Docs: Fix some minor errors in tap dance example (#3530)
* Fix some minor errors in tap dance example Fix for #3529 Fix minor errors in the code examples for __Example 4: 'Quad Function Tap-Dance'__ and relevant documentation. Clarified the need to include the header file in `keymap.c`. * Use #pragma once in header guard Fix for #3529 Implement change requested in #3530
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1 changed files with 8 additions and 10 deletions
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@ -196,22 +196,20 @@ SRC += your_name.c
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Pretty simple. It is a nice way to keep some rules common on all your keymaps.
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Pretty simple. It is a nice way to keep some rules common on all your keymaps.
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### In `/qmk_firmware/users/<your_name>/<you_name>.h`
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### In `/qmk_firmware/users/<your_name>/<your_name>.h`
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You will need a few things in this file:
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You will need a few things in this file:
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```c
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```c
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#ifndef YOUR_NAME
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#pragma once
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#define YOUR_NAME
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#include "quantum.h"
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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#include "process_keycode/process_tap_dance.h"
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typedef struct {
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typedef struct {
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bool is_press_action;
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bool is_press_action;
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int state;
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int state;
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} xtap;
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} tap;
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enum {
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enum {
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SINGLE_TAP = 1,
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SINGLE_TAP = 1,
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@ -225,9 +223,9 @@ enum {
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//Tap dance enums
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//Tap dance enums
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enum {
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enum {
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CTL_X = 0,
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X_CTL = 0,
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SOME_OTHER_DANCE
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SOME_OTHER_DANCE
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}
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};
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int cur_dance (qk_tap_dance_state_t *state);
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int cur_dance (qk_tap_dance_state_t *state);
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@ -241,7 +239,7 @@ void x_reset (qk_tap_dance_state_t *state, void *user_data);
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And then in your user's `.c` file you implement the functions above:
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And then in your user's `.c` file you implement the functions above:
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```c
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```c
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#include "gordon.h"
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#include "<your_name>.h"
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#include "quantum.h"
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#include "quantum.h"
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#include "action.h"
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#include "action.h"
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#include "process_keycode/process_tap_dance.h"
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#include "process_keycode/process_tap_dance.h"
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@ -335,4 +333,4 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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};
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};
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```
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```
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And then simply use TD(X_CTL) anywhere in your keymap.
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And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.
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