Tidy up backlight header use to avoid build issues (#6714)
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9 changed files with 0 additions and 30 deletions
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@ -2,9 +2,6 @@
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#define CHIMERA_ERGO_H
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#include "quantum.h"
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#include "matrix.h"
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#include "backlight.h"
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#include <stddef.h>
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#define red_led_off PORTF |= (1<<5)
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#define red_led_on PORTF &= ~(1<<5)
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@ -2,9 +2,6 @@
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#define CHIMERA_LETS_SPLIT_H
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#include "quantum.h"
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#include "matrix.h"
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#include "backlight.h"
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#include <stddef.h>
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#define red_led_off PORTF |= (1<<5)
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#define red_led_on PORTF &= ~(1<<5)
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@ -2,9 +2,6 @@
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#define CHIMERA_ORTHO_H
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#include "quantum.h"
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#include "matrix.h"
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#include "backlight.h"
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#include <stddef.h>
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#define red_led_off PORTF |= (1<<5)
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#define red_led_on PORTF &= ~(1<<5)
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@ -2,9 +2,6 @@
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#define COMET46_H
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#include "quantum.h"
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#include "matrix.h"
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#include "backlight.h"
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#include <stddef.h>
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// This a shortcut to help you visually see your layout.
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// The first section contains all of the arguements
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@ -1,13 +1,9 @@
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#ifndef DICHOTOMY_H
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#define DICHOTOMY_H
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#include QMK_KEYBOARD_H
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#include "report.h"
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#include "pointing_device.h"
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#include "quantum.h"
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#include "matrix.h"
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#include "backlight.h"
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#include <stddef.h>
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#define red_led_off() PORTF |= (1<<6)
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#define red_led_on() PORTF &= ~(1<<6)
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@ -1,11 +1,6 @@
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#pragma once
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#define HONEYCOMB_H
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#include "quantum.h"
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#include "matrix.h"
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#include "backlight.h"
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#include <stddef.h>
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#define RED_LED_OFF() writePinHigh(F6)
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#define RED_LED_ON() writePinLow(F6)
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@ -2,9 +2,6 @@
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#define MITOSIS_H
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#include "quantum.h"
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#include "matrix.h"
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#include "backlight.h"
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#include <stddef.h>
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#define red_led_off PORTF |= (1<<5)
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#define red_led_on PORTF &= ~(1<<5)
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@ -1,9 +1,6 @@
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#pragma once
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#include "quantum.h"
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#include "matrix.h"
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#include "backlight.h"
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#include <stddef.h>
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#define red_led_off PORTF |= (1<<5)
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#define red_led_on PORTF &= ~(1<<5)
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@ -2,9 +2,6 @@
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#define TELOPHASE_H
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#include "quantum.h"
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#include "matrix.h"
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#include "backlight.h"
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#include <stddef.h>
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#define red_led_off PORTF |= (1<<5)
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#define red_led_on PORTF &= ~(1<<5)
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