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Klackygears add user and handwired brain (#9154)

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
This commit is contained in:
James Smith 2020-06-28 07:07:57 -04:00 committed by GitHub
parent 7baeaae9bb
commit d36d5ecfad
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 1038 additions and 0 deletions

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#include "brain.h"

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#pragma once
#include "quantum.h"
#define LAYOUT( \
L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L31, L32, L33, L34, L35, R31, R32, R33, R34, R35, \
L43, L44, L45, R41, R42, R43 \
) \
{ \
{ KC_NO, L01, L02, L03, L04, L05, L06}, \
{ L10, L11, L12, L13, L14, L15, L16}, \
{ L20, L21, L22, L23, L24, L25, L26}, \
{ KC_NO, L31, L32, L33, L34, L35, KC_NO}, \
{ KC_NO, KC_NO, KC_NO, L43, L44, L45, KC_NO}, \
\
{ R00, R01, R02, R03, R04, R05, KC_NO }, \
{ R10, R11, R12, R13, R14, R15, R16 }, \
{ R20, R21, R22, R23, R24, R25, R26 }, \
{ KC_NO, R31, R32, R33, R34, R35, KC_NO }, \
{ KC_NO, R41, R42, R43, KC_NO, KC_NO, KC_NO }, \
}

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2020 James Smith <bronzegears@gmail.com> @klackygears
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4A53
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0001
#define MANUFACTURER klackygears
#define PRODUCT Brain
#define DESCRIPTION A split ergonomic keyboard with sculpted shell
#define SPLIT_USB_DETECT
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 7
// wiring of each half
#define MATRIX_COL_PINS \
{ D1, D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS \
{ F4, F5, F6, F7, B1 }
#define MATRIX_COL_PINS_RIGHT \
{ B5, B4, E6, D7, C6, D4, D1 }
#define DIODE_DIRECTION COL2ROW
/* mouse config */
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
/* Set 0 if debouncing isn't needed */
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
#define EE_HANDS
//#define SPLIT_HAND_PIN B7
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Enables This makes it easier for fast typists to use dual-function keys */
#define PERMISSIVE_HOLD
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLED_NUM 28 // Number of LEDs
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_SPLIT
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
//#define PREVENT_STUCK_MODIFIERS
//#define TAPPING_TERM 150
//#define IGNORE_MOD_TAP_INTERRUPT
//#define TAPPING_FORCE_HOLD
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 6
#define BOOTMAGIC_LITE_ROW_RIGHT 5
#define BOOTMAGIC_LITE_COLUMN_RIGHT 0

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
LOWER = SAFE_RANGE,
RAISE,
ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
// |------------------------------------------. ,---------------------------------------------,
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|------+------+------+------+------+------+-------| |------+------+------+-------+--------+-------+--------,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//|------+------+------+------+------+------+-------| |------+------+------+-------+-------+--------+--------,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC,
//|------+------+------+------+------+------+-------| |------+------+------+-------+-------+--------+--------|
KC_NO, KC_NO, KC_NO, LOWER, KC_SPC, KC_ENT, RAISE, KC_NO, KC_NO, KC_NO,
//|------+------| //|-------+------+-------| |------+------+------| |-------+--------|
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
//`----------------------' `--------------------'
),
[_LOWER] = LAYOUT(
// |-----------------------------------------------. ,--------------------------------------------------------,
KC_1, KC_2, KC_3, KC_3, KC_4, KC_ESC, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+---------+---------+---------+--------,
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_NO, KC_BSPC,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+---------+---------+---------+--------,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
//|------+------+------+---+----+-------+------+---------| |--------+--------+--------+---------+---------+---------+--------|
KC_NO, KC_NO, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT, KC_NO, KC_NO,
//|------+------| //|------+------+----------| |--------+------+----------| |---------+---------|
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
//`------------------------' `--------------------------'
),
[_RAISE] = LAYOUT(
// |------------------------------------------------. ,-----------------------------------------------------,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_ESC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
//|------+------+------+---+----+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------|
KC_NO, KC_NO, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT, KC_NO, KC_NO,
//|------+------| //|------+------+----------| |--------+------+----------| |--------+--------|
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
//`------------------------' `--------------------------'
),
[_ADJUST] = LAYOUT(
// |------------------------------------------------. ,-----------------------------------------------------,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
//|------+------+------+---+----+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------|
KC_NO, KC_NO, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT, KC_NO, KC_NO,
//|------+------| //|------+------+----------| |--------+------+----------| |--------+--------|
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
//`------------------------' `--------------------------'
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
}
return true;
}

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/*
Copyright 2020 James Smith <bronzegears@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_SERIAL
#define PERMISSIVE_HOLD
#define TAPPING_TERM 150
#define IGNORE_MOD_TAP_INTERRUPT
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#undef RGBLIGHT_RAINBOW_SWIRL_RANGE
#define RGBLIGHT_RAINBOW_SWIRL_RANGE 75
#define RGBLIGHT_EFFECT_SNAKE
#undef RGBLIGHT_EFFECT_SNAKE_LENGTH
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 20
#define RGBLIGHT_EFFECT_KNIGHT
#undef RGBLIGHT_EFFECT_KNIGHT_LENGTH
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 20
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1 / 127

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#include QMK_KEYBOARD_H
#include "klackygears.h"
//For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WINBASE] = LAYOUT_wrapper(
_______________DVORAK_L1___________________, KC_ESC, KC_GAMER, _______________DVORAK_R1___________________,
RGB_TOG, _______________DVORAK_L2___________________, _______, KC_GAMR1, _______________DVORAK_R2___________________, RGB_TOG,
RGB_MOD, _______________WINDVK_L3___________________, _______, KC_GAMR2, _______________WINDVK_R3___________________, RGB_MOD,
_______, _______, __________________WIN_THUMB_CLUSTER_V2______________ , _______, _______,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[_MACBASE] = LAYOUT_wrapper(
_______________DVORAK_L1___________________, KC_ESC, _______, _______________DVORAK_R1___________________,
RGB_TOG, _______________DVORAK_L2___________________, _______, _______, _______________DVORAK_R2___________________, RGB_TOG,
RGB_MOD, _______________MACDVK_L3___________________, _______, _______, _______________MACDVK_R3___________________, RGB_MOD,
_______, _______, __________________MAC_THUMB_CLUSTER_V2______________ , _______, _______,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[_QWERTY] = LAYOUT_wrapper(
_________________QWERTY_L1_________________, KC_ESC, _______, _________________QWERTY_R1_________________,
KC_CAPS, _________________QWERTY_L2_________________, _______, _______, _________________QWERTY_R2_________________, KC_ENT,
KC_LSFT, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, MO(_MNMB), MO(_SYMB), MO(_SYMB), MO(_MNMB), KC_RGUI, MO(_MDIA), MO(_FUNC),
KC_LSFT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RSFT
),
//Jedi - Fallen Order
[_GAMER] = LAYOUT_wrapper(
KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
KC_TAB, KC_F, KC_A, KC_S, KC_D, KC_2, LSFT(KC_F2), KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
KC_TAB, KC_TAB, KC_X, KC_Z, KC_C, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
KC_LCTL, KC_LALT, KC_LCTL, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
KC_NO, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
),
//Borderlands
[_GAMR1] = LAYOUT_wrapper(
KC_R, KC_G, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, KC_L, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
KC_T, KC_I, KC_F, KC_Q, KC_4, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
KC_X, KC_K, KC_C, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
KC_Z, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
),
//Witcher
[_GAMR2] = LAYOUT_wrapper(
KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
KC_TAB, KC_LALT, KC_A, KC_S, KC_D, KC_2, KC_J, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
KC_X, KC_I, KC_F, KC_C, KC_V, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
KC_LCTL, KC_V, KC_HOME, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
KC_ENT, KC_LCTL, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
),
[_SYMB] = LAYOUT_wrapper(
_________________PUNC_L1_ALT_______________, _______, _______, _________________PUNC_R1___________________,
_______, _________________PUNC_L3___________________, _______, _______, _________________PUNC_R2___________________, _______,
RGB_MOD, _________________PUNC_L3_ALT_______________, _______, _______, _________________PUNC_R3___________________, _______,
_______, _______, _______, _______, KC_DEL, KC_CAPS, _______, _______, _______, _______,
_______, _______, KC_DEL, KC_CAPS, _______, _______
),
[_FUNC] = LAYOUT_wrapper(
_____________FUNC_L1_______________________, _______, _______, _______, _____________FUNC_1_______________,
_______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _______, _______, _____________FUNC_2_______________, _______,
RGB_MOD, _____________FUNC_L3_______________________, _______, _______, _______, _____________FUNC_3_______________, _______,
_______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______,
_______, _______, _______, KC_CAPS, _______, _______
),
[_MNMB] = LAYOUT_wrapper(
_________________MACNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
_______, _________________MACNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
RGB_MOD, _________________MACNAV_L3_________________, _______, _______, _________________NUMB_R3_MAC_______________, _______,
_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
),
[_NUMB] = LAYOUT_wrapper(
_________________WINNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
_______, _________________WINNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
RGB_MOD, _________________WINNAV_L3_________________, _______, _______, _________________NUMB_R3_WIN_______________, _______,
_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
),
[_MDIA] = LAYOUT_wrapper(
_________________LYOUT_____________________, _______, RGB_TOG, _________________RGB_1_____________________,
_______, _________________KC_BLANK__________________, _______, _______, _________________RGB_2_____________________, _______,
RGB_MOD, _________________KC_BLANK__________________, _______, _______, _________________MEDIA_____________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
)
};

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RGBLIGHT_ENABLE = yes #Enable WS2812 RGB underlight.
TAP_DANCE_ENABLE = yes

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#The Brain is a tented ergo split handwired keyboard with a sculped shell that can be changed out for other options.

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE.it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI controls
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
SPLIT_KEYBOARD = yes

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#include "klackygears.h"
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
/*
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
*/
switch (keycode) {
case KC_MACBASE:
if (record->event.pressed) {
set_single_persistent_default_layer(_MACBASE);
}
break;
case KC_QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
break;
case KC_WINBASE:
if (record->event.pressed) {
set_single_persistent_default_layer(_WINBASE);
}
break;
case KC_GAMER:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAMER);
}
break;
case KC_GAMR1:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAMR1);
}
break;
case KC_GAMR2:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAMR2);
}
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
#endif
break;
case MAKEK:
if (record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
}
break;
case MAKEKF:
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP ":flash");
}
break;
case SHRUG:
if (record->event.pressed) {
SEND_STRING(":Shrug:");
}
break;
}
return true;
}

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#pragma once
#include QMK_KEYBOARD_H
#include "wrappers.h"
#include "eeprom.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
enum layer_number {
_WINBASE = 0,
_MACBASE,
_QWERTY,
_GAMER,
_GAMR1,
_GAMR2,
_NGMR,
_NUMB,
_MNMB,
_SYMB,
_FUNC,
_MDIA,
_MEME
};
enum userspace_custom_keycodes {
KC_MACBASE = SAFE_RANGE,
KC_QWERTY,
KC_WINBASE,
KC_GAMER,
KC_GAMR1,
KC_GAMR2,
NUMB,
MNMB,
SYMB,
FUNC,
MDIA,
RGBRST,
MAKEK,
MAKEKF,
SHRUG,
//DYNAMIC_MACRO_RANGE,
SAFE_RANGE_KEYMAP
};
/*
#ifdef UNICODEMAP_ENABLE
enum unicode_names {
BANG,
IRONY,
SNEK,
};
const uint32_t PROGMEM unicode_map[] = {
[BANG] = 0x203D, // ‽
[IRONY] = 0x2E2E, // ⸮
[SNEK] = 0x1F40D, // 🐍
};
#endif // UNICODEMAP_ENABLE
*/
//#include "dynamic_macro.h"
#if RGBLIGHT_ENABLE
uint8_t RGB_current_mode;
#endif

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Copyright<2019><James Smith><bronzegears@gmail.com> @klackygears
This program is free software : you can redistribute it and /or modify it under
the terms of the GNU General Public License as published by the Free Software Foundation,
either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Most of what I have here was copied and modified from drashna. If it looks a bit messy it's because I'm a total noob and trying to push myself to learn new things.

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SRC += klackygears.c
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += tap_dances.c
endif

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#include "tap_dances.h"
/*
void macroTogKey(qk_tap_dance_state_t *state, void *user_data) {
keyrecord_t kr;
if (state->count == 1)
{
kr.event.pressed = false;
process_record_dynamic_macro( DYN_MACRO_PLAY1, &kr );
}
else if (state->count == 2)
{
kr.event.pressed = true;
process_record_dynamic_macro( DYN_REC_STOP, &kr );
}
else if (state->count == 3)
{
kr.event.pressed = false;
process_record_dynamic_macro( DYN_REC_START1, &kr );
}
}
void macroTogKey2(qk_tap_dance_state_t *state, void *user_data) {
keyrecord_t kr;
if (state->count == 1)
{
kr.event.pressed = false;
process_record_dynamic_macro( DYN_MACRO_PLAY2, &kr );
}
else if (state->count == 2)
{
kr.event.pressed = true;
process_record_dynamic_macro( DYN_REC_STOP, &kr );
}
else if (state->count == 3)
{
kr.event.pressed = false;
process_record_dynamic_macro( DYN_REC_START2, &kr );
}
}
*/
void pstinsrt(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
register_code(KC_LALT);
tap_code(KC_I);
tap_code(KC_E);
unregister_code(KC_LALT);
} else {
tap_code16(C(KC_V));
}
reset_tap_dance(state);
}
void ccopy(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
tap_code16(C(KC_X));
// SEND_STRING( SS_DOWN(KC_LCTL) SS_TAP(KC_X) SS_UP(KC_LCTL));
} else {
tap_code16(C(KC_C));
}
reset_tap_dance(state);
}
void pstspecial(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
register_code(KC_LALT);
tap_code(KC_E);
tap_code(KC_S);
unregister_code(KC_LALT);
tap_code(KC_V);
} else {
register_code(KC_LALT);
tap_code(KC_E);
tap_code(KC_S);
unregister_code(KC_LALT);
tap_code(KC_T);
}
reset_tap_dance(state);
}
void deldel(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
register_code(KC_LALT);
tap_code(KC_E);
tap_code(KC_D);
unregister_code(KC_LALT);
} else {
tap_code(KC_DEL);
}
reset_tap_dance(state);
}
void findreplace(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
tap_code16(C(KC_H));
} else {
tap_code16(C(KC_F));
}
reset_tap_dance(state);
}
void cyclawin(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
tap_code16(C(S(KC_F6)));
} else {
tap_code16(C(KC_F6));
}
reset_tap_dance(state);
}
void SCRNSNP(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
tap_code16(A(KC_PSCR));
} else {
tap_code(KC_LGUI);
tap_code(KC_S);
tap_code(KC_N);
tap_code16(C(KC_N));
}
reset_tap_dance(state);
}
void mcccpy(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
tap_code16(G(KC_X));
} else {
tap_code16(G(KC_C));
}
reset_tap_dance(state);
}
void mcpstin(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
tap_code16(G(KC_I));
} else {
tap_code16(G(KC_V));
}
reset_tap_dance(state);
}
void enttab(qk_tap_dance_state_t *state, void *user_data) {
if (state->count > 1) {
tap_code(KC_ENT);
} else {
tap_code(KC_TAB);
}
reset_tap_dance(state);
}
void rgb_toggle(qk_tap_dance_state_t *state, void *user_data) {
#ifdef RGBLIGHT_ENABLE
if (state->count == 1) {
rgblight_step();
} else {
rgblight_increase_hue();
}
#endif
}
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_PSTI] = ACTION_TAP_DANCE_FN(pstinsrt),
[TD_PTSP] = ACTION_TAP_DANCE_FN(pstspecial),
[TD_FNDR] = ACTION_TAP_DANCE_FN(findreplace),
[TD_CCPY] = ACTION_TAP_DANCE_FN(ccopy),
[TD_DDEL] = ACTION_TAP_DANCE_FN(deldel),
[TD_ACCW] = ACTION_TAP_DANCE_FN(cyclawin),
[TD_CAPESC] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
[TD_DTEX] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, KC_EXLM),
[TD_COMQUES] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUES),
[TD_MINPLS] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_PPLS),
[TD_DIVMLT] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST),
[TD_DOTEQL] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, KC_EQL),
[TD_SCNSP] = ACTION_TAP_DANCE_FN(SCRNSNP),
[TD_MCCCPY] = ACTION_TAP_DANCE_FN(mcccpy),
[TD_MCPSTIN] = ACTION_TAP_DANCE_FN(mcpstin),
[TD_ENTAB] = ACTION_TAP_DANCE_FN(enttab),
[TD_XSPC] = ACTION_TAP_DANCE_DOUBLE(KC_SPACE, KC_X),
[TD_RGB] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rgb_toggle, NULL)
};

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#pragma once
#include "klackygears.h"
#ifdef TAP_DANCE_ENABLE
enum {
// TD_MCROTOG,
// TD_MCROTG2,
TD_BTK,
TD_TDE,
TD_LPRN,
TD_RPRN,
TD_MIN,
TD_USC,
TD_CMWN,
TD_ATSH,
TD_PSTI,
TD_PTSP,
TD_FNDR,
TD_CCPY,
TD_DDEL,
TD_ACCW,
TD_CAPESC,
TD_DTEX,
TD_COMQUES,
TD_MINPLS,
TD_DIVMLT,
TD_DOTEQL,
TD_LSHSYM,
TD_RSHSYM,
TD_SCNSP,
TD_MCCCPY,
TD_MCPSTIN,
TD_ENTAB,
TD_XSPC,
TD_RGB,
};
#endif

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#pragma once
#include "klackygears.h"
/*
Most of this is copied from drashna. I added and changed a few things but, it's all based off of his user folder.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
//Added other layout options
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
#define LAYOUT_ortho_5x10_wrapper(...) LAYOUT_ortho_5x10(__VA_ARGS__)
#define LAYOUT_ortho_5x5_wrapper(...) LAYOUT_ortho_5x5(__VA_ARGS__)
/*
NOTE: If you do a search/replace
then you need to add/remove underscores to keep the
lengths consistent.
*/
//keymaps for tap dance and without
#ifdef TAP_DANCE_ENABLE
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, TD(TD_COMQUES), TD(TD_DTEX), LT(_MDIA,KC_SLASH)
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, TD(TD_COMQUES), TD(TD_DTEX), KC_SLASH
/*
#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
*/
#define _______________DVORAK_L1___________________ KC_QUOT, TD(TD_COMQUES), TD(TD_DTEX), KC_P, KC_Y
#define _______________DVORAK_L2___________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _______________MACDVK_L3___________________ MT(MOD_LCTL,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LGUI, KC_J), KC_K, KC_X
#define _______________WINDVK_L3___________________ MT(MOD_LGUI,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LCTL, KC_J), KC_K, KC_X
#define _______________DVORAK_R1___________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _______________DVORAK_R2___________________ KC_D, KC_H, KC_T, KC_N, KC_S
#define _______________MACDVK_R3___________________ KC_B, KC_M, MT(MOD_LGUI,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
#define _______________WINDVK_R3___________________ KC_B, KC_M, MT(MOD_LCTL,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
#define __________c39__MACDVK_L3___________________ MT(MOD_LCTL,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LGUI, KC_J), LT(_SYMB,KC_K), TD(TD_XSPC)
#define __________c39__WINDVK_L3___________________ MT(MOD_LGUI,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LCTL, KC_J), LT(_SYMB,KC_K), TD(TD_XSPC)
#define __________c39__MACDVK_R3___________________ LT(_MNMB,KC_B), LT(_SYMB,KC_M), MT(MOD_LGUI,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
#define __________c39__WINDVK_R3___________________ LT(_NUMB,KC_B), LT(_SYMB,KC_M), MT(MOD_LCTL,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
#else
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, LT(_MDIA,KC_SLASH)
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _______________DVORAK_L1___________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _______________DVORAK_L2___________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _______________MACDVK_L3___________________ MT(MOD_LCTL,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LGUI, KC_J), KC_K, KC_X
#define _______________WINDVK_L3___________________ MT(MOD_LGUI,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LCTL, KC_J), KC_K, KC_X
#define _______________DVORAK_R1___________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _______________DVORAK_R2___________________ KC_D, KC_H, KC_T, KC_N, KC_S
#define _______________MACDVK_R3___________________ KC_B, KC_M, MT(MOD_LGUI,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
#define _______________WINDVK_R3___________________ KC_B, KC_M, MT(MOD_LCTL,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
#endif
/*
#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
#define _________________WORKMAN_R3________________ KC_K, KC_L, TD(TD_COMQUES), TD(TD_DTEX), KC_SLASH
#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
*/
// thumb key layouts
#define ________WIN_THUMB_CLUSTER_________ LT(_SYMB,KC_SPC), LT(_NUMB,KC_BSPC), LT(_NUMB,KC_TAB), LT(_SYMB,KC_ENT)
#define ________MAC_THUMB_CLUSTER_________ LT(_SYMB,KC_SPC), LT(_MNMB,KC_BSPC), LT(_MNMB,KC_TAB), LT(_SYMB,KC_ENT)
#define __________________WIN_THUMB_CLUSTER_V2______________ LT(_FUNC,KC_ENT), LT(_NUMB,KC_BSPC), MT(MOD_LSFT,KC_SPC), LT(_NUMB,KC_TAB), LT(_SYMB,KC_ENT), KC_RSFT
#define __________________MAC_THUMB_CLUSTER_V2______________ LT(_FUNC,KC_ENT), LT(_MNMB,KC_BSPC), MT(MOD_LSFT,KC_SPC), LT(_MNMB,KC_TAB), LT(_SYMB,KC_ENT), KC_RSFT
#define ________MAC_THUMB_L______ LT(_FUNC,KC_ENT), LT(_MNMB,KC_BSPC), MT(MOD_LSFT,KC_SPC)
#define ________MAC_THUMB_R______ LT(_MNMB,KC_TAB), LT(_SYMB,KC_ENT), LT(_MDIA,KC_ENT)
#define ________WIN_THUMB_L______ LT(_FUNC,KC_ENT), LT(_NUMB,KC_BSPC), MT(MOD_LSFT,KC_SPC)
#define ________WIN_THUMB_R______ LT(_NUMB,KC_TAB), LT(_SYMB,KC_ENT), LT(_MDIA,KC_ENT)
// Mission Control Commands
#define ________MAC_MISSION_CTRL__________ LCTL(KC_LEFT), LCTL(KC_UP), LCTL(KC_DOWN), LCTL(KC_RGHT)
//Number Row
#define _________________NUMBER_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define _________________NUMBER_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
//keymaps for tap dance and without
#ifdef TAP_DANCE_ENABLE
//Arrow keys and copy-paste shortcuts for MAC OS
#define _________________MACNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______
#define _________________MACNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______
#define _________________MACNAV_L3_________________ _______, LGUI(KC_A), TD(TD_MCCCPY), TD(TD_MCPSTIN), KC_DEL
//Arrow keys and copy-paste shortcuts for Windows and Microsoft Access & Excel
#define _________________WINNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, TD(TD_FNDR)
#define _________________WINNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, TD(TD_PTSP)
#define _________________WINNAV_L3_________________ TD(TD_ACCW), LCTL(KC_A), TD(TD_CCPY), TD(TD_PSTI), TD(TD_DDEL)
//Numpad layout with different mod-tap keys for MAC OS and Windows
#define _________________NUMB_R1___________________ TD(TD_MINPLS), KC_7, KC_8, KC_9, KC_COLN
#define _________________NUMB_R2___________________ TD(TD_DIVMLT), KC_4, KC_5, KC_6, C_S_T(KC_COLN)
#define _________________NUMB_R3_MAC_______________ TD(TD_DOTEQL), KC_1, MT(MOD_LGUI,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LCTL,KC_0)
#define _________________NUMB_R3_WIN_______________ TD(TD_DOTEQL), KC_1, MT(MOD_LCTL,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LGUI,KC_0)
#define _________________NUMB_R4___________________ KC_LSFT, KC_0, KC_0, _______, _______
#else
//Arrow keys and copy-paste shortcuts for MAC OS
#define _________________MACNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______
#define _________________MACNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______
#define _________________MACNAV_L3_________________ _______, LGUI(KC_A), _______, _______, KC_DEL
//Arrow keys and copy-paste shortcuts for Windows and Microsoft Access & Excel
#define _________________WINNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______
#define _________________WINNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______
#define _________________WINNAV_L3_________________ _______, _______, _______, _______, _______
#define _________________NUMB_R1___________________ KC_PMNS, KC_7, KC_8, KC_9, KC_PPLS
#define _________________NUMB_R2___________________ KC_PSLS, KC_4, KC_5, KC_6, KC_PAST
#define _________________NUMB_R3_MAC_______________ KC_DOT, KC_1, MT(MOD_LGUI,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LCTL,KC_0)
#define _________________NUMB_R3_WIN_______________ KC_DOT, KC_1, MT(MOD_LCTL,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LGUI,KC_0)
#define _________________NUMB_R4___________________ KC_LSFT, KC_0, KC_0, _______, _______
#endif
//Function Row
/*
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
*/
//Function keys as macropad
#define _____________FUNC_1_______________ KC_F9, KC_F10, KC_F11, KC_F12
#define _____________FUNC_2_______________ KC_F5, KC_F6, KC_F7, KC_F8
#define _____________FUNC_3_______________ KC_F1, KC_F2, KC_F3, KC_F4
//RGB keys
#if defined RGBLIGHT_ENABLE || defined RGB_MATRIX_ENABLE
#define _________________RGB_1_____________________ RGBRST, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI
#define _________________RGB_2_____________________ RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD
#else
#define _________________RGB_1_____________________ _______, _______, _______, _______, _______
#define _________________RGB_2_____________________ _______, _______, _______, _______, _______
#endif
//Audio keys
#define _________________MEDIA_____________________ KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, _______
#define _________________MEDIA_V2__________________ KC_EJCT, KC_MRWD, KC_MPLY, KC_MFFD, _______
//Base layer keys
#define _________________LYOUT_____________________ _______, KC_QWERTY, KC_MACBASE, KC_WINBASE, _______
//Punctuation keys
#define _________________PUNC_L1___________________ KC_BSLS, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _________________PUNC_L1_ALT_______________ KC_DQT, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _________________PUNC_L2___________________ KC_PLUS, KC_MINS, KC_ASTR, KC_SLSH, KC_EQL
#define _________________PUNC_L3___________________ KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR
#define _________________PUNC_L3_ALT_______________ _______, _______, KC_TILD, KC_CIRC, KC_GRV
#define _________________PUNC_R1___________________ _______, KC_DQT, KC_EQL, _______, _______
#define _________________PUNC_R2___________________ _______, KC_ASTR, KC_SLSH, KC_PLUS, KC_MINS
#define _________________PUNC_R3___________________ _______, KC_EQL, KC_BSLS, _______, _______
//Make Shortcuts and window switching
#define _____________FUNC_L1_______________________ MAKEKF, MAKEK, _______, KC_ESC, LCTL(LALT(KC_DEL))
#define _____________FUNC_L3_______________________ KC_LGUI, KC_RALT, KC_LCTL, KC_TAB, _______
#define _________________KC_BLANK__________________ _______, _______, _______, _______, _______