Remove legacy Makefile functionality (#14858)
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1 changed files with 0 additions and 29 deletions
29
Makefile
29
Makefile
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@ -54,8 +54,6 @@ BUILD_DIR := $(ROOT_DIR)/.build
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TEST_DIR := $(BUILD_DIR)/test
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TEST_DIR := $(BUILD_DIR)/test
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ERROR_FILE := $(BUILD_DIR)/error_occurred
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ERROR_FILE := $(BUILD_DIR)/error_occurred
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MAKEFILE_INCLUDED=yes
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# Helper function to process the newt element of a space separated path
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# Helper function to process the newt element of a space separated path
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# It works a bit like the traditional functional head tail
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# It works a bit like the traditional functional head tail
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# so the CURRENT_PATH_ELEMENT will become the new head
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# so the CURRENT_PATH_ELEMENT will become the new head
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@ -93,31 +91,8 @@ distclean: clean
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rm -f *.bin *.hex *.uf2
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rm -f *.bin *.hex *.uf2
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echo 'done.'
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echo 'done.'
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#Compatibility with the old make variables, anything you specify directly on the command line
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# always overrides the detected folders
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ifdef keyboard
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KEYBOARD := $(keyboard)
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endif
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ifdef keymap
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KEYMAP := $(keymap)
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endif
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# Uncomment these for debugging
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# $(info Keyboard: $(KEYBOARD))
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# $(info Keymap: $(KEYMAP))
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# Set the default goal depending on where we are running make from
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# this handles the case where you run make without any arguments
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.DEFAULT_GOAL := all:all
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.DEFAULT_GOAL := all:all
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ifneq ($(KEYMAP),)
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.DEFAULT_GOAL := $(KEYBOARD):$(KEYMAP)
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else ifneq ($(KEYBOARD),)
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# Inside a keyboard folder, build all keymaps for all subprojects
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# Note that this is different from the old behaviour, which would
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# build only the default keymap of the default keyboard
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.DEFAULT_GOAL := $(KEYBOARD):all
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endif
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# Compare the start of the RULE variable with the first argument($1)
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# Compare the start of the RULE variable with the first argument($1)
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@ -241,10 +216,6 @@ define PARSE_RULE
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(shell util/list_keyboards.sh | sort -u)),true)
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(shell util/list_keyboards.sh | sort -u)),true)
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KEYBOARD_RULE=$$(MATCHED_ITEM)
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KEYBOARD_RULE=$$(MATCHED_ITEM)
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$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
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$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
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# Otherwise use the KEYBOARD variable, which is determined either by
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# the current directory you run make from, or passed in as an argument
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else ifneq ($$(KEYBOARD),)
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$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
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else
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else
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$$(info make: *** No rule to make target '$1'. Stop.)
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$$(info make: *** No rule to make target '$1'. Stop.)
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$$(info |)
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$$(info |)
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