From a3cd1290be8187a34e3c4e156c07531380bfecaa Mon Sep 17 00:00:00 2001 From: TurtleHunter <48608128+TurtleHunter@users.noreply.github.com> Date: Sat, 3 Apr 2021 10:41:54 -0400 Subject: [PATCH] 3 new LED effect animations (#9827) Co-authored-by: Joel Challis Co-authored-by: Ryan Co-authored-by: Erovia --- docs/feature_rgb_matrix.md | 6 +++++ .../hue_breathing_anim.h | 22 +++++++++++++++++++ .../rgb_matrix_animations/hue_pendulum_anim.h | 17 ++++++++++++++ quantum/rgb_matrix_animations/hue_wave_anim.h | 17 ++++++++++++++ .../rgb_matrix_effects.inc | 3 +++ 5 files changed, 65 insertions(+) create mode 100644 quantum/rgb_matrix_animations/hue_breathing_anim.h create mode 100644 quantum/rgb_matrix_animations/hue_pendulum_anim.h create mode 100644 quantum/rgb_matrix_animations/hue_wave_anim.h diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 6917de5ab4..e996cadddd 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -254,6 +254,9 @@ enum rgb_matrix_effects { RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation + RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back + RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left + RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation @@ -305,6 +308,9 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | |`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | +|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | +|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | +|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` | |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | diff --git a/quantum/rgb_matrix_animations/hue_breathing_anim.h b/quantum/rgb_matrix_animations/hue_breathing_anim.h new file mode 100644 index 0000000000..37a6293c70 --- /dev/null +++ b/quantum/rgb_matrix_animations/hue_breathing_anim.h @@ -0,0 +1,22 @@ +#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING +RGB_MATRIX_EFFECT(HUE_BREATHING) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +// Change huedelta to adjust range of hue change. 0-255. +// Hue Breathing - All LED's light up +bool HUE_BREATHING(effect_params_t* params) { + RGB_MATRIX_USE_LIMITS(led_min, led_max); + uint8_t huedelta = 12; + HSV hsv = rgb_matrix_config.hsv; + uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); + hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta); + RGB rgb = hsv_to_rgb(hsv); + for (uint8_t i = led_min; i < led_max; i++) { + RGB_MATRIX_TEST_LED_FLAGS(); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + return led_max < DRIVER_LED_TOTAL; +} + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // DISABLE_RGB_HUE_BREATHING diff --git a/quantum/rgb_matrix_animations/hue_pendulum_anim.h b/quantum/rgb_matrix_animations/hue_pendulum_anim.h new file mode 100644 index 0000000000..37db649c18 --- /dev/null +++ b/quantum/rgb_matrix_animations/hue_pendulum_anim.h @@ -0,0 +1,17 @@ +#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM +RGB_MATRIX_EFFECT(HUE_PENDULUM) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +// Change huedelta to adjust range of hue change. 0-255. +// Looks better with a low value and slow speed for subtle change. +// Hue Pendulum - color changes in a wave to the right before reversing direction +static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) { + uint8_t huedelta = 12; + hsv.h = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta); + return hsv; +} + +bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); } + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // DISABLE_RGB_HUE_PENDULUM diff --git a/quantum/rgb_matrix_animations/hue_wave_anim.h b/quantum/rgb_matrix_animations/hue_wave_anim.h new file mode 100644 index 0000000000..1d4af5af43 --- /dev/null +++ b/quantum/rgb_matrix_animations/hue_wave_anim.h @@ -0,0 +1,17 @@ +#ifndef DISABLE_RGB_MATRIX_HUE_WAVE +RGB_MATRIX_EFFECT(HUE_WAVE) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +// Change huedelta to adjust range of hue change. 0-255. +// Looks better with a low value and slow speed for subtle change. +// Hue Wave - color changes in a wave to the right +static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) { + uint8_t huedelta = 24; + hsv.h = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta); + return hsv; +} + +bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); } + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // DISABLE_RGB_HUE_WAVE diff --git a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc index 4c1723d933..053d441506 100644 --- a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc @@ -23,6 +23,9 @@ #include "rgb_matrix_animations/rainbow_pinwheels_anim.h" #include "rgb_matrix_animations/raindrops_anim.h" #include "rgb_matrix_animations/jellybean_raindrops_anim.h" +#include "rgb_matrix_animations/hue_breathing_anim.h" +#include "rgb_matrix_animations/hue_pendulum_anim.h" +#include "rgb_matrix_animations/hue_wave_anim.h" #include "rgb_matrix_animations/typing_heatmap_anim.h" #include "rgb_matrix_animations/digital_rain_anim.h" #include "rgb_matrix_animations/solid_reactive_simple_anim.h"