Merge pull request #165 from deepshitgoeshere/deepshitgoeshere-master
added planck keymap and troubleshooting part in the PCB guide
This commit is contained in:
commit
cc46f69843
3 changed files with 189 additions and 1 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,3 +1,4 @@
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keyboard/planck/dfu-programmer.exe
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.dep
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*.o
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*.eep
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@ -19,3 +20,4 @@ build/
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.cproject
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.project
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.settings/
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@ -8,6 +8,7 @@
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2. Install [DFU-Programmer][dfu-prog] (the -win one).
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3. Start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you will need to update its driver on 'Device Manager' to the `dfu-programmer` driver.
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### Mac
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If you're using homebrew, you can use the following commands:
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@ -52,6 +53,28 @@ Generally, the instructions to flash the PCB are as follows:
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4. Press the reset button on the PCB/press the key with the `RESET` keycode
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5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
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## Troubleshooting
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If you see something like this
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0 [main] sh 13384 sync_with_child: child 9716(0x178) died before initialization with status code 0xC0000142
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440 [main] sh 13384 sync_with_child: *** child state waiting for longjmp
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/usr/bin/sh: fork: Resource temporarily unavailable
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after running 'make' on Windows than you are encountering a very popular issue with WinAVR on Windows 8.1 and 10.
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You can easily fix this problem by replacing msys-1.0.dll in WinAVR/utils/bin with [this one](http://www.madwizard.org/download/electronics/msys-1.0-vista64.zip).
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Restart your system and everything should work fine!
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If you see this
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dfu-programmer atmega32u4 erase
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process_begin: CreateProcess(NULL, dfu-programmer atmega32u4 erase, ...) failed.
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make (e=2): The system cannot find the file specified.
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make: *** [dfu] Error 2
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when trying to 'make dfu' on Windows you need to copy the dfu-programmer.exe to qmk_firmware/keyboard/planck.
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## Quantum MK Firmware
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### Keymap
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163
keyboard/planck/keymaps/lucas.c
Normal file
163
keyboard/planck/keymaps/lucas.c
Normal file
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/*
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This is the keymap of /u/deepshitgoeshere!
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Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german.
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The second layer has all the german umlauts I need and with capital and small letters on the
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same layer there is no need to press shift+lower.
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This keymap is made to work with software implemented QWERTZ.
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The "Gaming" layer is mainly customized for CS:GO.
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If you have any question about this keymap feel free to shoot me a message on reddit!
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*/
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#include "keymap_common.h"
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#include "keymap_extras/keymap_german.h"
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#include "backlight.h"
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#include "debug.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Colemak
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* ,-----------------------------------------------------------------------.
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* | Esc | q | w | f | p | g | j | l | u | y | ; | - |
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* |-----------------------------------------------------------------------|
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* | BS | a | r | s | t | d | h | n | e | i | o | ' |
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* |-----------------------------------------------------------------------|
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* | SFT | z | x | c | v | b | k | m | , | . | / | Ent |
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* |-----------------------------------------------------------------------|
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* | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right|
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* `-----------------------------------------------------------------------'
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*/
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{KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS},
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{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT},
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{M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT},
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{KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, F(2), F(3), F(3), F(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[1] = { /* Symbols
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* ,-----------------------------------------------------------------------.
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* | | | | | | | | | | | : | |
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* |-----------------------------------------------------------------------|
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* | | | | | | | | | | | | " |
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* |-----------------------------------------------------------------------|
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* | | | | | | | | | < | > | ? | |
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* |-----------------------------------------------------------------------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------'
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*/
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(1), DE_MORE, DE_QST, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
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},
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[2] = { /* Raise
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* ,-----------------------------------------------------------------------.
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* | | Ä | | | | | | | Ü | Ö | |Game |
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* |-----------------------------------------------------------------------|
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* | Del | ä | | ß | | | | | ü | ö | |FVol+|
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* |-----------------------------------------------------------------------|
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* | | | | | | | | |Stop | Prv | Nxt |FVol-|
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* |-----------------------------------------------------------------------|
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* |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P |
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* `-----------------------------------------------------------------------'
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*/
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{KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4)},
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{KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12)},
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{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11)},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[3] = { /* Lower
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* ,-----------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + |
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* |-----------------------------------------------------------------------|
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | = |
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* |-----------------------------------------------------------------------|
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* | | | | | | [ | ] | { | } | € | | \ | Ent |
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* |-----------------------------------------------------------------------|
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* |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End |
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* `-----------------------------------------------------------------------'
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*/
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{DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS},
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{DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL},
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{KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
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},
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[4] = { /* Function
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* ,-----------------------------------------------------------------------.
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* | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
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* |-----------------------------------------------------------------------|
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |-----------------------------------------------------------------------|
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* | | | | | | KP- | KP+ | | | | |Reset|
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* |-----------------------------------------------------------------------|
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* | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P |
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* `-----------------------------------------------------------------------'
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*/
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{KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24},
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
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{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO},
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{KC_NO, BL_TOGG, BL_DEC, BL_INC, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[5] = { /* Gaming
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* ,-----------------------------------------------------------------------.
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* | Buy | ESC | q | w | e | r | t | y | u | i | o | p |
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* |-----------------------------------------------------------------------|
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* | ENT | BS | a | s | d | f | g | h | j | k | l | ; |
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* |-----------------------------------------------------------------------|
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* | CTL | SFT | z | x | c | v | b | n | m | , | Up | / |
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* |-----------------------------------------------------------------------|
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* | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right|
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* `-----------------------------------------------------------------------'
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*/
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{MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4)},
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{KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN},
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{KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH},
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{KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT}
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},
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[6] = { /* Gaming
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/* CS:GO buy binds
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* ,-----------------------------------------------------------------------.
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* | | | | | | | | | 7 | 8 | 9 | |
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* |-----------------------------------------------------------------------|
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* | BS | | | | | | | | 6 | 5 | 4 | End |
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* |-----------------------------------------------------------------------|
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* | CTL | SFT | | | | | | | 1 | 2 | 3 |Pgdn |
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* |-----------------------------------------------------------------------|
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* | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt |
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* `-----------------------------------------------------------------------'
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*/
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{KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO},
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{KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END},
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{KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN},
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{KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT}
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},
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
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[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
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[3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to Function
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[4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming
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[5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch(id) {
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case 0: // M(0)
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if (record->event.pressed) {
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register_code(KC_LSFT);
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layer_on(1);
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} else {
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layer_off(1);
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unregister_code(KC_LSFT);
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}
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break;
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case 1: // M(1)
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if (record->event.pressed) {
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unregister_code(KC_LSFT);
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register_code(DE_MORE);
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} else {
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unregister_code(DE_MORE);
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}
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break;
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}
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return MACRO_NONE;
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};
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