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Fix hid_liber for new keymap framework by yeeeargh

This commit is contained in:
tmk 2013-03-25 00:01:30 +09:00
parent 2b08a150a4
commit b862b4f030
5 changed files with 165 additions and 55 deletions

View file

@ -93,15 +93,8 @@ ARCH = AVR8
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. # CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU) F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
# Build Options #OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# comment out to disable the options.
#
#MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
# Boot Section Size in bytes # Boot Section Size in bytes
@ -111,6 +104,19 @@ CONSOLE_ENABLE = yes # Console for debug
OPT_DEFS += -DBOOT_SIZE=4096 OPT_DEFS += -DBOOT_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
# Search Path # Search Path
VPATH += $(TARGET_DIR) VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR) VPATH += $(TOP_DIR)
@ -118,3 +124,6 @@ VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk include $(TOP_DIR)/rules.mk
custom: OPT_DEFS += -DKEYMAP_CUSTOM
custom: all

View file

@ -71,14 +71,23 @@ MCU = atmega32u4 # Teensy 2.0
F_CPU = 16000000 F_CPU = 16000000
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOT_SIZE=4096
# Build Options # Build Options
# comment out to disable the options. # comment out to disable the options.
# #
#MOUSEKEY_ENABLE = yes # Mouse keys BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support #MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
NKRO_ENABLE = yes # USB Nkey Rollover CONSOLE_ENABLE = yes # Console for debug(+400)
CONSOLE_ENABLE = yes # Console for debug COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
# Search Path # Search Path
@ -88,3 +97,6 @@ VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/pjrc.mk include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk include $(TOP_DIR)/rules.mk
custom: OPT_DEFS += -DKEYMAP_CUSTOM
custom: all

View file

@ -41,9 +41,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Set 0 if need no debouncing */ /* Set 0 if need no debouncing */
#define DEBOUNCE 8 #define DEBOUNCE 8
/* legacy keymap support */
#define USE_LEGACY_KEYMAP
/* key combination for command */ /* key combination for command */
#define IS_COMMAND() ( \ #define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \

View file

@ -22,9 +22,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdbool.h> #include <stdbool.h>
#include <avr/pgmspace.h> #include <avr/pgmspace.h>
#include "keycode.h" #include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "layer_switch.h"
#include "report.h"
#include "host.h"
#include "print.h" #include "print.h"
#include "debug.h" #include "debug.h"
#include "util.h"
#include "keymap.h" #include "keymap.h"
@ -59,34 +63,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* R */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KR4, KC_NO , KC_NO , KC_NO } \ /* R */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KR4, KC_NO , KC_NO , KC_NO } \
} }
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) /*
* Add custom layouts. If no custom layout is defined the default layout is used.
*/
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. #if defined(KEYMAP_CUSTOM)
static const uint8_t PROGMEM fn_layer[] = { #include "keymap_custom.h"
0, // Fn0 #else
1, // Fn1
2, // Fn2
3, // Fn3
4, // Fn4
5, // Fn5
6, // Fn6
7 // Fn7
};
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
KC_NO, // Fn0
KC_NO, // Fn1
KC_NO, // Fn2
KC_NO, // Fn3
KC_NO, // Fn4
KC_NO, // Fn5
KC_NO, // Fn6
KC_NO // Fn7
};
/* /*
* Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift * Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
* and Z, and the ANSI \ key above Return/Enter is used for the additional ISO * and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
@ -178,18 +160,63 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) /*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_DEFAULT_LAYER_SET(0),
[1] = ACTION_DEFAULT_LAYER_SET(1),
[2] = ACTION_DEFAULT_LAYER_SET(2),
[3] = ACTION_DEFAULT_LAYER_SET(3),
[4] = ACTION_DEFAULT_LAYER_SET(4),
[5] = ACTION_DEFAULT_LAYER_SET(5),
[6] = ACTION_DEFAULT_LAYER_SET(6),
[7] = ACTION_DEFAULT_LAYER_SET(7),
[8] = ACTION_DEFAULT_LAYER_SET(8),
};
#endif
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{ {
return KEYCODE(layer, row, col); /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
if (layer & OVERLAY_BIT) {
layer &= OVERLAY_MASK;
if (layer < OVERLAYS_SIZE) {
return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
} else {
// XXX: this may cuaes bootlaoder_jump incositent fail.
//debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
return KC_TRANSPARENT;
}
}
/* Keymap: 0-15 */
else {
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// XXX: this may cuaes bootlaoder_jump incositent fail.
//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
} }
uint8_t keymap_fn_layer(uint8_t index) /* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{ {
return pgm_read_byte(&fn_layer[index]); action_t action;
} if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
uint8_t keymap_fn_keycode(uint8_t index) } else {
{ action.code = ACTION_NO;
return pgm_read_byte(&fn_keycode[index]); }
return action;
} }

View file

@ -0,0 +1,65 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
*
* ANSI:
*
* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
* `---' `---------------' `---------------' `---------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
* |-----------------------------------------------------------| `-----------'
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------| ,---.
* |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
* |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |Alt|Gui|FN0|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/
KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, INS, HOME, PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, END, PGDN, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, \
LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, FN0, RCTL, LEFT, DOWN, RGHT),
};
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Layer 1: Media Keys
*
* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
* `---' `---------------' `---------------' `---------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ |KP1|KP2|KP3|KP4|KP5|KP6|KP7|KP8|KP9|KP0| -| =|Backsp | |Ins|Med|Vl+|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|Mut|Vl-|
* |-----------------------------------------------------------| `-----------'
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------| ,---.
* |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Ply|
* |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |Alt|Gui|FN0|Ctl| |Prv|Stp|Nxt|
* `-----------------------------------------------------------' `-----------'
*/
KEYMAP(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MSEL, VOLU, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MUTE, VOLD, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MPLY, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN0, TRNS, MPRV, MSTP, MNXT),
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_OVERLAY_MOMENTARY(0), // activate LAYER1 when FN0 pressed
};