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[Keyboard] Added rev2 & move rev1+rev2 to parent folder (#10973)

* rev2 and move parent folder

Moved aplx6 to parent folder, renamed it to rev1 and added rev2

* Update keyboards/aplx/aplx6/rev1/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/aplx/aplx6/rev2/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/aplx/aplx6/rev2/rev2.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/aplx/aplx6/rev2/rules.mk

Co-authored-by: Drashna Jaelre <drashna@live.com>

* license

* Update keyboards/aplx/aplx6/rev2/keymaps/default/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/aplx/aplx6/rev2/keymaps/default/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/aplx/aplx6/rev2/keymaps/default/keymap.c

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/aplx/aplx6/rev2/keymaps/default/keymap.c

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/aplx/aplx6/rev2/rules.mk

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/aplx/aplx6/rev2/rules.mk

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/aplx/aplx6/rev2/readme.md

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* layer definition

* parent folder rename after suggestion

* build instructions

* update Hardware Availability links

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
This commit is contained in:
Aplyard 2021-01-11 07:31:42 +02:00 committed by GitHub
parent a15c9057a1
commit a06dda15e4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 308 additions and 7 deletions

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@ -25,7 +25,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER Aplyard #define MANUFACTURER Aplyard
#define PRODUCT Aplx6 #define PRODUCT Aplx6
#define DESCRIPTION Aplx6 MediaPad
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 2 #define MATRIX_ROWS 2
@ -46,4 +45,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* COL2ROW or ROW2COL */ /* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW

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@ -15,7 +15,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | |||||| |-----|-----|-----| | * | |||||| |-----|-----|-----| |
* '--------------------------------' * '--------------------------------'
*/ */
[_MAIN] = LAYOUT( [_MAIN] = LAYOUT(
KC_MPLY, KC_VOLU, MO(1), KC_MPLY, KC_VOLU, MO(1),
KC_MPRV, KC_VOLD, KC_MNXT KC_MPRV, KC_VOLD, KC_MNXT
), ),
@ -31,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* '--------------------------------' * '--------------------------------'
*/ */
[_FN] = LAYOUT( [_FN] = LAYOUT(
KC_CALC, KC_PGUP, _______, KC_CALC, KC_PGUP, _______,
KC_MYCM, KC_PGDN, RESET KC_MYCM, KC_PGDN, RESET
) )

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@ -12,11 +12,11 @@ Just wire them to any of the unused ProMicro pins. Don't forget to edit-uncommen
* Keyboard Maintainer: [Aplyard](https://github.com/Aplyard) * Keyboard Maintainer: [Aplyard](https://github.com/Aplyard)
* Hardware Supported: Aplx6 PCB, Pro Micro (ATmega32U4) * Hardware Supported: Aplx6 PCB, Pro Micro (ATmega32U4)
* Hardware Availability: [GitHub](https://github.com/Aplyard/Aplx6) * Hardware Availability: [GitHub](https://github.com/Aplyard/aplx6/tree/master/rev1)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make aplx6:default make aplyard/aplx6/rev1:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -15,5 +15,5 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "aplx6.h" #include "rev1.h"

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@ -0,0 +1,49 @@
/*
Copyright 2020 April Aplyard <alex.fragiou@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xE0E0
#define PRODUCT_ID 0x0040
#define DEVICE_VER 0x0002
#define MANUFACTURER Aplyard
#define PRODUCT Aplx6
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
/* 9Key PCB default pin-out */
#define MATRIX_ROW_PINS { B4, B5 }
#define MATRIX_COL_PINS { C6, D7, E6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define TAPPING_TERM 200
/* Encoder */
#define ENCODERS_PAD_A { F4 }
#define ENCODERS_PAD_B { F5 }
#define ENCODER_RESOLUTION 4
#define ENCODER_DIRECTION_FLIP
#define TAP_CODE_DELAY 50

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@ -0,0 +1,146 @@
/* Copyright 2020 Aplyard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_MEDIA,
_DOC,
_POWER
};
#define KC_COPY LCTL(KC_C) //Mac, change it to LGUI(KC_C)
#define KC_CUT LCTL(KC_X) // >> >> LGUI(KC_X)
#define KC_PASTE LCTL(KC_V) // >> >> LGUI(KC_V)
//#define KC_MY_COMPUTER LGUI(KC_SPC) //Uncomment this for Mac Spotlight Search
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap __MEDIA: Default Layer
* ,----------------------------------.
* | .-------. / / / / / / |
* | | | |------|------|------| |
* | | Pro | | Mute | Play |Vol+/-| |
* | | Micro | |------|------|------| |
* | | | |----------------------|
* | | | |------|------|------| |
* | '-------' | Prev | Stop | Next | |
* | APLX6 |------|------|------| |
* '----------------------------------'
*/
[_MEDIA] = LAYOUT(
KC_MUTE, KC_MPLY, TO(1),
KC_MPRV, KC_MSTP, KC_MNXT
),
/* Keymap __DOC
* ,----------------------------------.
* | .-------. / / / / / / |
* | | | |------|------|------| |
* | | Pro | | Home | PgUp | L/R | |
* | | Micro | |------|------|------| |
* | | | |----------------------|
* | | | |------|------|------| |
* | '-------' | End | PgDn | Ins | |
* | APLX6 |------|------|------| |
* '----------------------------------'
*/
[_DOC] = LAYOUT(
KC_HOME, KC_PGUP, TO(2),
KC_END, KC_PGDN, KC_INS
),
/* Keymap __DOC
* ,----------------------------------.
* | .-------. / / / / / / |
* | | | |------|------|------| |
* | | Pro | | Calc | MyPc |Bright| |
* | | Micro | |------|------|------| |
* | | | |----------------------|
* | | | |------|------|------| |
* | '-------' | Copy | Cut |Paste | |
* | APLX6 |------|------|------| |
* '----------------------------------'
*/
[_POWER] = LAYOUT(
KC_CALC, KC_MY_COMPUTER, TO(0),
KC_COPY, KC_CUT, KC_PASTE
)
};
#if defined(OLED_DRIVER_ENABLE)
static void render_logo(void) {
//Logo for _MEDIA
static const char PROGMEM logo1[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 32, 32,160,160,160,160, 32, 32, 0, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64,160,144, 8,252,129, 0, 60,126,255,255,255,255,255,255,255,255,126, 60, 0,129,252, 8,144,160, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,254, 0, 0, 0, 0, 0, 0,144,144,144,144,240, 0, 0, 48,224,128, 0, 0,224, 48, 0,192,224,176,144,144,240,192, 0, 0,240,240, 16, 16, 0,128,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 12,254,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 21, 42, 17, 96,135, 88,162, 64, 68,128,137,137,137,137,137,136,128, 68, 64,162, 88,199, 32, 17, 42, 21, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 8, 8, 8, 8, 0, 7, 15, 8, 8, 12, 15, 0, 0, 64, 65,111, 60, 15, 1, 0, 0, 3, 7, 12, 8, 8, 8, 0, 0, 0, 15, 15, 0, 0, 0, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 15, 15, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 5, 4, 2, 2, 2, 2, 2, 2, 4, 5, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
//Logo for _DOC
static const char PROGMEM logo2[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,224,160,224,128,224,160,224,128,224,160,224,128,224,160,224,128,224,160,224,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254, 17, 16, 16,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,254, 0, 0, 0, 0, 0, 0,144,144,144,144,240, 0, 0, 48,224,128, 0, 0,224, 48, 0,192,224,176,144,144,240,192, 0, 0,240,240, 16, 16, 0,128,192, 0, 0, 0, 0, 0, 0, 0, 0, 4, 6,130,194,102, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,145,161,225, 32,224,160,224, 32,224,160,224, 32,224,160,224, 32,224,160,224, 32,224,160, 80, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 8, 8, 8, 8, 0, 7, 15, 8, 8, 12, 15, 0, 0, 64, 65,111, 60, 15, 1, 0, 0, 3, 7, 12, 8, 8, 8, 0, 0, 0, 15, 15, 0, 0, 0, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 14, 11, 9, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 3, 2, 3, 0, 3, 2, 3, 0, 3, 2, 3, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
//Logo for _POWER
static const char PROGMEM logo3[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248,120,254, 58, 30, 8, 4, 4, 4, 2, 2, 4, 4, 4, 8, 30, 58,254,120,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,248,145, 38, 68,136,144, 16, 32, 32, 32, 32, 16, 16,136, 68, 34,241,254,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,254, 0, 0, 0, 0, 0, 0,144,144,144,144,240, 0, 0, 48,224,128, 0, 0,224, 48, 0,192,224,176,144,144,240,192, 0, 0,240,240, 16, 16, 0,128,192, 0, 0, 0, 0, 0, 0, 0, 0, 2, 34, 50, 58,110,198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 35,231, 47,255, 62, 62, 61, 61, 61, 61, 61, 61, 62, 62, 63,239, 39,227, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 8, 8, 8, 8, 0, 7, 15, 8, 8, 4, 15, 0, 0, 64, 65,111, 60, 15, 1, 0, 0, 3, 7, 12, 8, 8, 8, 0, 0, 0, 15, 15, 0, 0, 0, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 12, 6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
//Switch between logos
switch (get_highest_layer(layer_state)) {
case 1:
oled_write_raw_P(logo2, sizeof(logo2));
break;
case 2:
oled_write_raw_P(logo3, sizeof(logo3));
break;
default:
oled_write_raw_P(logo1, sizeof(logo1));
}
}
void oled_task_user(void) {
render_logo();
}
#endif
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
switch (get_highest_layer(layer_state)) {
case 1:
if (clockwise) {
tap_code(KC_RIGHT); //edit here your _DOC layer(2) encoder keycode
} else {
tap_code(KC_LEFT); //edit here your _DOC layer(2) encoder keycode
}
break;
case 2:
if (clockwise) {
tap_code(KC_BRIU); //edit here your _POWER layer(3) encoder keycode
} else {
tap_code(KC_BRID); //edit here your _POWER layer(3) encoder keycode
}
break;
default:
if (clockwise) {
tap_code(KC_VOLU); //edit here your _MEDIA layer(1) encoder keycode
} else {
tap_code(KC_VOLD); //edit here your _MEDIA layer(1) encoder keycode
}
}
}
}

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@ -0,0 +1,39 @@
# Aplx6 rev2
![Top View](https://i.imgur.com/92KlXazl.jpeg)
An updated encoder version, implementing music, browser and document shortcuts. Designed to be assembled as a sandwich with a blank PCB, using M2.5 screws and spacers, your choice of MX- or Alps-compatible switches, and 1N4148 diodes.
## New features
* Encoder (with push button for cycling layers)
* Oled display for some fancy logos
* More layers
## Firmware
* Keyboard Maintainer: [Aplyard](https://github.com/Aplyard)
* Hardware Supported: Aplx6 PCB, Pro Micro (ATmega32U4)
* Hardware Availability: [GitHub](https://github.com/Aplyard/aplx6/tree/master/rev2)
Make example for this keyboard (after setting up your build environment):
make aplyard/aplx6/rev2:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
---
****Designed in**:**
[KiCad](https://github.com/KiCad)
**Components Footprints & Libraries :**
[MX_Alps_Hybrid](https://github.com/tyetye/MX_Alps_Hybrid.pretty)
[keebs.pretty](https://github.com/egladman/keebs.pretty)
[keyboard_parts.pretty
](https://github.com/tmk/keyboard_parts.pretty)
[ProMicro KiCad](https://github.com/Biacco42/ProMicroKiCad)
**Usefull Links:**
[Qmk Online Configurator](https://config.qmk.fm/#)
[Keyboard Layout Editor](http://www.keyboard-layout-editor.com/#/)
[Keyboard Plate & Case Builder](http://builder.swillkb.com/)
---

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@ -0,0 +1,16 @@
/* Copyright 2020 Aplyard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev2.h"

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@ -0,0 +1,28 @@
/* Copyright 2020 Aplyard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
k000, k001, k002, \
k100, k101, k102 \
) \
{ \
{ k000, k001, k002 }, \
{ k100, k101, k102 } \
}

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@ -0,0 +1,25 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
UNICODE_ENABLE = yes # Unicode
OLED_DRIVER_ENABLE = yes # Enable Support for Oled Display
ENCODER_ENABLE = yes # Enable Support for Encoder