From c11a26ba5498c68eb2279bcce2845de9afd25df6 Mon Sep 17 00:00:00 2001 From: fauxpark Date: Wed, 1 Aug 2018 11:07:50 +1000 Subject: [PATCH] Docs: Format Key Lock documentation (#3538) --- docs/feature_key_lock.md | 25 ++++++++++++++++++------- 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/docs/feature_key_lock.md b/docs/feature_key_lock.md index 225e7136ff..718d9c5bd1 100644 --- a/docs/feature_key_lock.md +++ b/docs/feature_key_lock.md @@ -1,11 +1,22 @@ -## Key Lock: Holding Down Keys for You +# Key Lock -Sometimes, you need to hold down a specific key for a long period of time. Whether this is while typing in ALL CAPS, or playing a video game that hasn't implemented auto-run, Key Lock is here to help. Key Lock adds a new keycode, `KC_LOCK`, that will hold down the next key you hit for you. The key is released when you hit it again. Here's an example: let's say you need to type in all caps for a few sentences. You hit KC_LOCK, and then shift. Now, shift will be considered held until you hit it again. You can think of key lock as caps lock, but supercharged. +Sometimes you may find yourself needing to hold down a specific key for a long period of time. Key Lock holds down the next key you press for you. Press it again, and it will be released. -Here's how to use it: +Let's say you need to type in ALL CAPS for a few sentences. Hit `KC_LOCK`, and then Shift. Now, Shift will be considered held until you tap it again. You can think of Key Lock as Caps Lock, but supercharged. -1. Pick a key on your keyboard. This will be the key lock key. Assign it the keycode `KC_LOCK`. This will be a single-action key: you won't be able to use it for anything else. -2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile. -3. That's it! +## Usage -Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held. If it's not, then it can't be. +First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Then pick a key in your keymap and assign it the keycode `KC_LOCK`. + +## Keycodes + +|Keycode |Description | +|---------|--------------------------------------------------------------| +|`KC_LOCK`|Hold down the next key pressed, until the key is pressed again| + +## Caveats + +Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`). +This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held. + +Switching layers will not cancel the Key Lock.