capslock_led (#7359)
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1 changed files with 27 additions and 44 deletions
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@ -4,13 +4,11 @@ enum layers {
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_QWERTY,
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_LOWER,
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_RAISE,
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_GAME
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};
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define TGLOWER TG(_LOWER)
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#define TGGAME TG(_GAME)
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static bool is_ctl_pressed;
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static bool is_esc_pressed;
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@ -34,9 +32,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,KC_VOLD,KC_MUTE,KC_VOLU,_______, TGGAME,_______,_______,_______,_______,_______,_______,
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_______,KC_VOLD,KC_MUTE,KC_VOLU,KC_MINS, KC_EQL,KC_LBRC,KC_RBRC,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,_______,_______,_______,_______,_______,_______,_______,
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_______,KC_MPRV,KC_MPLY,KC_MNXT,KC_UNDS,KC_PLUS,KC_LCBR,KC_RCBR,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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@ -54,51 +52,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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),
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[_GAME] = LAYOUT_ortho_4x12 (
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// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_UP ,_______,
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// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤
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_______,_______,_______,_______,_______,_______,_______,_______,KC_SLSH,KC_LEFT,KC_DOWN,KC_RGHT
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// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘
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),
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};
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uint32_t layer_state_set_user(uint32_t state) {
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#ifdef JOTANCK_LEDS
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switch (biton32(state)) {
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case _LOWER:
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if (biton32(state) == _LOWER) {
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writePinHigh(JOTANCK_LED1);
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writePinLow(JOTANCK_LED2);
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break;
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case _RAISE:
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} else {
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writePinLow(JOTANCK_LED1);
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writePinHigh(JOTANCK_LED2);
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break;
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case _GAME:
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writePinHigh(JOTANCK_LED1);
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writePinHigh(JOTANCK_LED2);
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break;
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default:
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writePinLow(JOTANCK_LED1);
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writePinLow(JOTANCK_LED2);
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break;
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};
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}
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#endif
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return state;
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}
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/*
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void led_set_user(uint8_t usb_led) {
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if (!(IS_LED_ON(usb_led, USB_LED_NUM_LOCK))) {
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bool led_update_user(led_t led_state) {
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// NumLock allways on
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if (!led_state.num_lock) {
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tap_code(KC_NUMLOCK);
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}
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#ifdef JOTANCK_LEDS
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// CapsLock led
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if (led_state.caps_lock) {
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writePinHigh(JOTANCK_LED2);
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} else {
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writePinLow(JOTANCK_LED2);
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}
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#endif
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return true;
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}
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*/
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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