Add MIDI layer to magicmonty keymap (#1386)
* Add MIDI layer * Respect brightness level on layer signalling * Add hotkey in control layer for signalling state * Update layout.png * Remove image and replace it with imgur link
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4 changed files with 105 additions and 29 deletions
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@ -1,2 +1,8 @@
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MOUSEKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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MIDI_ENABLE = yes
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# if MIDI_ENABLE is set to yes, then CONSOLE_ENABLE has to be disabled, because of the firmware size
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CONSOLE_ENABLE = false
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29
keyboards/clueboard/keymaps/magicmonty/config.h
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29
keyboards/clueboard/keymaps/magicmonty/config.h
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@ -0,0 +1,29 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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#define MIDI_BASIC
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*/
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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#define MIDI_TONE_KEYCODE_OCTAVES 2
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#endif
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@ -3,16 +3,23 @@
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// Helpful defines
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#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define _______ KC_TRNS
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#define xxxxxxx KC_NO
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _ME 2
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#define _CL 3
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#define _ML 4
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#define _BL 0 // BASE Layer
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#define _FL 1 // Function Layer
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#define _ME 2 // Media Layer
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#define _CL 3 // Control Layer
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#define _ML 4 // Mouse Layer
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#if defined(MIDI_ENABLE)
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#define _MI 5 // MIDI Layer
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#define TO_MIDI TO(_MI)
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#else
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#define TO_MIDI _______
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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@ -24,17 +31,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
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KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
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/* Keymap _FL: Function Layer
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*/
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/* Keymap _FL: Function Layer */
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[_FL] = KEYMAP(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
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_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, KC_PAUS, _______, _______, _______, _______, \
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MO(_FL), _______, MO(_CL),_______,_______,_______,KC_LEFT,KC_DOWN, KC_UP,KC_RGHT, _______, _______, _______, _______, \
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_______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \
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_______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, TO_MIDI, _______, _______, KC_PGUP, \
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_______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
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/* Keymap _ME: Media layer
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*/
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/* Keymap _ME: Media layer */
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[_ME] = KEYMAP(
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
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@ -42,23 +47,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
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_______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
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/* Keymap _CL: Control layer
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*/
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/* Keymap _CL: Control layer */
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[_CL] = KEYMAP(
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
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_______, F(1), _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
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_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
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_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
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MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
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_______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
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/* Keymap _ML: Mouse layer
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*/
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/* Keymap _ML: Mouse layer */
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[_ML] = KEYMAP(
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
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_______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
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_______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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/* Keymap _MI: MIDI layer (Advanced)*/
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[_MI] = KEYMAP(
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TO(_BL),MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \
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xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \
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MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \
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MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \
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xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF,MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx),
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#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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/* Keymap _MI: MIDI layer (Basic)*/
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[_MI] = KEYMAP(
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TO(_BL), xxxxxxx, xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
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xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
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xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
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xxxxxxx, xxxxxxx, MI_ON, MI_OFF,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
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xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, xxxxxxx,xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx),
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#endif
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};
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/* This is a list of user defined functions. F(N) corresponds to item N
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*/
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(0), // Calls action_function()
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[1] = ACTION_FUNCTION(1), // Calls action_function()
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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}
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}
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break;
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case 1:
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rgblight_mode(1);
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}
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}
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@ -110,26 +134,34 @@ enum layer_id {
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LAYER_FUNCTION,
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LAYER_MEDIA,
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LAYER_CONTROL,
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LAYER_MOUSE
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LAYER_MOUSE,
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#if defined(MIDI_ENABLE)
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LAYER_MIDI
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#endif
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};
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void clueboard_set_led(uint8_t id) {
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void clueboard_set_led(uint8_t id, uint8_t val) {
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switch (id) {
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case LAYER_BASE:
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rgblight_sethsv_noeeprom(346, 0, 255);
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rgblight_sethsv_noeeprom(346, 0, val);
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break;
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case LAYER_FUNCTION:
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rgblight_sethsv_noeeprom(46, 255, 255);
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rgblight_sethsv_noeeprom(46, 255, val);
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break;
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case LAYER_MEDIA:
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rgblight_sethsv_noeeprom(86, 255, 255);
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rgblight_sethsv_noeeprom(86, 255, val);
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break;
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case LAYER_CONTROL:
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rgblight_sethsv_noeeprom(346, 255, 255);
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rgblight_sethsv_noeeprom(346, 255, val);
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break;
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case LAYER_MOUSE:
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rgblight_sethsv_noeeprom(206, 255, 255);
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rgblight_sethsv_noeeprom(206, 255, val);
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break;
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#if defined(MIDI_ENABLE)
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case LAYER_MIDI:
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rgblight_sethsv_noeeprom(316, 255, val);
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break;
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#endif
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}
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};
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if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
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uint32_t layer = layer_state;
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uint8_t val = rgblight_config.val;
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if (layer & (1<<_FL)) {
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if (layer & (1<<_ME)) {
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clueboard_set_led(LAYER_MEDIA);
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clueboard_set_led(LAYER_MEDIA, val);
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} else if (layer & (1<<_CL)) {
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clueboard_set_led(LAYER_CONTROL);
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clueboard_set_led(LAYER_CONTROL, val);
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} else {
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clueboard_set_led(LAYER_FUNCTION);
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clueboard_set_led(LAYER_FUNCTION, val);
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}
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} else if (layer & (1<<_ML)) {
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clueboard_set_led(LAYER_MOUSE);
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clueboard_set_led(LAYER_MOUSE, val);
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#if defined(MIDI_ENABLE)
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} else if (layer & (1<<_MI)) {
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clueboard_set_led(LAYER_MIDI, val);
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#endif
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} else {
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clueboard_set_led(LAYER_BASE);
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clueboard_set_led(LAYER_BASE, val);
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}
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};
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@ -1,6 +1,8 @@
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![Clueboard Layout Image](http://i.imgur.com/ngg4EAY.png)
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# Layout of @magicmonty
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# MouseKeys Layout
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[Keyboard Layout Editor File](http://www.keyboard-layout-editor.com/#/gists/f869b8789242a712e0f46eabbd550056)
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![Clueboard Layout Image](http://imgur.com/fXJFlrp.png)
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This layout is a combination of the `mouse_keys` and the `win_optimized` layouts.
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This layout is optimized for an ISO layout.
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@ -10,6 +12,8 @@ will move your mouse cursor. You can click using the 3 mods to the left of the
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arrow keys, or the 3 keys under your primary fingers on the home row.
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The Left, Down, Up and Right for the mouse movement are also VIM-Like on the HJKL keys
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There is also a MIDI layer included.
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The CapsLock is disabled and works as Function key.
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There is also a separate media layer with Volume/Play controls
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