From 9cda36238fb5643be75d31d46a50892111ddc6e6 Mon Sep 17 00:00:00 2001 From: mkende Date: Thu, 14 Dec 2017 06:04:21 +0100 Subject: [PATCH] =?UTF-8?q?Add=20a=20keymap=20for=20the=20Ergodox=20EZ=20m?= =?UTF-8?q?eant=20to=20be=20used=20with=20a=20B=C3=A9po=20keyboard=20layou?= =?UTF-8?q?t=20(French=20ergonomic=20layout)=20(#2141)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Initial version of the Ergodox EZ Bépo keymap, TypeMatrix style. * Update the readme file and add some handling of the keyboard LEDs. * Toggling layer requires 2 taps. * Remove a constant as it conflicts with an earier definition. * Fix a typo in a type name. * Fix the arrow layer that had a bad number. * Second main version of my bepo keymap, after the tests of the first one. * Fix the triggering of the function layer and the handling of the LED. * Reduce the shining of the LEDs. * Fix the swap layer (that required a keypress on the other side of the keyboard to be deactivated). * Duplicate some of the mouse button for easy access. * Move some of the secondary functions out of the center keys. * Slightly slow down the mouse and mouse wheel. * Update the comment and readme.md for the V2 of the keymap. * Invert button 2 and 3 of the mouse. Really fix the SWAP layer. * Test with the right alt modifier added as secondary function (on hold) of the space keys. The right alt key becomes a left alt one. * Add specific shift/ctrl for the FN layer; move some mouse keys around to help with that. * Remove one FN modifier-on-hold key that was not useful. * Duplicate the FN layer inside the MOUSE layer. * Add support (not tested yet) for macro recording and play on a single key as a tap dance. * Allow to stop recording the macro by tapping once on the macro key (still un-tested). * Add support for macro recording using some tap dance. * shorten a comment. * Reinstate the FN toggle on the percent key (so that there is an FN toggle on the right-hand-side). * Fix some comments and update the link to the most up-to-date image. * Small fix to the keymap images. --- .../ergodox_ez/keymaps/bepo_tm_style/config.h | 28 ++ .../ergodox_ez/keymaps/bepo_tm_style/keymap.c | 353 ++++++++++++++++++ .../keymaps/bepo_tm_style/readme.md | 22 ++ .../ergodox_ez/keymaps/bepo_tm_style/rules.mk | 15 + 4 files changed, 418 insertions(+) create mode 100755 keyboards/ergodox_ez/keymaps/bepo_tm_style/config.h create mode 100755 keyboards/ergodox_ez/keymaps/bepo_tm_style/keymap.c create mode 100755 keyboards/ergodox_ez/keymaps/bepo_tm_style/readme.md create mode 100755 keyboards/ergodox_ez/keymaps/bepo_tm_style/rules.mk diff --git a/keyboards/ergodox_ez/keymaps/bepo_tm_style/config.h b/keyboards/ergodox_ez/keymaps/bepo_tm_style/config.h new file mode 100755 index 0000000000..11c81f2eba --- /dev/null +++ b/keyboards/ergodox_ez/keymaps/bepo_tm_style/config.h @@ -0,0 +1,28 @@ +#include "../../config.h" + +// Sets good default for the speed of the mouse. +#undef MOUSEKEY_INTERVAL +#undef MOUSEKEY_DELAY +#undef MOUSEKEY_TIME_TO_MAX +#undef MOUSEKEY_MAX_SPEED + +#define MOUSEKEY_INTERVAL 20 +#define MOUSEKEY_DELAY 100 +#define MOUSEKEY_TIME_TO_MAX 60 +#define MOUSEKEY_MAX_SPEED 7 + +#undef MOUSEKEY_WHEEL_MAX_SPEED +#undef MOUSEKEY_WHEEL_TIME_TO_MAX +#undef MOUSEKEY_WHEEL_DELAY + +#define MOUSEKEY_WHEEL_MAX_SPEED 5 +#define MOUSEKEY_WHEEL_TIME_TO_MAX 60 +#define MOUSEKEY_WHEEL_DELAY 100 + +#undef TAPPING_TOGGLE +#undef TAPPING_TERM +#undef IGNORE_MOD_TAP_INTERRUPT + +#define TAPPING_TOGGLE 1 +#define TAPPING_TERM 150 +#define IGNORE_MOD_TAP_INTERRUPT diff --git a/keyboards/ergodox_ez/keymaps/bepo_tm_style/keymap.c b/keyboards/ergodox_ez/keymaps/bepo_tm_style/keymap.c new file mode 100755 index 0000000000..061c3eb718 --- /dev/null +++ b/keyboards/ergodox_ez/keymaps/bepo_tm_style/keymap.c @@ -0,0 +1,353 @@ +// An Ergodox EZ keymap meant to be used with a bépo layout (FR ergonomic +// layout, dvorak style). The overall design is slightly inspired by the +// TypeMatrix keyboard. Switching between a TypeMatrix and an Ergodox with this +// layout should be relatively easy. +// +// See the README.md file for an image of this keymap. + +#include QMK_KEYBOARD_H +#include "keymap_bepo.h" + +// The layers that we are defining for this keyboards. +#define BASE 0 +#define FN 1 +#define MOUSE 2 +#define NUMS 3 +#define SWAP 4 +#define SYSLEDS 5 + +// The Tap Dance identifiers, used in the TD keycode and tap_dance_actions array. +#define TAP_MACRO 0 + +// A 'transparent' key code (that falls back to the layers below it). +#define ___ KC_TRANSPARENT + +// A 'blocking' key code. Does nothing but prevent falling back to another layer. +#define XXX KC_NO + +// Some combined keys (one normal keycode when tapped and one modifier or layer +// toggle when held). +#define ESC_FN LT(FN, KC_ESC) // ESC key and FN layer toggle. +#define M_RSFT MT(MOD_RSFT, BP_M) // 'M' key and right shift modifier. +#define W_RCTL MT(MOD_RCTL, BP_W) // 'W' key and right control modifier. +#define SPC_RALT MT(MOD_RALT, KC_SPC) // SPACE key and right alt modifier. +#define PERC_FN LT(FN, BP_PERC) // '%' key and FN layer toggle. + +// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators). +#define MK_CUT LSFT(KC_DEL) // shift + delete +#define MK_COPY LCTL(KC_INS) // ctrl + insert +#define MK_PASTE LSFT(KC_INS) // shift + insert + +// Custom keycodes +enum { + // SAFE_RANGE must be used to tag the first element of the enum. + // DYNAMIC_MACRO_RANGE must always be the last element of the enum if other + // values are added (as its value is used to create a couple of other keycodes + // after it). + DYNAMIC_MACRO_RANGE = SAFE_RANGE, +}; + +// This file must be included after DYNAMIC_MACRO_RANGE is defined... +#include "dynamic_macro.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Layer 0: basic keys. + [BASE] = KEYMAP( + /* left hand */ + BP_DLR, BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN, KC_DEL, + KC_TAB, BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV, KC_BSPC, + KC_LSFT, BP_A, BP_U, BP_I, BP_E, BP_COMM, + KC_LCTRL, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, KC_ENT, + ESC_FN, BP_ECRC, KC_LGUI, KC_LALT, SPC_RALT, + TT(SWAP), KC_MNXT, + KC_MPLY, + TT(FN), TT(NUMS), KC_MPRV, + /* right hand */ + KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, + KC_BSPC, BP_DCRC, BP_V, BP_D, BP_L, BP_J, BP_Z, + BP_C, BP_T, BP_S, BP_R, BP_N, M_RSFT, + KC_ENT, BP_APOS, BP_Q, BP_G, BP_H, BP_F, W_RCTL, + SPC_RALT, KC_LALT, TT(SYSLEDS), BP_CCED, PERC_FN, + KC_LEFT, KC_RIGHT, + KC_UP, + KC_DOWN, TD(TAP_MACRO), TT(MOUSE)), + + // Layer 1: function and media keys. + [FN] = KEYMAP( + /* left hand */ + KC_SLEP, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, KC_LSFT, + ___, ___, MK_CUT, MK_COPY, MK_PASTE, KC_LCTRL, ___, + ___, ___, ___, ___, ___, + ___, KC_VOLU, + KC_VOLD, + ___, ___, KC_MUTE, + /* right hand */ + ___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + ___, ___, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_F12, + ___, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGDN, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, + KC_HOME, KC_END, + KC_PGUP, + KC_PGDN, ___, ___), + // Note that any change to the FN layer above must be added to + // the MOUSE layer below (except for the arrow keys). + + // Layer 2: Mouse control. + [MOUSE] = KEYMAP( + /* left hand */ + KC_SLEP, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___, + ___, ___, KC_BTN4, KC_MS_U, KC_BTN5, ___, ___, + ___, ___, KC_MS_L, KC_MS_D, KC_MS_R, KC_LSFT, + ___, ___, MK_CUT, MK_COPY, MK_PASTE, KC_LCTRL, ___, + ___, ___, ___, ___, ___, + ___, KC_VOLU, + KC_VOLD, + ___, ___, KC_MUTE, + /* right hand */ + ___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + ___, ___, XXX, KC_WH_U, XXX, XXX, KC_F12, + ___, KC_WH_L, KC_WH_D, KC_WH_R, XXX, ___, + ___, ___, KC_ACL0, KC_ACL1, KC_ACL2, ___, ___, + KC_BTN1, KC_BTN2, KC_BTN3, ___, ___, + ___, ___, + ___, + ___, ___, ___), + + // Layer 3: Numeric keypad and system keys. + [NUMS] = KEYMAP( + /* left hand */ + KC_PSCR, KC_INS, KC_PAUS, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, + ___, ___, MK_CUT, MK_COPY, MK_PASTE, ___, ___, + ___, ___, ___, ___, ___, + ___, ___, + ___, + ___, ___, ___, + /* right hand */ + ___, ___, ___, ___, ___, ___, KC_NLCK, + ___, KC_PEQL, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_SLCK, + KC_PCMM, KC_P4, KC_P5, KC_P6, KC_PPLS, ___, + KC_PENT, KC_P0, KC_P1, KC_P2, KC_P3, KC_PAST, ___, + ___, ___, ___, KC_PSLS, ___, + ___, ___, + ___, + ___, ___, ___), + + // Layer 4: hand swap, all keys are mirrored to the other side of the keyboard + // except for the layer toggle itself (so there is no right arrow when this + // layer is activated). + [SWAP] = KEYMAP( + /* left hand */ + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, + TT(SWAP), ___, + ___, + ___, ___, ___, + /* right hand */ + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, + ___, TT(SWAP), + ___, + ___, ___, ___), + + // Layer 5: The LEDs are showing the "standard" caps/num/scroll lock indicator + // instead of their default which shows the currently active layers (FN, NUMS, + // and MOUSE in that order). + [SYSLEDS] = KEYMAP( + /* left hand */ + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, + ___, ___, + ___, + ___, ___, ___, + /* right hand */ + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, TT(SYSLEDS), ___, ___, + ___, ___, + ___, + ___, ___, ___), +}; + +// Whether the macro 1 is currently being recorded. +static bool is_macro1_recording = false; + +// The current set of active layers (as a bitmask). +// There is a global 'layer_state' variable but it is set after the call +// to layer_state_set_user(). +static uint32_t current_layer_state = 0; +uint32_t layer_state_set_user(uint32_t state); + +// Method called at the end of the tap dance on the TAP_MACRO key. That key is +// used to start recording a macro (double tap or more), to stop recording (any +// number of tap), or to play the recorded macro (1 tap). +void macro_tapdance_fn(qk_tap_dance_state_t *state, void *user_data) { + uint16_t keycode; + keyrecord_t record; + dprintf("macro_tap_dance_fn %d\n", state->count); + if (is_macro1_recording) { + keycode = DYN_REC_STOP; + is_macro1_recording = false; + layer_state_set_user(current_layer_state); + } else if (state->count == 1) { + keycode = DYN_MACRO_PLAY1; + } else { + keycode = DYN_REC_START1; + is_macro1_recording = true; + layer_state_set_user(current_layer_state); + } + + record.event.pressed = true; + process_record_dynamic_macro(keycode, &record); + record.event.pressed = false; + process_record_dynamic_macro(keycode, &record); +} + +// The definition of the tap dance actions: +qk_tap_dance_action_t tap_dance_actions[] = { + // This Tap dance plays the macro 1 on TAP and records it on double tap. + [TAP_MACRO] = ACTION_TAP_DANCE_FN(macro_tapdance_fn), +}; + +// Runs for each key down or up event. +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (keycode != TD(TAP_MACRO)) { + // That key is processed by the macro_tapdance_fn. Not ignoring it here is + // mostly a no-op except that it is recorded in the macros (and uses space). + // We can't just return false when the key is a tap dance, because + // process_record_user, is called before the tap dance processing (and + // returning false would eat the tap dance). + if (!process_record_dynamic_macro(keycode, record)) { + return false; + } + } + + return true; // Let QMK send the enter press/release events +} + +// Runs just one time when the keyboard initializes. +void matrix_init_user(void) { + ergodox_right_led_1_off(); + ergodox_right_led_2_off(); + ergodox_right_led_3_off(); +}; + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + +}; + +// The state of the LEDs requested by the system, as a bitmask. +static uint8_t sys_led_state = 0; + +// Use these masks to read the system LEDs state. +static const uint8_t sys_led_mask_num_lock = 1 << USB_LED_NUM_LOCK; +static const uint8_t sys_led_mask_caps_lock = 1 << USB_LED_CAPS_LOCK; +static const uint8_t sys_led_mask_scroll_lock = 1 << USB_LED_SCROLL_LOCK; + +// Value to use to switch LEDs on. The default value of 255 is far too bright. +static const uint8_t max_led_value = 20; + +// Whether the given layer (one of the constant defined at the top) is active. +#define LAYER_ON(layer) (current_layer_state & (1<