parent
cb4d91f85f
commit
bdaea259af
11 changed files with 328 additions and 195 deletions
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@ -9,16 +9,10 @@
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#pragma once
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//#define HAL_USE_DAC TRUE
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//#define HAL_USE_GPT TRUE
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#define HAL_USE_I2C TRUE
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#define HAL_USE_PWM TRUE
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#define HAL_USE_SERIAL TRUE
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#define HAL_USE_SERIAL_USB TRUE
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#include_next <halconf.h>
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@ -20,11 +20,4 @@
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// #define RGB_DISABLE_TIMEOUT 1200000
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
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// 224B per layer right now
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#define DYNAMIC_KEYMAP_LAYER_COUNT 8
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#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
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#define VIA_QMK_RGBLIGHT_ENABLE
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#define STM32_ONBOARD_EEPROM_SIZE 2048
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@ -1 +0,0 @@
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VIA_ENABLE = yes
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30
keyboards/rgbkb/mun/keymaps/via/config.h
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30
keyboards/rgbkb/mun/keymaps/via/config.h
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@ -0,0 +1,30 @@
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/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#pragma once
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// No need for the single versions when multi performance isn't a problem =D
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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// 20m timeout (20m * 60s * 1000mil)
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// #define RGB_DISABLE_TIMEOUT 1200000
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
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// 224B per layer right now
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#define DYNAMIC_KEYMAP_LAYER_COUNT 8
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#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
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#define VIA_QMK_RGBLIGHT_ENABLE
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#define STM32_ONBOARD_EEPROM_SIZE 2048
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252
keyboards/rgbkb/mun/keymaps/via/keymap.c
Normal file
252
keyboards/rgbkb/mun/keymaps/via/keymap.c
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@ -0,0 +1,252 @@
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/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#include QMK_KEYBOARD_H
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#include "common_oled.h"
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enum keymap_layers {
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_QWERTY,
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_COLEMAK,
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_GAME,
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_FN,
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_ADJUST,
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_VIA1,
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_VIA2,
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_VIA3
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};
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enum keymap_keycodes {
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// Disables touch processing
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TCH_TOG = SAFE_RANGE,
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MENU_BTN,
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MENU_UP,
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MENU_DN
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};
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// Default Layers
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#define QWERTY DF(_QWERTY)
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#define COLEMAK DF(_COLEMAK)
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#define GAME DF(_GAME)
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// Momentary Layers
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#define FN MO(_FN)
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#define ADJUST MO(_ADJUST)
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#define FN_CAPS LT(_FN, KC_CAPS)
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#define FN_ESC LT(_FN, KC_ESC)
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/* This keyboard is enabled with an RGB Menu Control system.
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This functionality is enabled, but still requires a little configuration based on your exact setup.
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The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
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MENU_BTN - Triggers a button action for the menu
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MENU_UP - Triggers an increase action for the menu
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MENU_DN - Triggers a decrease action for the menu
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To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
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Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
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Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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* .--------------------------------------------------------------. .--------------------------------------------------------------.
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* | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
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* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
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* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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* | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
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* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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* | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
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* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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* | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
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* '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
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* Encoder 1 Encoder 2 Encoder 3 Encoder 4
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* .-----------------------------------. .-----------------------------------.
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* | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
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* |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
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* | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
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* '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
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*/
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[_QWERTY] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
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FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
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KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
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KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP,
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KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
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),
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[_COLEMAK] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
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_______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
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_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_GAME] = LAYOUT(
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_______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
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_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
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_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
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_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
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_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
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_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
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_______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
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_______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_VIA1] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_VIA2] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_VIA3] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode)
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{
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case MENU_BTN:
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if (record->event.pressed) {
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rgb_menu_selection();
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}
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return false;
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case MENU_UP:
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if (record->event.pressed) {
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rgb_menu_action(true);
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}
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return false;
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case MENU_DN:
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if (record->event.pressed) {
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rgb_menu_action(false);
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}
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return false;
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case TCH_TOG:
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if (record->event.pressed) {
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touch_encoder_toggle();
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}
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return false; // Skip all further processing of this key
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default:
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return true;
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}
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}
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static void render_layer(void) {
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// Host Keyboard Layer Status
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oled_write_P(PSTR("Layer"), false);
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switch (get_highest_layer(layer_state)) {
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case _QWERTY:
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oled_write_ln_P(PSTR("QWRTY"), false);
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break;
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case _COLEMAK:
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oled_write_ln_P(PSTR("Colemk"), false);
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break;
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case _GAME:
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oled_write_ln_P(PSTR("Game "), false);
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break;
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case _FN:
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oled_write_ln_P(PSTR("FN "), false);
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break;
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case _ADJUST:
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oled_write_ln_P(PSTR("Adjst"), false);
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break;
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default:
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oled_write_ln_P(PSTR("Undef"), false);
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}
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}
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static void render_leds(void)
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{
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// Host Keyboard LED Status
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led_t led_state = host_keyboard_led_state();
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oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
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oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
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oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
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}
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static void render_touch(void)
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{
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// Host Touch LED Status
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oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
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oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
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}
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void oled_task_user(void) {
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if (is_keyboard_left()) {
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render_icon();
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oled_write_P(PSTR(" "), false);
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render_layer();
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oled_write_P(PSTR(" "), false);
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render_leds();
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oled_write_P(PSTR(" "), false);
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render_touch();
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}
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else {
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render_icon();
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oled_write_P(PSTR(" "), false);
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render_rgb_menu();
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}
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}
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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return OLED_ROTATION_270;
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}
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1
keyboards/rgbkb/mun/keymaps/via/rules.mk
Normal file
1
keyboards/rgbkb/mun/keymaps/via/rules.mk
Normal file
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VIA_ENABLE=yes
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@ -7,150 +7,56 @@
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* ----------------------------------------------------------------------------
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <string.h>
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#include "util.h"
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#include "matrix.h"
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#include "debounce.h"
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#include "quantum.h"
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#include "split_util.h"
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#include "config.h"
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#include "transactions.h"
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#include "atomic_util.h"
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#include "gpio.h"
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#define ERROR_DISCONNECT_COUNT 5
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#define ROWS_PER_HAND (MATRIX_ROWS / 2)
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static pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
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static const pin_t row_pins[ROWS_PER_HAND] = MATRIX_ROW_PINS;
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static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
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void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
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/* Drive row pin low. */
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ATOMIC_BLOCK_FORCEON { writePinLow(row_pins[current_row]); }
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matrix_output_select_delay();
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/* matrix state(1:on, 0:off) */
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extern matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
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extern matrix_row_t matrix[MATRIX_ROWS]; // debounced values
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/* Read all columns in one go, aka port scanning. */
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uint16_t porta = palReadPort(GPIOA);
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uint16_t portb = palReadPort(GPIOB);
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// row offsets for each hand
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uint8_t thisHand, thatHand;
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/* Order of pins on the mun is: A0, B11, B0, B10, B12, B2, A8
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Pin is active low, therefore we have to invert the result. */
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matrix_row_t cols = ~(((porta & (0x1 << 0)) >> 0) // A0 (0)
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| ((portb & (0x1 << 11)) >> 10) // B11 (1)
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||||
| ((portb & (0x1 << 0)) << 2) // B0 (2)
|
||||
| ((portb & (0x1 << 10)) >> 7) // B10 (3)
|
||||
| ((portb & (0x1 << 12)) >> 8) // B12 (4)
|
||||
| ((portb & (0x1 << 2)) << 3) // B2 (5)
|
||||
| ((porta & (0x1 << 8)) >> 2)); // A8 (6)
|
||||
|
||||
// user-defined overridable functions
|
||||
__attribute__((weak)) void matrix_slave_scan_kb(void) { matrix_slave_scan_user(); }
|
||||
__attribute__((weak)) void matrix_slave_scan_user(void) {}
|
||||
/* Reverse the order of columns for left hand as the board is flipped. */
|
||||
// if (isLeftHand) {
|
||||
// #if defined(__arm__)
|
||||
// /* rbit assembly reverses bit order of 32bit registers. */
|
||||
// uint32_t temp = cols;
|
||||
// __asm__("rbit %0, %1" : "=r"(temp) : "r"(temp));
|
||||
// cols = temp >> 24;
|
||||
// #else
|
||||
// /* RISC-V bit manipulation extension not present. Use bit-hack.
|
||||
// https://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith32Bits */
|
||||
// cols = (matrix_row_t)(((cols * 0x0802LU & 0x22110LU) | (cols * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16);
|
||||
// #endif
|
||||
// }
|
||||
|
||||
static void init_pins(void) {
|
||||
for (size_t i = 0; i < MATRIX_COLS; i++) {
|
||||
setPinInputHigh(col_pins[i]);
|
||||
}
|
||||
for (size_t i = 0; i < ROWS_PER_HAND; i++) {
|
||||
setPinOutput(row_pins[i]);
|
||||
writePinHigh(row_pins[i]);
|
||||
}
|
||||
current_matrix[current_row] = cols;
|
||||
|
||||
/* Drive row pin high again. */
|
||||
ATOMIC_BLOCK_FORCEON { writePinHigh(row_pins[current_row]); }
|
||||
matrix_output_unselect_delay(current_row, row_pins[current_row] != 0);
|
||||
}
|
||||
|
||||
void matrix_init(void) {
|
||||
split_pre_init();
|
||||
|
||||
thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
|
||||
thatHand = ROWS_PER_HAND - thisHand;
|
||||
|
||||
// initialize key pins
|
||||
init_pins();
|
||||
|
||||
// initialize matrix state: all keys off
|
||||
memset(raw_matrix, 0, sizeof(raw_matrix));
|
||||
memset(matrix, 0, sizeof(matrix));
|
||||
|
||||
debounce_init(ROWS_PER_HAND);
|
||||
|
||||
matrix_init_quantum();
|
||||
|
||||
split_post_init();
|
||||
}
|
||||
|
||||
bool matrix_post_scan(void) {
|
||||
bool changed = false;
|
||||
if (is_keyboard_master()) {
|
||||
static uint8_t error_count;
|
||||
|
||||
matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
|
||||
if (!transport_master(matrix + thisHand, slave_matrix)) {
|
||||
error_count++;
|
||||
|
||||
if (error_count > ERROR_DISCONNECT_COUNT) {
|
||||
// reset other half if disconnected
|
||||
memset(&matrix[thatHand], 0, sizeof(slave_matrix));
|
||||
memset(slave_matrix, 0, sizeof(slave_matrix));
|
||||
|
||||
changed = true;
|
||||
}
|
||||
} else {
|
||||
error_count = 0;
|
||||
|
||||
if (memcmp(&matrix[thatHand], slave_matrix, sizeof(slave_matrix)) != 0) {
|
||||
memcpy(&matrix[thatHand], slave_matrix, sizeof(slave_matrix));
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
matrix_scan_quantum();
|
||||
} else {
|
||||
transport_slave(matrix + thatHand, matrix + thisHand);
|
||||
|
||||
matrix_slave_scan_kb();
|
||||
#if defined(BUSY_WAIT)
|
||||
void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
|
||||
for (int32_t i = 0; i < BUSY_WAIT_INSTRUCTIONS; i++) {
|
||||
__asm__ volatile("nop" ::: "memory");
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
uint8_t matrix_scan(void) {
|
||||
bool local_changed = false;
|
||||
matrix_row_t current_matrix[ROWS_PER_HAND];
|
||||
|
||||
for (size_t row_idx = 0; row_idx < ROWS_PER_HAND; row_idx++) {
|
||||
/* Drive row pin low. */
|
||||
ATOMIC_BLOCK_FORCEON { writePinLow(row_pins[row_idx]); }
|
||||
matrix_output_select_delay();
|
||||
|
||||
/* Read all columns in one go, aka port scanning. */
|
||||
uint16_t porta = palReadPort(GPIOA);
|
||||
uint16_t portb = palReadPort(GPIOB);
|
||||
|
||||
/* Order of pins on the mun is: A0, B11, B0, B10, B12, B2, A8
|
||||
Pin is active low, therefore we have to invert the result. */
|
||||
matrix_row_t cols = ~(((porta & (0x1 << 0)) >> 0) // A0 (0)
|
||||
| ((portb & (0x1 << 11)) >> 10) // B11 (1)
|
||||
| ((portb & (0x1 << 0)) << 2) // B0 (2)
|
||||
| ((portb & (0x1 << 10)) >> 7) // B10 (3)
|
||||
| ((portb & (0x1 << 12)) >> 8) // B12 (4)
|
||||
| ((portb & (0x1 << 2)) << 3) // B2 (5)
|
||||
| ((porta & (0x1 << 8)) >> 2)); // A8 (6)
|
||||
|
||||
/* Reverse the order of columns for left hand as the board is flipped. */
|
||||
// if (isLeftHand) {
|
||||
// #if defined(__arm__)
|
||||
// /* rbit assembly reverses bit order of 32bit registers. */
|
||||
// uint32_t temp = cols;
|
||||
// __asm__("rbit %0, %1" : "=r"(temp) : "r"(temp));
|
||||
// cols = temp >> 24;
|
||||
// #else
|
||||
// /* RISC-V bit manipulation extension not present. Use bit-hack.
|
||||
// https://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith32Bits */
|
||||
// cols = (matrix_row_t)(((cols * 0x0802LU & 0x22110LU) | (cols * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16);
|
||||
// #endif
|
||||
// }
|
||||
|
||||
current_matrix[row_idx] = cols;
|
||||
|
||||
/* Drive row pin high again. */
|
||||
ATOMIC_BLOCK_FORCEON { writePinHigh(row_pins[row_idx]); }
|
||||
matrix_output_unselect_delay(row_idx, row_pins[row_idx] != 0);
|
||||
}
|
||||
|
||||
if (memcmp(raw_matrix, current_matrix, sizeof(current_matrix)) != 0) {
|
||||
memcpy(raw_matrix, current_matrix, sizeof(current_matrix));
|
||||
local_changed = true;
|
||||
}
|
||||
|
||||
debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, local_changed);
|
||||
|
||||
bool remote_changed = matrix_post_scan();
|
||||
return (uint8_t)(local_changed || remote_changed);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -11,32 +11,11 @@
|
|||
|
||||
#include_next <mcuconf.h>
|
||||
|
||||
#undef STM32_DAC_USE_DAC1_CH1
|
||||
#define STM32_DAC_USE_DAC1_CH1 TRUE
|
||||
|
||||
#undef STM32_DAC_USE_DAC1_CH2
|
||||
#define STM32_DAC_USE_DAC1_CH2 TRUE
|
||||
|
||||
#undef STM32_GPT_USE_TIM6
|
||||
#define STM32_GPT_USE_TIM6 TRUE
|
||||
|
||||
#undef STM32_GPT_USE_TIM7
|
||||
#define STM32_GPT_USE_TIM7 TRUE
|
||||
|
||||
#undef STM32_GPT_USE_TIM8
|
||||
#define STM32_GPT_USE_TIM8 TRUE
|
||||
|
||||
#undef STM32_GPT_USE_TIM15
|
||||
#define STM32_GPT_USE_TIM15 TRUE
|
||||
|
||||
#undef STM32_I2C_USE_I2C1
|
||||
#define STM32_I2C_USE_I2C1 TRUE
|
||||
|
||||
#undef STM32_PWM_USE_TIM3
|
||||
#define STM32_PWM_USE_TIM3 TRUE
|
||||
|
||||
#undef STM32_PWM_USE_TIM4
|
||||
#define STM32_PWM_USE_TIM4 TRUE
|
||||
|
||||
#undef STM32_SERIAL_USE_USART1
|
||||
#define STM32_SERIAL_USE_USART1 TRUE
|
||||
#define STM32_SERIAL_USE_USART1 TRUE
|
||||
|
|
|
@ -23,11 +23,3 @@ void housekeeping_task_kb(void) {
|
|||
touch_encoder_update(TOUCH_ENCODER_SYNC);
|
||||
rgb_menu_update(RGB_MENU_SYNC);
|
||||
}
|
||||
|
||||
#if defined(BUSY_WAIT)
|
||||
void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
|
||||
for (int32_t i = 0; i < BUSY_WAIT_INSTRUCTIONS; i++) {
|
||||
__asm__ volatile("nop" ::: "memory");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
{
|
||||
"keyboard": "rgbkb/mun/rev1",
|
||||
"keymap": "default",
|
||||
"commit": "xxxxxxxxxxxxxxxxxxxxx",
|
||||
"layout": "LAYOUT",
|
||||
"layers": [
|
||||
["KC_GESC","KC_1","KC_2","KC_3","KC_4","KC_5","KC_MINS","KC_EQL","KC_6","KC_7","KC_8","KC_9","KC_0","KC_BSPC","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_LBRC","KC_RBRC","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_BSLS","LT(3,KC_CAPS)","KC_A","KC_S","KC_D","KC_F","KC_G","KC_LPRN","KC_RPRN","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_LSFT","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_LCBR","KC_RCBR","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_SFTENT","KC_LCTL","KC_LGUI","KC_LALT","RGB_TOG","MO(4)","KC_SPC","KC_BSPC","KC_ENT","KC_SPC","KC_LEFT","KC_DOWN","KC_UP","KC_RGHT","KC_RCTL","KC_VOLU","KC_VOLD","KC_VOLU","KC_VOLD","KC_PGUP","KC_PGDN","KC_PGUP","KC_PGDN","KC_VOLD","KC_VOLU","KC_MRWD","KC_MPLY","KC_MFFD","RGB_HUI","RGB_HUD","RGB_RMOD","RGB_TOG","RGB_MOD"],
|
||||
["KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_Q","KC_W","KC_F","KC_P","KC_G","KC_TRNS","KC_TRNS","KC_J","KC_L","KC_U","KC_Y","KC_SCLN","KC_TRNS","KC_TRNS","KC_A","KC_R","KC_S","KC_T","KC_D","KC_TRNS","KC_TRNS","KC_H","KC_N","KC_E","KC_I","KC_O","KC_TRNS","KC_TRNS","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_TRNS","KC_TRNS","KC_K","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS"],
|
||||
["KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_F1","KC_F5","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_F2","KC_F6","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_TRNS","KC_TRNS","KC_A","KC_S","KC_D","KC_F","KC_G","KC_F3","KC_F7","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_TRNS","KC_TRNS","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_F4","KC_F8","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_TRNS","KC_TRNS","KC_NO","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS"],
|
||||
["KC_TRNS","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F11","KC_F12","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_TRNS","KC_TRNS","KC_HOME","KC_UP","KC_END","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_HOME","KC_UP","KC_END","KC_PSCR","KC_PGUP","KC_TRNS","KC_LEFT","KC_DOWN","KC_RGHT","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_LEFT","KC_DOWN","KC_RGHT","KC_INS","KC_PGDN","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","ANY(TCH_TOG)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_MPLY","KC_MNXT","KC_MUTE","KC_VOLD","KC_VOLU","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS"],
|
||||
["KC_TRNS","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F11","KC_F12","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_P7","KC_P8","KC_P9","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_P4","KC_P5","KC_P6","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_P1","KC_P2","KC_P3","KC_TRNS","DF(2)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_P0","KC_PDOT","KC_NLCK","DF(0)","DF(1)","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS","KC_TRNS"]
|
||||
]
|
||||
}
|
|
@ -40,7 +40,7 @@ OPT = 3
|
|||
OPT_DEFS += -DOLED_FONT_H=\"../common/glcdfont.c\"
|
||||
OPT_DEFS += -Ikeyboards/rgbkb/common
|
||||
|
||||
CUSTOM_MATRIX = yes
|
||||
SRC += matrix.c matrix_common.c
|
||||
# matrix optimisations
|
||||
SRC += matrix.c
|
||||
|
||||
DEFAULT_FOLDER = rgbkb/mun/rev1
|
Loading…
Reference in a new issue