[Keyboard] Fix Simpler6x boards (#15862)
* [Keyboard] Fix simpler64 * [Keyboard] Fix simpler61
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4 changed files with 101 additions and 4 deletions
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@ -54,3 +54,51 @@
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#define DRIVER_1_LED_TOTAL 61
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#define DRIVER_1_LED_TOTAL 61
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#define DRIVER_INDICATOR_LED_TOTAL 0
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#define DRIVER_INDICATOR_LED_TOTAL 0
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_MULTISPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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@ -17,7 +17,7 @@
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#include "simpler61.h"
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#include "simpler61.h"
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
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const is31_led PROGMEM g_is31_leds[DRIVER_LED_TOTAL] = {
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{0, CS3_SW1, CS2_SW1, CS1_SW1},
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{0, CS3_SW1, CS2_SW1, CS1_SW1},
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{0, CS3_SW2, CS2_SW2, CS1_SW2},
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{0, CS3_SW2, CS2_SW2, CS1_SW2},
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{0, CS3_SW3, CS2_SW3, CS1_SW3},
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{0, CS3_SW3, CS2_SW3, CS1_SW3},
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@ -99,7 +99,7 @@ led_config_t g_led_config = {
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{9, 48}, {36, 48}, {52, 48}, {68, 48}, {84, 48}, {100, 48}, {116, 48}, {132, 48}, {148, 48}, {164, 48}, {180, 48}, {202, 48}, {224, 48},
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{9, 48}, {36, 48}, {52, 48}, {68, 48}, {84, 48}, {100, 48}, {116, 48}, {132, 48}, {148, 48}, {164, 48}, {180, 48}, {202, 48}, {224, 48},
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{4, 64}, {24, 64}, {44, 64}, {112, 64}, {180, 64}, {200, 64}, {220, 64},
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{4, 64}, {24, 64}, {44, 64}, {112, 64}, {180, 64}, {200, 64}, {220, 64},
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}, {
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}, {
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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@ -54,3 +54,52 @@
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#define DRIVER_1_LED_TOTAL 64
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#define DRIVER_1_LED_TOTAL 64
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#define DRIVER_INDICATOR_LED_TOTAL 0
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#define DRIVER_INDICATOR_LED_TOTAL 0
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_MULTISPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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@ -17,7 +17,7 @@
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#include "simpler64.h"
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#include "simpler64.h"
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
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const is31_led PROGMEM g_is31_leds[DRIVER_LED_TOTAL] = {
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{0, CS3_SW1, CS2_SW1, CS1_SW1},
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{0, CS3_SW1, CS2_SW1, CS1_SW1},
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{0, CS3_SW2, CS2_SW2, CS1_SW2},
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{0, CS3_SW2, CS2_SW2, CS1_SW2},
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{0, CS3_SW3, CS2_SW3, CS1_SW3},
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{0, CS3_SW3, CS2_SW3, CS1_SW3},
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@ -102,7 +102,7 @@ led_config_t g_led_config = {
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{8, 48}, {32, 48}, {48, 48}, {64, 48}, {80, 48}, {96, 48}, {112, 48}, {138, 48}, {154, 48}, {160, 48}, {176, 48}, {192, 48}, {208, 48}, {224, 48},
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{8, 48}, {32, 48}, {48, 48}, {64, 48}, {80, 48}, {96, 48}, {112, 48}, {138, 48}, {154, 48}, {160, 48}, {176, 48}, {192, 48}, {208, 48}, {224, 48},
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{2, 64}, {22, 64}, {42, 64}, {102, 64}, {160, 64}, {176, 64}, {192, 64}, {208, 64}, {224, 64},
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{2, 64}, {22, 64}, {42, 64}, {102, 64}, {160, 64}, {176, 64}, {192, 64}, {208, 64}, {224, 64},
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}, {
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}, {
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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