diff --git a/common.mk b/common.mk
index be9f289c94..6759e6ef93 100644
--- a/common.mk
+++ b/common.mk
@@ -5,7 +5,7 @@ SRC += $(COMMON_DIR)/host.c \
$(COMMON_DIR)/action_tapping.c \
$(COMMON_DIR)/action_oneshot.c \
$(COMMON_DIR)/action_macro.c \
- $(COMMON_DIR)/layer_switch.c \
+ $(COMMON_DIR)/action_layer.c \
$(COMMON_DIR)/keymap.c \
$(COMMON_DIR)/timer.c \
$(COMMON_DIR)/print.c \
diff --git a/common/action.c b/common/action.c
index 07a3a64d6c..0651887444 100644
--- a/common/action.c
+++ b/common/action.c
@@ -21,7 +21,7 @@ along with this program. If not, see .
#include "command.h"
#include "debug.h"
#include "led.h"
-#include "layer_switch.h"
+#include "action_layer.h"
#include "action_tapping.h"
#include "action_oneshot.h"
#include "action_macro.h"
@@ -50,15 +50,19 @@ void action_exec(keyevent_t event)
void process_action(keyrecord_t *record)
{
keyevent_t event = record->event;
+#ifndef NO_ACTION_TAPPING
uint8_t tap_count = record->tap.count;
+#endif
if (IS_NOEVENT(event)) { return; }
action_t action = layer_switch_get_action(event.key);
debug("ACTION: "); debug_action(action);
- debug(" overlays: "); overlay_debug();
- debug(" keymaps: "); keymap_debug();
- debug(" default_layer: "); debug_dec(default_layer); debug("\n");
+#ifndef NO_ACTION_LAYER
+ debug(" layer_state: "); layer_debug();
+ debug(" default_layer_state: "); default_layer_debug();
+#endif
+ debug("\n");
switch (action.kind.id) {
/* Key and Mods */
@@ -68,22 +72,17 @@ void process_action(keyrecord_t *record)
uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods :
action.key.mods<<4;
if (event.pressed) {
- uint8_t tmp_mods = host_get_mods();
if (mods) {
host_add_mods(mods);
host_send_keyboard_report();
}
register_code(action.key.code);
- if (mods && action.key.code) {
- host_set_mods(tmp_mods);
- host_send_keyboard_report();
- }
} else {
- if (mods && !action.key.code) {
+ unregister_code(action.key.code);
+ if (mods) {
host_del_mods(mods);
host_send_keyboard_report();
}
- unregister_code(action.key.code);
}
}
break;
@@ -93,7 +92,7 @@ void process_action(keyrecord_t *record)
{
uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
action.key.mods<<4;
- switch (action.layer.code) {
+ switch (action.layer_tap.code) {
#ifndef NO_ACTION_ONESHOT
case 0x00:
// Oneshot modifier
@@ -199,323 +198,88 @@ void process_action(keyrecord_t *record)
}
break;
#endif
-#ifndef NO_ACTION_KEYMAP
- case ACT_KEYMAP:
- switch (action.layer.code) {
- /* Keymap clear */
- case OP_RESET:
- switch (action.layer.val & 0x03) {
- case 0:
- // NOTE: reserved
- overlay_clear();
- keymap_clear();
- break;
- case ON_PRESS:
- if (event.pressed) {
- overlay_clear();
- keymap_clear();
- }
- break;
- case ON_RELEASE:
- if (!event.pressed) {
- overlay_clear();
- keymap_clear();
- }
- break;
- case ON_BOTH:
- overlay_clear();
- keymap_clear();
- break;
- /* NOTE: 4-7 rserved */
+#ifndef NO_ACTION_LAYER
+ case ACT_LAYER:
+ if (action.layer_bitop.on == 0) {
+ /* Default Layer Bitwise Operation */
+ if (!event.pressed) {
+ uint8_t shift = action.layer_bitop.part*4;
+ uint32_t bits = ((uint32_t)action.layer_bitop.bits)< 0) {
debug("KEYMAP_TAP_KEY: Tap: register_code\n");
- register_code(action.layer.code);
+ register_code(action.layer_tap.code);
} else {
debug("KEYMAP_TAP_KEY: No tap: On on press\n");
- keymap_on(action.layer.val);
+ layer_on(action.layer_tap.val);
}
} else {
if (tap_count > 0) {
debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
- unregister_code(action.layer.code);
+ unregister_code(action.layer_tap.code);
} else {
debug("KEYMAP_TAP_KEY: No tap: Off on release\n");
- keymap_off(action.layer.val);
- }
- }
- break;
- }
- break;
-#endif
-#ifndef NO_ACTION_OVERLAY
- case ACT_OVERLAY:
- switch (action.layer.code) {
- // Overlay Invert bit4
- case OP_INV4 | 0:
- if (action.layer.val == 0) {
- // NOTE: reserved for future use
- overlay_clear();
- } else {
- overlay_set(overlay_stat ^ action.layer.val);
- }
- break;
- case OP_INV4 | 1:
- if (action.layer.val == 0) {
- // on pressed
- if (event.pressed) overlay_clear();
- } else {
- overlay_set(overlay_stat ^ action.layer.val<<4);
- }
- break;
- case OP_INV4 | 2:
- if (action.layer.val == 0) {
- // on released
- if (!event.pressed) overlay_clear();
- } else {
- overlay_set(overlay_stat ^ action.layer.val<<8);
- }
- break;
- case OP_INV4 | 3:
- if (action.layer.val == 0) {
- // on both
- overlay_clear();
- } else {
- overlay_set(overlay_stat ^ action.layer.val<<12);
- }
- break;
-
- /* Overlay Bit invert */
- case OP_INV:
- /* with tap toggle */
- if (event.pressed) {
- if (tap_count < TAPPING_TOGGLE) {
- debug("OVERLAY_INV: tap toggle(press).\n");
- overlay_invert(action.layer.val);
- }
- } else {
- if (tap_count <= TAPPING_TOGGLE) {
- debug("OVERLAY_INV: tap toggle(release).\n");
- overlay_invert(action.layer.val);
- }
- }
- break;
- case (OP_INV | ON_PRESS):
- if (event.pressed) {
- overlay_invert(action.layer.val);
- }
- break;
- case (OP_INV | ON_RELEASE):
- if (!event.pressed) {
- overlay_invert(action.layer.val);
- }
- break;
- case (OP_INV | ON_BOTH):
- overlay_invert(action.layer.val);
- break;
-
- /* Overlay Bit on */
- case OP_ON:
- if (event.pressed) {
- overlay_on(action.layer.val);
- } else {
- overlay_off(action.layer.val);
- }
- break;
- case (OP_ON | ON_PRESS):
- if (event.pressed) {
- overlay_on(action.layer.val);
- }
- break;
- case (OP_ON | ON_RELEASE):
- if (!event.pressed) {
- overlay_on(action.layer.val);
- }
- break;
- case (OP_ON | ON_BOTH):
- overlay_on(action.layer.val);
- break;
-
- /* Overlay Bit off */
- case OP_OFF:
- if (event.pressed) {
- overlay_off(action.layer.val);
- } else {
- overlay_on(action.layer.val);
- }
- break;
- case (OP_OFF | ON_PRESS):
- if (event.pressed) {
- overlay_off(action.layer.val);
- }
- break;
- case (OP_OFF | ON_RELEASE):
- if (!event.pressed) {
- overlay_off(action.layer.val);
- }
- break;
- case (OP_OFF | ON_BOTH):
- overlay_off(action.layer.val);
- break;
-
- /* Overlay Bit set */
- case OP_SET:
- if (event.pressed) {
- overlay_move(action.layer.val);
- } else {
- overlay_clear();
- }
- break;
- case (OP_SET | ON_PRESS):
- if (event.pressed) {
- overlay_move(action.layer.val);
- }
- break;
- case (OP_SET | ON_RELEASE):
- if (!event.pressed) {
- overlay_move(action.layer.val);
- }
- break;
- case (OP_SET | ON_BOTH):
- overlay_move(action.layer.val);
- break;
-
- /* Overlay Bit invert with tap key */
- default:
- if (event.pressed) {
- if (tap_count > 0) {
- debug("OVERLAY_TAP_KEY: Tap: register_code\n");
- register_code(action.layer.code);
- } else {
- debug("OVERLAY_TAP_KEY: No tap: On on press\n");
- overlay_on(action.layer.val);
- }
- } else {
- if (tap_count > 0) {
- debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
- unregister_code(action.layer.code);
- } else {
- debug("OVERLAY_TAP_KEY: No tap: Off on release\n");
- overlay_off(action.layer.val);
+ layer_off(action.layer_tap.val);
}
}
break;
}
break;
+ #endif
#endif
/* Extentions */
#ifndef NO_ACTION_MACRO
@@ -667,16 +431,9 @@ bool is_tap_key(key_t key)
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
+ case ACT_LAYER_TAP:
+ case ACT_LAYER_TAP1:
return true;
- case ACT_KEYMAP:
- case ACT_OVERLAY:
- switch (action.layer.code) {
- case 0x04 ... 0xEF: /* tap key */
- case OP_INV:
- return true;
- default:
- return false;
- }
case ACT_MACRO:
case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; }
@@ -714,8 +471,9 @@ void debug_action(action_t action)
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
- case ACT_KEYMAP: debug("ACT_KEYMAP"); break;
- case ACT_OVERLAY: debug("ACT_OVERLAY"); break;
+ case ACT_LAYER: debug("ACT_LAYER"); break;
+ case ACT_LAYER_TAP: debug("ACT_LAYER_TAP"); break;
+ case ACT_LAYER_TAP1: debug("ACT_LAYER_TAP1"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
diff --git a/common/action.h b/common/action.h
index a6cb453840..98c4ef81a6 100644
--- a/common/action.h
+++ b/common/action.h
@@ -21,71 +21,27 @@ along with this program. If not, see .
#include
#include "keyboard.h"
#include "keycode.h"
+#include "action_code.h"
#include "action_macro.h"
+/* tapping count and state */
+typedef struct {
+ bool interrupted :1;
+ bool reserved2 :1;
+ bool reserved1 :1;
+ bool reserved0 :1;
+ uint8_t count :4;
+} tap_t;
+
+/* Key event container for recording */
typedef struct {
keyevent_t event;
#ifndef NO_ACTION_TAPPING
- /* tapping count and state */
- struct {
- bool interrupted :1;
- bool reserved2 :1;
- bool reserved1 :1;
- bool reserved0 :1;
- uint8_t count :4;
- } tap;
+ tap_t tap;
#endif
} keyrecord_t;
-/* Action struct.
- *
- * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
- * AVR looks like a little endian in avr-gcc.
- *
- * NOTE: not portable across compiler/endianness?
- * Byte order and bit order of 0x1234:
- * Big endian: 15 ... 8 7 ... 210
- * | 0x12 | 0x34 |
- * 0001 0010 0011 0100
- * Little endian: 012 ... 7 8 ... 15
- * | 0x34 | 0x12 |
- * 0010 1100 0100 1000
- */
-typedef union {
- uint16_t code;
- struct action_kind {
- uint16_t param :12;
- uint8_t id :4;
- } kind;
- struct action_key {
- uint8_t code :8;
- uint8_t mods :4;
- uint8_t kind :4;
- } key;
- struct action_layer {
- uint8_t code :8;
- uint8_t val :4;
- uint8_t kind :4;
- } layer;
- struct action_usage {
- uint16_t code :10;
- uint8_t page :2;
- uint8_t kind :4;
- } usage;
- struct action_command {
- uint8_t id :8;
- uint8_t opt :4;
- uint8_t kind :4;
- } command;
- struct action_function {
- uint8_t id :8;
- uint8_t opt :4;
- uint8_t kind :4;
- } func;
-} action_t;
-
-
/* Execute action per keyevent */
void action_exec(keyevent_t event);
@@ -117,255 +73,4 @@ void debug_event(keyevent_t event);
void debug_record(keyrecord_t record);
void debug_action(action_t action);
-
-
-/*
- * Action codes
- * ============
- * 16bit code: action_kind(4bit) + action_parameter(12bit)
- *
- * Keyboard Keys(00XX)
- * -------------------
- * ACT_LMODS(0000):
- * 0000|0000|000000|00 No action
- * 0000|0000|000000|01 Transparent
- * 0000|0000| keycode Key
- * 0000|mods|000000|00 Left mods
- * 0000|mods| keycode Key & Left mods
- *
- * ACT_RMODS(0001):
- * 0001|0000|000000|00 No action(not used)
- * 0001|0000|000000|01 Transparent(not used)
- * 0001|0000| keycode Key(no used)
- * 0001|mods|000000|00 Right mods
- * 0001|mods| keycode Key & Right mods
- *
- * ACT_LMODS_TAP(0010):
- * 0010|mods|000000|00 Left mods OneShot
- * 0010|mods|000000|01 (reserved)
- * 0010|mods|000000|10 (reserved)
- * 0010|mods|000000|11 (reserved)
- * 0010|mods| keycode Left mods + tap Key
- *
- * ACT_RMODS_TAP(0011):
- * 0011|mods|000000|00 Right mods OneShot
- * 0011|mods|000000|01 (reserved)
- * 0011|mods|000000|10 (reserved)
- * 0011|mods|000000|11 (reserved)
- * 0011|mods| keycode Right mods + tap Key
- *
- *
- * Other keys(01XX)
- * --------------------
- * This action handles other usages than keyboard.
- * ACT_USAGE(0100):
- * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
- * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
- * 0100|10| usage(10) (reserved)
- * 0100|11| usage(10) (reserved)
- *
- * ACT_MOUSEKEY(0110):
- * 0101|XXXX| keycode Mouse key
- *
- *
- * Layer Actions(10XX)
- * -------------------
- * ACT_KEYMAP:
- * 1000|--xx|0000 0000 Clear keyamp and overlay
- * 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay
- * 1000|LLLL| keycode Invert with tap key
- * 1000|LLLL|1111 0000 Invert with tap toggle
- * 1000|LLLL|1111 00xx Invert[^= 1<>4 | (mods)) & 0x0F)
-
-/*
- * Key
- */
-#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
-/* Mods & key */
-#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
-#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
-#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
-#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
-#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
-#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
-#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
-#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
-/* Tap key */
-enum mods_codes {
- MODS_ONESHOT = 0x00,
-};
-#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
-#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
-#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
-#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
-#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
-#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
-#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
-#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
-
-/* HID Usage */
-enum usage_pages {
- PAGE_SYSTEM,
- PAGE_CONSUMER
-};
-#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
-#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
-
-/* Mousekey */
-#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
-
-
-
-/* Layer Actions:
- * Invert layer ^= (1<
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+*/
+#ifndef ACTION_CODE_H
+#define ACTION_CODE_H
+
+/* Action codes
+ * ============
+ * 16bit code: action_kind(4bit) + action_parameter(12bit)
+ *
+ *
+ * Key Actions(00xx)
+ * -----------------
+ * ACT_MODS(000r):
+ * 000r|0000|0000 0000 No action code
+ * 000r|0000|0000 0001 Transparent code
+ * 000r|0000| keycode Key
+ * 000r|mods|0000 0000 Modifiers
+ * 000r|mods| keycode Key and Modifiers
+ * r: Left/Right flag(Left:0, Right:1)
+ *
+ * ACT_MODS_TAP(001r):
+ * 0010|mods|0000 0000 Modifiers with OneShot
+ * 0010|mods|0000 00xx (reserved)
+ * 0010|mods| keycode Modifiers with Tap Key
+ *
+ *
+ * Other Keys(01xx)
+ * ----------------
+ * ACT_USAGE(0100): TODO: Not needed?
+ * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
+ * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
+ * 0100|10| usage(10) (reserved)
+ * 0100|11| usage(10) (reserved)
+ *
+ * ACT_MOUSEKEY(0110): TODO: Not needed?
+ * 0101|xxxx| keycode Mouse key
+ *
+ * 011x|xxxx xxxx xxxx (reseved)
+ *
+ *
+ * Layer Actions(10xx)
+ * -------------------
+ * ACT_LAYER(1000):
+ * 1000|oo00|pppE BBBB Default Layer Bitwise operation
+ * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
+ * ppp: 4-bit chunk part(0-7)
+ * EBBBB: bits and extra bit
+ * 1000|ooee|pppE BBBB Layer Bitwise Operation
+ * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
+ * ppp: 4-bit chunk part(0-7)
+ * eBBBB: bits and extra bit
+ * ee: on event(00:default layer, 01:press, 10:release, 11:both)
+ *
+ * 1001|xxxx|xxxx xxxx (reserved)
+ * 1001|oopp|BBBB BBBB 8-bit Bitwise Operation???
+ *
+ * ACT_LAYER_TAP(101x):
+ * 101E|LLLL| keycode Invert with tap key
+ * 101E|LLLL|1110 xxxx Reserved(0xE0-EF)
+ * 101E|LLLL|1111 0000 Invert with tap toggle(0xF0)
+ * 101E|LLLL|1111 0001 On/Off
+ * 101E|LLLL|1111 0010 Off/On
+ * 101E|LLLL|1111 0011 Set/Clear
+ * 101E|LLLL|1111 xxxx Reserved(0xF4-FF)
+ * ELLLL: layer(0-31)
+ *
+ *
+ * Extensions(11xx)
+ * ----------------
+ * ACT_MACRO(1100):
+ * 1100|opt | id(8) Macro play?
+ * 1100|1111| id(8) Macro record?
+ *
+ * ACT_COMMAND(1110):
+ * 1110|opt | id(8) Built-in Command exec
+ *
+ * ACT_FUNCTION(1111):
+ * 1111| address(12) Function?
+ * 1111|opt | id(8) Function?
+ */
+enum action_kind_id {
+ /* Key Actions */
+ ACT_MODS = 0b0000,
+ ACT_LMODS = 0b0000,
+ ACT_RMODS = 0b0001,
+ ACT_MODS_TAP = 0b0010,
+ ACT_LMODS_TAP = 0b0010,
+ ACT_RMODS_TAP = 0b0011,
+ /* Other Keys */
+ ACT_USAGE = 0b0100,
+ ACT_MOUSEKEY = 0b0101,
+ /* Layer Actions */
+ ACT_LAYER = 0b1000,
+ ACT_LAYER_TAP = 0b1010,
+ ACT_LAYER_TAP1 = 0b1011,
+ /* Extensions */
+ ACT_MACRO = 0b1100,
+ ACT_COMMAND = 0b1110,
+ ACT_FUNCTION = 0b1111
+};
+
+
+/* Action Code Struct
+ *
+ * NOTE:
+ * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
+ * AVR looks like a little endian in avr-gcc.
+ * Not portable across compiler/endianness?
+ *
+ * Byte order and bit order of 0x1234:
+ * Big endian: Little endian:
+ * -------------------- --------------------
+ * FEDC BA98 7654 3210 0123 4567 89AB CDEF
+ * 0001 0010 0011 0100 0010 1100 0100 1000
+ * 0x12 0x34 0x34 0x12
+ */
+typedef union {
+ uint16_t code;
+ struct action_kind {
+ uint16_t param :12;
+ uint8_t id :4;
+ } kind;
+ struct action_key {
+ uint8_t code :8;
+ uint8_t mods :4;
+ uint8_t kind :4;
+ } key;
+ struct action_layer_bitop {
+ uint8_t bits :4;
+ uint8_t xbit :1;
+ uint8_t part :3;
+ uint8_t on :2;
+ uint8_t op :2;
+ uint8_t kind :4;
+ } layer_bitop;
+ struct action_layer_tap {
+ uint8_t code :8;
+ uint8_t val :5;
+ uint8_t kind :3;
+ } layer_tap;
+ struct action_usage {
+ uint16_t code :10;
+ uint8_t page :2;
+ uint8_t kind :4;
+ } usage;
+ struct action_command {
+ uint8_t id :8;
+ uint8_t opt :4;
+ uint8_t kind :4;
+ } command;
+ struct action_function {
+ uint8_t id :8;
+ uint8_t opt :4;
+ uint8_t kind :4;
+ } func;
+} action_t;
+
+
+/* action utility */
+#define ACTION_NO 0
+#define ACTION_TRANSPARENT 1
+#define ACTION(kind, param) ((kind)<<12 | (param))
+
+
+/*
+ * Key Actions
+ */
+/* Mod bits: 43210
+ * bit 0 ||||+- Control
+ * bit 1 |||+-- Shift
+ * bit 2 ||+--- Alt
+ * bit 3 |+---- Gui
+ * bit 4 +----- LR flag(Left:0, Right:1)
+ */
+enum mods_bit {
+ MOD_LCTL = 0x01,
+ MOD_LSFT = 0x02,
+ MOD_LALT = 0x04,
+ MOD_LGUI = 0x08,
+ MOD_RCTL = 0x11,
+ MOD_RSFT = 0x12,
+ MOD_RALT = 0x14,
+ MOD_RGUI = 0x18,
+};
+enum mods_codes {
+ MODS_ONESHOT = 0x00,
+};
+#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
+#define ACTION_MODS(mods) ACTION(ACT_MODS, (mods)<<8 | 0)
+#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, (mods)<<8 | (key))
+#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, (mods)<<8 | (key))
+#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, (mods)<<8 | MODS_ONESHOT)
+
+
+/*
+ * Other Keys
+ */
+enum usage_pages {
+ PAGE_SYSTEM,
+ PAGE_CONSUMER
+};
+#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
+#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
+#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
+
+
+
+/*
+ * Layer Actions
+ */
+enum layer_param_on {
+ ON_PRESS = 1,
+ ON_RELEASE = 2,
+ ON_BOTH = 3,
+};
+enum layer_param_bit_op {
+ OP_BIT_AND = 0,
+ OP_BIT_OR = 1,
+ OP_BIT_XOR = 2,
+ OP_BIT_SET = 3,
+};
+enum layer_pram_tap_op {
+ OP_TAP_TOGGLE = 0xF0,
+ OP_ON_OFF,
+ OP_OFF_ON,
+ OP_SET_CLEAR,
+};
+#define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
+#define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
+/* Default Layer */
+#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
+/* Layer Operation */
+#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
+#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
+#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
+#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on))
+#define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR( (layer)/4, 1<<((layer)%4), (on))
+#define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer)/4, ~(1<<((layer)%4)), (on))
+#define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer)/4, 1<<((layer)%4), (on))
+#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
+#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
+#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
+/* With Tapping */
+#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
+#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
+/* Bitwise Operation */
+#define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
+#define ACTION_LAYER_BIT_OR( part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
+#define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
+#define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
+/* Default Layer Bitwise Operation */
+#define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
+#define ACTION_DEFAULT_LAYER_BIT_OR( part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
+#define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
+#define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
+
+
+/*
+ * Extensions
+ */
+/* Macro */
+#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
+#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
+#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
+/* Command */
+#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
+/* Function */
+enum function_opts {
+ FUNC_TAP = 0x8, /* indciates function is tappable */
+};
+#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
+#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
+#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
+
+#endif /* ACTION_CODE_H */
diff --git a/common/action_layer.c b/common/action_layer.c
new file mode 100644
index 0000000000..3413c53e65
--- /dev/null
+++ b/common/action_layer.c
@@ -0,0 +1,135 @@
+#include
+#include "keyboard.h"
+#include "action.h"
+#include "debug.h"
+#include "util.h"
+#include "action_layer.h"
+
+
+/*
+ * Default Layer State
+ */
+uint32_t default_layer_state = 0;
+
+static void default_layer_state_set(uint32_t state)
+{
+ debug("default_layer_state: ");
+ default_layer_debug(); debug(" to ");
+ default_layer_state = state;
+ default_layer_debug(); debug("\n");
+ clear_keyboard_but_mods(); // To avoid stuck keys
+}
+
+void default_layer_debug(void)
+{
+ debug_hex32(default_layer_state);
+ debug("("); debug_dec(biton32(default_layer_state)); debug(")");
+}
+
+void default_layer_set(uint8_t layer)
+{
+ default_layer_state_set(1UL<= 0; i--) {
+ if (layers & (1UL<
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+*/
+#ifndef ACTION_LAYER_H
+#define ACTION_LAYER_H
+
+#include
+#include "keyboard.h"
+#include "action.h"
+
+
+/*
+ * Default Layer
+ */
+extern uint32_t default_layer_state;
+void default_layer_debug(void);
+void default_layer_set(uint8_t layer);
+
+#ifndef NO_ACTION_LAYER
+/* bitwise operation */
+void default_layer_or(uint32_t state);
+void default_layer_and(uint32_t state);
+void default_layer_xor(uint32_t state);
+#else
+#define default_layer_or(state)
+#define default_layer_and(state)
+#define default_layer_xor(state)
+#endif
+
+
+/*
+ * Keymap Layer
+ */
+#ifndef NO_ACTION_LAYER
+extern uint32_t layer_state;
+void layer_debug(void);
+void layer_clear(void);
+void layer_move(uint8_t layer);
+void layer_on(uint8_t layer);
+void layer_off(uint8_t layer);
+void layer_invert(uint8_t layer);
+/* bitwise operation */
+void layer_or(uint32_t state);
+void layer_and(uint32_t state);
+void layer_xor(uint32_t state);
+#else
+#define layer_state 0
+#define layer_clear()
+#define layer_move(layer)
+#define layer_on(layer)
+#define layer_off(layer)
+#define layer_invert(layer)
+
+#define layer_or(state)
+#define layer_and(state)
+#define layer_xor(state)
+#define layer_debug()
+#endif
+
+
+/* return action depending on current layer status */
+action_t layer_switch_get_action(key_t key);
+
+#endif
diff --git a/common/action_tapping.h b/common/action_tapping.h
index c9f09f576d..9b42d50dc3 100644
--- a/common/action_tapping.h
+++ b/common/action_tapping.h
@@ -18,7 +18,6 @@ along with this program. If not, see .
#define ACTION_TAPPING_H
-#ifndef NO_ACTION_TAPPING
/* period of tapping(ms) */
#ifndef TAPPING_TERM
@@ -33,8 +32,8 @@ along with this program. If not, see .
#define WAITING_BUFFER_SIZE 8
+#ifndef NO_ACTION_TAPPING
void action_tapping_process(keyrecord_t record);
-
#endif
#endif
diff --git a/common/command.c b/common/command.c
index b29333883e..3a1fcb186e 100644
--- a/common/command.c
+++ b/common/command.c
@@ -26,7 +26,7 @@ along with this program. If not, see .
#include "timer.h"
#include "keyboard.h"
#include "bootloader.h"
-#include "layer_switch.h"
+#include "action_layer.h"
#include "eeconfig.h"
#include "sleep_led.h"
#include "led.h"
@@ -573,8 +573,8 @@ static uint8_t numkey2num(uint8_t code)
static void switch_default_layer(uint8_t layer)
{
- print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); print("\n");
+ print("switch_default_layer: "); print_dec(biton32(default_layer_state));
+ print(" to "); print_dec(layer); print("\n");
default_layer_set(layer);
- overlay_clear();
clear_keyboard();
}
diff --git a/common/keymap.c b/common/keymap.c
index ace3f49b69..c98ce09b66 100644
--- a/common/keymap.c
+++ b/common/keymap.c
@@ -18,7 +18,7 @@ along with this program. If not, see .
#include "keymap.h"
#include "report.h"
#include "keycode.h"
-#include "layer_switch.h"
+#include "action_layer.h"
#include "action.h"
#include "action_macro.h"
#include "debug.h"
diff --git a/common/layer_switch.c b/common/layer_switch.c
deleted file mode 100644
index a5d426a899..0000000000
--- a/common/layer_switch.c
+++ /dev/null
@@ -1,209 +0,0 @@
-#include
-#include "keyboard.h"
-#include "action.h"
-#include "debug.h"
-#include "util.h"
-#include "layer_switch.h"
-
-
-/*
- * Default Layer (0-15)
- */
-uint8_t default_layer = 0;
-
-void default_layer_set(uint8_t layer)
-{
- debug("default_layer_set: ");
- debug_dec(default_layer); debug(" to ");
-
- default_layer = layer;
-
- debug_dec(default_layer); debug("\n");
-
- clear_keyboard_but_mods(); // To avoid stuck keys
-}
-
-
-#ifndef NO_ACTION_KEYMAP
-/*
- * Keymap Layer (0-15)
- */
-uint16_t keymap_stat = 0;
-
-/* return highest layer whose state is on */
-uint8_t keymap_get_layer(void)
-{
- return biton16(keymap_stat);
-}
-
-static void keymap_stat_set(uint16_t stat)
-{
- debug("keymap: ");
- keymap_debug(); debug(" to ");
-
- keymap_stat = stat;
-
- keymap_debug(); debug("\n");
-
- clear_keyboard_but_mods(); // To avoid stuck keys
-}
-
-void keymap_clear(void)
-{
- keymap_stat_set(0);
-}
-
-
-void keymap_set(uint16_t stat)
-{
- keymap_stat_set(stat);
-}
-
-void keymap_move(uint8_t layer)
-{
- keymap_stat_set(1<= 0; i--) {
- if (overlay_stat & (1<= 0; i--) {
- if (keymap_stat & (1<
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see .
-*/
-#ifndef LAYER_SWITCH_H
-#define LAYER_SWITCH_H
-
-#include
-#include "keyboard.h"
-#include "action.h"
-
-
-/* overlays are asigned at layer 16-31 */
-#define OVERLAY_BIT 0x10
-#define OVERLAY_MASK 0x0F
-
-
-/*
- * Default Layer
- */
-/* base layer to fall back */
-extern uint8_t default_layer;
-void default_layer_set(uint8_t layer);
-
-
-/*
- * Keymap Layer
- */
-#ifndef NO_ACTION_KEYMAP
-extern uint16_t keymap_stat;
-/* return current active layer */
-uint8_t keymap_get_layer(void);
-void keymap_clear(void);
-void keymap_set(uint16_t stat);
-void keymap_move(uint8_t layer);
-void keymap_on(uint8_t layer);
-void keymap_off(uint8_t layer);
-void keymap_invert(uint8_t layer);
-/* bitwise operation */
-void keymap_or(uint16_t stat);
-void keymap_and(uint16_t stat);
-void keymap_xor(uint16_t stat);
-void keymap_debug(void);
-#else
-#define keymap_stat 0
-#define keymap_get_layer()
-#define keymap_clear()
-#define keymap_set(stat)
-#define keymap_move(layer)
-#define keymap_on(layer)
-#define keymap_off(layer)
-#define keymap_invert(layer)
-#define keymap_or(stat)
-#define keymap_and(stat)
-#define keymap_xor(stat)
-#define keymap_debug()
-#endif
-
-
-/*
- * Overlay Layer
- */
-#ifndef NO_ACTION_OVERLAY
-extern uint16_t overlay_stat;
-/* return current active layer */
-uint8_t overlay_get_layer(void);
-void overlay_clear(void);
-void overlay_set(uint16_t stat);
-void overlay_move(uint8_t layer);
-void overlay_on(uint8_t layer);
-void overlay_off(uint8_t layer);
-void overlay_invert(uint8_t layer);
-/* bitwise operation */
-void overlay_or(uint16_t stat);
-void overlay_and(uint16_t stat);
-void overlay_xor(uint16_t stat);
-void overlay_debug(void);
-#else
-#define overlay_stat 0
-#define overlay_get_layer()
-#define overlay_clear()
-#define overlay_set(stat)
-#define overlay_move(layer)
-#define overlay_on(layer)
-#define overlay_off(layer)
-#define overlay_invert(layer)
-#define overlay_or(stat)
-#define overlay_and(stat)
-#define overlay_xor(stat)
-#define overlay_debug()
-#endif
-
-
-
-/* return action depending on current layer status */
-action_t layer_switch_get_action(key_t key);
-
-#endif
diff --git a/common/util.c b/common/util.c
index ff1926d7d1..6d4d6bfda1 100644
--- a/common/util.c
+++ b/common/util.c
@@ -38,6 +38,14 @@ uint8_t bitpop16(uint16_t bits)
return c;
}
+uint8_t bitpop32(uint32_t bits)
+{
+ uint8_t c;
+ for (c = 0; bits; c++)
+ bits &= bits - 1;
+ return c;
+}
+
// most significant on-bit - return highest location of on-bit
// NOTE: return 0 when bit0 is on or all bits are off
uint8_t biton(uint8_t bits)
@@ -58,3 +66,14 @@ uint8_t biton16(uint16_t bits)
if (bits >> 1) { bits >>= 1; n += 1;}
return n;
}
+
+uint8_t biton32(uint32_t bits)
+{
+ uint8_t n = 0;
+ if (bits >>16) { bits >>=16; n +=16;}
+ if (bits >> 8) { bits >>= 8; n += 8;}
+ if (bits >> 4) { bits >>= 4; n += 4;}
+ if (bits >> 2) { bits >>= 2; n += 2;}
+ if (bits >> 1) { bits >>= 1; n += 1;}
+ return n;
+}
diff --git a/common/util.h b/common/util.h
index 58b7fdf145..4b8b5ca3a4 100644
--- a/common/util.h
+++ b/common/util.h
@@ -30,7 +30,10 @@ along with this program. If not, see .
uint8_t bitpop(uint8_t bits);
uint8_t bitpop16(uint16_t bits);
+uint8_t bitpop32(uint32_t bits);
+
uint8_t biton(uint8_t bits);
uint8_t biton16(uint16_t bits);
+uint8_t biton32(uint32_t bits);
#endif
diff --git a/converter/pc98_usb/keymap.c b/converter/pc98_usb/keymap.c
index 279b2b60c0..3ab0a4dbea 100644
--- a/converter/pc98_usb/keymap.c
+++ b/converter/pc98_usb/keymap.c
@@ -21,7 +21,6 @@ along with this program. If not, see .
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
-#include "layer_switch.h"
#include "util.h"
#include "keymap.h"
@@ -165,10 +164,10 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
* Fn actions
*/
static const uint16_t PROGMEM fn_actions[] = {
- ACTION_KEYMAP_TAP_TOGGLE(0), // FN0
- ACTION_KEYMAP_TAP_KEY(1, KC_SLASH), // FN1
- ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN2
- ACTION_KEYMAP_MOMENTARY(2), // FN3
+ ACTION_LAYER_TAP_TOGGLE(0), // FN0
+ ACTION_LAYER_TAP_KEY(1, KC_SLASH), // FN1
+ ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN2
+ ACTION_LAYER_MOMENTARY(2), // FN3
ACTION_MACRO(LBRACKET), // FN4
ACTION_MACRO(RBRACKET), // FN5
ACTION_MACRO(DUMMY), // FN6
@@ -183,29 +182,16 @@ static const uint16_t PROGMEM fn_actions[] = {
* No need to edit.
*/
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
-#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
- /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
- if (layer & OVERLAY_BIT) {
- layer &= OVERLAY_MASK;
- if (layer < OVERLAYS_SIZE) {
- return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
- } else {
- return KC_TRANSPARENT;
- }
- }
- /* Keymap: 0-15 */
- else {
- if (layer < KEYMAPS_SIZE) {
- return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
- } else {
- // fall back to layer 0
- return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
- }
+ if (layer < KEYMAPS_SIZE) {
+ return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
+ } else {
+ // fall back to layer 0
+ return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
diff --git a/converter/pc98_usb/matrix.c b/converter/pc98_usb/matrix.c
index d03aaf10d1..8833e0a851 100644
--- a/converter/pc98_usb/matrix.c
+++ b/converter/pc98_usb/matrix.c
@@ -93,10 +93,6 @@ RETRY:
void matrix_init(void)
{
- print_enable = true;
-// debug_enable = true;
-// debug_matrix = true;
-
PC98_RST_DDR |= (1<1 /___________/
- ,->0 /___________/ | 0
- | |
- `--- default_layer = 0 `--- default_layer = 1
- keymap_stat = 0x0001 keymap_stat = 0x0002
+ Initial state of Keymap Change base layout
+ ----------------------- ------------------
-On the other hand, you shall change `keymap_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
+ 31 31
+ 30 30
+ 29 29
+ : :
+ : : ____________
+ 2 ____________ 2 / /
+ 1 / / ,->1 /___________/
+ ,->0 /___________/ | 0
+ | |
+ `--- default_layer = 0 `--- default_layer = 1
+ layer_state = 0x00000001 layer_state = 0x00000002
+
+On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
Overlay feature layer
--------------------- bit|status
____________ ---+------
- 15 / / 15 | 0
- 14 /___________// -----> 14 | 1
- 13 /___________/ -----> 13 | 1
- : : |
- 3 ____________ 3 | 0
+ 31 / / 31 | 0
+ 30 /___________// -----> 30 | 1
+ 29 /___________/ -----> 29 | 1
+ : : | :
+ : ____________ : | :
2 / / 2 | 0
,->1 /___________/ -----> 1 | 1
| 0 0 | 0
- | |
+ | +
`--- default_layer = 1 |
- keymap_stat = 0x6002 <-----'
+ layer_state = 0x60000002 <-'
@@ -146,9 +146,9 @@ You can find other keymap definitions in file `keymap.c` located on project dire
};
static const uint16_t PROGMEM fn_actions[] = {
- ACTION_KEYMAP_MOMENTARY(1), // FN0
- ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN1
- ACTION_KEYMAP_TOGGLE(2), // FN2
+ ACTION_LAYER_MOMENTARY(1), // FN0
+ ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
+ ACTION_LAYER_TOGGLE(2), // FN2
};
@@ -192,7 +192,7 @@ There are 8 modifiers which has discrimination between left and right.
- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
### 1.5 Fn key
-`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keyocde indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
+`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keyocde indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
### 1.6 Keycode Table
See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
@@ -203,130 +203,158 @@ There are 8 modifiers which has discrimination between left and right.
## 2. Action
-See [`common/action.h`](../common/action.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
+See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
-Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory against using jsut keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` instead of action codes.
+Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using jsut keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
-Usually action codes are needed only when you want to use layer switching, or
-### 2.1 Key action
+### 2.1 Key Action
This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
+#### Parameters
++ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
+ ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
++ **key**: keycode
+
+
#### 2.1.1 Normal key and Modifier
-This action usually won't be used expressly because you can use keycodes in `KEYMAP()` instead.
-You can define `Key` action on *'A'* key and *'left shift'* modifier with:
+***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
+
+You can define these actions on *'A'* key and *'left shift'* modifier with:
ACTION_KEY(KC_A)
- ACTION_KEY(KC_LSHIFT)
+ ACTION_KEY(KC_LSFT)
#### 2.1.2 Key with modifiers
This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
+
Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch application windows.
- ACTION_LMOD_KEY(KC_LSHIFT, KC_1)
- ACTION_LMOD_KEY(KC_LALT, KC_TAB)
+ ACTION_MODS_KEY(MOD_LSFT, KC_1)
+ ACTION_MODS_KEY(MOD_LALT, KC_TAB)
-Or `Alt,Shift + Tab` can be defined. `ACTION_LMODS_KEY()` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
+Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
- ACTION_LMODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB)
+ ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
+
+#### 2.1.3 Multiple Modifiers
+Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
+
+ ACTION_MODS(MOD_ALT | MOD_LSFT)
+
+#### 2.1.3 Modifier with tap key
+Works as a modifier key while holding, but registers a key on tap(press and release quickly).
+
+
+ ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
### 2.2 Layer Action
These actions operate layers of keymap.
-Parameters:
-- layer: 0-15
-- on: { press | release | both }
+#### Parameters
+You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
-#### 2.2.0 Default Layer
-`default_layer` is layer which always is valid and referred to when actions is not defined on other layers.
-
-##### Return to Default Layer
-Turns on only `default layer` with clearing other all layers.
-
- ACTION_DEFAULT_LAYER
-
-##### Set Default Layer
-Sets 'default layer' to layer and turn it on.
-
- ACTION_DEFAULT_LAYER_SET_TO(layer)
- ACTION_DEFAULT_LAYER_SET(layer, on)
++ **layer**: `0`-`31`
++ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
++ **bits**: 4-bit value and 1-bit mask bit
-#### 2.2.1 Keymap
-These actions operate layer status of keymap.
+#### 2.2.1 Default Layer
+Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
-##### Momentary Switch
-Turns on layer momentary while holding, in other words turn on when key is pressed and off when released.
+This sets Default Layer to given parameter `layer` and activate it.
- ACTION_KEYMAP_MOMENTARY(layer)
+ ACTION_DEFAULT_LAYER(layer)
-##### Toggle Switch
-Turns on layer on first type and turns off on next.
+#### 2.2.2 Momentary Switch
+Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
- ACTION_KEYMAP_TOGGLE(layer)
+ ACTION_LAYER_MOMENTARY(layer)
-##### Momentary Switch with tap key
-Turns on layer momentary while holding but registers key on tap.
+#### 2.2.3 Toggle Switch
+Turns on `layer` with first type(press and release) and turns off with next.
- ACTION_KEYMAP_TAP_KEY(layer, key)
+ ACTION_LAYER_TOGGLE(layer)
-##### Momentary Switch with tap toggle
-Turns on layer momentary while holding but toggles it with serial taps.
+#### 2.2.4 Momentary Switch with tap key
+Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
- ACTION_KEYMAP_TAP_TOGGLE(layer)
+ ACTION_LAYER_TAP_KEY(layer, key)
-##### Invert layer
-Inverts current layer state. If the layer is on it becomes off with this action.
+#### 2.2.5 Momentary Switch with tap toggle
+Turns on `layer` momentary while holding and toggles it with serial taps.
- ACTION_KEYMAP_INV(layer, on)
+ ACTION_LAYER_TAP_TOGGLE(layer)
-##### Turn On layer
+#### 2.2.6 Invert state of layer
+Inverts current state of `layer`. If the layer is on it becomes off with this action.
+
+ ACTION_LAYER_INVERT(layer, on)
+
+
+#### 2.2.7 Turn On layer
Turns on layer state.
- ACTION_KEYMAP_ON(layer, on)
+ ACTION_LAYER_ON(layer, on)
-Turns on layer state on press and turn off on release. This is identical to **'Switch to layer'** action.
+Turns on layer state on press and turns off on release.
- ACTION_KEYMAP_ON_OFF(layer)
+ ACTION_LAYER_ON_OFF(layer)
-##### Turn Off layer
+#### 2.2.8 Turn Off layer
Turns off layer state.
- ACTION_KEYMAP_OFF(layer, on)
+ ACTION_LAYER_OFF(layer, on)
+
+Turns off layer state on press and activates on release.
+
+ ACTION_LAYER_OFF_ON(layer)
-##### Set layer
+#### 2.2.9 Set layer
Turn on layer only.
-`keymap_stat = (1< ((bits<
diff --git a/keyboard/gh60/config.h b/keyboard/gh60/config.h
index fbe587081b..567b126b6f 100644
--- a/keyboard/gh60/config.h
+++ b/keyboard/gh60/config.h
@@ -61,8 +61,7 @@ along with this program. If not, see .
//#define NO_PRINT
/* disable action features */
-//#define NO_ACTION_KEYMAP
-//#define NO_ACTION_OVERLAY
+//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c
index d6af16961c..edc1caf190 100644
--- a/keyboard/gh60/keymap.c
+++ b/keyboard/gh60/keymap.c
@@ -20,7 +20,6 @@ along with this program. If not, see .
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
-#include "layer_switch.h"
#include "report.h"
#include "host.h"
#include "print.h"
@@ -91,7 +90,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \
- LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, RSFT, \
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \
LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0),
/* Keymap 1: colemak */
KEYMAP_ANSI(
@@ -198,54 +197,38 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
-
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_KEYMAP_MOMENTARY(4),
- [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH),
- [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN),
- [3] = ACTION_KEYMAP_MOMENTARY(6),
- [4] = ACTION_KEYMAP_MOMENTARY(7), // to Layout selector
+ [0] = ACTION_LAYER_MOMENTARY(4),
+ [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
+ [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
+ [3] = ACTION_LAYER_MOMENTARY(6),
+ [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
+ [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
};
#endif
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
-#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
- /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
- if (layer & OVERLAY_BIT) {
- layer &= OVERLAY_MASK;
- if (layer < OVERLAYS_SIZE) {
- return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
- } else {
- // XXX: this may cuaes bootlaoder_jump incositent fail.
- //debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
- return KC_TRANSPARENT;
- }
- }
- /* Keymap: 0-15 */
- else {
- if (layer < KEYMAPS_SIZE) {
- return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
- } else {
- // XXX: this may cuaes bootlaoder_jump incositent fail.
- //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
- // fall back to layer 0
- return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
- }
+ if (layer < KEYMAPS_SIZE) {
+ return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
+ } else {
+ // XXX: this may cuaes bootlaoder_jump inconsistent fail.
+ //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
+ // fall back to layer 0
+ return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.h
index 85331715dc..52d11256c2 100644
--- a/keyboard/gh60/keymap_plain.h
+++ b/keyboard/gh60/keymap_plain.h
@@ -1,10 +1,9 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap 0: qwerty */
+ /* 0: qwerty */
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
static const uint16_t PROGMEM fn_actions[] = {};
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h
index 3e0921ad93..1642999493 100644
--- a/keyboard/gh60/keymap_poker.h
+++ b/keyboard/gh60/keymap_poker.h
@@ -1,49 +1,47 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap 0: qwerty */
+ /* 0: qwerty */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Keymap 1: colemak */
+ /* 1: colemak */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Keymap 2: dvorak */
+ /* 2: dvorak */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Keymap: workman */
+ /* 3: workman */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Overlay 0: Poker with Arrow */
+ /* 4: Poker with Arrow */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
- /* Overlay 1: Poker with Esc */
+ /* 5: Poker with Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
- /* Overlay 2: Poker Fn
+ /* 6: Poker Fn
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
* |-----------------------------------------------------------|
@@ -66,7 +64,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
- /* Overlay 3: Layout selector
+ /* 7: Layout selector
* ,-----------------------------------------------------------.
* | Lq| Lc| Ld| Lw| | | | | | | | | | |
* |-----------------------------------------------------------|
@@ -92,11 +90,11 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
};
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
- [0] = ACTION_OVERLAY_MOMENTARY(2), // to Fn overlay
- [1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay
- [2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay
- [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc)
- [4] = ACTION_OVERLAY_MOMENTARY(3), // to Layout selector
+ [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
+ [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
+ [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
+ [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
+ [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.h
index 982632d05b..1b498351da 100644
--- a/keyboard/gh60/keymap_poker_bit.h
+++ b/keyboard/gh60/keymap_poker_bit.h
@@ -2,37 +2,35 @@
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap 0: qwerty */
+ /* 0: qwerty */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Overlay 0: Poker Default + Fn'd */
- KEYMAP_ANSI(
+ /* 4: Poker Default + Fn'd */
+ [4] = KEYMAP_ANSI(
TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
- /* Overlay 1: Poker with Arrow */
+ /* 5: Poker with Arrow */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
- /* Overlay 2: Poker with Esc */
+ /* 6: Poker with Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
- /* Overlay 3: Poker with Arrow + Fn'd */
+ /* 7: Poker with Arrow + Fn'd */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
@@ -42,9 +40,9 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
};
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
- [0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc)
- [1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle
- [2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle
- [3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow)
- [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+ [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
+ [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
+ [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
+ [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
+ [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
};
diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h
index eaaf3159db..e1e4d80eef 100644
--- a/keyboard/gh60/keymap_poker_set.h
+++ b/keyboard/gh60/keymap_poker_set.h
@@ -2,58 +2,56 @@
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap 0: qwerty */
+ /* 0: qwerty */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Overlay 0: Poker with Arrow */
+ /* 1: Poker with Arrow */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
- /* Overlay 1: Poker with Esc */
+ /* 2: Poker with Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
- /* Overlay 2: Poker with Arrow and Esc */
+ /* 3: Poker with Arrow and Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
- /* Overlay 3: Poker Fn'd */
+ /* 4: Poker Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
- /* Overlay 4: Poker Fn'd arrow */
+ /* 5: Poker Fn'd arrow */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
- /* Overlay 5: Poker Fn'd Esc */
+ /* 6: Poker Fn'd Esc */
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
- /* Overlay 6: Poker Fn'd Arrow + Esc */
+ /* 7: Poker Fn'd Arrow + Esc */
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
@@ -67,15 +65,16 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
*/
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
- [0] = ACTION_OVERLAY_SET(3, ON_PRESS), // FN0 move to Fn'd when press
- [1] = ACTION_OVERLAY_SET(4, ON_PRESS), // FN1 move to Fn'd arrow when press
- [2] = ACTION_OVERLAY_SET(5, ON_PRESS), // FN2 move to Fn'd Esc when press
- [3] = ACTION_OVERLAY_SET(6, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
+ [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
+ [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
+ [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
+ [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
- [4] = ACTION_OVERLAY_CLEAR(ON_RELEASE), // FN4 clear overlay when release
- [5] = ACTION_OVERLAY_SET(0, ON_RELEASE), // FN5 move to arrow when release
- [6] = ACTION_OVERLAY_SET(1, ON_RELEASE), // FN6 move to Esc when release
- [7] = ACTION_OVERLAY_SET(2, ON_RELEASE), // FN7 move to arrow + Esc when release
+ //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
+ [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
+ [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
+ [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
+ [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
- [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
+ [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
};
diff --git a/keyboard/hhkb/config.h b/keyboard/hhkb/config.h
index 6e26edbefc..9df86126e1 100644
--- a/keyboard/hhkb/config.h
+++ b/keyboard/hhkb/config.h
@@ -74,8 +74,7 @@ along with this program. If not, see .
//#define NO_PRINT
/* disable action features */
-//#define NO_ACTION_KEYMAP
-//#define NO_ACTION_OVERLAY
+//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c
index 094d33af11..7afbdbec2c 100644
--- a/keyboard/hhkb/keymap.c
+++ b/keyboard/hhkb/keymap.c
@@ -186,17 +186,14 @@ enum macro_id {
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_DEFAULT_LAYER, // Default layer(not used)
-// [1] = ACTION_KEYMAP(1), // HHKB layer
- [1] = ACTION_KEYMAP_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps)
- [2] = ACTION_KEYMAP_TAP_KEY(2, KC_SLASH), // Cursor layer with Slash*
- [3] = ACTION_KEYMAP_TAP_KEY(3, KC_SCLN), // Mousekey layer with Semicolon*
- [4] = ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // RControl with tap Enter*
- [5] = ACTION_LMOD_ONESHOT(KC_LSFT), // Oneshot Shift*
-// [6] = ACTION_KEYMAP_TAP_KEY(4, KC_SPC), // Half-qwerty layer with Space
- [6] = ACTION_KEYMAP_TAP_KEY(5, KC_SPC), // Mousekey layer with Space
-// [7] = ACTION_KEYMAP(3), // Mousekey layer
- [7] = ACTION_KEYMAP_TOGGLE(3), // Mousekey layer(toggle)
+ [0] = ACTION_DEFAULT_LAYER_SET(0), // Default layer(not used)
+ [1] = ACTION_LAYER_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps)
+ [2] = ACTION_LAYER_TAP_KEY(2, KC_SLASH), // Cursor layer with Slash*
+ [3] = ACTION_LAYER_TAP_KEY(3, KC_SCLN), // Mousekey layer with Semicolon*
+ [4] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT), // RControl with tap Enter*
+ [5] = ACTION_MODS_ONESHOT(MOD_LSFT), // Oneshot Shift*
+ [6] = ACTION_LAYER_TAP_KEY(5, KC_SPC), // Mousekey layer with Space
+ [7] = ACTION_LAYER_TOGGLE(3), // Mousekey layer(toggle)
// [8] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // LControl with tap Backspace
// [9] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // LControl with tap Esc
diff --git a/keyboard/hid_liber/keymap.c b/keyboard/hid_liber/keymap.c
index f3d6bfa2ef..609edb5e1b 100644
--- a/keyboard/hid_liber/keymap.c
+++ b/keyboard/hid_liber/keymap.c
@@ -24,7 +24,6 @@ along with this program. If not, see .
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
-#include "layer_switch.h"
#include "report.h"
#include "host.h"
#include "print.h"
@@ -160,8 +159,6 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
-
/*
* Fn action definition
*/
@@ -179,33 +176,15 @@ static const uint16_t PROGMEM fn_actions[] = {
#endif
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
-#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
- /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
- if (layer & OVERLAY_BIT) {
- layer &= OVERLAY_MASK;
- if (layer < OVERLAYS_SIZE) {
- return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
- } else {
- // XXX: this may cuaes bootlaoder_jump incositent fail.
- //debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
- return KC_TRANSPARENT;
- }
- }
- /* Keymap: 0-15 */
- else {
- if (layer < KEYMAPS_SIZE) {
- return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
- } else {
- // XXX: this may cuaes bootlaoder_jump incositent fail.
- //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
- // fall back to layer 0
- return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
- }
+ if (layer < KEYMAPS_SIZE) {
+ return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
+ } else {
+ return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}