Add VIA support to Noxary x268 (#9450)
* Update USB descriptors * Update default keymap for readability * Update readme description * Update rules.mk build options, enable bootmagic and mousekey * Add commented modern led code * Add VIA keymap * Update default keymap readme.md layout image * Update keyboards/noxary/x268/rules.mk remove incorrect comment * Update keyboards/noxary/x268/x268.c remove commented setPinOutput(B1) * Update keyboards/noxary/x268/keymaps/default/readme.md Flip order of layout image and title * Update keyboards/noxary/x268/keymaps/via/readme.md Flip order of layout image and title * Update LED function to led_update_kb()
This commit is contained in:
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commit
d353fcb99c
9 changed files with 226 additions and 97 deletions
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@ -20,12 +20,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4E58
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#define PRODUCT_ID 0x0044
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#define DEVICE_VER 0x00F2
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#define VENDOR_ID 0x4E58 //"NX"
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#define PRODUCT_ID 0x010C //268
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#define DEVICE_VER 0x0078 //"x"
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#define MANUFACTURER Noxary
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#define PRODUCT x268
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#define DESCRIPTION QMK keyboard firmware for x268
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#define DESCRIPTION A fully customizable RGB 65% keyboard.
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/* key matrix size */
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#define MATRIX_ROWS 5
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@ -1,83 +1,111 @@
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/* Copyright 2020 Rozakiin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL1 1
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#define _FL2 2
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enum layer_names {
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_BL,
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_FL1,
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_FL2,
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_FL3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* _BL: Base Layer(Default) - For ISO enter use ANSI enter
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* ,----------------------------------------------------------------.
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* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|BSpc| Grv|
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* |----------------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | Del|
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* |----------------------------------------------------------------|
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* |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent|PgUp|
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* |----------------------------------------------------------------|
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* |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
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* |----------------------------------------------------------------|
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* |Ctrl|Win |Alt | Space |Alt|Mo(1)|Ctrl|Lef|Dow|Rght|
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* `----------------------------------------------------------------'
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/* Base Layer - For ISO enter use ANSI enter
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │Bsp│ ` │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │Del│
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │Ent │PgU│
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │Sft │ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ↑ │PgD│
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
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* │Ctrl│Win │Alt │ Space │Alt │M(1)│Ctrl│ ← │ ↓ │ → │
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* └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
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*/
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[_BL] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
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/* _FL1: Function Layer 1 - For ISO enter use ANSI enter
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* ,----------------------------------------------------------------.
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* | `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |PScr| |
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* |----------------------------------------------------------------|
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* | | | | |RST| | | | | | | | | | Ins|
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | |Home|
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* |----------------------------------------------------------------|
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* | | | | | | | | | |Bl-|Bl+| |Mute|Vol+| End|
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* |----------------------------------------------------------------|
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* | | | | BL_Toggle | | | | |Vol-| |
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* `----------------------------------------------------------------'
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Function Layer 1 - For ISO enter use ANSI enter
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │Psc│ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ │ │ │ │RST│ │ │ │ │ │ │ │ │ │Ins│
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │Hme│
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │ │ │ │ │ │ │ │ │ │Bl-│Bl+│ │ Mute │Vl+│End│
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
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* │ │ │ │ BL_Toggle │ │ │ │ │Vl-│ │
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* └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
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*/
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[_FL1] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, _______,
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RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
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_______, RGB_VAD, RGB_SAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_VOLU, KC_END,
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_______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______),
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/* _FL2: Function Layer 2 - For ISO enter use ANSI enter
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* ,----------------------------------------------------------------.
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* | | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | |
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* `----------------------------------------------------------------'
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_______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______
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),
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/* Function Layer 2 - For ISO enter use ANSI enter
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
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* │ │ │ │ │ │ │ │ │ │ │
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* └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
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*/
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[_FL2] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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};
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* Function Layer 3 - For ISO enter use ANSI enter
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
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* │ │ │ │ │ │ │ │ │ │ │
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* └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
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*/
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[_FL3] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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@ -1 +1,3 @@
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# The default keymap for x268
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![x268 Layout Image](https://i.imgur.com/D9jQz6g.png)
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111
keyboards/noxary/x268/keymaps/via/keymap.c
Normal file
111
keyboards/noxary/x268/keymaps/via/keymap.c
Normal file
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@ -0,0 +1,111 @@
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/* Copyright 2020 Rozakiin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BL,
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_FL1,
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_FL2,
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_FL3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base Layer - For ISO enter use ANSI enter
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │Bsp│ ` │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │Del│
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │Ent │PgU│
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │Sft │ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ↑ │PgD│
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
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* │Ctrl│Win │Alt │ Space │Alt │M(1)│Ctrl│ ← │ ↓ │ → │
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* └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
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*/
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[_BL] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Function Layer 1 - For ISO enter use ANSI enter
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │Psc│ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ │ │ │ │RST│ │ │ │ │ │ │ │ │ │Ins│
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │Hme│
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │Bl-│Bl+│ │ Mute │Vl+│End│
|
||||
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
|
||||
* │ │ │ │ BL_Toggle │ │ │ │ │Vl-│ │
|
||||
* └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
|
||||
*/
|
||||
[_FL1] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, _______,
|
||||
RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
|
||||
_______, RGB_VAD, RGB_SAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_VOLU, KC_END,
|
||||
_______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______
|
||||
),
|
||||
/* Function Layer 2 - For ISO enter use ANSI enter
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │
|
||||
* └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
|
||||
*/
|
||||
[_FL2] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
/* Function Layer 3 - For ISO enter use ANSI enter
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │
|
||||
* └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
|
||||
*/
|
||||
[_FL3] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
};
|
3
keyboards/noxary/x268/keymaps/via/readme.md
Normal file
3
keyboards/noxary/x268/keymaps/via/readme.md
Normal file
|
@ -0,0 +1,3 @@
|
|||
# The VIA keymap for x268
|
||||
|
||||
![x268 Layout Image](https://i.imgur.com/D9jQz6g.png)
|
5
keyboards/noxary/x268/keymaps/via/rules.mk
Normal file
5
keyboards/noxary/x268/keymaps/via/rules.mk
Normal file
|
@ -0,0 +1,5 @@
|
|||
VIA_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
LTO_ENABLE = yes
|
|
@ -2,11 +2,10 @@
|
|||
|
||||
![x268](https://geekhack.org/index.php?action=dlattach;topic=96377.0;attach=198826;image)
|
||||
|
||||
A fully customizable 65% keyboard.
|
||||
A fully customizable RGB 65% keyboard.
|
||||
|
||||
* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
|
||||
* Hardware Supported: x268 PCB
|
||||
* rev1
|
||||
* Hardware Availability:
|
||||
* [Noxary - 268](https://geekhack.org/index.php?topic=92066.0)
|
||||
* [LZ - CLS ms](https://geekhack.org/index.php?topic=96377)
|
||||
|
|
|
@ -14,17 +14,17 @@ BOOTLOADER = atmel-dfu
|
|||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI support
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright 2018 Rozakiin
|
||||
/* Copyright 2020 Rozakiin
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -15,39 +15,20 @@
|
|||
*/
|
||||
#include "x268.h"
|
||||
|
||||
// Optional override functions below.
|
||||
// You can leave any or all of these undefined.
|
||||
// These are only required if you want to perform custom actions.
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
|
||||
setPinOutput(B0);
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
// put your per-action keyboard code here
|
||||
// runs for every action, just before processing by the firmware
|
||||
|
||||
return process_record_user(keycode, record);
|
||||
}
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
|
||||
DDRB |= (1 << 0); PORTB |= (1 << 0);
|
||||
}
|
||||
else {
|
||||
DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
|
||||
bool led_update_kb(led_t led_state) {
|
||||
if(led_update_user(led_state)) {
|
||||
writePin(B0, led_state.caps_lock);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue