pressed) { // Windows move desktop right
return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
}
break;
case PSCREEN_APP:
if (record->event.pressed) {
return MACRO(D(LALT), T(PSCR), U(LALT), END);
}
break;
}
return MACRO_NONE;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_process_record(keycode);
return true;
}

View file

@ -0,0 +1,7 @@
RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = no
NKRO_ENABLE = yes
KEY_LOCK_ENABLE = yes
TAP_DANCE_ENABLE = yes
CONSOLE_ENABLE = no
EXTRAFLAGS += -flto

View file

@ -1,11 +1,7 @@
#ifndef CONFIG_H_ #pragma once
#define CONFIG_H_
#include QMK_KEYBOARD_CONFIG_H #include QMK_KEYBOARD_CONFIG_H
#include "333fred_config.h" #include "333fred_config.h"
#undef TAPPING_TERM #undef TAPPING_TERM
#define TAPPING_TERM 200 #define TAPPING_TERM 200
#endif

View file

@ -363,15 +363,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true; return true;
} }
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop. // Runs constantly in the background, in a loop.
void matrix_scan_user(void) { void matrix_scan_user_keyboard(void) {
ergodox_board_led_on(); ergodox_board_led_on();
ergodox_led_all_on(); ergodox_led_all_on();
}; }

View file

@ -5,5 +5,3 @@ NKRO_ENABLE = yes
KEY_LOCK_ENABLE = yes KEY_LOCK_ENABLE = yes
TAP_DANCE_ENABLE = yes TAP_DANCE_ENABLE = yes
CONSOLE_ENABLE = no CONSOLE_ENABLE = no

View file

@ -34,6 +34,7 @@ void tap_dance_layer_finished(qk_tap_dance_state_t *state, void *user_data) {
break; break;
case DOUBLE: case DOUBLE:
layer_on(VIM); layer_on(VIM);
break;
} }
} }
@ -61,3 +62,26 @@ void tap_dance_process_record(uint16_t keycode) {
tap_dance_active = false; tap_dance_active = false;
} }
} }
__attribute__ ((weak))
void matrix_init_rgb(void) {}
__attribute__ ((weak))
void layer_state_set_rgb(uint32_t state) {}
__attribute__ ((weak))
void matrix_scan_user_keyboard(void) {}
void matrix_scan_user() {
static bool first_run = true;
if (first_run) {
first_run = false;
matrix_init_rgb();
}
matrix_scan_user_keyboard();
}
uint32_t layer_state_set_user(uint32_t state) {
layer_state_set_rgb(state);
return state;
}

View file

@ -1,5 +1,4 @@
#ifndef FRED_333 #pragma once
#define FRED_333
#include "quantum.h" #include "quantum.h"
@ -18,5 +17,3 @@ enum tap_dance_declarations {
void tap_dance_layer_finished(qk_tap_dance_state_t*, void*); void tap_dance_layer_finished(qk_tap_dance_state_t*, void*);
void tap_dance_layer_reset(qk_tap_dance_state_t*, void*); void tap_dance_layer_reset(qk_tap_dance_state_t*, void*);
void tap_dance_process_record(uint16_t); void tap_dance_process_record(uint16_t);
#endif

View file

@ -1,7 +1,4 @@
#ifndef FRED333_CONFIG #pragma once
#define FRED333_CONFIG
#define PREVENT_STUCK_MODIFIERS #define PREVENT_STUCK_MODIFIERS
#define PERMISSIVE_HOLD #define PERMISSIVE_HOLD
#endif

28
users/333fred/rgb.c Normal file
View file

@ -0,0 +1,28 @@
#include "quantum.h"
#include "333fred.h"
void matrix_init_rgb(void) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom(270, 255, 20);
}
void layer_state_set_rgb(uint32_t state) {
switch (biton32(state)) {
case BASE:
// purple
rgblight_sethsv_noeeprom(270, 255, 20);
break;
case SYMB:
// blue
rgblight_sethsv_noeeprom(240, 255, 20);
break;
case VIM:
// green
rgblight_sethsv_noeeprom(120, 255, 20);
break;
case GAME:
// red
rgblight_sethsv_noeeprom(0, 255, 20);
break;
}
}

View file

@ -1,2 +1,5 @@
SRC += 333fred.c SRC += 333fred.c
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
SRC += rgb.c
endif