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[Keyboard] Idobao ID80 V3 (#15912)

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
peepeetee 2022-02-09 13:49:53 +08:00 committed by GitHub
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/*
Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
Copyright 2022 peepeetee
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6964 /* "id" */
#define PRODUCT_ID 0x0080
#define DEVICE_VER 0x0003
#define MANUFACTURER IDOBAO
#define PRODUCT ID80 v3
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 11
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
* The matrix description in the vendor-supplied JSON file for kbfirmware.com
* had 9 columns:
* { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
* and 12 rows:
* { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
* However, the row 6 was completely empty, and the pin F0 was not actually
* routed anywhere on the PCB, therefore this row was removed to save some
* resources (the EEPROM space for dynamic keymaps is especially scarce).
*
* After doing the above change, the matrix was transposed (rows and columns
* were swapped), because a matrix with the COL2ROW layout can be scanned much
* more efficiently than a matrix with the ROW2COL layout (depending on various
* optimizations, the difference in scan rate can be over 2 times). Because of
* this, the "columns" in the matrix layout now mostly correspond to physical
* rows, and the "rows" have mostly vertical physical orientation.
*/
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN B6
# define DRIVER_LED_TOTAL 96 /* 16 Bottom 80 top*/
#ifdef RGB_DI_PIN
# define RGBLED_NUM 96 /* 16 Bottom 80 top*/
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_KEYPRESSES
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/* Bootmagic Lite key configuration: use the Esc key */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 5
#define ENCODERS_PAD_A { C7 }
#define ENCODERS_PAD_B { C6 }

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{
"keyboard_name": "ID80 v3",
"url": "",
"maintainer": "qmk",
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Esc", "x":0, "y":0},
{"label":"F1", "x":1.25, "y":0},
{"label":"F2", "x":2.25, "y":0},
{"label":"F3", "x":3.25, "y":0},
{"label":"F4", "x":4.25, "y":0},
{"label":"F5", "x":5.5, "y":0},
{"label":"F6", "x":6.5, "y":0},
{"label":"F7", "x":7.5, "y":0},
{"label":"F8", "x":8.5, "y":0},
{"label":"F9", "x":9.75, "y":0},
{"label":"F10", "x":10.75, "y":0},
{"label":"F11", "x":11.75, "y":0},
{"label":"F12", "x":12.75, "y":0},
{"label":"Fn", "x":14, "y":0},
{"label":"Insert", "x":15.25, "y":0},
{"label":"`", "x":0, "y":1.25},
{"label":"1", "x":1, "y":1.25},
{"label":"2", "x":2, "y":1.25},
{"label":"3", "x":3, "y":1.25},
{"label":"4", "x":4, "y":1.25},
{"label":"5", "x":5, "y":1.25},
{"label":"6", "x":6, "y":1.25},
{"label":"7", "x":7, "y":1.25},
{"label":"8", "x":8, "y":1.25},
{"label":"9", "x":9, "y":1.25},
{"label":"0", "x":10, "y":1.25},
{"label":"-", "x":11, "y":1.25},
{"label":"=", "x":12, "y":1.25},
{"label":"Backspace", "x":13, "y":1.25, "w":2},
{"label":"Home", "x":15.25, "y":1.25},
{"label":"Tab", "x":0, "y":2.25, "w":1.5},
{"label":"Q", "x":1.5, "y":2.25},
{"label":"W", "x":2.5, "y":2.25},
{"label":"E", "x":3.5, "y":2.25},
{"label":"R", "x":4.5, "y":2.25},
{"label":"T", "x":5.5, "y":2.25},
{"label":"Y", "x":6.5, "y":2.25},
{"label":"U", "x":7.5, "y":2.25},
{"label":"I", "x":8.5, "y":2.25},
{"label":"O", "x":9.5, "y":2.25},
{"label":"P", "x":10.5, "y":2.25},
{"label":"[", "x":11.5, "y":2.25},
{"label":"]", "x":12.5, "y":2.25},
{"label":"\\", "x":13.5, "y":2.25, "w":1.5},
{"label":"Delete", "x":15.25, "y":2.25},
{"label":"Caps Lock", "x":0, "y":3.25, "w":1.75},
{"label":"A", "x":1.75, "y":3.25},
{"label":"S", "x":2.75, "y":3.25},
{"label":"D", "x":3.75, "y":3.25},
{"label":"F", "x":4.75, "y":3.25},
{"label":"G", "x":5.75, "y":3.25},
{"label":"H", "x":6.75, "y":3.25},
{"label":"J", "x":7.75, "y":3.25},
{"label":"K", "x":8.75, "y":3.25},
{"label":"L", "x":9.75, "y":3.25},
{"label":";", "x":10.75, "y":3.25},
{"label":"'", "x":11.75, "y":3.25},
{"label":"Enter", "x":12.75, "y":3.25, "w":2.25},
{"label":"Shift", "x":0, "y":4.25, "w":2.25},
{"label":"Z", "x":2.25, "y":4.25},
{"label":"X", "x":3.25, "y":4.25},
{"label":"C", "x":4.25, "y":4.25},
{"label":"V", "x":5.25, "y":4.25},
{"label":"B", "x":6.25, "y":4.25},
{"label":"N", "x":7.25, "y":4.25},
{"label":"M", "x":8.25, "y":4.25},
{"label":",", "x":9.25, "y":4.25},
{"label":".", "x":10.25, "y":4.25},
{"label":"/", "x":11.25, "y":4.25},
{"label":"Shift", "x":12.25, "y":4.25, "w":1.75},
{"label":"\u2191", "x":14.25, "y":4.5},
{"label":"Ctrl", "x":0, "y":5.25, "w":1.25},
{"label":"Win", "x":1.25, "y":5.25, "w":1.25},
{"label":"Alt", "x":2.5, "y":5.25, "w":1.25},
{"x":3.75, "y":5.25, "w":6.25},
{"label":"Alt", "x":10, "y":5.25, "w":1.5},
{"label":"Ctrl", "x":11.5, "y":5.25, "w":1.5},
{"label":"\u2190", "x":13.25, "y":5.5},
{"label":"\u2193", "x":14.25, "y":5.5},
{"label":"\u2192", "x":15.25, "y":5.5}
]
}
}
}

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/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MO(1), KC_INS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, BL_DEC, BL_TOGG, BL_INC, NK_TOGG, _______, _______, _______, _______, _______, BL_INC,
_______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC, BL_STEP
),
};

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# The default keymap for id80

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/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MO(1), KC_INS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, BL_DEC, BL_TOGG, BL_INC, NK_TOGG, _______, _______, _______, _______, _______, BL_INC,
_______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC, BL_STEP
),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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LTO_ENABLE = yes
VIA_ENABLE = yes

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# ID80v3
![ID80v3](https://i.imgur.com/PGvZfQj.jpg)
A 75% hotswap in-switch RGB keyboard with an encoder.
* Keyboard Maintainer: [peepeetee](https://github.com/peepeetee)
* Hardware Supported: ID80v3
* Hardware Availability: Not avaliable yet
Make example for this keyboard (after setting up your build environment):
make idobao/id80/v3:default
Flashing example for this keyboard:
make idobao/id80/v3:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812

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// Copyright 2022 peepeetee (@peepeetee)
// Copyright 2022 Xelus22
// SPDX-License-Identifier: GPL-2.0-or-later
#include "v3.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (index == 0) {
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
}
return true;
}
#endif
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 8, 9, 34, 35, 64, 65, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ 7, NO_LED, 33, 36, 63, 66, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ 6, 10, 32, 37, 62, 67, NO_LED, NO_LED, 49, 50, 79 },
{ 0, 11, 31, 38, 61, 68, 21, NO_LED, 48, NO_LED, 77 },
{ 1, 12, 30, 39, 60, 69, 20, 22, 47, 52, 76 },
{ 2, 13, 29, 40, 59, 70, 19, 23, 46, 53, 75 },
{ 5, 14, 28, 41, 58, 71, NO_LED, NO_LED, NO_LED, 51, 78 },
{ 3, 15, 27, 42, 57, 72, 18, 24, 45, 54, 74 },
{ 4, 16, 26, 43, 56, 73, 17, 25, 44, 55, NO_LED },
}, {
// LED Index to Physical Position
{224, 64}, {209, 64}, {195, 64}, {173, 61}, {151, 61}, {94 , 61}, {39 , 61}, {20 , 61}, {2 , 61}, {9 , 50}, {33 , 50},
{48 , 50}, {62 , 50}, {77 , 50}, {92 , 50}, {106, 50}, {121, 50}, {136, 50}, {151, 50}, {165, 50}, {185, 50}, {209, 53},
{196, 39}, {173, 39}, {158, 39}, {143, 39}, {129, 39}, {114, 39}, {99 , 39}, {84 , 39}, {70 , 39}, {55 , 39}, {40 , 39},
{26 , 39}, {6 , 39}, {4 , 28}, {22 , 28}, {37 , 28}, {51 , 28}, {66 , 28}, {81 , 28}, {95 , 28}, {110, 28}, {125, 28},
{140, 28}, {154, 28}, {169, 28}, {184, 28}, {202, 28}, {224, 28}, {224, 17}, {198, 17}, {176, 17}, {162, 17}, {147, 17},
{132, 17}, {118, 17}, {103, 17}, {88 , 17}, {73 , 17}, {59 , 17}, {44 , 17}, {29 , 17}, {15 , 17}, {0 , 17}, {0 , 0},
{18 , 0}, {33 , 0}, {48 , 0}, {62 , 0}, {81 , 0}, {95 , 0}, {110, 0}, {125, 0}, {143, 0}, {158, 0}, {173, 0},
{187, 0}, {206, 0}, {224, 0},
{ 207, 13},
{ 207, 32},
{ 207, 51},{ 174, 51},{ 141, 51},{ 108, 51},{ 73, 51},{ 40, 51},{ 13, 51 },
{ 13, 32},
{ 13, 13},{ 40, 13},{ 73, 13},{ 108, 13},{ 141, 13},{ 174, 13},
}, {
// LED Index to Flag
1,1,1,1,1,4,1,1,1,
1,4,4,4,4,4,4,4,4,4,4,1,1,
1,4,4,4,4,4,4,4,4,4,4,4,1,
1,4,4,4,4,4,4,4,4,4,4,4,4,4,1,
1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,
1,4,4,4,4,1,1,1,1,4,4,4,4,1,1,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
} };
#endif

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/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K50, K51, K52, K53, K54, K55, K56, K57, K58, KA7, KA5, KA4, KA3, KA6, KA2, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K98, K97, K95, K94, K96, K92, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K88, K87, K85, K84, K83, K82, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K78, K77, K75, K74, \
K10, K12, K13, K14, K15, K16, K17, K18, K68, K67, K65, K64, K63, \
K00, K01, K02, K06, K08, K07, K05, K04, K03 \
) { \
{ K00, K10, K20, K30, K40, K50, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ K01, KC_NO, K21, K31, K41, K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ K02, K12, K22, K32, K42, K52, KC_NO, KC_NO, K82, K92, KA2 }, \
{ K03, K13, K23, K33, K43, K53, K63, KC_NO, K83, KC_NO, KA3 }, \
{ K04, K14, K24, K34, K44, K54, K64, K74, K84, K94, KA4 }, \
{ K05, K15, K25, K35, K45, K55, K65, K75, K85, K95, KA5 }, \
{ K06, K16, K26, K36, K46, K56, KC_NO, KC_NO, KC_NO, K96, KA6 }, \
{ K07, K17, K27, K37, K47, K57, K67, K77, K87, K97, KA7 }, \
{ K08, K18, K28, K38, K48, K58, K68, K78, K88, K98, KC_NO }, \
}