[Keyboard] Update the Scarlet Bandana (#5058)
* remove unneeded file * make an appropriate readme * amend the LAYOUT macro to adhere to new QMK standards and create an appropriate keymap * add QMK Configurator support * a bunch of changes lol * delete unneeded routines * update date to modern times * remove a useless prototype * add in drashna's suggestions on PR
This commit is contained in:
parent
80e733798a
commit
afa4763ef5
9 changed files with 47 additions and 466 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright 2017 Cole Markham
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Copyright 2019 Cole Markham
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -25,7 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define DEVICE_VER 0x0001
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#define MANUFACTURER WoodKeys.click
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#define PRODUCT Scarlet Bandana Version IV mark.2
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#define DESCRIPTION What keyboard is that?
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#define DESCRIPTION 65% with macro keys
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/* key matrix size */
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#define MATRIX_ROWS 5
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@ -52,4 +52,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define NO_MUSIC_MODE
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#endif
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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#define DEBOUNCING_DELAY 5
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12
keyboards/scarletbandana/info.json
Normal file
12
keyboards/scarletbandana/info.json
Normal file
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@ -0,0 +1,12 @@
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{
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"keyboard_name": "Scarlet Bandana Version IV Mark 2",
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"url": "",
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"maintainer": "qmk",
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"width": 18.5,
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"height": 5,
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"layouts": {
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"LAYOUT_all": {
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"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2.5, "y":0}, {"x":3.5, "y":0}, {"x":4.5, "y":0}, {"x":5.5, "y":0}, {"x":6.5, "y":0}, {"x":7.5, "y":0}, {"x":8.5, "y":0}, {"x":9.5, "y":0}, {"x":10.5, "y":0}, {"x":11.5, "y":0}, {"x":12.5, "y":0}, {"x":13.5, "y":0}, {"x":14.5, "y":0}, {"x":15.5, "y":0}, {"x":16.5, "y":0}, {"x":17.5, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2.5, "y":1, "w":1.5}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":10, "y":1}, {"x":11, "y":1}, {"x":12, "y":1}, {"x":13, "y":1}, {"x":14, "y":1}, {"x":15, "y":1}, {"x":16, "y":1, "w":1.5}, {"x":17.5, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2.5, "y":2, "w":1.75}, {"x":4.25, "y":2}, {"x":5.25, "y":2}, {"x":6.25, "y":2}, {"x":7.25, "y":2}, {"x":8.25, "y":2}, {"x":9.25, "y":2}, {"x":10.25, "y":2}, {"x":11.25, "y":2}, {"x":12.25, "y":2}, {"x":13.25, "y":2}, {"x":14.25, "y":2}, {"x":15.25, "y":2, "w":2.25}, {"x":17.5, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2.5, "y":3, "w":2.25}, {"x":4.75, "y":3}, {"x":5.75, "y":3}, {"x":6.75, "y":3}, {"x":7.75, "y":3}, {"x":8.75, "y":3}, {"x":9.75, "y":3}, {"x":10.75, "y":3}, {"x":11.75, "y":3}, {"x":12.75, "y":3}, {"x":13.75, "y":3}, {"x":14.75, "y":3, "w":1.75}, {"x":16.5, "y":3}, {"x":17.5, "y":3}, {"x":0, "y":4}, {"x":1, "y":4}, {"x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":1.25}, {"x":5, "y":4, "w":1.25}, {"x":6.25, "y":4, "w":2.25}, {"x":8.5, "y":4, "w":1.75}, {"x":10.25, "y":4, "w":2.25}, {"x":12.5, "y":4}, {"x":13.5, "y":4}, {"x":14.5, "y":4}, {"x":15.5, "y":4}, {"x":16.5, "y":4}, {"x":17.5, "y":4}]
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}
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}
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}
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/* Copyright 2017 Cole Markham, WoodKeys.click
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/* Copyright 2019 Cole Markham, WoodKeys.click
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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/* Copyright 2017 Cole Markham
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/* Copyright 2019 Cole Markham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -13,7 +13,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../scarletbandana.h"
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#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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int RGB_current_mode;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = KEYMAP(
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KC_F1, KC_F2, KC_ESC,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_PGUP,\
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[_QWERTY] = LAYOUT_all(
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KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_DEL, KC_PGUP,\
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KC_F3, KC_F4, KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,\
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KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F,KC_G,KC_H,KC_J,KC_K,KC_L,KC_SCLN,KC_QUOT,KC_ENT, KC_DEL, KC_HOME,\
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KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F, KC_G, KC_H,KC_J,KC_K,KC_L, KC_SCLN,KC_QUOT,KC_ENT, KC_HOME,\
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KC_F7, KC_F8, KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END,\
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KC_F9, KC_F10, KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT),
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[_RAISE] = KEYMAP(
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RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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[_RAISE] = LAYOUT_all(
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RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
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[_LOWER] = KEYMAP(
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RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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[_LOWER] = LAYOUT_all(
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RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
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[_ADJUST] = KEYMAP(
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RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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[_ADJUST] = LAYOUT_all(
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RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______)
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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// Setting ADJUST layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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@ -1,326 +0,0 @@
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2017 Cole Markham <cole@ccmcomputing.net>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* scan matrix
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#if defined(__AVR__)
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#include <avr/io.h>
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#include "pincontrol.h"
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#endif
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#include "wait.h"
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#include "print.h"
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#include "debug.h"
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#include "util.h"
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#include "matrix.h"
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#include "config.h"
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#include "timer.h"
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//#include "audio.h"
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#ifndef DEBOUNCING_DELAY
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# define DEBOUNCING_DELAY 5
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#endif
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#if (DEBOUNCING_DELAY > 0)
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static uint16_t debouncing_time;
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static bool debouncing = false;
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#endif
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#if (MATRIX_COLS <= 8)
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# define print_matrix_header() print("\nr/c 01234567\n")
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# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
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# define matrix_bitpop(i) bitpop(matrix[i])
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# define ROW_SHIFTER ((uint8_t)1)
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#elif (MATRIX_COLS <= 16)
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# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
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# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
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# define matrix_bitpop(i) bitpop16(matrix[i])
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# define ROW_SHIFTER ((uint16_t)1)
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#elif (MATRIX_COLS <= 32)
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# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
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# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
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# define matrix_bitpop(i) bitpop32(matrix[i])
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# define ROW_SHIFTER ((uint32_t)1)
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#endif
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static matrix_row_t matrix_debouncing[MATRIX_ROWS];
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static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
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static const uint8_t col_pins[4] = MATRIX_COL_PINS;
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static const uint8_t xcol_pins[MATRIX_COLS - 16] = MATRIX_XCOL_PINS;
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//
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//float init_song[][2] = SONG(QWERTY_SOUND);
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/* matrix state(1:on, 0:off) */
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static matrix_row_t matrix[MATRIX_ROWS];
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static matrix_row_t matrix_debouncing[MATRIX_ROWS];
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static void init_rows(void);
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static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
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static void unselect_cols(void);
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static void init_cols(void);
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static void select_col(uint8_t col);
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//static void demux_enable(bool enabled);
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__attribute__ ((weak))
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void matrix_init_quantum(void) {
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matrix_init_kb();
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}
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__attribute__ ((weak))
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void matrix_scan_quantum(void) {
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matrix_scan_kb();
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}
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__attribute__ ((weak))
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void matrix_init_kb(void) {
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matrix_init_user();
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}
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__attribute__ ((weak))
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void matrix_scan_kb(void) {
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matrix_scan_user();
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}
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__attribute__ ((weak))
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void matrix_init_user(void) {
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}
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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}
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inline
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uint8_t matrix_rows(void)
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{
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return MATRIX_ROWS;
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}
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inline
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uint8_t matrix_cols(void)
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{
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return MATRIX_COLS;
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}
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void matrix_init(void)
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{
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debug_enable = true;
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debug_matrix = true;
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debug_mouse = true;
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dprintf("matrix init");
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// initialize row and col
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init_cols();
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init_rows();
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// PLAY_NOTE_ARRAY(init_song, false, 0);
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// initialize matrix state: all keys off
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for (uint8_t i=0; i < MATRIX_ROWS; i++) {
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matrix[i] = 0;
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matrix_debouncing[i] = 0;
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}
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matrix_init_quantum();
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}
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uint8_t _matrix_scan(void)
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{
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// Set col, read rows
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for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
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# if (DEBOUNCING_DELAY > 0)
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bool matrix_changed = read_rows_on_col(matrix_debouncing, current_col);
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if (matrix_changed) {
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debouncing = true;
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debouncing_time = timer_read();
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}
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# else
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read_rows_on_col(matrix, current_col);
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# endif
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}
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// Unselect cols
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unselect_cols();
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# if (DEBOUNCING_DELAY > 0)
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if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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matrix[i] = matrix_debouncing[i];
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}
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debouncing = false;
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}
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# endif
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return 1;
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}
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uint8_t matrix_scan(void)
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{
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uint8_t ret = _matrix_scan();
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matrix_scan_quantum();
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return ret;
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}
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bool matrix_is_modified(void)
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{
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if (debouncing) return false;
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return true;
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}
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inline
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bool matrix_is_on(uint8_t row, uint8_t col)
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{
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return (matrix[row] & ((matrix_row_t)1<<col));
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}
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inline
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matrix_row_t matrix_get_row(uint8_t row)
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{
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return matrix[row];
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}
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void matrix_print(void)
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{
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print("\nr/c 0123456789ABCDEF\n");
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for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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phex(row); print(": ");
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pbin_reverse16(matrix_get_row(row));
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print("\n");
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}
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}
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uint8_t matrix_key_count(void)
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{
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uint8_t count = 0;
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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count += bitpop16(matrix[i]);
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}
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return count;
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}
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static void init_rows(void)
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{
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for(uint8_t x = 0; x < MATRIX_ROWS; x++) {
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uint8_t pin = row_pins[x];
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pinMode(pin, PinDirectionInput);
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digitalWrite(pin, PinLevelHigh);
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}
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}
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static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
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{
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bool matrix_changed = false;
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// Select col and wait for col selection to stabilize
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select_col(current_col);
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wait_us(30);
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// wait_ms(1000);
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// PLAY_NOTE_ARRAY(init_song, false, 0);
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|
||||
// For each row...
|
||||
for(uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++)
|
||||
{
|
||||
|
||||
// Store last value of row prior to reading
|
||||
matrix_row_t last_row_value = current_matrix[row_index];
|
||||
|
||||
// Check row pin state
|
||||
uint8_t pin = row_pins[row_index];
|
||||
if (digitalRead(pin) == 0)
|
||||
{
|
||||
// Pin LO, set col bit
|
||||
current_matrix[row_index] |= (ROW_SHIFTER << current_col);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Pin HI, clear col bit
|
||||
current_matrix[row_index] &= ~(ROW_SHIFTER << current_col);
|
||||
}
|
||||
|
||||
// Determine if the matrix changed state
|
||||
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed))
|
||||
{
|
||||
matrix_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
return matrix_changed;
|
||||
}
|
||||
|
||||
static void select_col(uint8_t col)
|
||||
{
|
||||
for (uint8_t y = 16; y < MATRIX_COLS; y++) {
|
||||
uint8_t pin = xcol_pins[y-16];
|
||||
if (y == col) {
|
||||
digitalWrite(pin, PinLevelLow);
|
||||
} else {
|
||||
digitalWrite(pin, PinLevelHigh);
|
||||
}
|
||||
}
|
||||
if (col >= 16) {
|
||||
// demux_enable(false);
|
||||
// digitalWrite(MATRIX_EN_PIN, PinLevelHigh);
|
||||
} else {
|
||||
for(uint8_t x = 0; x < 4; x++) {
|
||||
uint8_t pin = col_pins[x];
|
||||
pinMode(pin, PinDirectionOutput);
|
||||
digitalWrite(pin, (col >> x) & 0x1);
|
||||
}
|
||||
// demux_enable(true);
|
||||
digitalWrite(MATRIX_EN_PIN, PinLevelLow);
|
||||
}
|
||||
}
|
||||
|
||||
static void init_cols(void) {
|
||||
for (uint8_t y = 16; y < MATRIX_COLS; y++) {
|
||||
uint8_t pin = xcol_pins[y-16];
|
||||
pinMode(pin, PinDirectionOutput);
|
||||
}
|
||||
for(uint8_t x = 0; x < 4; x++) {
|
||||
uint8_t pin = col_pins[x];
|
||||
pinMode(pin, PinDirectionOutput);
|
||||
}
|
||||
pinMode(MATRIX_EN_PIN, PinDirectionOutput);
|
||||
// digitalWrite(MATRIX_EN_PIN, PinLevelHigh);
|
||||
unselect_cols();
|
||||
}
|
||||
|
||||
static void unselect_cols(void)
|
||||
{
|
||||
for (uint8_t y = 16; y < MATRIX_COLS; y++) {
|
||||
uint8_t pin = xcol_pins[y-16];
|
||||
digitalWrite(pin, PinLevelHigh);
|
||||
}
|
||||
// demux_enable(false);
|
||||
// digitalWrite(MATRIX_EN_PIN, PinLevelHigh);
|
||||
}
|
||||
|
||||
//static void demux_enable(uint8_t state)
|
||||
//{
|
||||
// if (enabled){
|
||||
// digitalWrite(F7, PinLevelLow);
|
||||
// } else {
|
||||
// digitalWrite(F7, PinLevelHigh);
|
||||
// }
|
||||
//}
|
|
@ -1,31 +1,11 @@
|
|||
# Meira
|
||||
|
||||
![Miera](https://imgur.com/kF4MFlW)
|
||||
|
||||
A 4x12 ortholinear low-profile keyboard.
|
||||
# Scarlet Bandana Version IV Mark 2
|
||||
|
||||
Keyboard Maintainer: [Cole Markham](https://github.com/colemarkham)
|
||||
Hardware Supported: Meira/ProMicro, Meira/FeatherBLE
|
||||
Hardware Availability: [WoodKeys.click](https://woodkeys.click/meira)
|
||||
|
||||
Two controllers are support: the Pro Micro, and the Adafruit Feather BLE 32u4. Support for each is defined as a hardware revision subfolder in QMK. Main differences include processor frequencies and matrix pinouts.
|
||||
Hardware Supported: Scarlet Bandana Version IV Mark 2
|
||||
Hardware Availability: [WoodKeys.click](https://woodkeys.click/product/scarlet-bandana-version-iv-mark-2/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make meira/promicro:default
|
||||
make scarletbandana:default
|
||||
|
||||
or
|
||||
|
||||
make meira/featherble:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information on generic QMK configuration and setup.
|
||||
|
||||
Both the Pro Micro and the Feather BLE use the Catalina bootloader, which is typically programmed using avrdude.
|
||||
|
||||
## Matrix
|
||||
|
||||
In order to have enough pins for the matrix and other functions, a custom matrix is implemented using a demultiplexer to scan the columns. Since the demux is active low, the diodes must be oriented with the cathode connected to the demux pin. When looking at the bottom of the board with the controller at the top right, the cathode mark on the diode should be toward the left.
|
||||
|
||||
## LED Controller
|
||||
|
||||
The in-switch LEDs are driven by an ISSI LED controller (IS31FL3731). The micro controller communicates with this chip using I2C. Individual LED control is possible, but currently only general backlighting support is implemented. This functionality is located in lighting.c, issi.c, and TWILib.c.
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
|
|
@ -45,13 +45,13 @@ OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
|||
# Atmel DFU loader 4096
|
||||
# LUFA bootloader 4096
|
||||
# USBaspLoader 2048
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
|
@ -67,3 +67,4 @@ AUDIO_ENABLE = yes # Audio output on port C6
|
|||
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality, also set ISSI_ENABLE below for Miera
|
||||
EXTRAFLAGS += -flto
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright 2017 Cole Markham, WoodKeys.click
|
||||
/* Copyright 2019 Cole Markham, WoodKeys.click
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -14,89 +14,9 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "scarletbandana.h"
|
||||
#include <LUFA/Common/Common.h>
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_startup[][2] = SONG(STARTUP_SOUND);
|
||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||||
#endif
|
||||
|
||||
|
||||
void shutdown_user(void) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
|
||||
_delay_ms(150);
|
||||
stop_all_notes();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void matrix_init_kb(void)
|
||||
{
|
||||
// This is required to access the pins in the F-register
|
||||
JTAG_DISABLE();
|
||||
debug_enable=true;
|
||||
print("sb matrix_init_kb\n");
|
||||
#ifdef AUDIO_ENABLE
|
||||
_delay_ms(20); // gets rid of tick
|
||||
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||
#endif
|
||||
|
||||
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
void matrix_scan_kb(void)
|
||||
{
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
// Test code that turns on the switch led for the key that is pressed
|
||||
// set_backlight_by_keymap(record->event.key.col, record->event.key.row);
|
||||
if (keycode == RESET) {
|
||||
reset_keyboard_kb();
|
||||
} else {
|
||||
}
|
||||
return process_record_user(keycode, record);
|
||||
}
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
|
||||
//void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
|
||||
//{
|
||||
//#ifdef AUDIO_ENABLE
|
||||
// int8_t sign = 1;
|
||||
//#endif
|
||||
// if(id == LFK_ESC_TILDE){
|
||||
// // Send ~ on shift-esc
|
||||
// void (*method)(uint8_t) = (event->event.pressed) ? &add_key : &del_key;
|
||||
// uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
|
||||
// method(shifted ? KC_GRAVE : KC_ESCAPE);
|
||||
// send_keyboard_report();
|
||||
// }else if(event->event.pressed){
|
||||
// switch(id){
|
||||
// case LFK_CLEAR:
|
||||
// // Go back to default layer
|
||||
// layer_clear();
|
||||
// break;
|
||||
//#ifdef ISSI_ENABLE
|
||||
// case LFK_LED_TEST:
|
||||
// led_test();
|
||||
// break;
|
||||
//#endif
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
void reset_keyboard_kb(){
|
||||
xprintf("programming!\n");
|
||||
reset_keyboard();
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright 2017 Cole Markham
|
||||
/* Copyright 2019 Cole Markham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -13,23 +13,20 @@
|
|||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef SCARLETBANDANA_H
|
||||
#define SCARLETBANDANA_H
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
void reset_keyboard_kb(void);
|
||||
|
||||
// This a shortcut to help you visually see your layout.
|
||||
// The following is an example using the Planck MIT layout
|
||||
// The first section contains all of the arguments
|
||||
// The second converts the arguments into a two-dimensional array
|
||||
#define KEYMAP( \
|
||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g, \
|
||||
#define LAYOUT_all( \
|
||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k2f, k0g, \
|
||||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, k2g, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2g, \
|
||||
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3e, k3f, k3g, \
|
||||
k40, k41, k42, k43, k44, k45, k47, k49, k4a, k4b, k4c, k4e, k4f, k4g \
|
||||
k40, k41, k42, k43, k44, k45, k47, k49, k4a, k4b, k4c, k4e, k4f, k4g \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g }, \
|
||||
|
@ -39,5 +36,3 @@ void reset_keyboard_kb(void);
|
|||
{ k40, k41, k42, k43, k44, k45, KC_NO, k47, KC_NO, k49, k4a, k4b, k4c, KC_NO, k4e, k4f, k4g } \
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue