1
0
Fork 0

[Keymap] Initial upload of stanrc85 HS60 v2 layout and config (#5217)

This commit is contained in:
stanrc85 2019-02-24 18:14:55 -05:00 committed by Drashna Jaelre
parent 6f30a6b407
commit c8de0f78bf
4 changed files with 108 additions and 0 deletions

View file

@ -0,0 +1,25 @@
/*
Copyright 2019 Stanrc85
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Include overwrites for specific keymap */
#define HS60_ANSI
#undef PRODUCT_ID
#define PRODUCT_ID 0x4854
#define TAPPING_TERM 200
#define RETRO_TAPPING

View file

@ -0,0 +1,76 @@
/* Copyright 2018 Stanrc85
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define DEFAULT 0 //Custom ANSI
#define LAYER1 1 //Default ANSI (enable with Fn2+D)
#define LAYER2 2 //Function keys, arrows, custom shortcuts, volume control
#define LAYER3 3 //RGB Underglow controls and RESET
//Aliases for longer keycodes
#define KC_CAD LALT(LCTL(KC_DEL))
#define KC_LOCK LGUI(KC_L)
#define CA_QUOT LCA(KC_QUOT)
#define CA_SCLN LCA(KC_SCLN)
#define KC_CTLE LCTL_T(KC_ESC)
#define LT_SPCF LT(2, KC_SPC)
#define TD_TESC TD(TD_ESC)
#define TD_TWIN TD(TD_WIN)
//Tap Dance Declarations
enum {
TD_WIN = 0,
TD_ESC
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_WIN] = ACTION_TAP_DANCE_DOUBLE(KC_CAD, KC_LOCK),
[TD_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_GRV)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_ansi(
TD_TESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CTLE, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, LT_SPCF, KC_RALT, TD_TWIN, MO(3), KC_RCTL),
[1] = LAYOUT_60_ansi(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC , KC_RALT, MO(2), MO(3), KC_RCTL),
[2] = LAYOUT_60_ansi(
KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, CA_QUOT, KC_VOLU, CA_SCLN, _______, _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, RESET,
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_MPLY, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[3] = LAYOUT_60_ansi(
_______, RGB_TOG, RGB_MOD, RGB_VAD, RGB_VAI, RGB_SAI, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
_______, _______, _______, TG(1), _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}

View file

@ -0,0 +1,6 @@
The default keymap for ANSI HS60 V2
===================================
![Layout image](https://i.imgur.com/m8t5CfE.png)
Default layer is normal ANSI and Fn layer is used for RGB functions, Volume control and arrow cluster

View file

@ -0,0 +1 @@
TAP_DANCE_ENABLE = yes