planck default layout updates
This commit is contained in:
parent
e7b9959819
commit
a67d425f4d
4 changed files with 130 additions and 70 deletions
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@ -139,10 +139,10 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# change to "no" to disable the options, or define them in the makefile.mk in
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# change to "no" to disable the options, or define them in the makefile.mk in
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# the appropriate keymap folder that will get included automatically
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# the appropriate keymap folder that will get included automatically
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#
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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@ -11,24 +11,27 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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// entirely and just use numbers.
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#define _QW 0
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#define _QWERTY 0
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#define _CM 1
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#define _COLEMAK 1
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#define _DV 2
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#define _DVORAK 2
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#define _LW 3
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#define _LOWER 3
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#define _RS 4
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#define _RAISE 4
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#define _AD 5
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#define _ADJUST 5
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#define _MUSIC 6
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// Macro name shortcuts
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// Macro name shortcuts
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#define QWERTY M(_QW)
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#define QWERTY M(_QWERTY)
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#define COLEMAK M(_CM)
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#define COLEMAK M(_COLEMAK)
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#define DVORAK M(_DV)
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#define DVORAK M(_DVORAK)
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#define LOWER M(_LW)
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#define LOWER M(_LOWER)
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#define RAISE M(_RS)
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#define RAISE M(_RAISE)
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#define M_BL 5
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#define M_BL 5
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#ifdef AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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#define AUD_OFF M(6)
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#define AUD_OFF M(6)
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#define AUD_ON M(7)
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#define AUD_ON M(7)
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#endif
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#endif
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#define MUS_OFF M(8)
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#define MUS_ON M(9)
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// Fillers to make layering more clear
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define _______ KC_TRNS
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@ -47,7 +50,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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[_QW] = {
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[_QWERTY] = {
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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@ -65,7 +68,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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[_CM] = {
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[_COLEMAK] = {
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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@ -83,7 +86,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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[_DV] = {
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[_DVORAK] = {
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{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
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{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
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{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
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{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
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{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
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{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
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@ -101,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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[_LW] = {
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[_LOWER] = {
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
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@ -119,7 +122,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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[_RS] = {
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[_RAISE] = {
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
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@ -130,16 +133,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,-----------------------------------------------------------------------------------.
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* ,-----------------------------------------------------------------------------------.
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* | | Reset| | | | | | | | | | Del |
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* | | Reset| | | | | | | | | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff| | |Qwerty|Colemk|Dvorak| | |
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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[_AD] = {
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[_ADJUST] = {
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, _______, _______, AUD_ON, AUD_OFF, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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/* Music (reserved for process_action_user)
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*
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*/
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[_MUSIC] = {
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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}
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@ -150,87 +163,102 @@ const uint16_t PROGMEM fn_actions[] = {
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};
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};
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#ifdef AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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float start_up[][2] = {
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float tone_startup[][2] = {
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{440.0*pow(2.0,(67)/12.0), 12},
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{440.0*pow(2.0,(31)/12.0), 12},
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{440.0*pow(2.0,(64)/12.0), 8},
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{440.0*pow(2.0,(28)/12.0), 8},
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{440.0*pow(2.0,(55)/12.0), 8},
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{440.0*pow(2.0,(19)/12.0), 8},
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{440.0*pow(2.0,(60)/12.0), 8},
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{440.0*pow(2.0,(24)/12.0), 8},
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{440.0*pow(2.0,(64)/12.0), 20}
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{440.0*pow(2.0,(28)/12.0), 20}
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};
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};
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float tone_qw[][2] = {
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float tone_qwerty[][2] = {
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{440.0*pow(2.0,(59)/12.0), 8},
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{440.0*pow(2.0,(23)/12.0), 8},
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{440.0*pow(2.0,(60)/12.0), 8},
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{440.0*pow(2.0,(24)/12.0), 8},
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{0, 4},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 16}
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{440.0*pow(2.0,(31)/12.0), 16}
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};
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};
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float tone_cm[][2] = {
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float tone_colemak[][2] = {
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{440.0*pow(2.0,(59)/12.0), 8},
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{440.0*pow(2.0,(23)/12.0), 8},
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{440.0*pow(2.0,(60)/12.0), 8},
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{440.0*pow(2.0,(24)/12.0), 8},
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{0, 4},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 12},
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{440.0*pow(2.0,(31)/12.0), 12},
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{0, 4},
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{0, 4},
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{440.0*pow(2.0,(71)/12.0), 12}
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{440.0*pow(2.0,(35)/12.0), 12}
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};
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};
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float tone_dv[][2] = {
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float tone_dvorak[][2] = {
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{440.0*pow(2.0,(59)/12.0), 8},
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{440.0*pow(2.0,(23)/12.0), 8},
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{440.0*pow(2.0,(60)/12.0), 8},
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{440.0*pow(2.0,(24)/12.0), 8},
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{0, 4},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 8},
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{440.0*pow(2.0,(31)/12.0), 8},
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{0, 4},
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{0, 4},
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{440.0*pow(2.0,(69)/12.0), 8},
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{440.0*pow(2.0,(33)/12.0), 8},
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{0, 4},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 8}
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{440.0*pow(2.0,(31)/12.0), 8}
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};
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float tone_music[][2] = {
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{440.0*pow(2.0,(12)/12.0), 8},
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{440.0*pow(2.0,(14)/12.0), 8},
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{440.0*pow(2.0,(16)/12.0), 8},
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{440.0*pow(2.0,(17)/12.0), 8},
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{440.0*pow(2.0,(19)/12.0), 8},
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{440.0*pow(2.0,(21)/12.0), 8},
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{440.0*pow(2.0,(23)/12.0), 8},
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{440.0*pow(2.0,(24)/12.0), 8}
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};
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};
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#endif
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_write_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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{
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// MACRODOWN only works in this function
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switch(id) {
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switch(id) {
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case _QW:
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case _QWERTY:
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if (record->event.pressed) {
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qw, false, 0);
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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#endif
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default_layer_set(1UL<<_QW);
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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}
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break;
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break;
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case _CM:
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case _COLEMAK:
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if (record->event.pressed) {
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_cm, false, 0);
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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#endif
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default_layer_set(1UL<<_CM);
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persistant_default_layer_set(1UL<<_COLEMAK);
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}
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}
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break;
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break;
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case _DV:
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case _DVORAK:
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if (record->event.pressed) {
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_dv, false, 0);
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PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
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#endif
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#endif
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default_layer_set(1UL<<_DV);
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persistant_default_layer_set(1UL<<_DVORAK);
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}
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}
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break;
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break;
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case _LW:
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case _LOWER:
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if (record->event.pressed) {
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if (record->event.pressed) {
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layer_on(_LW);
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layer_on(_LOWER);
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update_tri_layer(_LW, _RS, _AD);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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} else {
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layer_off(_LW);
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layer_off(_LOWER);
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update_tri_layer(_LW, _RS, _AD);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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}
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break;
|
break;
|
||||||
case _RS:
|
case _RAISE:
|
||||||
if (record->event.pressed) {
|
if (record->event.pressed) {
|
||||||
layer_on(_RS);
|
layer_on(_RAISE);
|
||||||
update_tri_layer(_LW, _RS, _AD);
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
} else {
|
} else {
|
||||||
layer_off(_RS);
|
layer_off(_RAISE);
|
||||||
update_tri_layer(_LW, _RS, _AD);
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case M_BL:
|
case M_BL:
|
||||||
|
@ -254,7 +282,23 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||||
if (record->event.pressed) {
|
if (record->event.pressed) {
|
||||||
#ifdef AUDIO_ENABLE
|
#ifdef AUDIO_ENABLE
|
||||||
audio_on();
|
audio_on();
|
||||||
PLAY_NOTE_ARRAY(start_up, false, 0);
|
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
layer_off(_MUSIC);
|
||||||
|
stop_all_notes();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 9:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_music, false, 0);
|
||||||
|
layer_on(_MUSIC);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -262,9 +306,24 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||||
return MACRO_NONE;
|
return MACRO_NONE;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
uint8_t starting_note = 0x0C;
|
||||||
|
int offset = 7;
|
||||||
|
|
||||||
|
void process_action_user(keyrecord_t *record) {
|
||||||
|
|
||||||
|
if (IS_LAYER_ON(_MUSIC)) {
|
||||||
|
if (record->event.pressed) {
|
||||||
|
play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
|
||||||
|
} else {
|
||||||
|
stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
void matrix_init_user(void) {
|
void matrix_init_user(void) {
|
||||||
#ifdef AUDIO_ENABLE
|
#ifdef AUDIO_ENABLE
|
||||||
init_notes();
|
init_notes();
|
||||||
PLAY_NOTE_ARRAY(start_up, false, 0);
|
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
|
@ -350,7 +350,6 @@ if (audio_config.enable) {
|
||||||
|
|
||||||
if (note)
|
if (note)
|
||||||
stop_all_notes();
|
stop_all_notes();
|
||||||
notes = true;
|
|
||||||
|
|
||||||
notes_pointer = np;
|
notes_pointer = np;
|
||||||
notes_length = n_length;
|
notes_length = n_length;
|
||||||
|
@ -375,6 +374,8 @@ if (audio_config.enable) {
|
||||||
TIMSK3 |= _BV(OCIE3A);
|
TIMSK3 |= _BV(OCIE3A);
|
||||||
TCCR3A |= _BV(COM3A1);
|
TCCR3A |= _BV(COM3A1);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
notes = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -404,7 +405,6 @@ if (audio_config.enable && voices < 8) {
|
||||||
|
|
||||||
if (notes)
|
if (notes)
|
||||||
stop_all_notes();
|
stop_all_notes();
|
||||||
note = true;
|
|
||||||
#ifdef PWM_AUDIO
|
#ifdef PWM_AUDIO
|
||||||
freq = freq / SAMPLE_RATE;
|
freq = freq / SAMPLE_RATE;
|
||||||
#endif
|
#endif
|
||||||
|
@ -436,6 +436,7 @@ if (audio_config.enable && voices < 8) {
|
||||||
TCCR3A |= _BV(COM3A1);
|
TCCR3A |= _BV(COM3A1);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
note = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -33,14 +33,14 @@ extern keymap_config_t keymap_config;
|
||||||
#include <inttypes.h>
|
#include <inttypes.h>
|
||||||
#ifdef AUDIO_ENABLE
|
#ifdef AUDIO_ENABLE
|
||||||
#include "audio.h"
|
#include "audio.h"
|
||||||
#ifndef GOODBYE_TUNE
|
#ifndef TONE_GOODBYE
|
||||||
#define GOODBYE_TUNE { \
|
#define TONE_GOODBYE { \
|
||||||
{440.0*pow(2.0,(31)/12.0), 8}, \
|
{440.0*pow(2.0,(31)/12.0), 8}, \
|
||||||
{440.0*pow(2.0,(24)/12.0), 8}, \
|
{440.0*pow(2.0,(24)/12.0), 8}, \
|
||||||
{440.0*pow(2.0,(19)/12.0), 12}, \
|
{440.0*pow(2.0,(19)/12.0), 12}, \
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
float goodbye_tune[][2] = GOODBYE_TUNE;
|
float tone_goodbye[][2] = TONE_GOODBYE;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
static action_t keycode_to_action(uint16_t keycode);
|
static action_t keycode_to_action(uint16_t keycode);
|
||||||
|
@ -191,7 +191,7 @@ static action_t keycode_to_action(uint16_t keycode)
|
||||||
case RESET: ; // RESET is 0x5000, which is why this is here
|
case RESET: ; // RESET is 0x5000, which is why this is here
|
||||||
clear_keyboard();
|
clear_keyboard();
|
||||||
#ifdef AUDIO_ENABLE
|
#ifdef AUDIO_ENABLE
|
||||||
PLAY_NOTE_ARRAY(goodbye_tune, false, 0);
|
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
|
||||||
#endif
|
#endif
|
||||||
_delay_ms(250);
|
_delay_ms(250);
|
||||||
#ifdef ATREUS_ASTAR
|
#ifdef ATREUS_ASTAR
|
||||||
|
|
Loading…
Reference in a new issue