Fix broken Lighting Layers when RGBLIGHT_MAX_LAYERS > 16 (#11406)
* fix incorrect bit math when RGBLIGHT_MAX_LAYERS > 16 * with 1UL cast is not needed * ...but just casting works and is even more efficient * cformat
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c07543133a
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b3de903a3d
1 changed files with 4 additions and 4 deletions
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@ -628,7 +628,7 @@ void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val) { rgblight_set
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#ifdef RGBLIGHT_LAYERS
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#ifdef RGBLIGHT_LAYERS
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void rgblight_set_layer_state(uint8_t layer, bool enabled) {
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void rgblight_set_layer_state(uint8_t layer, bool enabled) {
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rgblight_layer_mask_t mask = 1 << layer;
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rgblight_layer_mask_t mask = (rgblight_layer_mask_t)1 << layer;
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if (enabled) {
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if (enabled) {
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rgblight_status.enabled_layer_mask |= mask;
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rgblight_status.enabled_layer_mask |= mask;
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} else {
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} else {
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@ -649,7 +649,7 @@ void rgblight_set_layer_state(uint8_t layer, bool enabled) {
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}
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}
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bool rgblight_get_layer_state(uint8_t layer) {
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bool rgblight_get_layer_state(uint8_t layer) {
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rgblight_layer_mask_t mask = 1 << layer;
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rgblight_layer_mask_t mask = (rgblight_layer_mask_t)1 << layer;
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return (rgblight_status.enabled_layer_mask & mask) != 0;
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return (rgblight_status.enabled_layer_mask & mask) != 0;
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}
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}
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@ -689,7 +689,7 @@ static uint16_t _blink_timer;
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void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) {
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void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) {
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rgblight_set_layer_state(layer, true);
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rgblight_set_layer_state(layer, true);
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_blinked_layer_mask |= 1 << layer;
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_blinked_layer_mask |= (rgblight_layer_mask_t)1 << layer;
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_blink_timer = timer_read();
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_blink_timer = timer_read();
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_blink_duration = duration_ms;
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_blink_duration = duration_ms;
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}
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}
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@ -697,7 +697,7 @@ void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) {
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void rgblight_unblink_layers(void) {
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void rgblight_unblink_layers(void) {
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if (_blinked_layer_mask != 0 && timer_elapsed(_blink_timer) > _blink_duration) {
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if (_blinked_layer_mask != 0 && timer_elapsed(_blink_timer) > _blink_duration) {
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for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) {
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for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) {
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if ((_blinked_layer_mask & 1 << layer) != 0) {
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if ((_blinked_layer_mask & (rgblight_layer_mask_t)1 << layer) != 0) {
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rgblight_set_layer_state(layer, false);
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rgblight_set_layer_state(layer, false);
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}
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}
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}
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}
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