Adaptive debounce logic
The debounce filtering reports a key/switch change directly, without any extra delay. After that the debounce logic will filter all further changes, until the key/switch reports the same state for the given count of scans. So a perfect switch will get a short debounce period and a bad key will get a much longer debounce period. The result is an adaptive debouncing period for each switch. This value defines how often the same key/switch state has to be detected in successive reads until the next key state can be reported. In other words this value defines the minimum debouncing period for a switch.
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2 changed files with 38 additions and 28 deletions
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@ -85,17 +85,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBW 1
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/* "debounce" is measured in keyboard scans. Some users reported
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* needing values as high as 15, which was at the time around 50ms.
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/*
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* The debounce filtering reports a key/switch change directly,
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* without any extra delay. After that the debounce logic will filter
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* all further changes, until the key/switch reports the same state for
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* the given count of scans.
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* So a perfect switch will get a short debounce period and
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* a bad key will get a much longer debounce period.
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* The result is an adaptive debouncing period for each switch.
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*
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* If you don't define it here, the matrix code will default to
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* 5, which is now closer to 10ms, but still plenty according to
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* manufacturer specs.
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*
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* Default is quite high, because of reports with some production
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* runs seeming to need it. This may change when configuration for
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* this is more directly exposed.
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*/
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#define DEBOUNCE 15
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#define DEBOUNCE 10
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#define USB_MAX_POWER_CONSUMPTION 500
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@ -57,6 +57,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* matrix state(1:on, 0:off) */
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static matrix_row_t matrix[MATRIX_ROWS];
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/*
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* matrix state(1:on, 0:off)
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* contains the raw values without debounce filtering of the last read cycle.
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*/
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static matrix_row_t raw_matrix[MATRIX_ROWS];
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// Debouncing: store for each key the number of scans until it's eligible to
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// change. When scanning the matrix, ignore any changes in keys that have
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@ -118,6 +123,7 @@ void matrix_init(void)
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// initialize matrix state: all keys off
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for (uint8_t i=0; i < MATRIX_ROWS; i++) {
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matrix[i] = 0;
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raw_matrix[i] = 0;
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for (uint8_t j=0; j < MATRIX_COLS; ++j) {
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debounce_matrix[i * MATRIX_COLS + j] = 0;
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}
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@ -151,26 +157,30 @@ void matrix_power_up(void) {
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// Returns a matrix_row_t whose bits are set if the corresponding key should be
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// eligible to change in this scan.
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matrix_row_t debounce_mask(uint8_t row) {
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matrix_row_t debounce_mask(matrix_row_t rawcols, uint8_t row) {
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matrix_row_t result = 0;
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for (uint8_t j=0; j < MATRIX_COLS; ++j) {
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if (debounce_matrix[row * MATRIX_COLS + j]) {
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--debounce_matrix[row * MATRIX_COLS + j];
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matrix_row_t change = rawcols ^ raw_matrix[row];
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raw_matrix[row] = rawcols;
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for (uint8_t i = 0; i < MATRIX_COLS; ++i) {
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if (debounce_matrix[row * MATRIX_COLS + i]) {
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--debounce_matrix[row * MATRIX_COLS + i];
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} else {
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result |= (1 << j);
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result |= (1 << i);
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}
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if (change & (1 << i)) {
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debounce_matrix[row * MATRIX_COLS + i] = DEBOUNCE;
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}
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}
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return result;
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}
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// Report changed keys in the given row. Resets the debounce countdowns
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// corresponding to each set bit in 'change' to DEBOUNCE.
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void debounce_report(matrix_row_t change, uint8_t row) {
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for (uint8_t i = 0; i < MATRIX_COLS; ++i) {
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if (change & (1 << i)) {
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debounce_matrix[row * MATRIX_COLS + i] = DEBOUNCE;
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}
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}
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matrix_row_t debounce_read_cols(uint8_t row) {
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// Read the row without debouncing filtering and store it for later usage.
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matrix_row_t cols = read_cols(row);
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// Get the Debounce mask.
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matrix_row_t mask = debounce_mask(cols, row);
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// debounce the row and return the result.
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return (cols & mask) | (matrix[row] & ~mask);;
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}
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uint8_t matrix_scan(void)
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@ -214,15 +224,12 @@ uint8_t matrix_scan(void)
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select_row(i + MATRIX_ROWS_PER_SIDE);
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// we don't need a 30us delay anymore, because selecting a
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// left-hand row requires more than 30us for i2c.
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matrix_row_t mask = debounce_mask(i);
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matrix_row_t cols = (read_cols(i) & mask) | (matrix[i] & ~mask);
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debounce_report(cols ^ matrix[i], i);
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matrix[i] = cols;
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// grab cols from left hand
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matrix[i] = debounce_read_cols(i);
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// grab cols from right hand
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mask = debounce_mask(i + MATRIX_ROWS_PER_SIDE);
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cols = (read_cols(i + MATRIX_ROWS_PER_SIDE) & mask) | (matrix[i + MATRIX_ROWS_PER_SIDE] & ~mask);
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debounce_report(cols ^ matrix[i + MATRIX_ROWS_PER_SIDE], i + MATRIX_ROWS_PER_SIDE);
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matrix[i + MATRIX_ROWS_PER_SIDE] = cols;
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matrix[i + MATRIX_ROWS_PER_SIDE] = debounce_read_cols(i + MATRIX_ROWS_PER_SIDE);
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unselect_rows();
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}
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