1
0
Fork 0

[Keymap] Update community ortholinear 4x12 keymap: junonum (#11757)

This commit is contained in:
Juno Nguyen 2021-02-08 01:42:25 +08:00 committed by GitHub
parent 65db45c475
commit a4368da849
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 287 additions and 280 deletions

View file

@ -2,29 +2,29 @@
#include "muse.h" #include "muse.h"
enum planck_layers { enum planck_layers {
_QWERTY, _QWERTY,
_COLEMAK, _COLEMAK,
_DVORAK, _DVORAK,
_LOWER, _LOWER,
_RAISE, _RAISE,
_PLOVER, _PLOVER,
_ADJUST, _ADJUST,
_FN1, _FN1,
_DPAD, _DPAD,
_DPADNUM _DPADNUM
}; };
enum planck_keycodes { enum planck_keycodes {
QWERTY = SAFE_RANGE, QWERTY = SAFE_RANGE,
COLEMAK, COLEMAK,
DVORAK, DVORAK,
PLOVER, PLOVER,
BACKLIT, BACKLIT,
EXT_PLV, EXT_PLV,
DP_ON, DP_ON,
DP_OFF DP_OFF
}; };
#define SHIFTEN RSFT_T(KC_ENT) #define SHIFTEN RSFT_T(KC_ENT)
@ -36,307 +36,311 @@ enum planck_keycodes {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_ortho_4x12( [_QWERTY] = LAYOUT_ortho_4x12(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
), ),
[_COLEMAK] = LAYOUT_ortho_4x12( [_COLEMAK] = LAYOUT_ortho_4x12(
KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
), ),
[_DVORAK] = LAYOUT_ortho_4x12( [_DVORAK] = LAYOUT_ortho_4x12(
KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT, CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
), ),
[_LOWER] = LAYOUT_ortho_4x12( [_LOWER] = LAYOUT_ortho_4x12(
KC_TILD, _______, _______, _______, _______, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, KC_TILD, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
), ),
[_RAISE] = LAYOUT_ortho_4x12( [_RAISE] = LAYOUT_ortho_4x12(
KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______, KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
_______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS, _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
_______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______, _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
), ),
[_PLOVER] = LAYOUT_ortho_4x12( [_PLOVER] = LAYOUT_ortho_4x12(
KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
), ),
[_ADJUST] = LAYOUT_ortho_4x12( [_ADJUST] = LAYOUT_ortho_4x12(
_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______, _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
[_FN1] = LAYOUT_ortho_4x12( [_FN1] = LAYOUT_ortho_4x12(
KC_MENU, _______, KC_PGUP, KC_UP, KC_PGDN, KC_INS, _______, _______, KC_UP, _______, KC_PSCR, _______, KC_MENU, DP_ON, KC_PGDN, KC_UP, KC_PGUP, KC_INS, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______,
KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL , KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, _______, _______, _______, KC_END, KC_END, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
_______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
), ),
// Slightly modified layer with inverted T-shaped directional pad
[_DPAD] = LAYOUT_ortho_4x12(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
),
// Extended layer for weapon switching
[_DPADNUM] = LAYOUT_ortho_4x12(
XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, _______, _______, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
// Slightly modified layer with inverted T-shaped directional pad
[_DPAD] = LAYOUT_ortho_4x12(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
),
// Extended numeric layer for FPS weapon switching and StarCraft group control
[_DPADNUM] = LAYOUT_ortho_4x12(
KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, XXXXXXX, XXXXXXX, DP_OFF, XXXXXXX,
KC_LCTL, _______, KC_8, KC_9, KC_0, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_SLSH,
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX,
_______, _______, _______, _______, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
}; };
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND); float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
// Borrowing audio from unused audio float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
// Caps Lock on and off sound too similar float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND); // Custom songs for DPAD layer status
float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND); float dpad_song_on[][2] = {
HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4),
QD_NOTE(_F4), QD_NOTE(_C5), HD_NOTE(_A4),
QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4)
};
float dpad_song_on[][2] = SONG(ROCK_A_BYE_BABY); float dpad_song_off[][2] = {
float dpad_song_off[][2] = SONG(MAJOR_SOUND); ED_NOTE(_C6), ED_NOTE(_C6),
ED_NOTE(_C6), ED_NOTE(_C6),
W__NOTE(_REST), QD_NOTE(_GS5),
QD_NOTE(_AS5), Q__NOTE(_C6),
Q__NOTE(_AS5), Q__NOTE(_C6)
};
#endif #endif
#ifndef BACKLIGHT_ENABLE #ifndef BACKLIGHT_ENABLE
layer_state_t layer_state_set_user(layer_state_t state) { layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
} }
#else #else
layer_state_t layer_state_set_user(layer_state_t state) { layer_state_t layer_state_set_user(layer_state_t state) {
// LED control, lighting up when Fn layer is activated // LED control, lighting up when Fn layer is activated
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
switch (get_highest_layer(state)) { switch (get_highest_layer(state)) {
case _QWERTY: case _QWERTY:
backlight_set(0); backlight_set(0);
break; break;
case _FN1: case _FN1:
backlight_set(3); backlight_set(3);
break; break;
case _DPAD: case _DPAD:
backlight_set(3); backlight_set(3);
break; break;
} }
return state; return state;
} }
#endif #endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { switch (keycode) {
case QWERTY: case QWERTY:
if (record->event.pressed) { if (record->event.pressed) {
print("mode just switched to qwerty and this is a huge string\n"); print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY); set_single_persistent_default_layer(_QWERTY);
} }
return false; return false;
break; break;
case COLEMAK: case COLEMAK:
if (record->event.pressed) { if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK); set_single_persistent_default_layer(_COLEMAK);
} }
return false; return false;
break; break;
case DVORAK: case DVORAK:
if (record->event.pressed) { if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK); set_single_persistent_default_layer(_DVORAK);
} }
return false; return false;
break; break;
case BACKLIT: case BACKLIT:
if (record->event.pressed) { if (record->event.pressed) {
register_code(KC_RSFT); register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE #ifdef BACKLIGHT_ENABLE
backlight_step(); backlight_step();
#endif #endif
#ifdef KEYBOARD_planck_rev5 #ifdef KEYBOARD_planck_rev5
writePinLow(E6); writePinLow(E6);
#endif #endif
} else { } else {
unregister_code(KC_RSFT); unregister_code(KC_RSFT);
#ifdef KEYBOARD_planck_rev5 #ifdef KEYBOARD_planck_rev5
writePinHigh(E6); writePinHigh(E6);
#endif #endif
} }
return false; return false;
break; break;
case PLOVER: case PLOVER:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
stop_all_notes(); stop_all_notes();
PLAY_SONG(plover_song); PLAY_SONG(plover_song);
#endif #endif
layer_off(_RAISE); layer_off(_RAISE);
layer_off(_LOWER); layer_off(_LOWER);
layer_off(_ADJUST); layer_off(_ADJUST);
layer_on(_PLOVER); layer_on(_PLOVER);
if (!eeconfig_is_enabled()) { if (!eeconfig_is_enabled()) {
eeconfig_init(); eeconfig_init();
} }
keymap_config.raw = eeconfig_read_keymap(); keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1; keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw); eeconfig_update_keymap(keymap_config.raw);
} }
return false; return false;
break; break;
case EXT_PLV: case EXT_PLV:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song); PLAY_SONG(plover_gb_song);
#endif #endif
layer_off(_PLOVER); layer_off(_PLOVER);
} }
return false; return false;
break; break;
// Play audio upon switching Caps Lock and custom layers
// Play audio upon switching Caps Lock and custom layers case KC_CAPS:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
if (host_keyboard_led_state().caps_lock) {
PLAY_SONG(caps_song_off);
} else {
PLAY_SONG(caps_song_on);
}
#endif
}
return true;
case KC_CAPS: case DP_ON:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE } else { // only actived upon key release
if (host_keyboard_led_state().caps_lock) { #ifdef AUDIO_ENABLE
PLAY_SONG(caps_song_off); PLAY_SONG(dpad_song_on);
} else { #endif
PLAY_SONG(caps_song_on);
}
#endif
}
return true;
case DP_ON: layer_off(_FN1);
if (record->event.pressed) { layer_on(_DPAD);
}
} else { // only actived upon key release case DP_OFF:
#ifdef AUDIO_ENABLE if (record->event.pressed) {
PLAY_SONG(dpad_song_on); #ifdef AUDIO_ENABLE
#endif PLAY_SONG(dpad_song_off);
#endif
layer_off(_FN1); layer_off(_DPAD);
layer_on(_DPAD); }
}
case DP_OFF:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(dpad_song_off);
#endif
layer_off(_DPAD);
}
} }
return true; return true;
} }
bool muse_mode = false; bool muse_mode = false;
uint8_t last_muse_note = 0; uint8_t last_muse_note = 0;
uint16_t muse_counter = 0; uint16_t muse_counter = 0;
uint8_t muse_offset = 70; uint8_t muse_offset = 70;
uint16_t muse_tempo = 50; uint16_t muse_tempo = 50;
void encoder_update(bool clockwise) { void encoder_update(bool clockwise) {
if (muse_mode) { if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) { if (IS_LAYER_ON(_RAISE)) {
if (clockwise) { if (clockwise) {
muse_offset++; muse_offset++;
} else { } else {
muse_offset--; muse_offset--;
} }
} else {
if (clockwise) {
muse_tempo += 1;
} else {
muse_tempo -= 1;
}
}
} else { } else {
if (clockwise) { if (clockwise) {
muse_tempo+=1; tap_code(KC_PGDN);
} else { } else {
muse_tempo-=1; tap_code(KC_PGUP);
} }
} }
} else {
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
}
} }
void dip_update(uint8_t index, bool active) { void dip_update(uint8_t index, bool active) {
switch (index) { switch (index) {
case 0: case 0:
if (active) { if (active) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
PLAY_SONG(plover_song); PLAY_SONG(plover_song);
#endif #endif
layer_on(_ADJUST); layer_on(_ADJUST);
} else { } else {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song); PLAY_SONG(plover_gb_song);
#endif #endif
layer_off(_ADJUST); layer_off(_ADJUST);
} }
break; break;
case 1: case 1:
if (active) { if (active) {
muse_mode = true; muse_mode = true;
} else { } else {
muse_mode = false; muse_mode = false;
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
stop_all_notes(); stop_all_notes();
#endif #endif
} }
} }
} }
void matrix_scan_user(void) { void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
if (muse_mode) { if (muse_mode) {
if (muse_counter == 0) { if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) { if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note)); stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF); play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note; last_muse_note = muse_note;
}
} }
} muse_counter = (muse_counter + 1) % muse_tempo;
muse_counter = (muse_counter + 1) % muse_tempo;
} }
#endif #endif
} }
bool music_mask_user(uint16_t keycode) { bool music_mask_user(uint16_t keycode) {
switch (keycode) { switch (keycode) {
case RAISE: case RAISE:
case LOWER: case LOWER:
return false; return false;
default: default:
return true; return true;
} }
} }

View file

@ -4,9 +4,12 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen
## Features: ## Features:
* Successor to *juno*. * Successor to *juno*.
* Numpad-like cluster for numerics. * Numpad-like cluster for numerics.
* ESDF and IJKL arrow cluster from SpaceFn. * ESDF and IJKL arrow cluster from SpaceFn for navigation.
* CtrlTab for even more HHKB-ness. * CtrlTab for even more HHKB-ness.
* Huge amount of omissions of the redundant keys. * Audio indicator for Caps Lock.
* Huge amount of omissions of redundant keys.
* minimalism (not really). * minimalism (not really).
* DPAD layer for gaming with inverted T-shaped direction keys.
* DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
Refined since Oct 2019 Refined since Oct 2019