Tidy up dztech config.h
This commit is contained in:
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12 changed files with 372 additions and 208 deletions
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#pragma once
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#include "config_common.h"
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1219
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#define DEVICE_VER 0x0001
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB
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#define DESCRIPTION DZ60 ARM RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
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#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
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/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
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#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_LED_PROCESS_LIMIT 4
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#define RGB_MATRIX_LED_FLUSH_LIMIT 26
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 63
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_LED_PROCESS_LIMIT 4
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# define RGB_MATRIX_LED_FLUSH_LIMIT 26
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# define DISABLE_RGB_MATRIX_SPLASH
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# define DISABLE_RGB_MATRIX_MULTISPLASH
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# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
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# define DRIVER_ADDR_1 0b1010000
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# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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# define DRIVER_COUNT 2
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# define DRIVER_1_LED_TOTAL 63
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# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#endif
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1219
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#define DEVICE_VER 0x0002
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB
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#define DESCRIPTION DZ60 AVR RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 }
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#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
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#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define DISABLE_RGB_MATRIX_BAND_SAT
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 63
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define DISABLE_RGB_MATRIX_BAND_SAT
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# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define DISABLE_RGB_MATRIX_SPLASH
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# define DISABLE_RGB_MATRIX_MULTISPLASH
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# define DISABLE_RGB_MATRIX_SOLID_SPLASH
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# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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# define DRIVER_ADDR_1 0b1010000
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# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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# define DRIVER_COUNT 2
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# define DRIVER_1_LED_TOTAL 63
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# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#endif
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#pragma once
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#include "config_common.h"
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1220
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#define DEVICE_VER 0x0001
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB_ANSI
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#define DESCRIPTION DZ60 ARM RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
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#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
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/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
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#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_LED_PROCESS_LIMIT 4
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#define RGB_MATRIX_LED_FLUSH_LIMIT 26
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 61
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_LED_PROCESS_LIMIT 4
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# define RGB_MATRIX_LED_FLUSH_LIMIT 26
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# define DISABLE_RGB_MATRIX_SPLASH
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# define DISABLE_RGB_MATRIX_MULTISPLASH
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# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
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# define DRIVER_ADDR_1 0b1010000
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# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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# define DRIVER_COUNT 2
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# define DRIVER_1_LED_TOTAL 61
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# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#endif
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1220
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#define DEVICE_VER 0x0002
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB_ANSI
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#define DESCRIPTION DZ60 AVR RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 }
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#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
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#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define DISABLE_RGB_MATRIX_BAND_SAT
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 61
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define DISABLE_RGB_MATRIX_BAND_SAT
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# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define DISABLE_RGB_MATRIX_SPLASH
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# define DISABLE_RGB_MATRIX_MULTISPLASH
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# define DISABLE_RGB_MATRIX_SOLID_SPLASH
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# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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# define DRIVER_ADDR_1 0b1010000
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# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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# define DRIVER_COUNT 2
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# define DRIVER_1_LED_TOTAL 61
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# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#endif
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@ -1,2 +1,3 @@
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#pragma once
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#include "config_common.h"
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@ -1,36 +1,50 @@
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1221
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#define DEVICE_VER 0x0001
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB_WKL
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#define DESCRIPTION DZ60 ARM RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
|
||||
#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
|
||||
|
||||
/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
|
||||
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW, ROW2COL*/
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCE 3
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||
#define RGB_MATRIX_KEYPRESSES
|
||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||
#define DISABLE_RGB_MATRIX_SPLASH
|
||||
#define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||
#define DRIVER_ADDR_1 0b1010000
|
||||
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
|
||||
#define DRIVER_COUNT 2
|
||||
#define DRIVER_1_LED_TOTAL 62
|
||||
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
|
||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||
# define RGB_MATRIX_KEYPRESSES
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||
# define DISABLE_RGB_MATRIX_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||
# define DRIVER_ADDR_1 0b1010000
|
||||
# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
|
||||
# define DRIVER_COUNT 2
|
||||
# define DRIVER_1_LED_TOTAL 62
|
||||
# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
|
||||
#endif
|
|
@ -1,44 +1,60 @@
|
|||
#pragma once
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x1221
|
||||
#define DEVICE_VER 0x0002
|
||||
#define MANUFACTURER DZTECH
|
||||
|
||||
#define PRODUCT DZ60RGB_WKL
|
||||
#define DESCRIPTION DZ60 AVR RGB keyboard
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 5
|
||||
#define MATRIX_COLS 14
|
||||
|
||||
#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 }
|
||||
#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
|
||||
#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW, ROW2COL*/
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCE 3
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||
#define RGB_MATRIX_KEYPRESSES
|
||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
#define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define DISABLE_RGB_MATRIX_SPLASH
|
||||
#define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
#define DRIVER_ADDR_1 0b1010000
|
||||
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
|
||||
#define DRIVER_COUNT 2
|
||||
#define DRIVER_1_LED_TOTAL 62
|
||||
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
|
||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||
# define RGB_MATRIX_KEYPRESSES
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
# define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
# define DISABLE_RGB_MATRIX_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
# define DRIVER_ADDR_1 0b1010000
|
||||
# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
|
||||
# define DRIVER_COUNT 2
|
||||
# define DRIVER_1_LED_TOTAL 62
|
||||
# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
|
||||
#endif
|
||||
|
|
|
@ -1,2 +1,3 @@
|
|||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
|
@ -1,4 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x1222
|
||||
#define DEVICE_VER 0x0001
|
||||
|
@ -6,40 +8,61 @@
|
|||
#define PRODUCT DZ65RGB
|
||||
#define DESCRIPTION DZ65 ARM RGB keyboard
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 5
|
||||
#define MATRIX_COLS 15
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
|
||||
#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14, C15 }
|
||||
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14, C15 }
|
||||
|
||||
/* COL2ROW, ROW2COL*/
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||
#define DEBOUNCE 3
|
||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||
#define RGB_MATRIX_KEYPRESSES
|
||||
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
#define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define DISABLE_RGB_MATRIX_SPLASH
|
||||
#define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||
#define DRIVER_ADDR_1 0b1110100
|
||||
#define DRIVER_ADDR_2 0b1110111
|
||||
#define DRIVER_COUNT 2
|
||||
#define DRIVER_1_LED_TOTAL 35
|
||||
#define DRIVER_2_LED_TOTAL 33
|
||||
#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
|
||||
|
||||
/* disable these deprecated features by default */
|
||||
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
|
||||
# define NO_ACTION_MACRO
|
||||
# define NO_ACTION_FUNCTION
|
||||
#endif
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||
# define DEBOUNCE 3
|
||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||
# define RGB_MATRIX_KEYPRESSES
|
||||
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
# define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
# define DISABLE_RGB_MATRIX_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
||||
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||
# define DRIVER_ADDR_1 0b1110100
|
||||
# define DRIVER_ADDR_2 0b1110111
|
||||
# define DRIVER_COUNT 2
|
||||
# define DRIVER_1_LED_TOTAL 35
|
||||
# define DRIVER_2_LED_TOTAL 33
|
||||
# define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
|
||||
#endif
|
|
@ -1,4 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x1222
|
||||
#define DEVICE_VER 0x0002
|
||||
|
@ -6,40 +8,61 @@
|
|||
#define PRODUCT DZ65RGB
|
||||
#define DESCRIPTION DZ65 AVR RGB keyboard
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 5
|
||||
#define MATRIX_COLS 15
|
||||
#define MATRIX_ROW_PINS {F0, F1, F4, E6, C6 }
|
||||
#define MATRIX_COL_PINS {F7, F6, F5, C7, B0, B1, B2, B3, B4, D7, D6, D4, D5, D3, D2}
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define MATRIX_ROW_PINS { F0, F1, F4, E6, C6 }
|
||||
#define MATRIX_COL_PINS { F7, F6, F5, C7, B0, B1, B2, B3, B4, D7, D6, D4, D5, D3, D2 }
|
||||
|
||||
/* COL2ROW, ROW2COL*/
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||
#define DEBOUNCE 3
|
||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||
#define RGB_MATRIX_KEYPRESSES
|
||||
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
#define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define DISABLE_RGB_MATRIX_SPLASH
|
||||
#define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||
#define DRIVER_ADDR_1 0b1110100
|
||||
#define DRIVER_ADDR_2 0b1110111
|
||||
#define DRIVER_COUNT 2
|
||||
#define DRIVER_1_LED_TOTAL 35
|
||||
#define DRIVER_2_LED_TOTAL 33
|
||||
#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
|
||||
|
||||
/* disable these deprecated features by default */
|
||||
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
|
||||
# define NO_ACTION_MACRO
|
||||
# define NO_ACTION_FUNCTION
|
||||
#endif
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||
# define DEBOUNCE 3
|
||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||
# define RGB_MATRIX_KEYPRESSES
|
||||
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
# define DISABLE_RGB_MATRIX_BAND_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
# define DISABLE_RGB_MATRIX_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_MULTISPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
||||
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||
# define DRIVER_ADDR_1 0b1110100
|
||||
# define DRIVER_ADDR_2 0b1110111
|
||||
# define DRIVER_COUNT 2
|
||||
# define DRIVER_1_LED_TOTAL 35
|
||||
# define DRIVER_2_LED_TOTAL 33
|
||||
# define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue