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[Keymap] add unicode to jotix's ortho_4x12_layout (#5775)

* add unicode to jotix's ortho_4x12_layout

* suggested change #define UNICODE_SELECTED_MODES UC_LNX
This commit is contained in:
jotix 2019-05-04 13:57:41 -03:00 committed by Drashna Jaelre
parent 9d97e47df4
commit 9f2fc1179a
5 changed files with 134 additions and 136 deletions

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#define UNICODE_SELECTED_MODES UC_LNX

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
@ -10,81 +7,175 @@ extern keymap_config_t keymap_config;
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 3
#define _QWERTY 0
#define _FN 1
#define _UNICODE 2
#define _ADJUST 3
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define FN MO(_FN)
#define UNICODE MO(_UNICODE)
enum unicode_names {
AACUTE,
AACUTE_M,
EACUTE,
EACUTE_M,
IACUTE,
IACUTE_M,
OACUTE,
OACUTE_M,
UACUTE,
UACUTE_M,
UDIER,
UDIER_M,
NTILDE,
NTILDE_M,
POUN,
COPY,
ORDF,
ORDM,
QUAD,
CUBE,
DEGR,
QUAR,
HALF,
NOT,
LDQU,
RDQU,
QUES,
EXCL,
ARRL,
ARRU,
ARRR,
ARRD,
EURO,
SMIL,
NEUT,
SMIH,
ANGR,
WORR,
DIZY,
TONG,
DISS,
SCRE,
};
const uint32_t PROGMEM unicode_map[] = {
[AACUTE] = 0xe1, // á
[AACUTE_M] = 0xc1, // Á
[EACUTE] = 0xe9, // é
[EACUTE_M] = 0xc9, // É
[IACUTE] = 0xed, // í
[IACUTE_M] = 0xcd, // Í
[OACUTE] = 0xf3, // ó
[OACUTE_M] = 0xd3, // Ó
[UACUTE] = 0xfa, // ú
[UACUTE_M] = 0xda, // Ú
[UDIER] = 0xfc, // ü
[UDIER_M] = 0xdc, // Ü
[NTILDE] = 0xf1, // ñ
[NTILDE_M] = 0xd1, // Ñ
[POUN] = 0xa3, // £
[COPY] = 0xa9, // ©
[ORDF] = 0xaa, // ª
[ORDM] = 0xba, // º
[QUAD] = 0xb2, // ²
[CUBE] = 0xb3, // ³
[DEGR] = 0xb0, // °
[QUAR] = 0xbc, // ¼
[HALF] = 0xbd, // ½
[NOT] = 0xac, // ¬
[LDQU] = 0xab, // «
[RDQU] = 0xbb, // »
[QUES] = 0xbf, // ¿
[EXCL] = 0xa1, // ¡
[ARRL] = 0x2190, // ←
[ARRU] = 0x2191, // ↑
[ARRR] = 0x2192, // →
[ARRD] = 0x2193, // ↓
[EURO] = 0x20ac, // €
[SMIL] = 0x1f603, // 😃
[NEUT] = 0x1f610, // 😐
[SMIH] = 0x1f608, // 😈
[ANGR] = 0x1f620, // 😠
[WORR] = 0x1f61f, // 😟
[DIZY] = 0x1f635, // 😵
[TONG] = 0x1f61d, // 😝
[DISS] = 0x1f61e, // 😝
[SCRE] = 0x1f631, // 😱
};
#define A_UNIC XP(AACUTE, AACUTE_M)
#define E_UNIC XP(EACUTE, EACUTE_M)
#define I_UNIC XP(IACUTE, IACUTE_M)
#define O_UNIC XP(OACUTE, OACUTE_M)
#define U_UNIC XP(UACUTE, UACUTE_M)
#define Y_UNIC XP(UDIER, UDIER_M )
#define N_UNIC XP(NTILDE, NTILDE_M)
#define TAB_UNI LT(_UNICODE, KC_TAB)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
/* qwerty
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | tab | A | S | D | F | G | H | J | K | L | ; | ' |
* |tab/unic| A | S | D | F | G | H | J | K | L | ; | ' |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | lctrl | lalt | ralt | lgui | lower | space | space | raise | left | down | up | right |
* | lctrl | lalt | caps | del | lgui | space | space | fn | left | down | up | right |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
*/
[_QWERTY] = LAYOUT_ortho_4x12 (
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
TAB_UNI, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_LALT, KC_RALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
KC_LCTL, KC_LALT, KC_CAPS, KC_DEL, KC_LGUI, KC_SPC, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
/* fn
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | - | = | [ | ] | \ | | | | | | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | _ | + | { | } | | | | | | | | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | | | | | | | | | | | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
*/
[_LOWER] = LAYOUT_ortho_4x12 (
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, _______, _______, _______, _______, _______,
_______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Raise
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | del |
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | F7 | F8 | F9 | F10 | F11 | F12 | _ | + | { | } | | |
* | | F7 | F8 | F9 | F10 | F11 | F12 | ` | | | | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | | | | | | | | home | pgdn | pgun | end |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
*/
[_RAISE] = LAYOUT_ortho_4x12 (
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
[_FN] = LAYOUT_ortho_4x12 (
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_GRV, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
),
/* Adjust */
/*
* unicode
*/
[_UNICODE] = LAYOUT_ortho_4x12 (
_______, X(EXCL), X(WORR), E_UNIC, X(EURO), X(TONG), Y_UNIC, U_UNIC, I_UNIC, O_UNIC, X(POUN), _______,
_______, A_UNIC, X(SMIL), X(DISS), X(SCRE), X(DEGR), X(SMIH), X(NOT), X(QUAR), X(HALF), X(ORDF), X(ORDM),
_______, X(DIZY), X(ANGR), X(COPY), X(QUAD), X(CUBE), N_UNIC, X(NEUT), X(LDQU), X(RDQU), X(QUES), _______,
_______, _______, _______, _______, _______, _______, _______, _______, X(ARRL), X(ARRD), X(ARRU), X(ARRR)
),
/*
* Adjust
*/
[_ADJUST] = LAYOUT_ortho_4x12 (
_______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_CAPS, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
return update_tri_layer_state(state, _FN, _UNICODE, _ADJUST);
}
void matrix_init_user(void) {

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UNICODEMAP_ENABLE = yes

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _GAME 3
#define _ADJUST 4
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define GAME TG(_GAME)
/* Funct
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | F7 | F8 | F9 | F10 | F11 | F12 | ' | | | | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | | | | | | | | home | vol- | vol+ | end |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
*/
#define _FUNCT LAYOUT_ortho_4x12 (\
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,\
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_QUOT, _______, _______, _______, _______,\
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_VOLD, KC_VOLU, KC_END\
)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | tab | A | S | D | F | G | H | J | K | L | ; | del |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | lctrl | lgui | lalt | ralt | funct | space | space | funct | left | down | up | right |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
*/
[_QWERTY] = LAYOUT_ortho_4x12 (
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DEL,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_LOWER] = _FUNCT,
[_RAISE] = _FUNCT,
/* Game */
[_GAME] = LAYOUT_ortho_4x12 (
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT
),
/* Adjust */
[_ADJUST] = LAYOUT_ortho_4x12 (
_______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
_______, _______, _______, _______, _______, GAME, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
void matrix_init_user(void) {
}

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# Jotix2 ortho 4x12 keymap
![keymap](https://i.imgur.com/WMfIpH3.jpg)
Tested on:
* Planck/rev4
* Jotanck