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[Keyboard] Initial commit of Laptreus Keyboard (#4967)

* Add userspace files for vosechu

* Code review corrections

* Few more code review corrections

* Initial add of Laptreus code

* Initial add of Laptreus code

* Adding last punctuation to default

* Add some debug suggestions to the debug readme

* Fixes for PR feedback

* Fixing capitalization of readme files

* update auto detect connection logic
This commit is contained in:
Chuck Lauer Vose 2019-02-06 14:41:17 -08:00 committed by Drashna Jaelre
parent 35f6919673
commit a3104a7110
11 changed files with 502 additions and 0 deletions

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/*
Copyright 2019 Chuck "@vosechu" Lauer Vose <vosechu@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x1209 // pid.codes Vendor ID
#define PRODUCT_ID 0xA1F1 // FIXME: Need to send PR to pid.codes to make this official
#define DEVICE_VER 0x0001
#define MANUFACTURER Vosechu
#define PRODUCT Laptreus
#define DESCRIPTION keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 10
#define MATRIX_ROW_PINS { F7, F6, F5, F1, F4 }
#define MATRIX_COL_PINS { D6, B7, B6, D7, C6, D1, D0, D3, D2, F0 }
#define UNUSED_PINS { }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
// #define NO_ACTION_LAYER
// #define NO_ACTION_TAPPING
// #define NO_ACTION_ONESHOT
// #define NO_ACTION_MACRO
// #define NO_ACTION_FUNCTION

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* ============================= DEBUG LAYER ============================= */
[0] = LAYOUT(
KC_A, KC_1, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,
KC_A, KC_2, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,
KC_A, KC_3, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,
KC_A, KC_4, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L
)
};

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# Debug layout
This layout is expressly for debugging to see if your keys are working.
## Flashing
**NOTE**: Make sure you don't have a second QMK keyboard plugged in when you do this!
To compile and flash to the board:
make laptreus:debug:avrdude
To just compile:
make laptreus:debug
Then use QMK toolbox to write the file
# Testing
Now that you've got the image flashed, do the following:
* Open a new text document
* Click each key in order and hit enter (with the other keyboard) between each line
* For any keys that don't register, hit space (with the other keyboard) and continue on
* You'll end up with something looking like this:
a1bcdefghijkl
a2bcdefghijkl
a3bcdefghijkl
a4bcdefghijkl
But almost certainly it won't be perfect, so lets go through some scenarios:
## Step 1: Get all the letters to output _something_
For lines that look like this:
a1bc efg ijkl
* Option 1: Bent pin - Pull out the switch in those spots, probably the pin got bent when you inserted it into the hotswap socket. Gently bend the pin straight and re-insert.
* Option 2: Broken joint on hotswap - If the pin looks okay, try connecting the two metal plated holes underneath the hotswap holes to see if the letter comes out. If it does, reflow (aka, apply some flux to both pads and reheat) the solder joint.
* Option 3: Diode is backwards - If connecting the two metal pins didn't work, double check that the diode is the right direction. This may also need to be reflowed.
* Option 4: ??? - Hop in [the discord]() and let's chat!
## Step 2: Correct double letters
Once you have all the keys outputting _anything_, flash the default layout and do the same thing. If everything is working, your layout will look something like this:
qwertyuiop
asdfghjkl;'
zxcvbnm,./
**Note**: Don't worry about hitting the backspace or command keys
### Duplicate letters
For lines that look like this:
qwertyyuiop (double y)
* Option 1: Bent pin - Pull out the switch in those spots, probably the pin got bent when you inserted it into the hotswap socket. Gently bend the pin straight and re-insert.
* Option 2: Switch is broken - Try connecting the two metal plated holes underneath the hotswap holes to see if the letter comes out just once. If it does, the switch is broken and should be replaced. If you don't have another switch, you _may_ be able to unbend the leaf inside the switch, but it's really tricky.
### Second letter sent (same row)
For lines that look like this:
qwertyyuiop (t sent t AND y)
* Option 1: ??? - I can't imagine how this would happen with this layout, but let me know if it does!
### Second letter sent (same column)
For lines that look like this:
qwertgyuiop (t sent t AND g)
qwertgbyuiop (t sent t AND g AND b)
* Option 1: Diodes are backwards - Some of the diodes on this column are backwards, you can use a diode tester to confirm the direction, or just check them with a magnifying glass and switch them if needed.
* Option 2: ???

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#include QMK_KEYBOARD_H
enum layer_names {
_QWERTY = 0,
_DVORAK,
_LOWER,
_RAISE,
_LIFT
};
// Fillers to make layering more clear
#define _LAYER_ KC_TRNS
// Adding macros to make the keymaps below much easier to read.
#define CTL_ESC CTL_T(KC_ESC)
#define CTL_GRV CTL_T(KC_GRV)
#define ALT_TAB ALT_T(KC_TAB)
#define SFT_SPC SFT_T(KC_SPC)
// Extended alpha key layers
#define RSE_J LT(_RAISE, KC_J)
#define LWR_F LT(_LOWER, KC_F)
#define RSE_H LT(_RAISE, KC_H)
#define LWR_U LT(_LOWER, KC_U)
#define LFT_BK LT(_LIFT, KC_BSPC)
#define LFT_ENT LT(_LIFT, KC_ENT)
// Macro keys for some apps
#define SLACKUP LALT(LSFT(KC_UP))
#define SLACKDN LALT(LSFT(KC_DOWN))
#define TAB_LFT LGUI(LSFT(KC_LBRC))
#define TAB_RGT LGUI(LSFT(KC_RBRC))
#define BWSR_BK LGUI(KC_LBRC)
#define BWSR_FW LGUI(KC_RBRC)
#define SCR_LFT HYPR(KC_LEFT)
#define SCR_RGT HYPR(KC_RGHT)
#define SCR_FUL HYPR(KC_F)
// Layer toggles
#define TO_QW TO(_QWERTY)
#define TO_DV TO(_DVORAK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
KC_ESC , KC_A , KC_S , KC_D , LWR_F , KC_G , KC_H , RSE_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_ENT ,
KC_HYPR , CTL_GRV , ALT_TAB , KC_LGUI , LFT_BK , SFT_SPC , KC_SPC , LFT_ENT , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT
),
[_DVORAK] = LAYOUT(
KC_TAB , KC_QUOT , KC_COMM , KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_BSPC ,
KC_ESC , KC_A , KC_O , KC_E , LWR_U , KC_I , KC_D , RSE_H , KC_T , KC_N , KC_S , KC_SLSH ,
KC_LSFT , KC_SCLN , KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , KC_ENT ,
KC_HYPR , CTL_GRV , ALT_TAB , KC_LGUI , LFT_BK , SFT_SPC , KC_SPC , LFT_ENT , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT
),
[_LOWER] = LAYOUT(
_______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_7 , KC_8 , KC_9 , XXXXXXX , _______ ,
_______ , XXXXXXX , XXXXXXX , XXXXXXX , _LAYER_ , XXXXXXX , XXXXXXX , KC_4 , KC_5 , KC_6 , XXXXXXX , _______ ,
_______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_1 , KC_2 , KC_3 , XXXXXXX , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , KC_0 , KC_DOT , _______ , _______
),
[_RAISE] = LAYOUT(
_______ , KC_LABK , KC_RABK , KC_LCBR , KC_RCBR , KC_EQL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , _______ ,
_______ , KC_LPRN , KC_RPRN , KC_LBRC , KC_RBRC , KC_MINS , XXXXXXX , _LAYER_ , XXXXXXX , XXXXXXX , XXXXXXX , _______ ,
_______ , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSLS , KC_SLSH , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______
),
[_LIFT] = LAYOUT(
_______ , BWSR_BK , TAB_LFT , KC_UP , TAB_RGT , BWSR_FW , KC_MUTE , XXXXXXX , SCR_LFT , SCR_FUL , SCR_RGT , _______ ,
_______ , XXXXXXX , KC_LEFT , KC_DOWN , KC_RGHT , KC_PGUP , KC_VOLU , SLACKUP , XXXXXXX , XXXXXXX , TO_QW , _______ ,
_______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_PGDN , KC_VOLD , SLACKDN , XXXXXXX , XXXXXXX , TO_DV , _______ ,
_______ , RESET , _______ , _______ , _LAYER_ , KC_BSPC , _______ , KC_LSFT , KC_LGUI , KC_LALT , KC_LCTL , _______
)
};

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# Default layout
This is the default layout for the Laptreus
## Layout
Some special things:
* Lower/Raise are on the F/J keys. Tap to type the character, hold to activate the layer
* Enter and Backspace also activate the Lift layer.
* -- To get repeated backspace, hold BkLft and then press Shift
### Qwerty
,-----------------------------------------------------------------------------------.
| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | S | D | Lwr/F| G | H | Rse/J| K | L | ; | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| Z | X | C | V | B | N | M | , | . | / | Enter|
|------+------+------+------+------+------+------+------+------+------+------+------|
| Hyper|Ctrl/~|AltTab| Cmd | BkLft| Shift| Space|EntLft| Left | Down | Up | Right|
`-----------------------------------------------------------------------------------'
### Dvorak
,-----------------------------------------------------------------------------------.
| Tab | ' | , | . | P | Y | F | G | C | R | L | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | O | E | Lwr/U| I | D | Rse/H| T | N | S | / |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| ; | Q | J | K | X | B | M | W | V | Z | Enter|
|------+------+------+------+------+------+------+------+------+------+------+------|
| Hyper|Ctrl/~|AltTab| Cmd | BkLft| Shift| Space|EntLft| Left | Down | Up | Right|
`-----------------------------------------------------------------------------------'
### Raise
,-----------------------------------------------------------------------------------.
| | < | > | { | } | | | | | | | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | ( | ) | [ | ] | | | | | | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | | | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | BkLft| Shift| Space|EntLft| | | | |
`-----------------------------------------------------------------------------------'
### Lower
,-----------------------------------------------------------------------------------.
| | | | | | | | 7 | 8 | 9 | | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | | | | | | 4 | 5 | 6 | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | | 1 | 2 | 3 | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | BkLft| Shift| Space| 0 | 0 | . | | |
`-----------------------------------------------------------------------------------'
### Lift
,-----------------------------------------------------------------------------------.
| |Hist ←| Tab ←| ↑ | Tab →|Hist →| Mute | |ScrLft|ScrFul|ScrRgt| |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | ← | ↓ | → | Pg Up|Vol up|Slk up| | |Qwerty| |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | Pg Dn|Vol dn|Slk dn| | |Dvorak| |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | Reset| | | | Bksp | | Shift| Cmd | Opt | Ctrl | |
`-----------------------------------------------------------------------------------'
Special things:
* Hist: Back button in your browser
* Tab: Move one tab left/right in most mac apps
* Slk: Go to the previous/next unread conversation in Slack
* Scr: Make this app fill the left/right side of your monitor (or full screen)
* Since arrows are on this layer, the command keys are moved to the right side

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#include QMK_KEYBOARD_H
#include "vosechu.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DV] = LAYOUT(
PAWFIVE , KC_QUOT , KC_COMM , KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , RESET ,
KC_ESC , KC_A , KC_O , KC_E , LWR_U , KC_I , KC_D , RSE_H , KC_T , KC_N , KC_S , XXXXXXX ,
XXXXXXX , KC_SCLN , KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , KC_ENT ,
XXXXXXX , CTL_GRV , ALT_TAB , KC_LGUI , LFT_BK , SFT_SPC , KC_SPC , LFT_ENT , KC_MINS , KC_EQL , KC_SLSH , KC_BSLS
),
[QW] = LAYOUT(
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
KC_ESC , KC_A , KC_S , KC_D , LWR_F , KC_G , KC_H , RSE_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_ENT ,
KC_HYPR , CTL_GRV , ALT_TAB , KC_LGUI , LFT_BK , SFT_SPC , KC_SPC , LFT_ENT , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT
),
[LWR] = LAYOUT(
_______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_7 , KC_8 , KC_9 , XXXXXXX , _______ ,
_______ , XXXXXXX , XXXXXXX , XXXXXXX , _LAYER_ , XXXXXXX , XXXXXXX , KC_4 , KC_5 , KC_6 , XXXXXXX , _______ ,
_______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_1 , KC_2 , KC_3 , XXXXXXX , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , KC_0 , KC_0 , KC_DOT , _______ , _______
),
[RSE] = LAYOUT(
_______ , KC_LABK , KC_RABK , KC_LCBR , KC_RCBR , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , _______ ,
_______ , KC_LPRN , KC_RPRN , KC_LBRC , KC_RBRC , XXXXXXX , XXXXXXX , _LAYER_ , XXXXXXX , XXXXXXX , XXXXXXX , _______ ,
_______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______
),
[LFT] = LAYOUT(
_______ , BWSR_BK , TAB_LFT , KC_UP , TAB_RGT , BWSR_FW , KC_MUTE , XXXXXXX , SCR_LFT , SCR_FUL , SCR_RGT , _______ ,
_______ , XXXXXXX , KC_LEFT , KC_DOWN , KC_RGHT , KC_PGUP , KC_VOLU , SLACKUP , XXXXXXX , XXXXXXX , TO(QW) , _______ ,
_______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_PGDN , KC_VOLD , SLACKDN , XXXXXXX , XXXXXXX , TO(DV) , _______ ,
_______ , RESET , _______ , _______ , _LAYER_ , KC_BSPC , _______ , KC_LSFT , KC_LGUI , KC_LALT , KC_LCTL , _______
)
};

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#include "laptreus.h"
void matrix_init_kb() {
// auto detect output on init
set_output(OUTPUT_AUTO);
}

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#ifndef LAPTREUS_H
#define LAPTREUS_H
#include "quantum.h"
#include "outputselect.h"
/*
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
*/
#define LAYOUT( \
A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, \
B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B12, \
C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12, \
D1, D2, D3, D4, D5, D6, D7, D8, D9, D10, D11, D12 \
) \
{ \
{A2, A3, A4, A5, A6, A7, A8, A9, A10, A11}, \
{B2, B3, B4, B5, B6, B7, B8, B9, B10, B11}, \
{C2, C3, C4, C5, C6, C7, C8, C9, C10, C11}, \
{D2, D3, D4, D5, D6, D7, D8, D9, D10, D11}, \
{A1, B1, C1, D1, KC_NO, KC_NO, D12, C12, B12, A12} \
}
#define LAYOUT_kc( \
A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, \
B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B12, \
C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12, \
D1, D2, D3, D4, D5, D6, D7, D8, D9, D10, D11, D12 \
) \
{ \
LAYOUT( \
KC_##A1, KC_##A2, KC_##A3, KC_##A4, KC_##A5, KC_##A6, KC_##A7, KC_##A8, KC_##A9, KC_##A10, KC_##A11, KC_##A12, \
KC_##B1, KC_##B2, KC_##B3, KC_##B4, KC_##B5, KC_##B6, KC_##B7, KC_##B8, KC_##B9, KC_##B10, KC_##B11, KC_##B12, \
KC_##C1, KC_##C2, KC_##C3, KC_##C4, KC_##C5, KC_##C6, KC_##C7, KC_##C8, KC_##C9, KC_##C10, KC_##C11, KC_##C12, \
KC_##D1, KC_##D2, KC_##D3, KC_##D4, KC_##D5, KC_##D6, KC_##D7, KC_##D8, KC_##D9, KC_##D10, KC_##D11, KC_##D12 \
) \
}
#endif

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# Laptreus
TODO: Insert cool photo
Laptreus is a 40% bluetooth keyboard in the style of the Atreus, which is specifically designed to sit atop your laptop keyboard.
Maintainer: [Chuck Lauer Vose](https://github.com/vosechu)
MCU: Adafruit Feather 32u4 BLE
Purchase link: GB coming soon
Case link: GB coming soon
Case design files: TODO
## Flashing
**NOTE**: Make sure you don't have a second QMK keyboard plugged in when you do this!
[Default layout documentation](https://github.com/qmk/qmk_firmware/tree/master/keyboards/laptreus/keymaps/default)
To compile and flash to the board:
make laptreus:default:avrdude
To just compile:
make laptreus:default
Then use QMK toolbox to write the file
## Changelog
v1.2: Mostly working, but JST connector is a little too tight and the reset switch is not connected.
## Build log
TODO

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# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 8000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = catarina
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
#BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
#MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = no # Unicode
KEY_LOCK_ENABLE = no
TAP_DANCE_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
BLUETOOTH_ENABLE = no # Legacy bluetooth support
BLUETOOTH = AdafruitBLE