From c5c5d37e0894031d68c5d9c3960b7fa6ae8e37ff Mon Sep 17 00:00:00 2001 From: Salicylic-acid3 <46864619+Salicylic-acid3@users.noreply.github.com> Date: Wed, 9 Mar 2022 10:34:37 +0900 Subject: [PATCH] [Keymap] Added RGB_Matrix effect mode for naked48/j73gl (#16578) --- .../j73gl/keymaps/via_rgb_matrix/config.h | 74 ++++++++++++++++--- .../naked48/keymaps/via_rgb_matrix/config.h | 45 +++++++++++ 2 files changed, 107 insertions(+), 12 deletions(-) diff --git a/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h b/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h index d2e1d20893..ef0643ce94 100644 --- a/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h +++ b/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h @@ -28,16 +28,66 @@ #define DRIVER_LED_TOTAL 73 #ifdef RGB_MATRIX_ENABLE -# define RGB_MATRIX_KEYPRESSES // reacts to keypresses -// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) -// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects -// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended -// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) -// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) -// # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 -# define RGB_MATRIX_HUE_STEP 8 -# define RGB_MATRIX_SAT_STEP 8 -# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 -# define RGB_MATRIX_VAL_STEP 5 -# define RGB_MATRIX_SPD_STEP 10 + #define RGB_MATRIX_KEYPRESSES // reacts to keypresses +// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects +// #define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off +// #define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects + #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended + #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) + #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 +// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set + #define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set + #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set + #define RGB_MATRIX_STARTUP_VAL 50 // Sets the default brightness value, if none has been set + #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set +// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature) +// #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right. + // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR + + #define ENABLE_RGB_MATRIX_ALPHAS_MODS + #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN + #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT + #define ENABLE_RGB_MATRIX_BREATHING + #define ENABLE_RGB_MATRIX_BAND_SAT + #define ENABLE_RGB_MATRIX_BAND_VAL + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL + #define ENABLE_RGB_MATRIX_CYCLE_ALL + #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT + #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN + #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL + #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL + #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL + #define ENABLE_RGB_MATRIX_DUAL_BEACON + #define ENABLE_RGB_MATRIX_RAINBOW_BEACON + #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS + #define ENABLE_RGB_MATRIX_RAINDROPS + #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS + #define ENABLE_RGB_MATRIX_HUE_BREATHING + #define ENABLE_RGB_MATRIX_HUE_PENDULUM + #define ENABLE_RGB_MATRIX_HUE_WAVE + #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL + #define ENABLE_RGB_MATRIX_PIXEL_FLOW + #define ENABLE_RGB_MATRIX_PIXEL_RAIN + #define ENABLE_RGB_MATRIX_TYPING_HEATMAP + #define ENABLE_RGB_MATRIX_DIGITAL_RAIN + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS + #define ENABLE_RGB_MATRIX_SPLASH + #define ENABLE_RGB_MATRIX_MULTISPLASH + #define ENABLE_RGB_MATRIX_SOLID_SPLASH + #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + #endif diff --git a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h index 7deffe33ff..7eabf9e831 100644 --- a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h +++ b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h @@ -45,4 +45,49 @@ // #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature) // #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right. // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR + + #define ENABLE_RGB_MATRIX_ALPHAS_MODS + #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN + #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT + #define ENABLE_RGB_MATRIX_BREATHING + // #define ENABLE_RGB_MATRIX_BAND_SAT + #define ENABLE_RGB_MATRIX_BAND_VAL + // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL + #define ENABLE_RGB_MATRIX_CYCLE_ALL + #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT + #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN + #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL + #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL + #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL + #define ENABLE_RGB_MATRIX_DUAL_BEACON + #define ENABLE_RGB_MATRIX_RAINBOW_BEACON +// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS + #define ENABLE_RGB_MATRIX_RAINDROPS + #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +// #define ENABLE_RGB_MATRIX_HUE_BREATHING +// #define ENABLE_RGB_MATRIX_HUE_PENDULUM +// #define ENABLE_RGB_MATRIX_HUE_WAVE + #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL + #define ENABLE_RGB_MATRIX_PIXEL_FLOW + #define ENABLE_RGB_MATRIX_PIXEL_RAIN + #define ENABLE_RGB_MATRIX_TYPING_HEATMAP + #define ENABLE_RGB_MATRIX_DIGITAL_RAIN + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS + #define ENABLE_RGB_MATRIX_SPLASH + #define ENABLE_RGB_MATRIX_MULTISPLASH + #define ENABLE_RGB_MATRIX_SOLID_SPLASH + #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + #endif