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Updated hand wiring docs (#5198)

* renamed KEYMAP to LAYOUT in hand wiring docs

* added two additional guides for hand wiring
This commit is contained in:
Johannes Jansson 2019-02-21 02:27:27 +01:00 committed by Drashna Jaelre
parent de0fb39403
commit 9f1d781fcb

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@ -185,6 +185,13 @@ When you're done with the columns, start with the rows in the same process, from
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain! As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
## Additional guides
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
# Getting Some Basic Firmware Set Up # Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch. From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
@ -231,10 +238,10 @@ This can be described by saying the top row is 3 1u keys, and the bottom row is
└─────┴─────┘ └─────┴─────┘
``` ```
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this: The middle column is unused on the bottom row in this example. Our `LAYOUT` definition would look like this:
``` ```
#define KEYMAP( \ #define LAYOUT( \
k00, k01, k02, \ k00, k01, k02, \
k10, k11, \ k10, k11, \
) \ ) \
@ -256,10 +263,10 @@ Let's say that instead, we wired our keyboard like this (a fair thing to do):
└─────┴─────┘ └─────┴─────┘
``` ```
This would require our `KEYMAP` definition to look like this: This would require our `LAYOUT` definition to look like this:
``` ```
#define KEYMAP( \ #define LAYOUT( \
k00, k01, k02, \ k00, k01, k02, \
k10, k11, \ k10, k11, \
) \ ) \
@ -269,7 +276,7 @@ This would require our `KEYMAP` definition to look like this:
} }
``` ```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it. Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `LAYOUT` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### `keymaps/<variant>/default.c` ### `keymaps/<variant>/default.c`
@ -291,7 +298,7 @@ This can be accomplished by using the following `keymaps` definition:
``` ```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Base */ [0] = LAYOUT( /* Base */
KC_A, KC_1, KC_H, \ KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \ KC_TAB, KC_SPC \
), ),
@ -300,7 +307,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file. Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring. It's also important to use the `LAYOUT` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware ## Compiling Your Firmware