Change keymap of ADB converter.
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4 changed files with 45 additions and 46 deletions
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@ -35,8 +35,7 @@ F_CPU = 16000000
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# Build Options
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# comment out to disable the options.
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#
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MOUSEKEY_ENABLE = yes # Mouse keys
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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#MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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#NKRO_ENABLE = yes # USB Nkey Rollover
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@ -1,34 +1,39 @@
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ADB to USB keyboard converter
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=============================
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http://geekhack.org/showwiki.php?title=Island:14290
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This firmware converts ADB keyboard protocol to USB.
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You can use PJRC Teensy for this converter, though, other USB AVR(ATMega32U4, AT90USB64/128 or etc) should work.
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But binary size is about 10KB or more it doesn't fit into 8K flash like ATMega8U2.
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Discuss: http://geekhack.org/showwiki.php?title=Island:14290
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Build
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-----
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0. Connect ADB keyboard to Teensy by 3 lines(Vcc, GND, Data).
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You need a external pull-up resistor on DATA line in most case,
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in particular when you want to use a long or coiled cable.
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This converter uses AVR's internal pull-up, but it seems to be too weak.
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The external pull-up resistor is strongly recommended.
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PSW line is optional. See ADB.txt for details.
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1. Define following macros for ADB connection in config.h:
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ADB_PORT
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ADB_PIN
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ADB_DDR
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ADB_DATA_BIT
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ADB_PSW_BIT
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0. Connect ADB keyboard to Teensy by 3 lines(Vcc, GND, Data). By default Data line uses port F0.
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This converter uses AVR's internal pull-up, but it seems to be too weak, in particular when you want to use a long or coiled cable.
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The external pull-up resistor(1K-10K Ohm) on Data is strongly recommended.
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1. Define following macros for ADB connection in config.h if you use other than port F0.
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ADB_PORT, ADB_PIN, ADB_DDR, ADB_DATA_BIT
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2. make
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3. program Teensy.
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3. program Teensy
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LOCKING CAPSLOCK
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----------------
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Many old ADB keyboards have mechanical push-lock switch for Capslock key. This converter support the locking Capslock key by default.
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This feature will prevent you from remaping as normal key. You can disable the feature by *commenting out* a macro in config.h like this:
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//#define MATRIX_HAS_LOCKING_CAPS
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Also you may want to remove locking pin from the push-lock switch to use capslock as a normal momentary switch.
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http://www.youtube.com/watch?v=9wqnt2mGJ2Y
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Keymap
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------
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You can change a keymap by editing code of keymap.c like following.
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This is a keymap for AEK, however, also used for other keyboards.
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How to define the keymap is probably obvious. You can find key
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symbols in usb_keycodes.h.
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How to define the keymap is probably obvious. You can find key symbols in usb_keycodes.h.
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If you want to define some keymaps than just one, see hhkb/keymap.c and
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macway/keymap.c as examples. Keymap(layer) switching may needs a bit of
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effort at this time.
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@ -59,6 +64,11 @@ effort at this time.
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),
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Magic command
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-------------
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To get help press `h` holding Magic key. Magic key is `Power key`.
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Notes
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-----
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Many ADB keyboards has no discrimination between right modifier and left one,
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@ -66,5 +76,6 @@ you will always see left control even if you press right control key.
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Apple Extended Keyboard and Apple Extended Keyboard II are the examples.
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Though ADB protocol itsef has the ability of distinction between right and left.
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And most ADB keyboard has no NKRO functionality, though ADB protocol itsef has that.
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See protocol/adb.c for more info.
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EOF
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@ -35,12 +35,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Locking Caps Lock support */
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#define MATRIX_HAS_LOCKING_CAPS
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_LCTRL) | MOD_BIT(KB_LALT) | MOD_BIT(KB_LGUI)) || \
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keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)) \
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)
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#define MATRIX_ROW(code) ((code)>>3&0x0F)
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#define MATRIX_COL(code) ((code)&0x07)
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/* mouse keys */
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@ -49,19 +45,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#endif
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/* PS/2 mouse */
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#ifdef PS2_MOUSE_ENABLE
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# define PS2_CLOCK_PORT PORTF
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# define PS2_CLOCK_PIN PINF
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# define PS2_CLOCK_DDR DDRF
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# define PS2_CLOCK_BIT 0
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# define PS2_DATA_PORT PORTF
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# define PS2_DATA_PIN PINF
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# define PS2_DATA_DDR DDRF
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# define PS2_DATA_BIT 1
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#endif
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/* ADB port setting */
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#define ADB_PORT PORTF
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#define ADB_PIN PINF
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@ -69,4 +52,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ADB_DATA_BIT 0
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//#define ADB_PSW_BIT 1 // optional
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/* key combination for command */
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#include "adb.h"
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#define IS_COMMAND() ( \
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matrix_is_on(MATRIX_ROW(ADB_POWER), MATRIX_COL(ADB_POWER)) \
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)
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#endif
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@ -96,7 +96,7 @@ static const uint8_t PROGMEM fn_layer[] = {
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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KB_NO, // Fn0
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KB_BSLS, // Fn0
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KB_NO, // Fn1
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KB_NO, // Fn2
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KB_NO, // Fn3
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@ -109,7 +109,7 @@ static const uint8_t PROGMEM fn_keycode[] = {
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default Layer: plain keymap
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---.
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Fn0|
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|
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* `---' `---------------' `---------------' `---------------' `-----------' `---'
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* ,-----------------------------------------------------------. ,-----------. ,---------------.
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| =| /| *|
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@ -124,9 +124,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------------------------------------------' `-----------' `---------------'
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*/
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, FN0,
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, NO,
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,EQL, PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, PMNS,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,FN0, DEL, END, PGDN, P7, P8, P9, PMNS,
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
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LCTL,LGUI,LALT, SPC, LEFT,DOWN,RGHT, P0, PDOT,PENT
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@ -134,12 +134,12 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default Layer: plain keymap
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---.
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* |` | |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Fn0|
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* |` | |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|
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* `---' `---------------' `---------------' `---------------' `-----------' `---'
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* ,-----------------------------------------------------------. ,-----------. ,---------------.
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* |Esc|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Delete | |Ins|Hom|PgU| |NmL|Mb1|Mb2|Mb3|
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* |-----------------------------------------------------------| |-----------| |---------------|
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* |Tab | Q| W| E| R| T| Y| U|PrS|ScL|Pau|Up |Ins| \| |Del|End|PgD| |MwD|McU|MwU|MwD|
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* |Tab | Q| W| E| R| T| Y| U|PrS|ScL|Pau|Up |Ins| Fn0| |Del|End|PgD| |MwD|McU|MwU|MwD|
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* |-----------------------------------------------------------| `-----------' |---------------|
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* |CapsLo|VoD|VoU|Mut| F| G| H| J|Hom|PgU|Lef|Rig|Return | |McL|McD|McR|MwU|
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* |-----------------------------------------------------------| ,---. |---------------|
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* `-----------------------------------------------------------' `-----------' `---------------'
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*/
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KEYMAP(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, FN0,
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, NO,
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, HOME,PGUP, NLCK,BTN1,BTN2,BTN3,
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TAB, Q, W, E, R, T, Y, U, PSCR,SLCK,PAUS,UP, INS, BSLS, DEL, END, PGDN, WH_D,MS_U,WH_U,WH_D,
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TAB, Q, W, E, R, T, Y, U, PSCR,SLCK,PAUS,UP, INS, FN0, DEL, END, PGDN, WH_D,MS_U,WH_U,WH_D,
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CAPS,VOLD,VOLU,MUTE,F, G, H, J, HOME,PGUP,LEFT,RGHT, ENT, MS_L,MS_D,MS_R,WH_U,
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LSFT,Z, X, C, V, B, N, M, END, PGDN,DOWN, RSFT, PGUP, WH_L,MS_D,WH_R,
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LCTL,LGUI,LALT, SPC, HOME,PGDN,END, BTN1, BTN2,BTN3
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