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New custom keymap for Glorious GMMK Pro ANSI layout (#16199)

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
gourdo1 2022-04-19 04:05:13 -07:00 committed by GitHub
parent ad31ea3f51
commit be7198ca49
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// Copyright 2021-2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#include "caps_word.h"
static bool caps_word_active = false;
#if CAPS_WORD_IDLE_TIMEOUT > 0
#if CAPS_WORD_IDLE_TIMEOUT < 100 || CAPS_WORD_IDLE_TIMEOUT > 30000
// Constrain timeout to a sensible range. With the 16-bit timer, the longest
// representable timeout is 32768 ms, rounded here to 30000 ms = half a minute.
#error "caps_word: CAPS_WORD_IDLE_TIMEOUT must be between 100 and 30000 ms"
#endif
static uint16_t idle_timer = 0;
void caps_word_task(void) {
if (caps_word_active && timer_expired(timer_read(), idle_timer)) {
caps_word_set(false);
}
}
#endif // CAPS_WORD_IDLE_TIMEOUT > 0
bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
#ifndef NO_ACTION_ONESHOT
const uint8_t mods = get_mods() | get_oneshot_mods();
#else
const uint8_t mods = get_mods();
#endif // NO_ACTION_ONESHOT
if (!caps_word_active) {
// Pressing both shift keys at the same time enables caps word.
if ((mods & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) {
caps_word_set(true); // Activate Caps Word.
return false;
}
return true;
} else {
#if CAPS_WORD_IDLE_TIMEOUT > 0
idle_timer = record->event.time + CAPS_WORD_IDLE_TIMEOUT;
#endif // CAPS_WORD_IDLE_TIMEOUT > 0
}
if (!record->event.pressed) { return true; }
if (!(mods & ~MOD_MASK_SHIFT)) {
switch (keycode) {
// Ignore MO, TO, TG, TT, and OSL layer switch keys.
case QK_MOMENTARY ... QK_MOMENTARY_MAX:
case QK_TO ... QK_TO_MAX:
case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:
return true;
#ifndef NO_ACTION_TAPPING
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
if (record->tap.count == 0) {
// Deactivate if a mod becomes active through holding a mod-tap key.
caps_word_set(false);
return true;
}
keycode &= 0xff;
break;
#ifndef NO_ACTION_LAYER
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
#endif // NO_ACTION_LAYER
if (record->tap.count == 0) { return true; }
keycode &= 0xff;
break;
#endif // NO_ACTION_TAPPING
#ifdef SWAP_HANDS_ENABLE
case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
if (keycode > 0x56F0 || record->tap.count == 0) { return true; }
keycode &= 0xff;
break;
#endif // SWAP_HANDS_ENABLE
}
if (caps_word_press_user(keycode)) {
return true;
}
}
caps_word_set(false); // Deactivate Caps Word.
return true;
}
void caps_word_set(bool active) {
if (active != caps_word_active) {
if (active) {
clear_mods();
#ifndef NO_ACTION_ONESHOT
clear_oneshot_mods();
#endif // NO_ACTION_ONESHOT
#if CAPS_WORD_IDLE_TIMEOUT > 0
idle_timer = timer_read() + CAPS_WORD_IDLE_TIMEOUT;
#endif // CAPS_WORD_IDLE_TIMEOUT > 0
} else if ((get_weak_mods() & MOD_BIT(KC_LSFT)) != 0) {
// If the weak shift mod is still on, turn it off and send an update to
// the host computer.
del_weak_mods(MOD_BIT(KC_LSFT));
send_keyboard_report();
}
caps_word_active = active;
caps_word_set_user(active);
}
}
bool caps_word_get(void) { return caps_word_active; }
__attribute__((weak)) void caps_word_set_user(bool active) {}
__attribute__((weak)) bool caps_word_press_user(uint16_t keycode) {
switch (keycode) {
// Keycodes that continue Caps Word, with shift applied.
case KC_A ... KC_Z:
add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key.
return true;
// Keycodes that continue Caps Word, without shifting.
case KC_1 ... KC_0:
case KC_BSPC:
case KC_MINS:
case KC_UNDS:
return true;
default:
return false; // Deactivate Caps Word.
}
}

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// Copyright 2021-2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// Caps Word, activated by pressing both shift keys at the same time.
//
// This library implements "Caps Word", which is like conventional Caps Lock,
// but automatically disables itself at the end of the word. This is useful for
// typing all-caps identifiers like `MOD_MASK_ALT`.
//
// Caps Word is activated by pressing the left and right shift keys at the same
// time. This way you don't need a dedicated key for using Caps Word. I've
// tested that this works as expected with one-shot mods and Space Cadet Shift.
// If your shift keys are mod-taps, activate Caps Word by holding both shift
// mod-tap keys until the tapping term, release them, then begin typing.
//
// Optionally, Caps Word may be configured to deactivate if the keyboard is idle
// for some time. This is useful to mitigate unintended shifting when you get
// interrupted or switch to the mouse while Caps Word is active. In your
// config.h, define `CAPS_WORD_IDLE_TIMEOUT` with a time in milliseconds:
//
// #define CAPS_WORD_IDLE_TIMEOUT 5000 // Turn off Caps Word after 5 seconds.
//
// and in your keymap.c, define (or add to) `matrix_scan_user()` as
//
// void matrix_scan_user(void) {
// caps_word_task();
// // Other tasks...
// }
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#pragma once
#include QMK_KEYBOARD_H
// Call this function from `process_record_user()` to implement Caps Word.
bool process_caps_word(uint16_t keycode, keyrecord_t* record);
// If CAPS_WORD_IDLE_TIMEOUT is set, call `caps_word_task()` from
// `matrix_scan_user()` as described above.
//
// If CAPS_WORD_IDLE_TIMEOUT isn't set, calling this function has no effect (but
// will still compile).
#if CAPS_WORD_IDLE_TIMEOUT > 0
void caps_word_task(void);
#else
static inline void caps_word_task(void) {}
#endif
// Activates or deactivates Caps Word. For instance activate Caps Word with a
// combo by defining a `COMBO_ACTION` that calls `caps_word_set(true)`:
//
// void process_combo_event(uint16_t combo_index, bool pressed) {
// switch(combo_index) {
// case CAPS_COMBO:
// if (pressed) {
// caps_word_set(true); // Activate Caps Word.
// }
// break;
//
// // Other combos...
// }
// }
void caps_word_set(bool active);
// Returns whether Caps Word is currently active.
bool caps_word_get(void);
// An optional callback that gets called when Caps Word turns on or off. This is
// useful to represent the current Caps Word state, e.g. by setting an LED or
// playing a sound. In your keymap, define
//
// void caps_word_set_user(bool active) {
// if (active) {
// // Do something when Caps Word activates.
// } else {
// // Do something when Caps Word deactivates.
// }
// }
void caps_word_set_user(bool active);
// An optional callback which is called on every key press while Caps Word is
// active. When the key should be shifted (that is, a letter key), the callback
// should call `add_weak_mods(MOD_BIT(KC_LSFT))` to shift the key. The callback
// also determines whether the key should continue Caps Word. Returning true
// continues the current "word", while returning false is "word breaking" and
// deactivates Caps Word. The default callback is
//
// bool caps_word_press_user(uint16_t keycode) {
// switch (keycode) {
// // Keycodes that continue Caps Word, with shift applied.
// case KC_A ... KC_Z:
// add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key.
// return true;
//
// // Keycodes that continue Caps Word, without shifting.
// case KC_1 ... KC_0:
// case KC_BSPC:
// case KC_MINS:
// case KC_UNDS:
// return true;
//
// default:
// return false; // Deactivate Caps Word.
// }
// }
//
// To customize, copy the above function into your keymap and add/remove
// keycodes to the above cases.
//
// NOTE: Outside of this callback, you can use `caps_word_set(false)` to
// deactivate Caps Word.
bool caps_word_press_user(uint16_t keycode);

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/* Copyright 2021 Jonavin Eng @Jonavin
Copyright 2022 gourdo1 <jcblake@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TOGGLE 2
// TT set to two taps
/* Handle GRAVESC combo keys */
#define GRAVE_ESC_ALT_OVERRIDE
// Always send Escape if Alt is pressed
#define GRAVE_ESC_CTRL_OVERRIDE
// Always send Escape if Control is pressed
// #define TAPPING_TERM 180
#define TAPPING_TERM 300
#define TAPPING_TERM_PER_KEY
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#endif
// RGB step values
#define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10)
#define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17)
#define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17)
// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
#if defined COLEMAK_LAYER_ENABLE
#define DYNAMIC_KEYMAP_LAYER_COUNT 5
#define _COLEMAK 4
#endif // COLEMAK_LAYER_ENABLE
/*
// Mouse Keys Accelerated Mode Definitions
#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10)
#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement.
#define MOUSEKEY_MOVE_DELTA 8 // Step size (default: 8)
#define MOUSEKEY_MAX_SPEED 9 // Maximum cursor speed at which acceleration stops (default: 10)
#define MOUSEKEY_TIME_TO_MAX 150 // Time until maximum cursor speed is reached (default: 30)
#define MOUSEKEY_WHEEL_DELAY 0 // Delay between pressing a wheel key and wheel movement (default: 10)
#define MOUSEKEY_WHEEL_INTERVAL 80 // Time between wheel movements (default: 80)
#define MOUSEKEY_WHEEL_MAX_SPEED 8 // Maximum number of scroll steps per scroll action (default: 8)
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40 // Time until maximum scroll speed is reached (default: 40)
*/
// Mouse Keys Kinetic Mode Definitions
#define MK_KINETIC_SPEED // Enable Kinetic mode: Uses a quadratic curve on cursor speed to allow precise movements at the beginning and increases speed thereafter.
#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10)
#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement.
#define MOUSEKEY_MOVE_DELTA 5 // Step size for accelerating from initial to base speed (default: 8)
#define MOUSEKEY_MOVE_MAX 50 // use instead of BASE SPEED to limit speed in Kinetic mode
#define MOUSEKEY_INITIAL_SPEED 100 // Initial speed of the cursor in pixels per second (default: 100)
//#define MOUSEKEY_BASE_SPEED 800 // (broken in QMK 0.16.0) Maximum cursor speed at which acceleration stops (default: 1000)
#define MOUSEKEY_DECELERATED_SPEED 400 // Decelerated cursor speed (default: 400)
#define MOUSEKEY_ACCELERATED_SPEED 2000 // Accelerated cursor speed (default: 3000)
#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 16 // Initial number of movements of the mouse wheel (default: 16)
#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 32 // Maximum number of movements at which acceleration stops (default: 32)
#define MOUSEKEY_WHEEL_ACCELERATED_MOVEMENTS 48 // Accelerated wheel movements (default: 48)
#define MOUSEKEY_WHEEL_DECELERATED_MOVEMENTS 8 // Decelerated wheel movements (default: 8)

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
Copyright 2021 Jonavin Eng @Jonavin
Copyright 2022 gourdo1 <jcblake@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in users/gourdo1/gourdo1.c
#include QMK_KEYBOARD_H
#include "rgb_matrix_map.h"
#include "gourdo1.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layout
*
* ,-------------------------------------------------------------------------------------------------------------.
* | Esc || F1 | F2 | F3 | F4 || F5 | F6 | F7 | F8 || F9 | F10 | F11 | F12 || Home || Mute |
* |=============================================================================================================|
* | ` ~ | 1 ! | 2 @ | 3 # | 4 $ | 5 % | 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ | = + | Backspc || Del |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ } | ] } | \ | || PgUp |
* |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
* | Capslock | A | S | D | F | G | H | J | K | L | ; : | ' " | Enter || PgDn |
* |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
* | LShift | Z | X | C | V | B | N | M | , < | . > | / ? | RShift || Up || End |
* |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
* | Ctrl | Win | LAlt | Space | RAlt | Fn | Ctrl || Left | Down | Rght |
* `------------------------------------------------------------------------------------------------------------'
*/
[_BASE] = LAYOUT(
KC_ESCLYR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
TT(_NUMPADMOUSE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/* FN1 Layout
*
* ,-------------------------------------------------------------------------------------------------------------.
* | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause || ____ |
* |=============================================================================================================|
* | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
* | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ | Reset || Home |
* |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
* | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | __________ || End |
* |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
* | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| ____ | ______ ||RGBMOD|| ____ |
* |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
* | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI|
* `------------------------------------------------------------------------------------------------------------'
*/
[_FN1] = LAYOUT(
EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
_______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, RESET, KC_HOME,
KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, _______, _______, _______, _______, KC_END,
_______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
/* _NUMPADMOUSE Layout
* Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad.
* ,-------------------------------------------------------------------------------------------------------------.
* | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ || ____ |
* |=============================================================================================================|
* | ____ | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P0 | P- | P+ | ________ || ____ |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
* | ______ | PGUP | Up | PGDN | None | None | None | P4 | P5 | P6 | P+ | ____ | ____ | _____ || WhUp |
* |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
* | ________ | Left | Down | Rght | None| None | None | P1 | P2 | P3 | P* | ____ | P-Enter || WhDn |
* |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
* | __________ | None | ____ | ____ | ____ | None | None | 0 | 00 | P. | P/ | MBt1 ||MS_UP || MBt2 |
* |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
* | ____ | ____ | ____ | _____ | ____ | ____ | MBt3 ||MS_LT |MS_DN |MS_RT |
* `------------------------------------------------------------------------------------------------------------'
*/
[_NUMPADMOUSE] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
_______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, KC_WH_U,
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, KC_PENT, KC_WH_D,
_______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2,
_______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
),
[_MOUSEKEY] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_D,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2,
_______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
),
#ifdef COLEMAK_LAYER_ENABLE
[_COLEMAK] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
_______, _______, _______, KC_SPC, KC_RALT, _______,KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
#endif // COLEMAK_LAYER_ENABLE
};
#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
void encoder_action_rgbhue(bool clockwise) {
if (clockwise)
rgblight_increase_hue_noeeprom();
else
rgblight_decrease_hue_noeeprom();
}
bool encoder_update_user(uint8_t index, bool clockwise) {
uint8_t mods_state = get_mods();
if (mods_state & MOD_BIT(KC_LSFT)) { // If you are holding L shift, encoder changes layers
encoder_action_layerchange(clockwise);
} else if (mods_state & MOD_BIT(KC_RSFT)) { // If you are holding R shift, Page up/dn
unregister_mods(MOD_BIT(KC_RSFT));
encoder_action_navpage(clockwise);
register_mods(MOD_BIT(KC_RSFT));
} else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word
encoder_action_navword(clockwise);
} else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour
encoder_action_rgbhue(clockwise);
} else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track
encoder_action_mediatrack(clockwise);
} else {
switch (get_highest_layer(layer_state)) {
case _FN1:
#ifdef IDLE_TIMEOUT_ENABLE
timeout_update_threshold(clockwise);
#endif
break;
default:
encoder_action_volume(clockwise); // Otherwise it just changes volume
break;
}
}
//return true; //set to return false to counteract enabled encoder in pro.c
return false;
}
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
#ifdef RGB_MATRIX_ENABLE
// Capslock, Scroll lock and Numlock indicator on Left side lights.
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
// Scroll Lock RGB setup
if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
rgb_matrix_set_color(LED_L3, RGB_RED);
rgb_matrix_set_color(LED_L4, RGB_RED);
rgb_matrix_set_color(LED_TAB, RGB_RED);
}
// System NumLock warning indicator RGB setup
#ifdef INVERT_NUMLOCK_INDICATOR
if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
rgb_matrix_set_color(LED_N, RGB_ORANGE2);
rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
}
#else
if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
rgb_matrix_set_color(LED_N, RGB_ORANGE2);
rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
}
#endif // INVERT_NUMLOCK_INDICATOR
// CapsLock RGB setup
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
}
rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
}
// Winkey disabled (gaming) mode RGB setup
if (keymap_config.no_gui) {
rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Winkey red when disabled
rgb_matrix_set_color(LED_W, RGB_CHARTREUSE); //light up gaming keys with WSAD higlighted
rgb_matrix_set_color(LED_S, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_A, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_D, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_Q, RGB_ORANGE2);
rgb_matrix_set_color(LED_E, RGB_ORANGE2);
rgb_matrix_set_color(LED_R, RGB_ORANGE2);
rgb_matrix_set_color(LED_TAB, RGB_ORANGE2);
rgb_matrix_set_color(LED_F, RGB_ORANGE2);
rgb_matrix_set_color(LED_Z, RGB_ORANGE2);
rgb_matrix_set_color(LED_X, RGB_ORANGE2);
rgb_matrix_set_color(LED_C, RGB_ORANGE2);
rgb_matrix_set_color(LED_V, RGB_ORANGE2);
rgb_matrix_set_color(LED_SPC, RGB_ORANGE2);
rgb_matrix_set_color(LED_LCTL, RGB_ORANGE2);
rgb_matrix_set_color(LED_LSFT, RGB_ORANGE2);
}
// Fn selector mode RGB setup
switch (get_highest_layer(layer_state)) { // special handling per layer
case _FN1: // on Fn layer select what the encoder does when pressed
rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
//NEW RGB LIGHTING TO RING KEYBOARD ON FN LAYER ACTIVATION:
for (uint8_t j = 0; j < ARRAYSIZE(LED_LIST_FUNCROW); j++) {
rgb_matrix_set_color(LED_LIST_FUNCROW[j], RGB_RED);
}
rgb_matrix_set_color(LED_LCTL, RGB_RED);
rgb_matrix_set_color(LED_LALT, RGB_RED);
rgb_matrix_set_color(LED_SPC, RGB_RED);
rgb_matrix_set_color(LED_LWIN, RGB_RED);
rgb_matrix_set_color(LED_RALT, RGB_RED);
rgb_matrix_set_color(LED_FN, RGB_OFFBLUE);
rgb_matrix_set_color(LED_RCTL, RGB_RED);
rgb_matrix_set_color(LED_BSLS, RGB_RED);
rgb_matrix_set_color(LED_L1, RGB_RED);
rgb_matrix_set_color(LED_L2, RGB_RED);
rgb_matrix_set_color(LED_L3, RGB_RED);
rgb_matrix_set_color(LED_L4, RGB_RED);
rgb_matrix_set_color(LED_L5, RGB_RED);
rgb_matrix_set_color(LED_L6, RGB_RED);
rgb_matrix_set_color(LED_L7, RGB_RED);
rgb_matrix_set_color(LED_L8, RGB_RED);
rgb_matrix_set_color(LED_DOWN, RGB_RED);
rgb_matrix_set_color(LED_LEFT, RGB_RED);
rgb_matrix_set_color(LED_RIGHT, RGB_RED);
rgb_matrix_set_color(LED_R1, RGB_RED);
rgb_matrix_set_color(LED_R2, RGB_RED);
rgb_matrix_set_color(LED_R3, RGB_RED);
rgb_matrix_set_color(LED_R4, RGB_RED);
rgb_matrix_set_color(LED_R5, RGB_RED);
rgb_matrix_set_color(LED_R6, RGB_RED);
rgb_matrix_set_color(LED_R7, RGB_RED);
rgb_matrix_set_color(LED_R8, RGB_RED);
rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE);
rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE);
// Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
uint16_t timeout_threshold = get_timeout_threshold();
if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_CYAN);
else if (timeout_threshold < 140) {
rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN);
rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_CYAN);
} else { // >= 140 minutes, just show these 3 lights
rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_CYAN);
rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_CYAN);
rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_CYAN);
}
break;
// Numpad & Mouse Keys overlay RGB
case _NUMPADMOUSE:
for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) {
rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE);
}
rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_END, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE);
break;
// MOUSEKEYS mode RGB
case _MOUSEKEY:
rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_RCTL, RGB_CYAN);
rgb_matrix_set_color(LED_RSFT, RGB_CYAN);
rgb_matrix_set_color(LED_END, RGB_CYAN);
rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE);
rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE);
break;
// Colemak layer RGB
#ifdef COLEMAK_LAYER_ENABLE
case _COLEMAK:
for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) {
rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA);
rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA);
}
break;
#endif
default:
break;
}
}
#endif
void keyboard_post_init_keymap(void) {
// keyboard_post_init_user() moved to userspace
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
rgb_matrix_sethsv_noeeprom(20, 255, 127); // Default startup color (Hue:amber Saturation:full Value(brightness):mid)
activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
#endif
}

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# gourdo1's GMMK Pro ANSI layout
This Windows-centric layout is based on [Jonavin's](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin) GMMK Pro layout with several additions, modifications, a tweaked keymap, updated layers and expanded RGB controls.
![image](https://raw.githubusercontent.com/gourdo1/media/main/susuwatari.jpg)
## Features:
### Core Functionality
* [VIA](https://www.caniusevia.com/) support enabled (added Mar 16, 2022)
* Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled
* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with FN+R
* Gaming mode (FN + Win-key) locks out Win-key as well as double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming related keys
* [Caps Word](https://getreuer.info/posts/keyboards/caps-word/index.html) enabled: To capitalize the next word only, press and release both left and right shift keys at the same time. (added Feb 25, 2022)
* Multi-monitor app moving shortcuts: FN + [,] (square brackets) to move current app window to next monitor (added Apr 11, 2022)
* Domain shortcuts: FN+.=".com", FN+O="outlook.com", FN+Y="yahoo.com", FN+H="hotmail.com", FN+G="gmail.com". (added Apr 7, 2022)
* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted)
* Fn-Backslash for [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md)
* Home key on F13, Del key right of Backspace
* Insert accessible via Shift-Backspace (so shift delete still works in Windows Explorer)
* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: Fn+F11, Fn+F12, Fn+F13
* [Colemak](https://colemak.com/) key layout support (Layer accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple)
* Double tap ESC any time to revert to base layer (added Feb 26, 2022)
### Numpad + Mouse Keys (Capslock key)
* Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting
* This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use)
* Fn & N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output (FN + N to toggle)
* Double zero on comma key.
* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. (added Mar 15, 2022)
* Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel
* Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green
### Encoder Functionality
* Default knob turn changes volume; button press toggles mute
* Exponential encoder - quick repeated volume up doubles increase; quick repeated volume down triples decrease (added Feb 17, 2022)
* FN knob turn changes RGB idle timeout
* holding Left Shift changes layers
* holding Right Shift navigates page up/down
* holding Left Ctrl navigates prev/next word
* holding Right Ctrl changes RGB hue/color
* holding Left Alt changes media prev/next track
### Global RGB Controls
* RGB backlight lighting effect: FN + up/down
* RGB backlight effect speed: FN + left/right
* RGB backlight hue cycle: FN + A/D
* RGB backlight brightness: FN + W/S
* RGB backlight saturation: FN + Q/E (added Feb 4, 2022)
* RGB backlight night mode toggle: FN + Z (indicators still work)
* RGB backlight timeout: FN + Encoder or "-" and "=" (default 15 minutes) (updated Apr 7, 2022)
* indicators in FN layer using RGB in F-key and number rows to show the current timeout in minutes
* RGB indicators on left side LEDs: Capslock (green), Scroll Lock (red), and Num Lock not set (orange)
* FN + Z to turn off RGB backlighting; press again to toggle
### Advanced Controls
* FN + \ to get to bootloader mode
* FN + [ESC] to clear EEPROM (then unplug and re-plug) (added Apr 11, 2022)
* FN + R to toggle N-key Rollover (added Apr 11, 2022)
Link to latest firmware binary: https://github.com/gourdo1/media/raw/main/gmmk_pro_ansi_gourdo1.bin
Link to cheatsheet: https://github.com/gourdo1/media/raw/main/GMMK_Pro_Cheatsheet.pdf
## rules.mk Options
STARTUP_NUMLOCK_ON = yes - turns on NUMLOCK by default
ENCODER_DEFAULTACTIONS_ENABLE = yes - Enabled default encoder functions
TD_LSFT_CAPSLOCK_ENABLE = yes - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS
IDLE_TIMEOUT_ENABLE = yes - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically
INVERT_NUMLOCK_INDICATOR - inverts the Numlock indicator, LED is on when numlock is off -- numlock interferes with numpad keys, so should generally be off when numpad layer is active.
COLEMAK_LAYER_ENABLE = yes - Enable optional 5th layer for COLEMAK layout. Use Shift + encoder to enter 5th layer.
## Layer Diagrams
### Base layer
![image](https://raw.githubusercontent.com/gourdo1/media/main/base.png)
### Fn Layer
![image](https://raw.githubusercontent.com/gourdo1/media/main/fn1.png)
### Layer 2 (Numpad)
![image](https://raw.githubusercontent.com/gourdo1/media/main/numpad.png)
### COLEMAK layer
![image](https://user-images.githubusercontent.com/71780717/131235050-980d2f54-2d23-4ae8-a83f-9fcdbe60d6cb.png)

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/* Copyright 2021 Jonavin Eng @Jonavin
Copyright 2022 gourdo1 <jcblake@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef RGB_MATRIX_ENABLE
// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h)
#define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps
#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors
#define RGB_OFFBLUE 0x00, 0x80, 0xFF // new color: blue with a hint of green
#define RGB_DKRED 0x28, 0x00, 0x00 // new color: dark red
#define RGB_ORANGE2 0xFF, 0x28, 0x00 // fix: reduced green from 80 to 28
#define RGB_PURPLE2 0x80, 0x00, 0xFF // fix: increased red from 7A to 80
#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10
#define RGB_YELLOW2 0xFF, 0xB0, 0x00 // fix: green was FF, now B0
#define RGB_OFF RGB_BLACK
// Added by gourdo1 for RGB testing
// Red Green Blue Expected GMMK Pro result
#define RGB_TEST1 0xFF, 0x00, 0x00 // Q - red good!
#define RGB_TEST2 0x0F, 0xFF, 0x00 // W - green good!
#define RGB_TEST3 0x00, 0x00, 0xFF // E - blue good!
#define RGB_TEST4 0xFF, 0xB0, 0x00 // R - yellow slightly green heavy - reduced green LED by quite a bit
#define RGB_TEST5 0x00, 0xFF, 0xFF // T - cyan good!
#define RGB_TEST6 0xFF, 0x00, 0xFF // Y - magenta very slightly blue heavy?
#define RGB_TEST7 0xFF, 0x28, 0x00 // U - orange very green heavy at default
#define RGB_TEST8 0xFF, 0x00, 0x80 // I - pink good!
#define RGB_TEST9 0x80, 0xFF, 0x00 // O - chartreus good!
#define RGB_TEST10 0x00, 0xFF, 0x10 // P - springgrn fixed: was too blue because green LED has blue in it already
#define RGB_TEST11 0x00, 0x80, 0xFF // A - grn blue good!
#define RGB_TEST12 0x80, 0x00, 0xFF // S - purple good!
// RGB LED locations
enum led_location_map {
LED_ESC, // 0, ESC, k13
LED_GRV, // 1, ~, k16
LED_TAB, // 2, Tab, k11
LED_CAPS, // 3, Caps, k21
LED_LSFT, // 4, Sh_L, k00
LED_LCTL, // 5, Ct_L, k06
LED_F1, // 6, F1, k26
LED_1, // 7, 1, k17
LED_Q, // 8, Q, k10
LED_A, // 9, A, k12
LED_Z, // 10, Z, k14
LED_LWIN, // 11, Win_L, k90
LED_F2, // 12, F2, k36
LED_2, // 13, 2, k27
LED_W, // 14, W, k20
LED_S, // 15, S, k22
LED_X, // 16, X, k24
LED_LALT, // 17, Alt_L, k93
LED_F3, // 18, F3, k31
LED_3, // 19, 3, k37
LED_E, // 20, E, k30
LED_D, // 21, D, k32
LED_C, // 22, C, k34
LED_F4, // 23, F4, k33
LED_4, // 24, 4, k47
LED_R, // 25, R, k40
LED_F, // 26, F, k42
LED_V, // 27, V, k44
LED_F5, // 28, F5, k07
LED_5, // 29, 5, k46
LED_T, // 30, T, k41
LED_G, // 31, G, k43
LED_B, // 32, B, k45
LED_SPC, // 33, SPACE, k94
LED_F6, // 34, F6, k63
LED_6, // 35, 6, k56
LED_Y, // 36, Y, k51
LED_H, // 37, H, k53
LED_N, // 38, N, k55
LED_F7, // 39, F7, k71
LED_7, // 40, 7, k57
LED_U, // 41, U, k50
LED_J, // 42, J, k52
LED_M, // 43, M, k54
LED_F8, // 44, F8, k76
LED_8, // 45, 8, k67
LED_I, // 46, I, k60
LED_K, // 47, K, k62
LED_COMM, // 48, ,, k64
LED_RALT, // 49, Alt_R, k95
LED_F9, // 50, F9, ka6
LED_9, // 51, 9, k77
LED_O, // 52, O, k70
LED_L, // 53, L, k72
LED_DOT, // 54, ., k74
LED_FN, // 55, FN, k92
LED_F10, // 56, F10, ka7
LED_0, // 57, 0, k87
LED_P, // 58, P, k80
LED_SCLN, // 59, ;, k82
LED_SLSH, // 60, ?, k85
LED_F11, // 61, F11, ka3
LED_MINS, // 62, -, k86
LED_LBRC, // 63, [, k81
LED_QUOT, // 64, ", k83
LED_RCTL, // 65, Ct_R, k04
LED_F12, // 66, F12, ka5
LED_L1, // 67, LED, l01
LED_R1, // 68, LED, l11
LED_INS, // 69, Prt, k97 -- remapped to INS
LED_L2, // 70, LED, l02
LED_R2, // 71, LED, l12
LED_DEL, // 72, Del, k65
LED_L3, // 73, LED, l03
LED_R3, // 74, LED, l13
LED_PGUP, // 75, PgUp, k15
LED_L4, // 76, LED, l04
LED_R4, // 77, LED, l14
LED_EQL, // 78, =, k66
LED_RIGHT, // 79, Right, k05
LED_L5, // 80, LED, l05
LED_R5, // 81, LED, l15
LED_END, // 82, End, k75
LED_L6, // 83, LED, l06
LED_R6, // 84, LED, l16
LED_BSPC, // 85, BSpc, ka1
LED_PGDN, // 86, PgDn, k25
LED_L7, // 87, LED, l07
LED_R7, // 88, LED, l17
LED_RBRC, // 89, ], k61
LED_RSFT, // 90, Sh_R, k91
LED_L8, // 91, LED, l08
LED_R8, // 92, LED, l18
LED_BSLS, // 93, \, ka2
LED_UP, // 94, Up, k35
LED_LEFT, // 95, Left, k03
LED_ENT, // 96, Enter, ka4
LED_DOWN // 97, Down, k73
};
const uint8_t LED_LIST_WASD[] = {
LED_W,
LED_A,
LED_S,
LED_D
};
const uint8_t LED_LIST_ARROWS[] = {
LED_LEFT,
LED_RIGHT,
LED_UP,
LED_DOWN
};
const uint8_t LED_LIST_FUNCROW[] = {
LED_ESC,
LED_F1,
LED_F2,
LED_F3,
LED_F4,
LED_F5,
LED_F6,
LED_F7,
LED_F8,
LED_F9,
LED_F10,
LED_F11,
LED_F12,
LED_INS
};
const uint8_t LED_LIST_NUMROW[] = {
LED_GRV,
LED_1,
LED_2,
LED_3,
LED_4,
LED_5,
LED_6,
LED_7,
LED_8,
LED_9,
LED_0,
LED_MINS,
LED_EQL,
LED_BSPC,
LED_DEL
};
const uint8_t LED_LIST_LETTERS[] = {
LED_1,
LED_2,
LED_3,
LED_4,
LED_5,
LED_6,
LED_7,
LED_8,
LED_9,
LED_0,
LED_Q,
LED_W,
LED_E,
LED_R,
LED_T,
LED_Y,
LED_U,
LED_I,
LED_O,
LED_P,
LED_A,
LED_S,
LED_D,
LED_F,
LED_G,
LED_H,
LED_J,
LED_K,
LED_L,
LED_Z,
LED_X,
LED_C,
LED_V,
LED_B,
LED_N,
LED_M
};
const uint8_t LED_LIST_NUMPAD[] = {
LED_1,
LED_2,
LED_3,
LED_4,
LED_5,
LED_6,
LED_7,
LED_8,
LED_9,
LED_0,
LED_MINS,
LED_EQL,
LED_U,
LED_I,
LED_O,
LED_P,
LED_J,
LED_K,
LED_L,
LED_SCLN,
LED_ENT,
LED_M,
LED_COMM,
LED_DOT,
LED_SLSH,
LED_END,
LED_RIGHT
};
const uint8_t LED_SIDE_LEFT[] = {
LED_L1,
LED_L2,
LED_L3,
LED_L4,
LED_L5,
LED_L6,
LED_L7,
LED_L8
};
const uint8_t LED_SIDE_RIGHT[] = {
LED_R1,
LED_R2,
LED_R3,
LED_R4,
LED_R5,
LED_R6,
LED_R7,
LED_R8
};
#endif

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SRC += caps_word.c
LTO_ENABLE = yes # link time optimization -- achieves a smaller compiled size
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
MOUSEKEY_ENABLE = yes
VIA_ENABLE = yes
TAP_DANCE_ENABLE = yes
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
TD_LSFT_CAPSLOCK_ENABLE = yes
IDLE_TIMEOUT_ENABLE = yes
STARTUP_NUMLOCK_ON = yes
ENCODER_DEFAULTACTIONS_ENABLE = no
COLEMAK_LAYER_ENABLE = yes # Enable Colemak layer / set to no to disable
INVERT_NUMLOCK_INDICATOR = yes

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/* Copyright 2021 Jonavin Eng @Jonavin
Copyright 2022 gourdo1 <jcblake@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "gourdo1.h"
#include "caps_word.h"
#ifdef TD_LSFT_CAPSLOCK_ENABLE
// Tap once for shift, twice for Caps Lock but only if Win Key in not disabled
void dance_LSFT_each_tap(qk_tap_dance_state_t * state, void * user_data) {
if (state -> count == 1 || keymap_config.no_gui) {
register_code16(KC_LSFT);
} else {
register_code(KC_CAPS);
}
}
void dance_LSFT_reset(qk_tap_dance_state_t * state, void * user_data) {
if (state -> count == 1 || keymap_config.no_gui) {
unregister_code16(KC_LSFT);
} else {
unregister_code(KC_CAPS);
unregister_code16(KC_LSFT);
}
}
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for shift, twice for Caps Lock
[TD_LSFT_CAPSLOCK] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_LSFT_CAPS_WIN] = ACTION_TAP_DANCE_FN_ADVANCED(dance_LSFT_each_tap, NULL, dance_LSFT_reset),
// Tap once for Escape, twice to reset to base layer
[TD_ESC_BASELYR] = ACTION_TAP_DANCE_DUAL_ROLE(KC_ESC, _BASE),
};
#endif // TD_LSFT_CAPSLOCK_ENABLE
// RGB NIGHT MODE
#ifdef RGB_MATRIX_ENABLE
static bool rgb_nightmode = false;
// Turn on/off NUM LOCK if current state is different
void activate_rgb_nightmode(bool turn_on) {
if (rgb_nightmode != turn_on) {
rgb_nightmode = !rgb_nightmode;
}
}
bool get_rgb_nightmode(void) {
return rgb_nightmode;
}
#endif // RGB_MATRIX_ENABLE
// TIMEOUTS
#ifdef IDLE_TIMEOUT_ENABLE
static uint16_t timeout_timer = 0;
static uint16_t timeout_counter = 0; //in minute intervals
static uint16_t timeout_threshold = TIMEOUT_THRESHOLD_DEFAULT;
uint16_t get_timeout_threshold(void) {
return timeout_threshold;
}
void timeout_reset_timer(void) {
timeout_timer = timer_read();
timeout_counter = 0;
};
void timeout_update_threshold(bool increase) {
if (increase && timeout_threshold < TIMEOUT_THRESHOLD_MAX) timeout_threshold++;
if (!increase && timeout_threshold > 0) timeout_threshold--;
};
void timeout_tick_timer(void) {
if (timeout_threshold > 0) {
if (timer_elapsed(timeout_timer) >= 60000) { // 1 minute tick
timeout_counter++;
timeout_timer = timer_read();
}
#ifdef RGB_MATRIX_ENABLE
if (timeout_threshold > 0 && timeout_counter >= timeout_threshold) {
rgb_matrix_disable_noeeprom();
}
#endif
} // timeout_threshold = 0 will disable timeout
}
#endif // IDLE_TIMEOUT_ENABLE
#if defined(ALTTAB_SCROLL_ENABLE) || defined(IDLE_TIMEOUT_ENABLE) // timer features
__attribute__((weak)) void matrix_scan_keymap(void) {}
void matrix_scan_user(void) {
#ifdef ALTTAB_SCROLL_ENABLE
encoder_tick_alttabscroll();
#endif
#ifdef IDLE_TIMEOUT_ENABLE
timeout_tick_timer();
#endif
matrix_scan_keymap();
}
#endif // ALTTAB_SCROLL_ENABLE or IDLE_TIMEOUT_ENABLE
// Initialize variable holding the binary representation of active modifiers.
uint8_t mod_state;
// ============================================= PROCESS KEY CODES =============================================
__attribute__((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t * record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t * record) {
mod_state = get_mods();
if (!process_record_keymap(keycode, record)) {
return false;
}
if (!process_caps_word(keycode, record)) {
return false;
}
// Your macros ...
switch (keycode) {
// DotCom domain macros
case DOTCOM:
if (record -> event.pressed) {
SEND_STRING(".com");
} else {
// when keycode is released
}
break;
case YAHOO:
if (record -> event.pressed) {
SEND_STRING("yahoo.com");
} else {
// when keycode is released
}
break;
case OUTLOOK:
if (record -> event.pressed) {
SEND_STRING("outlook.com");
} else {
// when keycode is released
}
break;
case GMAIL:
if (record -> event.pressed) {
SEND_STRING("gmail.com");
} else {
// when keycode is released
}
break;
case HOTMAIL:
if (record -> event.pressed) {
SEND_STRING("hotmail.com");
} else {
// when keycode is released
}
break;
/*
case YAHOO:
if (record -> event.pressed) SEND_STRING("yahoo.com");
else unregister_code16(keycode);
break;
case OUTLOOK:
if (record -> event.pressed) SEND_STRING("outlook.com");
else unregister_code16(keycode);
break;
case GMAIL:
if (record -> event.pressed) SEND_STRING("gmail.com");
else unregister_code16(keycode);
break;
case HOTMAIL:
if (record -> event.pressed) {
SEND_STRING("hotmail.com");
} else unregister_code16(keycode);
break;
case DOTCOM:
if (record -> event.pressed) SEND_STRING(".com");
else unregister_code16(keycode);
break;
*/
// Windows key lock
case KC_WINLCK:
if (record -> event.pressed) {
keymap_config.no_gui = !keymap_config.no_gui; //toggle status
} else unregister_code16(keycode);
break;
// Double Zero
case KC_00:
if (record -> event.pressed) {
// when keycode KC_00 is pressed
SEND_STRING("00");
} else unregister_code16(keycode);
break;
// Treat Control+Space as if regular Space
case KC_SPC: {
// Initialize a boolean variable that keeps track of the space key status: registered or not?
static bool spckey_registered;
if (record -> event.pressed) {
// Detect the activation of either ctrl keys
if (mod_state & MOD_MASK_CTRL) {
// First temporarily canceling both ctrls so that
// ctrl isn't applied to the KC_SPC keycode
del_mods(MOD_MASK_CTRL);
register_code(KC_SPC);
// Update the boolean variable to reflect the status of KC_SPC
spckey_registered = true;
// Reapplying modifier state so that the held ctrl key(s)
// still work even after having tapped the Space key.
set_mods(mod_state);
return false;
}
} else { // on release of KC_SPC
// In case KC_SPC is still being sent even after the release of KC_SPC
if (spckey_registered) {
unregister_code(KC_SPC);
spckey_registered = false;
return false;
}
}
}
break;
// Treat Shift+Space as if regular Space
case KC_SHIFTSPC: {
// Initialize a boolean variable that keeps track of the space key status: registered or not?
static bool spc2key_registered;
if (record -> event.pressed) {
// Detect the activation of either shift keys
if (mod_state & MOD_MASK_SHIFT) {
// First temporarily canceling both shifts so that
// shift isn't applied to the KC_SPC keycode
del_mods(MOD_MASK_SHIFT);
register_code(KC_SPC);
// Update the boolean variable to reflect the status of KC_SPC
spc2key_registered = true;
// Reapplying modifier state so that the held shift key(s)
// still work even after having tapped the Space key.
set_mods(mod_state);
return false;
}
} else { // on release of KC_SPC
// In case KC_SPC is still being sent even after the release of KC_SPC
if (spc2key_registered) {
unregister_code(KC_SPC);
spc2key_registered = false;
return false;
}
}
}
break;
// Add INS as SHIFT-modified BackSpace key
case KC_BSPC: {
// Initialize a boolean variable that keeps track of the delete key status: registered or not?
static bool inskey_registered;
if (record -> event.pressed) {
// Detect the activation of either shift keys
if (mod_state & MOD_MASK_SHIFT) {
// First temporarily canceling both shifts so that
// shift isn't applied to the KC_INS keycode
del_mods(MOD_MASK_SHIFT);
register_code(KC_INS);
// Update the boolean variable to reflect the status of KC_INS
inskey_registered = true;
// Reapplying modifier state so that the held shift key(s)
// still work even after having tapped the Delete/Insert key.
set_mods(mod_state);
return false;
}
} else { // on release of KC_BSPC
// In case KC_INS is still being sent even after the release of KC_BSPC
if (inskey_registered) {
unregister_code(KC_INS);
inskey_registered = false;
return false;
}
}
}
break;
/* Add INS as SHIFT-modified DEL key
case KC_DEL: {
// Initialize a boolean variable that keeps track of the delete key status: registered or not?
static bool inskey_registered;
if (record->event.pressed) {
// Detect the activation of either shift keys
if (mod_state & MOD_MASK_SHIFT) {
// First temporarily canceling both shifts so that
// shift isn't applied to the KC_INS keycode
del_mods(MOD_MASK_SHIFT);
register_code(KC_INS);
// Update the boolean variable to reflect the status of KC_INS
inskey_registered = true;
// Reapplying modifier state so that the held shift key(s)
// still work even after having tapped the Delete/Insert key.
set_mods(mod_state);
return false;
}
} else { // on release of KC_DEL
// In case KC_INS is still being sent even after the release of KC_DEL
if (inskey_registered) {
unregister_code(KC_INS);
inskey_registered = false;
return false;
}
}
}
break;
*/
#ifdef IDLE_TIMEOUT_ENABLE
case RGB_TOI:
if (record -> event.pressed) {
timeout_update_threshold(true);
} else unregister_code16(keycode);
break;
case RGB_TOD:
if (record -> event.pressed) {
timeout_update_threshold(false); //decrease timeout
} else unregister_code16(keycode);
break;
#endif // IDLE_TIMEOUT_ENABLE
#ifdef RGB_MATRIX_ENABLE
case RGB_NITE:
if (record -> event.pressed) {
rgb_nightmode = !rgb_nightmode;
} else unregister_code16(keycode);
break;
#endif // RGB_MATRIX_ENABLE
#ifdef EMOTICON_ENABLE
case EMO_SHRUG:
if (record -> event.pressed) SEND_STRING("`\\_(\"/)_/`");
else unregister_code16(keycode);
break;
case EMO_CONFUSE:
if (record -> event.pressed) SEND_STRING("(*_*)");
else unregister_code16(keycode);
break;
case EMO_TEARS:
if (record -> event.pressed) SEND_STRING("(T_T)");
else unregister_code16(keycode);
break;
case EMO_NERVOUS:
if (record -> event.pressed) SEND_STRING("(~_~;)");
else unregister_code16(keycode);
break;
case EMO_JOY:
if (record -> event.pressed) SEND_STRING("(^o^)");
else unregister_code16(keycode);
break;
case EMO_SAD:
if (record -> event.pressed) SEND_STRING(":'-(");
else unregister_code16(keycode);
break;
#endif // EMOTICON_ENABLE
#ifdef ALTTAB_SCROLL_ENABLE
case KC_TSTOG:
if (record -> event.pressed) encoder_toggle_alttabscroll();
else unregister_code16(keycode);
break;
#endif // ALTTAB_SCROLL_ENABLE
default:
if (record -> event.pressed) {
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
#endif
#ifdef IDLE_TIMEOUT_ENABLE
timeout_reset_timer(); //reset activity timer
#endif
}
break;
}
return true;
};
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t * record) {
switch (keycode) {
case KC_SFTUP:
return 300;
case KC_RAISESPC:
case KC_LOWERSPC:
return 450;
default:
return TAPPING_TERM;
}
}
// Turn on/off NUM LOCK if current state is different
void activate_numlock(bool turn_on) {
if (IS_HOST_LED_ON(USB_LED_NUM_LOCK) != turn_on) {
tap_code(KC_NUMLOCK);
}
}
// INITIAL STARTUP
__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
keyboard_post_init_keymap();
#ifdef STARTUP_NUMLOCK_ON
activate_numlock(true); // turn on Num lock by default so that the numpad layer always has predictable results
#endif // STARTUP_NUMLOC_ON
#ifdef IDLE_TIMEOUT_ENABLE
timeout_timer = timer_read(); // set inital time for ide timeout
#endif
}

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/* Copyright 2021 Jonavin Eng @Jonavin
Copyright 2022 gourdo1 <jcblake@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// DEFINE MACROS
#define ARRAYSIZE(arr) sizeof(arr) / sizeof(arr[0])
// LAYERS
enum custom_user_layers {
_BASE,
_FN1,
_NUMPADMOUSE,
_MOUSEKEY,
};
#define KC_CAD LALT(LCTL(KC_DEL))
#define KC_AF4 LALT(KC_F4)
#define KC_TASK LCTL(LSFT(KC_ESC))
#define CT_PGUP RCTL(KC_PGUP)
#define CT_PGDN RCTL(KC_PGDN)
#define CT_HOME RCTL(KC_HOME)
#define CT_END RCTL(KC_END)
#define KC_SFTUP RSFT_T(KC_UP) // Shift when held, Up arrow when tapped
#define KC_RAISESPC LT(_MOUSEKEY, KC_SPC) // _MOUSEKEY layer mod when held, space when tapped
#define KC_LOWERSPC LT(_NUMPADMOUSE, KC_SPC) // _NUMPAD-MOUSE layer mod when held, space when tapped
#define KC_SHIFTSPC LSFT(KC_SPC)
#define SWAP_L SGUI(KC_LEFT) // Swap application to left display
#define SWAP_R SGUI(KC_RGHT) // Swap application to right display
// KEYCODES
enum custom_user_keycodes {
KC_00 = SAFE_RANGE,
ENCFUNC,
KC_WINLCK, // Toggles Win key on and off
RGB_TOI, // Timeout idle time up
RGB_TOD, // Timeout idle time down
RGB_NITE, // Turns off all rgb but allow rgb indicators to work
YAHOO, // yahoo.com
OUTLOOK, // outlook.com
GMAIL, // gmail.com
HOTMAIL, // hotmail.com
DOTCOM, // .com
EMO_SHRUG, // `\_("/)_/`
EMO_CONFUSE, // (*_*)
EMO_SAD, // :'-(
EMO_NERVOUS, // (~_~;)
EMO_JOY, // (^o^)
EMO_TEARS, // (T_T)
KC_TSTOG, // Tab Scroll Toggle
NEW_SAFE_RANGE // new safe range for keymap level custom keycodes
};
#ifdef TD_LSFT_CAPSLOCK_ENABLE
// Tap Dance Definitions
enum custom_tapdance {
TD_LSFT_CAPSLOCK,
TD_LSFT_CAPS_WIN,
TD_ESC_BASELYR
};
#define KC_LSFTCAPS TD(TD_LSFT_CAPSLOCK)
#define KC_LSFTCAPSWIN TD(TD_LSFT_CAPS_WIN)
#define KC_ESCLYR TD(TD_ESC_BASELYR)
#else // regular Shift
#define KC_LSFTCAPS KC_LSFT
// regular Escape
#define KC_ESCLYR KC_ESC
#endif // TD_LSFT_CAPSLOCK_ENABLE
// ENCODER ACTIONS
#ifdef ENCODER_ENABLE
void encoder_action_volume(bool clockwise);
void encoder_action_mediatrack(bool clockwise);
void encoder_action_navword(bool clockwise);
void encoder_action_navpage(bool clockwise);
uint8_t get_selected_layer(void);
void encoder_action_layerchange(bool clockwise);
#if defined(RGB_MATRIX_ENABLE) || defined(RGBLIGHT_ENABLE)
void encoder_action_rgb_speed(bool clockwise);
void encoder_action_rgb_hue(bool clockwise);
void encoder_action_rgb_saturation(bool clockwise);
void encoder_action_rgb_brightness(bool clockwise);
void encoder_action_rgb_mode(bool clockwise);
#endif // RGB_MATRIX_ENABLE / RGBLIGHT_ENABLE
#ifdef ALTTAB_SCROLL_ENABLE
void encoder_action_alttabscroll(bool clockwise);
void encoder_toggle_alttabscroll(void);
void encoder_tick_alttabscroll(void);
#endif // ALTTAB_SCROLL_ENABLE
#endif // ENCODER_ENABLE
#ifdef RGB_MATRIX_ENABLE
void activate_rgb_nightmode(bool turn_on);
bool get_rgb_nightmode(void);
#endif
// IDLE TIMEOUTS
#ifdef IDLE_TIMEOUT_ENABLE
#define TIMEOUT_THRESHOLD_DEFAULT 15 // default timeout minutes
#define TIMEOUT_THRESHOLD_MAX 140 // upper limits (2 hours and 10 minutes -- no rgb indicators above this value)
//prototype functions
uint16_t get_timeout_threshold(void);
void timeout_reset_timer(void);
void timeout_update_threshold(bool increase);
void timeout_tick_timer(void);
#endif //IDLE_TIMEOUT_ENABLE
// OTHER FUNCTION PROTOTYPE
void activate_numlock(bool turn_on);

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/* Copyright 2021 Jonavin Eng @Jonavin
Copyright 2022 gourdo1 <jcblake@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "gourdo1.h"
#ifdef ENCODER_ENABLE
#ifndef DYNAMIC_KEYMAP_LAYER_COUNT
#define DYNAMIC_KEYMAP_LAYER_COUNT 4 //default in case this is not already defined elsewhere
#endif
#ifndef ENCODER_DEFAULTACTIONS_INDEX
#define ENCODER_DEFAULTACTIONS_INDEX 0 // can select encoder index if there are multiple encoders
#endif
static uint16_t key_timer;
void encoder_action_volume(bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
if (timer_elapsed(key_timer) < 50) {
tap_code(KC_VOLU); // if less than 50ms have passed, hit vol up again.
key_timer = timer_read();
} else {
key_timer = timer_read();
// do nothing if 50ms or more have passed
}
}
else {
tap_code(KC_VOLD);
if (timer_elapsed(key_timer) < 100) {
tap_code(KC_VOLD); // if less than 100ms have passed, hit vol down twice.
tap_code(KC_VOLD);
key_timer = timer_read();
} else {
key_timer = timer_read();
// do nothing if 100ms or more have passed
}
}
}
void encoder_action_mediatrack(bool clockwise) {
if (clockwise)
tap_code(KC_MEDIA_NEXT_TRACK);
else
tap_code(KC_MEDIA_PREV_TRACK);
}
void encoder_action_navword(bool clockwise) {
if (clockwise)
tap_code16(LCTL(KC_RGHT));
else
tap_code16(LCTL(KC_LEFT));
}
void encoder_action_navpage(bool clockwise) {
if (clockwise)
tap_code16(KC_PGUP);
else
tap_code16(KC_PGDN);
}
// LAYER HANDLING
uint8_t selected_layer = 0;
uint8_t get_selected_layer(void) {
return selected_layer;
}
void encoder_action_layerchange(bool clockwise) {
if (clockwise) {
if(selected_layer < (DYNAMIC_KEYMAP_LAYER_COUNT - 1)) {
selected_layer ++;
layer_move(selected_layer);
}
} else {
if (selected_layer > 0) {
selected_layer --;
layer_move(selected_layer);
}
}
}
#ifdef RGB_MATRIX_ENABLE
void encoder_action_rgb_speed(bool clockwise) {
if (clockwise)
rgb_matrix_increase_speed_noeeprom();
else
rgb_matrix_decrease_speed_noeeprom();
}
void encoder_action_rgb_hue(bool clockwise) {
if (clockwise)
rgb_matrix_increase_hue_noeeprom();
else
rgb_matrix_decrease_hue_noeeprom();
}
void encoder_action_rgb_saturation(bool clockwise) {
if (clockwise)
rgb_matrix_increase_sat_noeeprom();
else
rgb_matrix_decrease_sat_noeeprom();
}
void encoder_action_rgb_brightness(bool clockwise) {
if (clockwise)
rgb_matrix_increase_val_noeeprom();
else
rgb_matrix_decrease_val_noeeprom();
}
void encoder_action_rgb_mode(bool clockwise) {
if (clockwise)
rgb_matrix_step_noeeprom();
else
rgb_matrix_step_reverse_noeeprom();
}
#elif defined(RGBLIGHT_ENABLE)
void encoder_action_rgb_speed(bool clockwise) {
if (clockwise)
rgblight_increase_speed_noeeprom();
else
rgblight_decrease_speed_noeeprom();
}
void encoder_action_rgb_hue(bool clockwise) {
if (clockwise)
rgblight_increase_hue_noeeprom();
else
rgblight_decrease_hue_noeeprom();
}
void encoder_action_rgb_saturation(bool clockwise) {
if (clockwise)
rgblight_increase_sat_noeeprom();
else
rgblight_decrease_sat_noeeprom();
}
void encoder_action_rgb_brightness(bool clockwise) {
if (clockwise)
rgblight_increase_val_noeeprom();
else
rgblight_decrease_val_noeeprom();
}
void encoder_action_rgb_mode(bool clockwise) {
if (clockwise)
rgblight_step_noeeprom();
else
rgblight_step_reverse_noeeprom();
}
#endif // RGB_MATRIX_ENABLE || RGBLIGHT_ENABLE
#ifdef ALTTAB_SCROLL_ENABLE
bool is_tab_scrolling = false;
bool is_alt_tab_active = false;
uint16_t alt_tab_timer = 0;
void encoder_toggle_alttabscroll(void) {
is_tab_scrolling = !is_tab_scrolling;
}
void encoder_action_alttabscroll(bool clockwise) {
if (clockwise) {
if (!is_alt_tab_active) {
is_alt_tab_active = true;
register_mods(MOD_RALT);
}
tap_code16(KC_TAB);
}
else {
tap_code16(S(KC_TAB));
}
alt_tab_timer = timer_read();
}
void encoder_tick_alttabscroll(void) {
if (is_alt_tab_active) {
if (timer_elapsed(alt_tab_timer) > 600) {
unregister_mods(MOD_RALT);
is_alt_tab_active = false;
}
}
}
#endif // ALTTAB_SCROLL_ENABLE
#endif // ENCODER_ENABLE
#if defined(ENCODER_ENABLE) && defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality
__attribute__((weak)) bool encoder_update_keymap(uint8_t index, bool clockwise) { return true; }
bool encoder_update_user(uint8_t index, bool clockwise) {
if (!encoder_update_keymap(index, clockwise)) { return false; }
if (index != ENCODER_DEFAULTACTIONS_INDEX) {return true;} // exit if the index doesn't match
uint8_t mods_state = get_mods();
if (mods_state & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
encoder_action_layerchange(clockwise);
} else if (mods_state & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up/dn
unregister_mods(MOD_BIT(KC_RSFT));
encoder_action_navpage(clockwise);
register_mods(MOD_BIT(KC_RSFT));
} else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word
encoder_action_navword(clockwise);
} else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track
encoder_action_mediatrack(clockwise);
} else {
switch(get_highest_layer(layer_state)) {
case _FN1:
#ifdef IDLE_TIMEOUT_ENABLE
timeout_update_threshold(clockwise);
#endif
break;
default:
#ifdef ALTTAB_SCROLL_ENABLE
if (is_tab_scrolling)
encoder_action_alttabscroll(clockwise);
else
encoder_action_volume(clockwise); // Otherwise it just changes volume
#else
encoder_action_volume(clockwise); // Otherwise it just changes volume
#endif // ALTTAB_SCROLL_ENABLE
break;
}
}
return false;
}
#endif // ENCODER_ENABLE

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users/gourdo1/rules.mk Normal file
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SRC += gourdo1.c
ifdef ENCODER_ENABLE
# include encoder related code when enabled
ifeq ($(strip $(ENCODER_DEFAULTACTIONS_ENABLE)), yes)
OPT_DEFS += -DENCODER_DEFAULTACTIONS_ENABLE
endif
ifeq ($(strip $(ALTTAB_SCROLL_ENABLE)), yes)
OPT_DEFS += -DALTTAB_SCROLL_ENABLE
endif
SRC += gourdo1_encoder.c
endif
ifeq ($(strip $(TD_LSFT_CAPSLOCK_ENABLE)), yes)
OPT_DEFS += -DTD_LSFT_CAPSLOCK_ENABLE
endif
ifeq ($(strip $(IDLE_TIMEOUT_ENABLE)), yes)
OPT_DEFS += -DIDLE_TIMEOUT_ENABLE
endif
ifeq ($(strip $(STARTUP_NUMLOCK_ON)), yes)
OPT_DEFS += -DSTARTUP_NUMLOCK_ON
endif
ifeq ($(strip $(COLEMAK_LAYER_ENABLE)), yes)
OPT_DEFS += -DCOLEMAK_LAYER_ENABLE
endif
ifeq ($(strip $(EMOTICON_ENABLE)), yes)
OPT_DEFS += -DEMOTICON_ENABLE
endif
ifeq ($(strip $(INVERT_NUMLOCK_INDICATOR)), yes)
OPT_DEFS += -DINVERT_NUMLOCK_INDICATOR
endif