[Keyboard] Add BAMFK-1 (#16409)
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
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12 changed files with 368 additions and 0 deletions
4
keyboards/keebio/bamfk1/bamfk1.c
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keyboards/keebio/bamfk1/bamfk1.c
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// Copyright 2021 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "bamfk1.h"
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keyboards/keebio/bamfk1/bamfk1.h
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keyboards/keebio/bamfk1/bamfk1.h
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// Copyright 2021 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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#define LAYOUT( \
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k00, e01, e02, \
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e01a, e01b, e02a, e02b \
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) { \
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{ k00, e01, e02, KC_NO }, \
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{ e01a, e01b, e02a, e02b } \
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}
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113
keyboards/keebio/bamfk1/config.h
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keyboards/keebio/bamfk1/config.h
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// Copyright 2021 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xCB10
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#define PRODUCT_ID 0x1111
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Keebio
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#define PRODUCT BAMFK-1
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*/
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#define DIRECT_PINS { \
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{ E6, B6, D6, NO_PIN }, \
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{ NO_PIN, NO_PIN, NO_PIN, NO_PIN } \
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}
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#define AUDIO_PIN C6
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#ifdef AUDIO_ENABLE
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# define STARTUP_SONG SONG(STARTUP_SOUND)
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#endif
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#define ENCODERS_PAD_A { C7, D7 }
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#define ENCODERS_PAD_B { B5, D4 }
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#define ENCODERS 2
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#define ENCODERS_CW_KEY { { 1, 1 }, { 3, 1 } }
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#define ENCODERS_CCW_KEY { { 0, 1 }, { 2, 1 } }
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#define RGB_DI_PIN D3
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 16
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_SNAKE
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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# define RGBLIGHT_EFFECT_RGB_TEST
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# define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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keyboards/keebio/bamfk1/info.json
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keyboards/keebio/bamfk1/info.json
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{
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"keyboard_name": "BAMFK-1",
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"url": "https://keeb.io",
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"maintainer": "nooges",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label": "k00", "x": 1.5, "y": 0, "h":2, "w": 2},
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{"label": "k01", "x": 0.5, "y": 2.25},
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{"label": "k02", "x": 3.5, "y": 2.25},
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{"label": "k10", "x": 0, "y": 3.5},
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{"label": "k11", "x": 1, "y": 3.5},
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{"label": "k12", "x": 3, "y": 3.5},
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{"label": "k13", "x": 4, "y": 3.5}
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]
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}
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}
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}
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keyboards/keebio/bamfk1/keymaps/default/keymap.c
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keyboards/keebio/bamfk1/keymaps/default/keymap.c
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// Copyright 2021 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_MAIN,
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_FN1,
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_FN2,
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_FN3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAIN] = LAYOUT(
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KC_A, // Big Switch
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MO(1), KC_MUTE, // Encoder presses
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KC_DOWN, KC_UP, // Left encoder turns
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KC_VOLD, KC_VOLU // Right encoder turns
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),
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[_FN1] = LAYOUT(
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KC_B, // Big Switch
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_______, KC_C, // Encoder presses
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KC_PGDN, KC_PGUP, // Left encoder turns
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KC_VOLU, KC_VOLD // Right encoder turns
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),
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[_FN2] = LAYOUT(
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_______, // Big Switch
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_______, _______, // Encoder presses
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_______, _______, // Left encoder turns
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_______, _______ // Right encoder turns
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),
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[_FN3] = LAYOUT(
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_______, // Big Switch
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_______, _______, // Encoder presses
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_______, _______, // Left encoder turns
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_______, _______ // Right encoder turns
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)
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};
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keyboards/keebio/bamfk1/keymaps/default/rules.mk
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keyboards/keebio/bamfk1/keymaps/default/rules.mk
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LTO_ENABLE = yes
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keyboards/keebio/bamfk1/keymaps/via/keymap.c
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keyboards/keebio/bamfk1/keymaps/via/keymap.c
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// Copyright 2021 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_MAIN,
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_FN1,
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_FN2,
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_FN3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAIN] = LAYOUT(
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RGB_MOD, // Big Switch
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FN_MO13, KC_MUTE, // Encoder presses
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KC_DOWN, KC_UP, // Left encoder turns
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KC_VOLD, KC_VOLU // Right encoder turns
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),
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[_FN1] = LAYOUT(
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KC_B, // Big Switch
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_______, KC_C, // Encoder presses
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KC_PGDN, KC_PGUP, // Left encoder turns
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KC_VOLU, KC_VOLD // Right encoder turns
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),
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[_FN2] = LAYOUT(
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_______, // Big Switch
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_______, _______, // Encoder presses
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_______, _______, // Left encoder turns
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_______, _______ // Right encoder turns
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),
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[_FN3] = LAYOUT(
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_______, // Big Switch
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_______, _______, // Encoder presses
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_______, _______, // Left encoder turns
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_______, _______ // Right encoder turns
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)
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};
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2
keyboards/keebio/bamfk1/keymaps/via/rules.mk
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keyboards/keebio/bamfk1/keymaps/via/rules.mk
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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keyboards/keebio/bamfk1/readme.md
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keyboards/keebio/bamfk1/readme.md
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# BAMFK-1
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![bamfk1](https://cdn.shopify.com/s/files/1/1851/5125/products/bamfk-1-back_1100x.png?v=1635304218)
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PCB for the Big Switch with support for horizontal rotary encoders.
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* Keyboard Maintainer: [Keebio](https://github.com/nooges)
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* Hardware Supported: BAMFK-1 PCB
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* Hardware Availability: [Keebio](https://keeb.io/)
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Make example for this keyboard (after setting up your build environment):
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make keebio/bamfk1:default
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Flashing example for this keyboard:
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make keebio/bamfk1:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
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* **Keycode in layout**: Press the key mapped to `RESET` if it is available
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21
keyboards/keebio/bamfk1/rules.mk
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keyboards/keebio/bamfk1/rules.mk
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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AUDIO_ENABLE = yes # Audio output
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ENCODER_ENABLE = yes
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SRC += encoder_actions.c
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68
keyboards/keebio/encoder_actions.c
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keyboards/keebio/encoder_actions.c
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/* Copyright 2020 Neil Brian Ramirez
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* Copyright 2021 drashna jael're (@drashna)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "encoder_actions.h"
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#if defined(ENCODER_ENABLE)
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# ifdef ENCODERS
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static uint8_t encoder_state[ENCODERS] = {0};
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static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
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static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
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# endif
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void encoder_action_unregister(void) {
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# ifdef ENCODERS
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for (int index = 0; index < ENCODERS; ++index) {
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if (encoder_state[index]) {
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keyevent_t encoder_event = (keyevent_t) {
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.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
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.pressed = false,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = 0;
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action_exec(encoder_event);
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}
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}
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# endif
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}
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void encoder_action_register(uint8_t index, bool clockwise) {
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# ifdef ENCODERS
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keyevent_t encoder_event = (keyevent_t) {
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.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
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.pressed = true,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
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action_exec(encoder_event);
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# endif
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}
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void matrix_scan_kb(void) {
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encoder_action_unregister();
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matrix_scan_user();
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}
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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encoder_action_register(index, clockwise);
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// don't return user actions, because they are in the keymap
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// encoder_update_user(index, clockwise);
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return true;
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};
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#endif
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21
keyboards/keebio/encoder_actions.h
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21
keyboards/keebio/encoder_actions.h
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/* Copyright 2020 Neil Brian Ramirez
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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void encoder_action_unregister(void);
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void encoder_action_register(uint8_t index, bool clockwise);
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