[Keyboard] Leafcutterlabs (#11464)
* add support for bigknob Add support for bigknob macropad * corrected files * Apply suggestions from code review Co-authored-by: Joel Challis <git@zvecr.com> * corrected tap dance * Update config.h * correct image link * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> * added GPL headers * Update readme.md * update rules to disable tap dance * remove tap dance * Update rules.mk trying to get to pass travis test * Update rules.mk remove tap dance Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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4 changed files with 56 additions and 73 deletions
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@ -1,16 +1,17 @@
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/* Copyright 2021 Craig Gardner
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/* Copyright 2021 Craig Gardner
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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* (at your option) any later version.
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*
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*
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* This program is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "bigknob.h"
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#include "bigknob.h"
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#pragma once
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#pragma once
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#include "quantum.h"
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#include "quantum.h"
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@ -1,18 +1,20 @@
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/* Copyright 2021 Craig Gardner
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/*
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*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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This program is free software: you can redistribute it and/or modify
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* the Free Software Foundation, either version 2 of the License, or
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it under the terms of the GNU General Public License as published by
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* (at your option) any later version.
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the Free Software Foundation, either version 2 of the License, or
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*
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(at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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This program is distributed in the hope that it will be useful,
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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* GNU General Public License for more details.
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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*
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GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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You should have received a copy of the GNU General Public License
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*/
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#pragma once
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#include "config_common.h"
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#include "config_common.h"
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@ -1,24 +1,22 @@
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/* Copyright 2021 Craig Gardner
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/* Copyright 2021 Craig Gardner
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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* (at your option) any later version.
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*
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*
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* This program is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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#define _MAIN 0
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enum layer_names {
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_BASE
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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if (index == 0) {
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@ -30,27 +28,8 @@ void encoder_update_user(uint8_t index, bool clockwise) {
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}
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}
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}
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}
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enum {
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TD_RGB = 0
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};
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void dance_rgb_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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tap_code(KC_MNXT);
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} else if (state->count == 2) {
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rgblight_toggle();
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} else if (state->count == 3) {
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rgblight_step();
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}
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}
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//All tap dance functions would go here. Only showing this one.
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_RGB] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_rgb_finished, NULL)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
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[_BASE] = LAYOUT(
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[_MAIN] = LAYOUT(
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KC_MUTE, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP, TD(TD_RGB)
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KC_MUTE, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP, KC_MNXT
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)
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)
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};
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};
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