Merge pull request #7663 from fauxpark/dztech-config-h
Tidy up dztech config.h
This commit is contained in:
commit
d478095756
12 changed files with 385 additions and 209 deletions
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#pragma once
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#include "config_common.h"
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1219
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#define DEVICE_VER 0x0001
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB
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#define DESCRIPTION DZ60 ARM RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
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#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
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#define UNUSED_PINS
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/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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@ -1,21 +1,43 @@
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1219
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#define DEVICE_VER 0x0002
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB
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#define DESCRIPTION DZ60 AVR RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
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#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#pragma once
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#include "config_common.h"
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1220
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#define DEVICE_VER 0x0001
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB_ANSI
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#define DESCRIPTION DZ60 ARM RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
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#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
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#define UNUSED_PINS
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/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1220
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#define DEVICE_VER 0x0002
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB_ANSI
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#define DESCRIPTION DZ60 AVR RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
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#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#pragma once
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#include "config_common.h"
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1221
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#define DEVICE_VER 0x0001
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB_WKL
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#define DESCRIPTION DZ60 ARM RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
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#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
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#define UNUSED_PINS
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/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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@ -1,21 +1,43 @@
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1221
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#define DEVICE_VER 0x0002
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB_WKL
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#define DESCRIPTION DZ60 AVR RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
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#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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@ -1,2 +1,3 @@
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#pragma once
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#include "config_common.h"
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@ -1,4 +1,6 @@
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1222
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#define DEVICE_VER 0x0001
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#define PRODUCT DZ65RGB
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#define DESCRIPTION DZ65 ARM RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
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#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14, C15 }
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_PROCESS_LIMIT 4
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# define RGB_MATRIX_LED_FLUSH_LIMIT 26
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1222
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#define DEVICE_VER 0x0002
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#define PRODUCT DZ65RGB
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#define DESCRIPTION DZ65 AVR RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F0, F1, F4, E6, C6 }
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#define MATRIX_COL_PINS { F7, F6, F5, C7, B0, B1, B2, B3, B4, D7, D6, D4, D5, D3, D2 }
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_PROCESS_LIMIT 4
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# define RGB_MATRIX_LED_FLUSH_LIMIT 26
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Reference in a new issue