AB's practical planck keymap (#435)
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63
keyboards/planck/keymaps/ab/Makefile
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63
keyboards/planck/keymaps/ab/Makefile
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device.
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# Please customize your programmer settings(PROGRAM_CMD)
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#
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# make teensy = Download the hex file to the device, using teensy_loader_cli.
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# (must have teensy_loader_cli installed).
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#
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# make dfu = Download the hex file to the device, using dfu-programmer (must
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# have dfu-programmer installed).
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#
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# make flip = Download the hex file to the device, using Atmel FLIP (must
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# have Atmel FLIP installed).
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#
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# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
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# (must have dfu-programmer installed).
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#
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# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
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# (must have Atmel FLIP installed).
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Build Options
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# change to "no" to disable the options, or define them in the makefile.mk in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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18
keyboards/planck/keymaps/ab/README.md
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keyboards/planck/keymaps/ab/README.md
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# Practical keymap for Planck Ortholinear 40% Mechanical Keyboard
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A practical keymap that emulates standard QWERTY keyboard for Planck. Once you get comfortable with this keymap, you may fork and customize it for your own needs.
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![Layout](keyboard-layout.png "Practical Keymap")
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![Photo](keyboard-photo.jpg "Planck Keyboard")
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* Online keyboard layout editor: http://goo.gl/mlLAFZ
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# Programming Instructions:
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Enter into programming mode and run the following command.
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```
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$ sudo KEYMAP=ab make dfu
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```
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# Notes
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* Simultaneous RAISE+LOWER enters CUSTOM layer. You may add your own macros and custom keys here.
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* RAISE and LOWER also acts as PgUp and PgDn when tapped.
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* [CapsLock] also acts as [Ctrl] key when you press and hold. It is convenient for GNU Emacs users.
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* Bracket keys are placed in the center of the keyboard for programmer's convenience.
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BIN
keyboards/planck/keymaps/ab/compiled.hex
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BIN
keyboards/planck/keymaps/ab/compiled.hex
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keyboards/planck/keymaps/ab/keyboard-layout.json
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keyboards/planck/keymaps/ab/keyboard-layout.json
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[
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{
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"name": "AB's Practical Keymap for Planck",
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"author": "Anand Babu Periasamy"
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},
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[
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"1\nF1\n!\n\n\n\n\n\n\nTab",
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"2\nF2\n@\n\n\n\n\n\n\nQ",
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"3\nF3\n#\n\n\n\n\n\n\nW",
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"4\nF4\n$\n\n\n\n\n\n\nE",
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"5\nF5\n%\n\n\n\n\n\n\nR",
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"6\nF6\n^\n\n\n\n\n\n\nT",
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"7\nF7\n&\n\n\n\n\n\n\nY",
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"8\nF8\n*\n\n\n\n\n\n\nU",
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"9\nF9\n(\n\n\n\n\n\n\nI",
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"0\nF10\n)\n\n\n\n\n\n\nO",
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"-\nF11\n_\n\n\n\n\n\n\nP",
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"=\nF12\n+\n\n\n\n\n\n\n<i class=\"fa fa-chevron-circle-left\" aria-hidden=\"true\"></i>"
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],
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[
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{
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"a": 7
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},
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"Ctrl",
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"A",
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"S",
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"D",
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{
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"a": 4
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},
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"(\n\n\n\n\n\n\n\n\nF",
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")\n\n\n\n\n\n\n\n\nG",
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"{\n\n\n\n\n\n\n\n\nH",
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"}\n\n\n\n\n\n\n\n\nJ",
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{
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"a": 7
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},
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"K",
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"L",
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{
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"a": 6
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},
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";\n\n:",
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{
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"a": 7
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},
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"Enter"
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],
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[
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"Shift",
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"Z",
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"X",
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"C",
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{
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"a": 4
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},
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"[\n`\n\n\n\n\n\n\n\nV",
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"]\n~\n\n\n\n\n\n\n\nB",
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"'\n\\\n\n\n\n\n\n\n\nN",
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"\"\n|\n\n\n\n\n\n\n\nM",
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{
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"a": 6
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},
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",\n\n<",
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".\n\n>",
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"/\n\n?",
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{
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"a": 7
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},
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"Shift\n\n\n\nEnter"
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],
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[
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{
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"a": 4
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},
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"<i class='fa fa-lightbulb-o'></i>\n<i class='fa fa-download'></i>\n\n\n\n\n\n\n\nCtrl",
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{
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"a": 7
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},
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"Esc",
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"<i class='fa fa-linux'></i>",
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"Alt",
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"<i class='fa fa-sort-up'></i>",
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{
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"a": 4,
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"w": 2
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},
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"\nPgUP\n\nPgDn\n\n\n\n\n\nSpace",
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{
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"a": 7
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},
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"<i class='fa fa-sort-down'></i>",
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"<i class=\"fa fa-long-arrow-left\" aria-hidden=\"true\"></i>",
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{
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"a": 4
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},
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"\n<i class='fa fa-volume-down'></i>\n\n\n\n\n\n\n\n<i class=\"fa fa-long-arrow-up\" aria-hidden=\"true\"></i>",
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"\n<i class='fa fa-volume-up'></i>\n\n\n\n\n\n\n\n<i class=\"fa fa-long-arrow-down\" aria-hidden=\"true\"></i>",
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"\n<i class='fa fa-volume-off'></i>\n\n\n\n\n\n\n\n<i class=\"fa fa-long-arrow-right\" aria-hidden=\"true\"></i>"
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]
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]
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BIN
keyboards/planck/keymaps/ab/keyboard-layout.png
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keyboards/planck/keymaps/ab/keyboard-layout.png
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After Width: | Height: | Size: 26 KiB |
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keyboards/planck/keymaps/ab/keyboard-photo.jpg
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keyboards/planck/keymaps/ab/keyboard-photo.jpg
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Binary file not shown.
After Width: | Height: | Size: 247 KiB |
122
keyboards/planck/keymaps/ab/keymap.c
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keyboards/planck/keymaps/ab/keymap.c
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "planck.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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extern keymap_config_t keymap_config;
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// Symbolic names for macro IDs.
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#define _QWERTY 0 // QUERTY layer
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#define _RAISE 1 // Raise layer
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#define _LOWER 2 // Lower layer
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#define _CUSTOM 3 // Custom layer
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#define _BL 4 // Backlight
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#define _MOBILE 5 // Mobile#
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#define _CUSTOM1 6 // Custom macro 1
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#define _CUSTOM2 7 // Custom macro 2
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// Macro shortcuts.
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#define RAISE M(_RAISE)
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#define LOWER M(_LOWER)
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#define CUSTOM M(_CUSTOM) // RAISE + LOWER
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#define BL M(_BL)
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#define MOBILE M(_MOBILE)
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#define CUSTOM1 M(_CUSTOM1)
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#define CUSTOM2 M(_CUSTOM2)
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// This config can be found at Keyboard layout editor site: http://goo.gl/zjXL2l
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = { /* QWERTY */
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, FUNC(3)},
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{KC_LCTL, KC_ESC, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, LOWER, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT}
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},
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[_RAISE] = { /* RAISE */
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{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_QUOT, KC_DQT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
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{BL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_PGUP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
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},
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[_LOWER] = { /* LOWER */
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_LCBR, KC_BSLS, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_GRV, KC_TILD, KC_BSLS, KC_PIPE, KC_LBRC, KC_LBRC, KC_TRNS, KC_TRNS},
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{RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_PGDN, KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE}
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},
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[_CUSTOM] = { /* CUSTOM */
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MOBILE, KC_TRNS, CUSTOM1, CUSTOM2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
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}
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};
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// Enable these functions using FUNC(n) macro. They seem to be buggy mostly.
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(_RAISE, KC_PGUP), // Tap for PgUp, hold for RAISE
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[1] = ACTION_LAYER_TAP_KEY(_LOWER, KC_PGDN), // Tap for PgDn, hold for LOWER
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[2] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_CAPS), // Tap for Caps, hold for Ctrl
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[3] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // Tap for Enter, hold for Shift
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};
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// Set a layer persistantly.
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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// Macro actions for each corresponding ID.
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch(id) {
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case _QWERTY: // Default QWERTY layer. // This case not used for now.
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if (record->event.pressed) {
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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break;
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case _RAISE: // Raised layer.
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _CUSTOM);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _CUSTOM);
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}
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break;
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case _LOWER: // Lowered layer.
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _CUSTOM);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _CUSTOM);
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}
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break;
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case _BL:// Backlight
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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case _MOBILE:// Your mobile# here.
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return MACRODOWN(T(1), T(2), T(3), T(MINS),
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T(1), T(2), T(3), T(MINS),
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T(1), T(2), T(3), T(4),
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END);
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case _CUSTOM1:// Your custom macro 1
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return MACRODOWN(T(E), T(M), T(A), T(C), T(S), T(SPC), END);
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case _CUSTOM2:// Your custom macro 2
|
||||||
|
return MACRODOWN(T(L), T(S), T(SPC), T(MINS), T(L), T(ENT), END);
|
||||||
|
};
|
||||||
|
return MACRO_NONE;
|
||||||
|
}
|
Loading…
Reference in a new issue